Maintenance for the week of November 24:
• PC/Mac: No maintenance – November 24
The connection issues for the European PC/Mac megaserver have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Request for More Much-Needed Trade Guild Vendors

  • Ardan147
    Ardan147
    ✭✭✭✭
    There are lot of trading spots out there, that while they aren't the "prime" locations (i.e., Rawl'kha, Mournhold, Vivec, Wayrest, etc.) are still quite convenient for shopping; the problem is that even though they feature multiple traders located near enough to a wayshrine, the selection of items for sale in these places tends to be somewhat lacking. So it seems that if anything the available traders are being underutilized.

    That said, there are a few things that they could do to make certain locations more convenient to shop in, and thus increase the value of the traders there:

    Add banks to the cities of Ebonheart and Baandari Trading Post. Though their traders are located fairly close to a wayshrine, their zones' only banks are located elsewhere, so if someone needs to get gold out of their bank and doesn't have Tythis it becomes a lot more of a hassle. (Compare to Rawl'kha where the bank is right there.)

    Add a couple of traders to the Hollow City in Coldharbour, to make it a more attractive place to shop.

    Revamp the locations with the least accessible traders (i.e., Orsinium, Abah's Landing, Morkul Stronghold) to make them easier to get to.
    This creature called a songbird. What a devious creation! This winged nuisance erodes sanity with its incessant chirping. What a brilliant form of torture!
  • FlopsyPrince
    FlopsyPrince
    ✭✭✭✭✭
    ✭✭✭
    The current system is horrible. I have to run all over the place, adjusting the interface multiple times, just to find what I want to purchase. I am on the PS4 so I don't have the central details the PC has.

    Anyone who really thinks a central auction house is worse has clearly never used one extensively. A few items may get monopolized, but that will end up with the base (recommended) price for that item going up. Much easier to find things, especially things like mats and such.

    The only value I see with this one is the gold sink aspect, but that is not impressive to me with very little gold.
    PC
    PS4/PS5
  • Na0cho
    Na0cho
    ✭✭✭
    Little bit off topic , but I love hitting those little outlaw refuge or random spot guild traders that don’t sell a lot. Some of my best snipes were on them!

    Hell I got an infused spell strategist inferno staff blue for like 266 gold and that wasn’t that long ago. Talk about a turn around lol.


    Obv it’s not usually like that but I love those hidden gems.
  • Prof_Bawbag
    Prof_Bawbag
    ✭✭✭✭✭
    ✭✭✭
    kargen27 wrote: »
    Just ZOS, wake up and smell the dungheaps. Give us a universal auction house already so that anybody can trade, even the guild-less newbies. You'll see the benefits in player morale very quickly.

    Some players will be happier some will leave the game. I know a lot of players that think the best and most fun part of the game is buying/selling with the system that is in place. Don't assume because you do not like a particular feature nobody else likes it either.

    FYI, they can do the same thing in other games with a global auction house just as well, in fact it is easier. The flippers love global auction houses because they can see everything quicker and flip it faster for a faster profit also since they don't have to determine which trader is the best, without worry of losing that trader also.
    They will love it.

    Also, addons pretty much have created a global auction house now that everyone can easily find out where the cheapest item is on Tamriel Trade Centre.

    Everyone would include console players. Console players don't have access to those add ons
  • Vanguard1
    Vanguard1
    ✭✭
    As I'm sure every single trade guild officer can tell you, the current vendor market is beyond volatile. Prices to hire vendors are at least double what a guild will earn through their chosen vendor.

    What's worse is that most big guilds are creating subsidiaries entitled [Guild Name] 1, [Guild Name] 2, [Guild Name] 3, [Guild Name] 4, and [Guild Name] 5, taking all the available spots, and using all the profits from all their subsidiaries to fund each other, subsequently driving up the price even more.

    Trade guild officers are having to resort to unsavory means such as gold buying to fund their bids. Even then very few of them are able to offer their members a stable trader. Every week the bids go up several hundred thousand, and it is quickly becoming impossible for even established guilds who have been around since launch to stay in business.

    ZOS, the current system is breaking. You need to add two or three new vendors per zone. There are too many players for the number of guilds there are currently, and there are far too few vendors to service those guilds. We need more. The players know we need more. YOU know we need more. The small handful added by Summerset were not enough, thanks to those subsidiary guilds.

