VaranisArano wrote: »1. It depends on how you want to play.
Vampire Lord's 5th bonus only benefits your vampire abilities. So unless you use vampire abilities all the time to do major parts of your damahe rotation, its going to fall behind other sets in terms of effectiveness.
Julianos is a good all alround set, as it benefits all your magicka abilities.
Mother's Sorrow is an excellent choice as spell critical will benefit your whole build.
Seducer is okay, and primarily beneficial if you are having trouble with sustaining your rotations. As you gain more CP, sustain will become easier.
Mad Tinkerer...I've tried it and personally I found that the proc effect wasnt always useful in fights and targeting the enemy. YMMV, though, as its fine if you like proc sets and you like the proc.
2. It depends on how you want to play.
For now, I'd prioritize based on what you feel you need in the trees and the perks. For example, if you need more stamina to roll dodge out of a boss AOE regularly, the roll dodge reduction points are well spent. You'll keep gaining CP and can always reset them later.
Cirantille wrote: »1) So I just hit 160 cp and now it is time to go after a set (finally)
I am playing a magsorc as a vamp so I thought Vampire Lord could be nice but I saw in comments lots of people said it is trash and useless
I use vamp abilities though.
Lots of people suggested Law of Julianos
Why not Mad Tinkerer or Mother's Sorrow, or something else?
Armour of the seducer seems nice too
I wish to see mobs flying
I don't know I am confused, can you suggest me something based on your experience?
2) Do I need to put cps like in guides, they are useful but for example I dont want to put any point in roll dodge sprint
Can I just put points in simple ways like damage/protection related ones?
VaranisArano wrote: »Sorry! A proc set is something that occurs automatically when a condition is met, rather than providing you a steady bonus. So with Mad Tinkerer, the spell crit and do all damage are all steady effects, but the Verminous Fabricant has a 10% chance to "proc" whenever you deal damage. So the fabricant is the proc effect.
Proc sets can be useful, but one thing to keep in mind is that the proc effect doesnt benefit from criticals. So while proc sets like Mad Tinkerer are fine for questing and even dungeons, you'll eventually get higher DPS from sets that boost your skills.
I don't know for sure if Vampire Lord improves your vampire ultimate, but since Netches Touch (pretty the same thing but with shock abilities) can improve shock based ultimates, I suspect it does.
The real key to sets like Vampire Lord is that the 5th piece only impacts your vampire abilities, so all your other abilities arent getting buffed. That's the reason you've seen so many others say it sucks, because most builds don't use vampire abilities for their DPS. That being said, if you are happy with the damage you are doing and how you are playing, go for it.
If you want a similar set that's more effective, you might look at Burning Spellweave. Its a dungeon set, and requires using fire skills to get good uptime on the proc effect, but while active it gives all your skills 525 spell damage. For players with a good damage rotation, they often get better results from it.
Alternatively, Julianos is the easy middle ground of these sets, since it gives a lower bonus, but to everything.
Finally, many of those guides are designed for certain levels of content. Usually vet dungeons and trials. I figure as long as you are able to complete the content you want to complete and are happy with how much damage you are doing, its all good.
In any case, congrats on reaching CP 160!
I'm a great fan of Julianos, especially as it's craftable. It's good for a crit build. I run 5 pieces of Julianos and 5 of Mother's Sorrow (which has fantastic Crit stats) on my crit build main Magsorc.
Netch's Touch is also a great set, with much more Spell Damage than Julianos (but less Spell Crit)....although that is offset by 400 of it only applying to shock damage. And it isn't craftable.
Yep, Mad Tinkerer is worthless in PvP, it will never hit anyone.Cirantille wrote: »Now I see what you mean, thanks, since the last piece is a charged like effect it may miss the enemy direction because they keep moving, especially in PvP!
MS set pieces are quite expensive, especially the staves which can cost up to ~100k gold.Cirantille wrote: »I agree, I want a craftable one at the beginning because it is easier to get. Though I saw Mother's sorrow sets in guilds they were quite cheap
Yep, Mad Tinkerer is worthless in PvP, it will never hit anyone.Cirantille wrote: »Now I see what you mean, thanks, since the last piece is a charged like effect it may miss the enemy direction because they keep moving, especially in PvP!
