Don't force others to have no choice at all because you prefer to sight see .
I'll reiterate, I don't think wayshrines are bad and I'm not suggesting it should be done in every zone. I don't often use wayshrines and I agree, there should be a choice. In my mind this particular zone would be unique.redspecter23 wrote: »When I'm trying to get to a dragon to fight, I hate every second of that long winding run from the shrine to the fight. Every time you're running full speed to that dragon and see it die on the way, it stings just a little bit.
Yeah, that feeling is the worst. I feel that if this type of zone would be implemented, it would need to remove the pressure of time constraints. A 'go at your own pace' kind of thing.VaranisArano wrote: »I think if I wanted that, I could just choose not to use wayshrines.
I see your point, but I think having the choice would defeat the purpose of such a zone. It would remove that 'frontier feel' from it. Sometimes, forcing players to do things isn't always a bad thing. It would force players to coordinate and plan their journeys in my mind. Like how people coordinate in Cyrodiil. If wayshrines were available, then groups would always use them.
I would hate it and avoid going to that zone as much as possible.
Forced horse simulator for hours is not unique, fun, compelling or interesting in the slightest.
It would be annoying, aggravating, boring and tedious.
Sooo....Big NOPE from me
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I'm not saying that wayshrines or fast travelling are bad. Nor am I saying that all zones should get rid of their wayshrines. But I think that a zone with minimal wayshrines would offer a unique kind of experience for the game.
I mostly play PvE. I rarely delve into PvP, because it's not really my thing. But I love Cyrodiil. Not because of the faction war, but because it is exciting to explore. It feels expansive. Journeys through Cyrodiil feel like an adventure. I have to plan out my trips, and while I'm travelling along them, I take the scenery in a lot more. When I reach my destination, or come across something unexpected- it feels special.
When I'm in Cyrodiil, I always find myself fantasising on a PvE zone that could be like it. A zone where the only wayshrines are in major cities. The zone would need to be large and open, but filled with goodies and incentives for players to go out and explore. Perhaps NPCs that drop special loot to hunt down? In my mind, a large zone like this would make coming across other players a special experience.
There would be some problems of course. It would be more difficult for newer players to travel who lack mount upgrades. Also, death when you do not have soul gems, or getting stuck would be extremely punishing. The solution to that, I believe, would be to introduce a marker system, where if you die or get stuck, you go to a marker that is only active when you are in its area.
Or perhaps I'm fantasising too much and this is a terrible idea in practice. How do you feel about this idea or something similar?