Regarding armour and cp points

Cirantille
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1) So I just hit 160 cp and now it is time to go after a set (finally)

I am playing a magsorc as a vamp so I thought Vampire Lord could be nice but I saw in comments lots of people said it is trash and useless
I use vamp abilities though.
Lots of people suggested Law of Julianos
Why not Mad Tinkerer or Mother's Sorrow, or something else?
Armour of the seducer seems nice too

I wish to see mobs flying :D

I don't know I am confused, can you suggest me something based on your experience?

2) Do I need to put cps like in guides, they are useful but for example I dont want to put any point in roll dodge sprint
Can I just put points in simple ways like damage/protection related ones?
  • VaranisArano
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    1. It depends on how you want to play.

    Vampire Lord's 5th bonus only benefits your vampire abilities. So unless you use vampire abilities all the time to do major parts of your damahe rotation, its going to fall behind other sets in terms of effectiveness.

    Julianos is a good all alround set, as it benefits all your magicka abilities.

    Mother's Sorrow is an excellent choice as spell critical will benefit your whole build.

    Seducer is okay, and primarily beneficial if you are having trouble with sustaining your rotations. As you gain more CP, sustain will become easier.

    Mad Tinkerer...I've tried it and personally I found that the proc effect wasnt always useful in fights and targeting the enemy. YMMV, though, as its fine if you like proc sets and you like the proc.

    2. It depends on how you want to play. :)
    For now, I'd prioritize based on what you feel you need in the trees and the perks. For example, if you need more stamina to roll dodge out of a boss AOE regularly, the roll dodge reduction points are well spent. You'll keep gaining CP and can always reset them later.
  • Cirantille
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    1. It depends on how you want to play.

    Vampire Lord's 5th bonus only benefits your vampire abilities. So unless you use vampire abilities all the time to do major parts of your damahe rotation, its going to fall behind other sets in terms of effectiveness.

    Julianos is a good all alround set, as it benefits all your magicka abilities.

    Mother's Sorrow is an excellent choice as spell critical will benefit your whole build.

    Seducer is okay, and primarily beneficial if you are having trouble with sustaining your rotations. As you gain more CP, sustain will become easier.

    Mad Tinkerer...I've tried it and personally I found that the proc effect wasnt always useful in fights and targeting the enemy. YMMV, though, as its fine if you like proc sets and you like the proc.

    2. It depends on how you want to play. :)
    For now, I'd prioritize based on what you feel you need in the trees and the perks. For example, if you need more stamina to roll dodge out of a boss AOE regularly, the roll dodge reduction points are well spent. You'll keep gaining CP and can always reset them later.

    First of all thank you for the lengthy explanation, I appreciate it :)

    1) What does it mean proc effect? It says procedural effect?

    I think I will craft Julianos then go after Mothers Sorrow and Vampire Lord

    Yes I use vamp abilities, but does that mean it effects ultimates too? Vampire Lord's last piece I mean

    2) That is a relief, I use streak, I was a little concerned that I would have to follow those guides, because like you said instinctly it felt wrong. Same happened with abilities too, I didn't like the skills they suggested but finally found my way around it

  • VaranisArano
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    Sorry! A proc set is something that occurs automatically when a condition is met, rather than providing you a steady bonus. So with Mad Tinkerer, the spell crit and do all damage are all steady effects, but the Verminous Fabricant has a 10% chance to "proc" whenever you deal damage. So the fabricant is the proc effect.

    Proc sets can be useful, but one thing to keep in mind is that the proc effect doesnt benefit from criticals. So while proc sets like Mad Tinkerer are fine for questing and even dungeons, you'll eventually get higher DPS from sets that boost your skills.


    I don't know for sure if Vampire Lord improves your vampire ultimate, but since Netches Touch (pretty the same thing but with shock abilities) can improve shock based ultimates, I suspect it does.

    The real key to sets like Vampire Lord is that the 5th piece only impacts your vampire abilities, so all your other abilities arent getting buffed. That's the reason you've seen so many others say it sucks, because most builds don't use vampire abilities for their DPS. That being said, if you are happy with the damage you are doing and how you are playing, go for it.