    PLEASE just do this already. If you want more players you have to make it easier for us to play, not harder.

    This is the trade off for not having a world auction house: you need to provide enough vendors to support everyone. It would be a much more effective gold sink than driving up the bids for the few traders there are now.

    Also, when we find a trader who hasn't been bid on, actually being able to hire them would be useful. The Windhelm Outlaw Den vendor bugged out this week: saying this trader had already been hired, without there being a guild store to shop in.

    [Edit to remove mention of petition]

    Do you have any idea how long it takes to go to every guild trader looking for items now? More has never brought down the price but instead raised the price of single items because you can either pay the price that is offered by a single trader or spend your week looking for cheaper options. I realize we have TTC; however, they don't remove items that are sold until the person that posted it updates and it literally takes over 4 hours to go to the current amount of guild traders looking for items. Many of these spots are skipped simply due to the amount of time it takes. This is a broken system and should have never been implemented in an MMO. The only real solution is a central listing station that would allow users to buy from one place and that would only list items for sale from guild traders. This would make every location the same value, and prime locations would still get more local business. It would allow players to focus on their craft, play PVP, PVE and group content more and spend less time running around doing nothing but shopping.
  • Hotdog_23
    Hotdog_23
    ✭✭✭✭✭
    ✭✭
    I vote for a global auction house because as a console player it is a pain to run and search each separate trading spot. I also can see how it can and would and will be exploited by people. Unless controls are put in place.

    Do you think it would help if a limit would be placed on how many items someone could buy per day? Like say 20 items per day that would reset the same time dungeons reset during the day. I would think this would be more then enough for the average player and help to prevent someone from buying up large volume of certain items.

    What do you think would be a good limit to have for selling in a global house?
    30-60-90?

    Just brainstorming here. :)
  • wishlist14
    wishlist14
    ✭✭✭✭✭
    I like the idea of having smaller guilds be able to afford a trader for their members who might not like to join a huge trading guild but still need somewhere to sell their items. Afcouse these traders would not be in popular areas but still accessible.

    Why does anything that matter have to always be done in such grand scale? Eso is a community and a community needs diversity it is going to fully meet the needs of all its people.
  • Vanguard1
    Vanguard1
    ✭✭
    kargen27 wrote: »
    kargen27 wrote: »
    Just ZOS, wake up and smell the dungheaps. Give us a universal auction house already so that anybody can trade, even the guild-less newbies. You'll see the benefits in player morale very quickly.

    Some players will be happier some will leave the game. I know a lot of players that think the best and most fun part of the game is buying/selling with the system that is in place. Don't assume because you do not like a particular feature nobody else likes it either.

    FYI, they can do the same thing in other games with a global auction house just as well, in fact it is easier. The flippers love global auction houses because they can see everything quicker and flip it faster for a faster profit also since they don't have to determine which trader is the best, without worry of losing that trader also.
    They will love it.

    Also, addons pretty much have created a global auction house now that everyone can easily find out where the cheapest item is on Tamriel Trade Centre.

    No they really can't. You see if everything is in one place there is no need to go out hunting. Flipping comes down to who is online when the bargain is posted and nothing else. That lends itself to two or three people being able to monopolize the market on rare drops just by taking shifts sitting on the auction house. As you have just admitted it is easy to do.

    I would like to see a watered down version of TTC in the game. Maybe a place in each zone that allows you to search the traders in that zone but doesn't provide the prices. That way you can see what a trader may have but still have to visit a few if you are bargain hunting.

    Even better would be an intuitive search inside the guild trader menu that allows searching that particular vendors items when you visit. The system does need work but global is not the answer. Takes just a minute or two reading user forums for other MMOs to know that.

    it's still based on whose online now and when. There are flippers in every game that has an economy, people looking for deals at 3am will not find the same deals at 10 am. There are over a million players posting items cheap all hours of the day and night, a hot deal is not going to be available 24hrs later but a new hot deal will be. Just check out the lowest prices on TTC many of them deals are gone but while shopping you will still find more deals being posted every few hours if not minutes, if you don't mind spending hours of your day looking for them.
  • Cryptical
    Cryptical
    ✭✭✭✭✭
    More traders won’t solve the issue, merely push it off until later.

    The issue is there is not enough room in the trader system for everyone. Only a portion of the players can access it, the rest are excluded.

