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How would you feel about a zone with minimal wayshrines?

  • Nestor
    Nestor
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    A zone with a small amount of Wayshrines would be visited by only one of.my characters, and after completion of the zone I probably would never return.

    It is easy to ignore Wayshrines. Just pretend they are Lighthouses for the Land and don't use them.
    Edited by Nestor on September 9, 2019 12:55PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Kagukan
    Kagukan
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    No thanks. When I am doing things like surveys I don't want to have to ride my horse for 5 minutes to get to my destination.
  • Grandma
    Grandma
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    I think the closest we'll get is sparse and inconvenient wayshrines ala murkmire and elsweyr.
    GH / 3/04/2021 / Elemental Catalyst Necromancer
  • Inaya
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    I like them just the way they are! They are there when I want them and I have the option of not using them which I do quite often when farming, fishing or just exploring.

    Choice is good!
  • goldenflameslinger
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    Teleporting to a house, a guild member for free or just paying the $150 to go to any wayshrine would make it kinda pointless, unless it was like Cyrodiil and forces you to go to the local shrine. Now that I’m baller rich in game, I just pay when I need to bounce somewhere. $149 is not gonna break me!
    PS4 NA DC id: goldenflamesling
  • NoTimeToWait
    NoTimeToWait
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    Agree with you OP. I loved when they reduced the number of wayshrines in Elsweyr compared to other zones. Definitely felt like I explore some desert/jungle in a different way. I am the guy who optimizes everything, so I can't just stop using wayshrines, it would be against my modus operandi. But I would love to have an opportunity to traverse large expanses from time to time without fast traveling.

    And if your argument is that I have opportunities to explore during my first visit, I would parry that it is much faster to open new wayshrines by teleporting to guildmates than to travel to them yourself. Most of the time when new zone arrives and other people are quite spread out through it, I just teleport a bunch of times to the mates in the zone and get my wayshrines opened in couple of minutes. So, most of the time I never explore, unless I REALLY like the zone
    Edited by NoTimeToWait on September 9, 2019 3:56PM
  • craybest
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    I would personally like it, but I know most others wouldn't. Many times I do go around traveling without using wayshrines to enjoy the scenery :)
  • Sennecca
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    Katahdin wrote: »
    Vilahelm wrote: »
    Katahdin wrote: »
    Don't force others to have no choice at all because you prefer to sight see .

    I'll reiterate, I don't think wayshrines are bad and I'm not suggesting it should be done in every zone. I don't often use wayshrines and I agree, there should be a choice. In my mind this particular zone would be unique.
    When I'm trying to get to a dragon to fight, I hate every second of that long winding run from the shrine to the fight. Every time you're running full speed to that dragon and see it die on the way, it stings just a little bit.

    Yeah, that feeling is the worst. I feel that if this type of zone would be implemented, it would need to remove the pressure of time constraints. A 'go at your own pace' kind of thing.
    I think if I wanted that, I could just choose not to use wayshrines.

    I see your point, but I think having the choice would defeat the purpose of such a zone. It would remove that 'frontier feel' from it. Sometimes, forcing players to do things isn't always a bad thing. It would force players to coordinate and plan their journeys in my mind. Like how people coordinate in Cyrodiil. If wayshrines were available, then groups would always use them.

    I would hate it and avoid going to that zone as much as possible.
    Forced horse simulator for hours is not unique, fun, compelling or interesting in the slightest.
    It would be annoying, aggravating, boring and tedious.
    Sooo....Big NOPE from me


    .

    It would be like worse than greenshade? already i avoid riding simulator in that zone as much as possible
  • pod88kk
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    There is one, it's called Murkmire
  • ghastley
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    pod88kk wrote: »
    There is one, it's called Murkmire

    You're thinking of Norg-Tzel, which is a lot smaller. Murkmire has five.
  • Fuzzy_Fish
    It would depend on the area tbh the idea would fit better in a more desolate area (not many people travel there so no need for as many), but because nothing is there it would be boring to travel and feel like a chore. Could however be an area that's a wasteland but also has some nomadic tribes, primitive hamlets then sprinkle in some ruins, caves, etc and it might work, but it needs to be interesting.
    There is no winning or losing, but rather the value is in the experience of imagining yourself as a character in whatever genre you're involved in, whether it's a fantasy game, the Wild West, secret agents or whatever else. You get to sort of vicariously experience those things.

    Gary Gygax
  • ArchMikem
    ArchMikem
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    Wish the game didnt have wayshrines actually. Give meaning to traveling.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Jeremy
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    Vilahelm wrote: »
    I'm not saying that wayshrines or fast travelling are bad. Nor am I saying that all zones should get rid of their wayshrines. But I think that a zone with minimal wayshrines would offer a unique kind of experience for the game.

    I mostly play PvE. I rarely delve into PvP, because it's not really my thing. But I love Cyrodiil. Not because of the faction war, but because it is exciting to explore. It feels expansive. Journeys through Cyrodiil feel like an adventure. I have to plan out my trips, and while I'm travelling along them, I take the scenery in a lot more. When I reach my destination, or come across something unexpected- it feels special.

    When I'm in Cyrodiil, I always find myself fantasising on a PvE zone that could be like it. A zone where the only wayshrines are in major cities. The zone would need to be large and open, but filled with goodies and incentives for players to go out and explore. Perhaps NPCs that drop special loot to hunt down? In my mind, a large zone like this would make coming across other players a special experience.

    There would be some problems of course. It would be more difficult for newer players to travel who lack mount upgrades. Also, death when you do not have soul gems, or getting stuck would be extremely punishing. The solution to that, I believe, would be to introduce a marker system, where if you die or get stuck, you go to a marker that is only active when you are in its area.

    Or perhaps I'm fantasising too much and this is a terrible idea in practice. How do you feel about this idea or something similar?

    I personally enjoy the sense of scale one gets when traveling across vast landscapes as well. It makes the game feel like more of an adventure - and ESO in particular is well-suited for this kind of structure since it has scaled environments and players can be productive along the way.

    Unfortunately this newer generation will never go for it. I read frequent complaints from Angry Joe and others during BETA about ESO having too many long trips across vast empty terrain (even though there is literally a way point ever few inches on the map lol). So I can just imagine how much they would lose their ____ if they implemented an actual expansive environment players had to travel through.
    Edited by Jeremy on September 9, 2019 9:02PM
  • ghastley
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    No fast travel would be OK if there weren't quests requiring it. If the player has to travel from one end of the map to the other to fetch something, and bring it back to where the quest started, then without fast travel, you'd just abandon that one. In a game without it, you need everything to happen locally,

    And the problem that arises without it, is a tendency to linearity. You have to take a nearby quest, because you can't travel to the more interesting one you'd prefer to do next. Usually it's single-player games that operate that way, because leveling is geographic, and you have to travel the world in sequence.
  • WeerW3ir
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    if they readd fast travel. sure
  • AndyMac
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    Just no.

    Getting wayshrines on my map is the major side benefit of collecting sky shards on an alt rather than just buying them from the store.

    Every time I’m doing anything on a new alt I’m reminded how helpful it is that my main can port to pretty much everywhere in the game.

    I’d do one clear of that zone.
    Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
  • WildRaptorX
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    I was thinking the other day how I’d like to see paths in zones eventually fade away as we get to jungles and forests etc to add some immersion.

    Eso feels more Elder Scrolls like when you don’t follow the paths and adds a bit of fear back into the game instead of the game feeling so vanilla.
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