    If you want a similar set that's more effective, you might look at Burning Spellweave. Its a dungeon set, and requires using fire skills to get good uptime on the proc effect, but while active it gives all your skills 525 spell damage. For players with a good damage rotation, they often get better results from it.

    Alternatively, Julianos is the easy middle ground of these sets, since it gives a lower bonus, but to everything.


    Finally, many of those guides are designed for certain levels of content. Usually vet dungeons and trials. I figure as long as you are able to complete the content you want to complete and are happy with how much damage you are doing, its all good.

    In any case, congrats on reaching CP 160!
    Edited by VaranisArano on September 7, 2019 10:42PM
  • idk
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    A simple rule of thumb is sets that affect only some of the skills you will use are less affective than sets that affect all or almost all of the skills you will use.

    400 SD that affects say 1 or 2 skills out of 4 is less effective than 300 SD that helps all 4 skills. Notably more effective.

    Edit: This is not to be confused with a set that procs off certain abilities like BSW. It procs off fire damage but the added SD benefits all types of damage skills in a magicka build.
    Edited by idk on September 7, 2019 10:58PM
  • InvictusApollo
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    Cirantille wrote: »
    1) So I just hit 160 cp and now it is time to go after a set (finally)

    I am playing a magsorc as a vamp so I thought Vampire Lord could be nice but I saw in comments lots of people said it is trash and useless
    I use vamp abilities though.
    Lots of people suggested Law of Julianos
    Why not Mad Tinkerer or Mother's Sorrow, or something else?
    Armour of the seducer seems nice too

    I wish to see mobs flying :D

    I don't know I am confused, can you suggest me something based on your experience?

    2) Do I need to put cps like in guides, they are useful but for example I dont want to put any point in roll dodge sprint
    Can I just put points in simple ways like damage/protection related ones?

    I'm going to be painfully honest with you. If you take Vampire Lord set to a dungeon - you will be useless. Same goes for not using meta abilities. Your dps will be simply put so low that even the tank will be doing more.
    For overland anything will be ok. Overland is so boringly easy that you could literally run around naked and still win.


    However if your goal is to become a worthy DD and do dungeons then my suggestion is as follows: farm yourself some Mother's Sorrow body set pieces and jewelery. Upgrade them to purple. Weapons should be golden. Put golden magicka glyphs on them. That way you will instantly have end game dps set ready. When you have it then craft yourself Julianos set. Ofcourse dont put Julianos or Mother's Sorrow set pieces on head or shoulders. You will want to put on some monster set later. When you have your Mother's Sorrow and Julianos sets then it will be time to start farming for your monster sets. Grothdarr and Illambris will be very good for you at the begining.

    Bonus tip: go to settings and change the color of "red circles" of enemy aoes to purple. Human eye can see more variations of purple color and flame effects around you won't obstruct your "red circles". Do it especially if you find yourself using Grothdarr.

  • Aurie
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    I'm a great fan of Julianos, especially as it's craftable. It's good for a crit build. I run 5 pieces of Julianos and 5 of Mother's Sorrow (which has fantastic Crit stats) on my crit build main Magsorc.

    Netch's Touch is also a great set, with much more Spell Damage than Julianos (but less Spell Crit)....although that is offset by 400 of it only applying to shock damage. And it isn't craftable.
  • Major_Lag
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    Julianos is a very solid craftable set.
    Combine it with Mother's Sorrow and you have gear that's good enough for most of the content, except for trials and some vet dungeon hardmodes.

    Of course don't forget a good monster set. Which ones are "good", that depends heavily on your build and role, obviously.
    In the beginning, you can craft Assassin's helm and shoulder piece, this will give you some extra spell crit. Not nearly as good as a real monster set, but every little bit helps at the start.

    Seducer is a sustain set, using it will give you subpar offensive stats.
    It's OK for low-CP use, but by the time you have more than about 300-400CP you should swap it out for a damage (offensive) set. Unless you are playing a healer, in which case Seducer is an OK choice (not too great, but OK).