    The argument that it would make cornering the market on items is flawed - the bottleneck would be the reselling point in the process. A person or cabal might drop a trillion gold to buy up every temper listed, but they could not relist them because it would require more slots than they have. So, hypothetically, a person could buy 50 stacks of tempers but could only relist 30, and get stuck with 20 stacks sitting until later. Then, the next day when the mass of farmers put their tempers up, that person could buy all 50 stacks but again could relist only 30, adding another 20 to their own stockpile. They could not keep up - and that is being very generous by pretending that people would actually buy entire stacks of tempers at a jacked up price. This bottleneck would remain in place if a public trader were added, because the number of listing slots would still be limited.
    Xbox NA
  • Vanguard1
    Vanguard1
    ✭✭
    CradonWar wrote: »
    I've seen a lot of threads like this. But I don't think the "solution" would be adding more guild traders per zones. The "real solution" would be a completely new trading system for guilds. Star Wars: The Old Republic is also using Hero Engine as well as ESO and they have something called "Galactic Trade Network".

    My idea is adapting that GTN system (a.k.a. auction house) from SWTOR, name it: The Gold Coast Trading Company and put their trading caravans in every major cities of each zone. They already have a reputation throughout Tamriel in 2nd Era and the player guilds who has more than 50 players can pay them a fixed fee per week.

    Unlike the player bids, those fees can be set by ZOS on each location for reasonable prices and more than one guild can hire a trader. Those weekly fees may span from 50k to 1m per week. Let's say a new DLC or expansion zone has released: ZOS will decrease the prices of previous DLC zones to non-DLC alliance zones slightly per update and the new zone will have the most expensive fee of 1m. Guildmasters can also choose to hire more than one traders to sell their items at more than one spot and they can hire them anytime they want for a decreased price because of remaining days of the week. This will give GTN from SWTOR a much more complex and reworked system as auction house.

    A hot area is not based on how old the DLC is, it is based on how close the bank, crafting stations and stores are in relation to the wayshrines. For example look at mournhold, reapers march and vvardenfell. When you cluster everything close and it saves time to do crafting dailies, deposit and sell at the bank along with having stores in close relation to the wayshrine people flock to the area. Spread it out like wrothgar and it doesn't benefit anyone to hangout in the area, making it almost useless to travel and shop at due to the amount of time it takes just to travel from city to city and then across the city to shop.

    That said, a fixed price would help the trading guilds except it wouldn't help the buyers. Every week you see long time trading guilds outbid by flyby night traders that over price everything because they now have a trader and/or their inventory has nothing in demand so it waste the players time to even go there until the get the right sellers in place.

    The other issue is a guild listing is coming soon meaning top sellers are going to be able to pick and choose which guilds they want to apply for without having to spam chat, so every time a trader is lost for a week or two everyone can jump ship to the guilds that have the spots and need the higher sellers also makes it easier to replace casual sellers pushing up sales and pushing up trader cost even higher. Great way to go when you need recruits not so great when your having a bad couple weeks. Guild loyalty has never been a strong suit among trading guilds, most players have been in a few different guilds over the past 5 years either due to slow sales, lost traders, or from taking a couple weeks off. Trading guilds can't hold none profit slots for long periods for average sellers, it's to big of a hit in the profit margins. I do think your on to a start of a solution though
  • friimynd
    friimynd
    ✭✭✭
    Just ZOS, wake up and smell the dungheaps. Give us a universal auction house already so that anybody can trade, even the guild-less newbies. You'll see the benefits in player morale very quickly.

    we had almost two hole weeks without people whining about an auction house that is NEVER GOING TO HAPPEN.

    Never say never or you will be eating those words someday.
    It will be inevitable before the game ends as part of the method to try to prolong the inevitable.