    Mad Tinkerer, I like the proc effect a lot, but sometimes the spawned Fabricant tends to "charge off into the weeds" without actually hitting ANY of the enemies, sometimes even going the wrong direction entirely!
    This mostly tends to happen when fighting enemies that move around a lot.
    Other than that, it's a pretty decent (and cheap) overland set to pair with Julianos for a "cheap", decent build.

    BTW, beware. You should avoid taking the Mad Tinkerer into group dungeons, for the same reason you shouldn't use the DK leap ultimate in such content: it will knock enemies out of the ground AoEs, wasting the damage dealers' resources and everyone's time.
  • Cirantille
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    Sorry! A proc set is something that occurs automatically when a condition is met, rather than providing you a steady bonus. So with Mad Tinkerer, the spell crit and do all damage are all steady effects, but the Verminous Fabricant has a 10% chance to "proc" whenever you deal damage. So the fabricant is the proc effect.

    Proc sets can be useful, but one thing to keep in mind is that the proc effect doesnt benefit from criticals. So while proc sets like Mad Tinkerer are fine for questing and even dungeons, you'll eventually get higher DPS from sets that boost your skills.


    I don't know for sure if Vampire Lord improves your vampire ultimate, but since Netches Touch (pretty the same thing but with shock abilities) can improve shock based ultimates, I suspect it does.

    The real key to sets like Vampire Lord is that the 5th piece only impacts your vampire abilities, so all your other abilities arent getting buffed. That's the reason you've seen so many others say it sucks, because most builds don't use vampire abilities for their DPS. That being said, if you are happy with the damage you are doing and how you are playing, go for it.

    If you want a similar set that's more effective, you might look at Burning Spellweave. Its a dungeon set, and requires using fire skills to get good uptime on the proc effect, but while active it gives all your skills 525 spell damage. For players with a good damage rotation, they often get better results from it.

    Alternatively, Julianos is the easy middle ground of these sets, since it gives a lower bonus, but to everything.


    Finally, many of those guides are designed for certain levels of content. Usually vet dungeons and trials. I figure as long as you are able to complete the content you want to complete and are happy with how much damage you are doing, its all good.

    In any case, congrats on reaching CP 160!

    Now I see what you mean, thanks, since the last piece is a charged like effect it may miss the enemy direction because they keep moving, especially in PvP!

    Awesome, I use all vamp abilities and I checked Burning Spellweave too. Since I use flame damage it seems like a good option.

    Overall I can craft Julianos and go after these: VampLord, Spellweave and Mother's Sorrow and change them depending on which suits best :)
  • Cirantille
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    Aurelle1 wrote: »
    I'm a great fan of Julianos, especially as it's craftable. It's good for a crit build. I run 5 pieces of Julianos and 5 of Mother's Sorrow (which has fantastic Crit stats) on my crit build main Magsorc.

    Netch's Touch is also a great set, with much more Spell Damage than Julianos (but less Spell Crit)....although that is offset by 400 of it only applying to shock damage. And it isn't craftable.

    I agree, I want a craftable one at the beginning because it is easier to get. Though I saw Mother's sorrow sets in guilds they were quite cheap
  • Major_Lag
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    Cirantille wrote: »
    Now I see what you mean, thanks, since the last piece is a charged like effect it may miss the enemy direction because they keep moving, especially in PvP!
    Yep, Mad Tinkerer is worthless in PvP, it will never hit anyone.

    When the Fabricant is spawned, it "spins up" for about a second first - at that point its direction is "set in stone", and it won't turn to intercept the enemies even if they have moved.

    BTW, Mad Tinkerer will also proc off of DoT damage... even if the enemy is out of range (thus wasting the proc entirely). It even procs off of siege damage ticks!
    Cirantille wrote: »
    I agree, I want a craftable one at the beginning because it is easier to get. Though I saw Mother's sorrow sets in guilds they were quite cheap
    MS set pieces are quite expensive, especially the staves which can cost up to ~100k gold.
    If you saw any cheap pieces, beware: the cheap ones are usually in the wrong trait!
  • Cirantille
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    Major_Lag wrote: »
    Cirantille wrote: »
    Now I see what you mean, thanks, since the last piece is a charged like effect it may miss the enemy direction because they keep moving, especially in PvP!
    Yep, Mad Tinkerer is worthless in PvP, it will never hit anyone.

    When the Fabricant is spawned, it "spins up" for about a second first - at that point its direction is "set in stone", and it won't turn to intercept the enemies even if they have moved.

    BTW, Mad Tinkerer will also proc off of DoT damage... even if the enemy is out of range (thus wasting the proc entirely). It even procs off of siege damage ticks!
    Cirantille wrote: »
    I agree, I want a craftable one at the beginning because it is easier to get. Though I saw Mother's sorrow sets in guilds they were quite cheap
    MS set pieces are quite expensive, especially the staves which can cost up to ~100k gold.
    If you saw any cheap pieces, beware: the cheap ones are usually in the wrong trait!

    True, there is also the issue of trait...
    Which traits would be the best?
    I was always suggested impenetrable but I was thinking maybe mixing some mundus stone effect would be good too?
  • VaranisArano
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    Cirantille wrote: »
    Major_Lag wrote: »
    Cirantille wrote: »
    Now I see what you mean, thanks, since the last piece is a charged like effect it may miss the enemy direction because they keep moving, especially in PvP!
    Yep, Mad Tinkerer is worthless in PvP, it will never hit anyone.

    When the Fabricant is spawned, it "spins up" for about a second first - at that point its direction is "set in stone", and it won't turn to intercept the enemies even if they have moved.

    BTW, Mad Tinkerer will also proc off of DoT damage... even if the enemy is out of range (thus wasting the proc entirely). It even procs off of siege damage ticks!
    Cirantille wrote: »
    I agree, I want a craftable one at the beginning because it is easier to get. Though I saw Mother's sorrow sets in guilds they were quite cheap
    MS set pieces are quite expensive, especially the staves which can cost up to ~100k gold.
    If you saw any cheap pieces, beware: the cheap ones are usually in the wrong trait!

    True, there is also the issue of trait...
    Which traits would be the best?
    I was always suggested impenetrable but I was thinking maybe mixing some mundus stone effect would be good too?

    Impenetrable is really only good for PVP, because NPCs can't critically hit you. In PVP, impenetrable keeps you from popping like a squished grape when a player critically hits you.

    For PVE, you'll want Divines, primarily. If divines is too expensive, infused is an okay substitute.
  • Cirantille
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    Cirantille wrote: »
    Major_Lag wrote: »
    Cirantille wrote: »
    Now I see what you mean, thanks, since the last piece is a charged like effect it may miss the enemy direction because they keep moving, especially in PvP!
    Yep, Mad Tinkerer is worthless in PvP, it will never hit anyone.

    When the Fabricant is spawned, it "spins up" for about a second first - at that point its direction is "set in stone", and it won't turn to intercept the enemies even if they have moved.

    BTW, Mad Tinkerer will also proc off of DoT damage... even if the enemy is out of range (thus wasting the proc entirely). It even procs off of siege damage ticks!
    Cirantille wrote: »
    I agree, I want a craftable one at the beginning because it is easier to get. Though I saw Mother's sorrow sets in guilds they were quite cheap
    MS set pieces are quite expensive, especially the staves which can cost up to ~100k gold.
    If you saw any cheap pieces, beware: the cheap ones are usually in the wrong trait!

    True, there is also the issue of trait...
    Which traits would be the best?
    I was always suggested impenetrable but I was thinking maybe mixing some mundus stone effect would be good too?

    Impenetrable is really only good for PVP, because NPCs can't critically hit you. In PVP, impenetrable keeps you from popping like a squished grape when a player critically hits you.

    For PVE, you'll want Divines, primarily. If divines is too expensive, infused is an okay substitute.