    1*JZoPRyW-UbOUpdDrvuTlFg.jpeg

    2exyzo.jpg

    it is true
    the inevitability of cloneness
    no way to do it without game breaking
    .
    right now you can get some mats for crafting or whatever, this and that, using the website TTC
    it isn't great, certainly
    i only sell stuff as a courtesy, such as recipes i don't need, within my guilds, no vendor; no real point, waste of time
    .
    so what is the answer? obviously just do a generic trader, not even an auction house; but keep it real; if you sell something to the trader it is available for other to buy, at 'market valuation' based on TTC prices gathered from guild traders (and no stupid 'broker fee', pointless)
    .
    another easy answer, allow casuals to sell at any trade vendor, using TTC prices, average, instant sale, which then goes on sale at the vendor for a markup, say 10%, or whatever the vendor chooses, 0% to 100% or more, or less; the guild bank gets the money if it sells.
    .
    stuff like that; there are possibilities, but probably nothing will happen
    gg ^&*
    Oh, now i 'C', lol ( * & ^ )
    Finally realized it is supposed to be about 'friends' online, lol; i thought it was about 'enemies' online, hmm
    Well, i can (must) buy the darkwood (?) sry, lol; blackwood expansion to get the companions, right? i'm looking into it right now.
    If they gonna put companions in the game, i'm a fool to say no (and be a f2p peon grinder, lol; feel for u, i used to do to) ;#)
  • friimynd
    friimynd
    ✭✭✭
    rumple9 wrote: »
    We don't need more guild vendors, we need 60+ selling slots and the ability to join more (10?) Guilds

    right; just do unlimited guild vendor inventories, unlimited listings, and allow passersby to sell stuff to the guild vendor, perhaps for 90% TTC prices

    as far as the bidding thing? for the vendor spots... change it from gold to something else like those stones you get in the imperial city, tel var?
    gg ^&*
    Oh, now i 'C', lol ( * & ^ )
    Finally realized it is supposed to be about 'friends' online, lol; i thought it was about 'enemies' online, hmm
    Well, i can (must) buy the darkwood (?) sry, lol; blackwood expansion to get the companions, right? i'm looking into it right now.
    If they gonna put companions in the game, i'm a fool to say no (and be a f2p peon grinder, lol; feel for u, i used to do to) ;#)
  • friimynd
    friimynd
    ✭✭✭
    also, make the generic vendors like the chefs and such give better prices based on TTC, maybe 50%
    gg ^&*
    Oh, now i 'C', lol ( * & ^ )
    Finally realized it is supposed to be about 'friends' online, lol; i thought it was about 'enemies' online, hmm
    Well, i can (must) buy the darkwood (?) sry, lol; blackwood expansion to get the companions, right? i'm looking into it right now.
    If they gonna put companions in the game, i'm a fool to say no (and be a f2p peon grinder, lol; feel for u, i used to do to) ;#)
  • Mathius_Mordred
    Mathius_Mordred
    ✭✭✭✭✭
    kargen27 wrote: »
    Just ZOS, wake up and smell the dungheaps. Give us a universal auction house already so that anybody can trade, even the guild-less newbies. You'll see the benefits in player morale very quickly.

    Some players will be happier some will leave the game. I know a lot of players that think the best and most fun part of the game is buying/selling with the system that is in place. Don't assume because you do not like a particular feature nobody else likes it either.

    To be honest it doesn't seem like fun with the amount of whining and complaining from guild traders on the forums, it seems like the old system was tedious and the new system has caused some guilds a lot of financial problems. We usually get an out of the way trader, multi-bidding has increased our chances of getting something, but I would far prefer a suggestion such as that made by @CradonWar above.

    As for the OP, great ideas, we definitely need more traders, it would be more lore friendly too, all those people living in little towns with very few suppliers, scatter in one or two more traders and it would be more realistic.
    Skyrim Red Shirts. Join us at https://skyrimredshirts.co.ukJoin Skyrim Red Shirts. Free trader. We welcome all, from new players to Vets. A mature drama-free social group enjoying PVE questing, PvP, Dungeons, trials and arenas. Web, FB Group & Discord. Guild Hall, trial dummy, crafting, transmutation, banker & merchant. You may invite your friends. No requirements
  • Darkenarlol
    Darkenarlol
    ✭✭✭✭✭
    even if ZoS will add 200 new kiosk

    in zones that noone ever visits

    it won't change top spots bid prices
  • ccfeeling
    ccfeeling
    ✭✭✭✭✭
    ✭✭
    Worse trading system ever .
  • friimynd
    friimynd
    ✭✭✭
    lol, achievement!
    gg ^&*
    Oh, now i 'C', lol ( * & ^ )
    Finally realized it is supposed to be about 'friends' online, lol; i thought it was about 'enemies' online, hmm
    Well, i can (must) buy the darkwood (?) sry, lol; blackwood expansion to get the companions, right? i'm looking into it right now.
    If they gonna put companions in the game, i'm a fool to say no (and be a f2p peon grinder, lol; feel for u, i used to do to) ;#)
Sign In or Register to comment.