    Thank you, I will switch between then

    One last question does it matter from which object I research from? Like if I research from a purple material I get higher trait %?
  • VaranisArano
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    Cirantille wrote: »
    Cirantille wrote: »
    Major_Lag wrote: »
    Cirantille wrote: »
    Now I see what you mean, thanks, since the last piece is a charged like effect it may miss the enemy direction because they keep moving, especially in PvP!
    Yep, Mad Tinkerer is worthless in PvP, it will never hit anyone.

    When the Fabricant is spawned, it "spins up" for about a second first - at that point its direction is "set in stone", and it won't turn to intercept the enemies even if they have moved.

    BTW, Mad Tinkerer will also proc off of DoT damage... even if the enemy is out of range (thus wasting the proc entirely). It even procs off of siege damage ticks!
    Cirantille wrote: »
    I agree, I want a craftable one at the beginning because it is easier to get. Though I saw Mother's sorrow sets in guilds they were quite cheap
    MS set pieces are quite expensive, especially the staves which can cost up to ~100k gold.
    If you saw any cheap pieces, beware: the cheap ones are usually in the wrong trait!

    True, there is also the issue of trait...
    Which traits would be the best?
    I was always suggested impenetrable but I was thinking maybe mixing some mundus stone effect would be good too?

    Impenetrable is really only good for PVP, because NPCs can't critically hit you. In PVP, impenetrable keeps you from popping like a squished grape when a player critically hits you.

    For PVE, you'll want Divines, primarily. If divines is too expensive, infused is an okay substitute.

    Thank you, I will switch between then

    One last question does it matter from which object I research from? Like if I research from a purple material I get higher trait %?

    The quality of the item being researched will not impact the trait value as researched. You just learn the trait.

    The trait value on an item is determined by the quality of the item, and improving the quality will increase the trait value. Typically its only worth it to gold out weapons, while gear can be purple.
  • Skullstachio
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    If your going for a Magicka DPS build, a set I would recommend is Bright Throats Boast, It gives you a decent amount of Magicka recovery for sustaining your Magicka based abilities as well as a decent amount of Magicka, plus the 5th piece gives you 2000 Magicka and 200 Magicka recovery while a drink buff is active.

    I recommend double bloody Mara as it gives you a huge boost to maximum Magicka and max health which pairs really well with BtB, but if you like being stage 3-4 which is not always recommended for some group content such as White-Gold Tower and City of Ash, you will want the Disastrous bloody mara coming in the upcoming Witches Festival, It has the same buffs as the double bloody mara, but it also has 500+ health recovery on top of that.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • Aelorin
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    I have a magsorc as well. Is it a conjurer? aka does he uses the two pets?

    Then i recommend using necropotence as set, because the damage of pets gets calculated by magicka (not spell power).

    I made a very fun 'pet' build with:

    * Necropotence
    * Mad tinkerer
    * Maw of the infernal

    So that means you can have 4 pets out at once!

    It does not top the DPS meters, but it is a lot of fun.

    2. Your CP points depends on what you want to do, I would read a guide to know what experienced players do (alcast, dottz gaming, xynode,...) and then you can adjust to your needs. I seldom go to 100 CP in one attribute, because I love to spread my points out a bit.
    And so the Elder Scrolls foretold.You will be shy, and I will be bold.
  • Cirantille
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    Aelorin wrote: »
    I have a magsorc as well. Is it a conjurer? aka does he uses the two pets?

    Then i recommend using necropotence as set, because the damage of pets gets calculated by magicka (not spell power).

    I made a very fun 'pet' build with:

    * Necropotence
    * Mad tinkerer
    * Maw of the infernal

    So that means you can have 4 pets out at once!

    It does not top the DPS meters, but it is a lot of fun.

    2. Your CP points depends on what you want to do, I would read a guide to know what experienced players do (alcast, dottz gaming, xynode,...) and then you can adjust to your needs. I seldom go to 100 CP in one attribute, because I love to spread my points out a bit.

    It is another frustration of mine, I tried pets but they didn't seem to do much damage, how did you make it a strong build?

    I am aiming for law of julianos first till then I crafted Magnus + Seducer, they are just for sustain but I am amazed how much effect they have on your character I never run our of magicka! o.O

    I didn't know armor sets can be this effective

    Maybe a silly question but if you craft lets say julianos 2 times will it have double effects or should you mix it with other amor types? Because there are 12 slots to use armor, jewellery, staff etc
  • VaranisArano
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    Cirantille wrote: »
    Aelorin wrote: »
    I have a magsorc as well. Is it a conjurer? aka does he uses the two pets?

    Then i recommend using necropotence as set, because the damage of pets gets calculated by magicka (not spell power).

    I made a very fun 'pet' build with:

    * Necropotence
    * Mad tinkerer
    * Maw of the infernal

    So that means you can have 4 pets out at once!

    It does not top the DPS meters, but it is a lot of fun.

    2. Your CP points depends on what you want to do, I would read a guide to know what experienced players do (alcast, dottz gaming, xynode,...) and then you can adjust to your needs. I seldom go to 100 CP in one attribute, because I love to spread my points out a bit.

    It is another frustration of mine, I tried pets but they didn't seem to do much damage, how did you make it a strong build?

    I am aiming for law of julianos first till then I crafted Magnus + Seducer, they are just for sustain but I am amazed how much effect they have on your character I never run our of magicka! o.O

    I didn't know armor sets can be this effective

    Maybe a silly question but if you craft lets say julianos 2 times will it have double effects or should you mix it with other amor types? Because there are 12 slots to use armor, jewellery, staff etc

    Armor can only go up to 5 bonuses, so you would not get additional bonuses from stacking more than 5 of the same set. Most builds will use a 5-set/5-set/2monster set unless they are using a 1-piece set like vMA or arena weapons.
  • Major_Lag
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    Cirantille wrote: »
    I am aiming for law of julianos first till then I crafted Magnus + Seducer, they are just for sustain but I am amazed how much effect they have on your character I never run our of magicka! o.O
    Generally speaking, it's a bad idea to be running 2 sustain sets on a non-healer.
    Your damage output will suffer considerably, compared to running 2 offensive sets, or even 1 offensive and 1 sustain set.

    I also made a similar build when I started playing ESO (soon after reaching CP160), it also had excellent sustain - but the damage output was really bad, due to low offensive stats.
    Cirantille wrote: »
    It is another frustration of mine, I tried pets but they didn't seem to do much damage, how did you make it a strong build?
    Pets have been nerfed heavily in the recent patches, especially the Matriarch is now garbage in terms of damage output.

    If you want decent damage with pets, build for high max magicka (Necropotence set) and use the scamp (Volatile Familiar) + Tormentor.
  • Cirantille
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    Major_Lag wrote: »
    Cirantille wrote: »
    I am aiming for law of julianos first till then I crafted Magnus + Seducer, they are just for sustain but I am amazed how much effect they have on your character I never run our of magicka! o.O
    Generally speaking, it's a bad idea to be running 2 sustain sets on a non-healer.
    Your damage output will suffer considerably, compared to running 2 offensive sets, or even 1 offensive and 1 sustain set.

    I also made a similar build when I started playing ESO (soon after reaching CP160), it also had excellent sustain - but the damage output was really bad, due to low offensive stats.
    Cirantille wrote: »
    It is another frustration of mine, I tried pets but they didn't seem to do much damage, how did you make it a strong build?
    Pets have been nerfed heavily in the recent patches, especially the Matriarch is now garbage in terms of damage output.

    If you want decent damage with pets, build for high max magicka (Necropotence set) and use the scamp (Volatile Familiar) + Tormentor.

    Yes, it felt like a bad idea but I need to learn 6 traits for Julianos until then this should do or until farming for Mother's Sorrow :#
    I was using just Twilight Matriarch maybe that is exactly why I was not satisfied with it, I am actually going to give pets another try when I am bored, I love daedric minions in games
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