When the Fabricant is spawned, it "spins up" for about a second first - at that point its direction is "set in stone", and it won't turn to intercept the enemies even if they have moved.
BTW, Mad Tinkerer will also proc off of DoT damage... even if the enemy is out of range (thus wasting the proc entirely). It even procs off of siege damage ticks!MS set pieces are quite expensive, especially the staves which can cost up to ~100k gold.Cirantille wrote: »I agree, I want a craftable one at the beginning because it is easier to get. Though I saw Mother's sorrow sets in guilds they were quite cheap
If you saw any cheap pieces, beware: the cheap ones are usually in the wrong trait!
Cirantille wrote: »Yep, Mad Tinkerer is worthless in PvP, it will never hit anyone.Cirantille wrote: »Now I see what you mean, thanks, since the last piece is a charged like effect it may miss the enemy direction because they keep moving, especially in PvP!
When the Fabricant is spawned, it "spins up" for about a second first - at that point its direction is "set in stone", and it won't turn to intercept the enemies even if they have moved.
BTW, Mad Tinkerer will also proc off of DoT damage... even if the enemy is out of range (thus wasting the proc entirely). It even procs off of siege damage ticks!MS set pieces are quite expensive, especially the staves which can cost up to ~100k gold.Cirantille wrote: »I agree, I want a craftable one at the beginning because it is easier to get. Though I saw Mother's sorrow sets in guilds they were quite cheap
If you saw any cheap pieces, beware: the cheap ones are usually in the wrong trait!
True, there is also the issue of trait...
Which traits would be the best?
I was always suggested impenetrable but I was thinking maybe mixing some mundus stone effect would be good too?
VaranisArano wrote: »Cirantille wrote: »Yep, Mad Tinkerer is worthless in PvP, it will never hit anyone.Cirantille wrote: »Now I see what you mean, thanks, since the last piece is a charged like effect it may miss the enemy direction because they keep moving, especially in PvP!
When the Fabricant is spawned, it "spins up" for about a second first - at that point its direction is "set in stone", and it won't turn to intercept the enemies even if they have moved.
BTW, Mad Tinkerer will also proc off of DoT damage... even if the enemy is out of range (thus wasting the proc entirely). It even procs off of siege damage ticks!MS set pieces are quite expensive, especially the staves which can cost up to ~100k gold.Cirantille wrote: »I agree, I want a craftable one at the beginning because it is easier to get. Though I saw Mother's sorrow sets in guilds they were quite cheap
If you saw any cheap pieces, beware: the cheap ones are usually in the wrong trait!
True, there is also the issue of trait...
Which traits would be the best?
I was always suggested impenetrable but I was thinking maybe mixing some mundus stone effect would be good too?
Impenetrable is really only good for PVP, because NPCs can't critically hit you. In PVP, impenetrable keeps you from popping like a squished grape when a player critically hits you.
For PVE, you'll want Divines, primarily. If divines is too expensive, infused is an okay substitute.
Cirantille wrote: »VaranisArano wrote: »Cirantille wrote: »Yep, Mad Tinkerer is worthless in PvP, it will never hit anyone.Cirantille wrote: »Now I see what you mean, thanks, since the last piece is a charged like effect it may miss the enemy direction because they keep moving, especially in PvP!
When the Fabricant is spawned, it "spins up" for about a second first - at that point its direction is "set in stone", and it won't turn to intercept the enemies even if they have moved.
BTW, Mad Tinkerer will also proc off of DoT damage... even if the enemy is out of range (thus wasting the proc entirely). It even procs off of siege damage ticks!MS set pieces are quite expensive, especially the staves which can cost up to ~100k gold.Cirantille wrote: »I agree, I want a craftable one at the beginning because it is easier to get. Though I saw Mother's sorrow sets in guilds they were quite cheap
If you saw any cheap pieces, beware: the cheap ones are usually in the wrong trait!
True, there is also the issue of trait...
Which traits would be the best?
I was always suggested impenetrable but I was thinking maybe mixing some mundus stone effect would be good too?
Impenetrable is really only good for PVP, because NPCs can't critically hit you. In PVP, impenetrable keeps you from popping like a squished grape when a player critically hits you.
For PVE, you'll want Divines, primarily. If divines is too expensive, infused is an okay substitute.
Thank you, I will switch between then
One last question does it matter from which object I research from? Like if I research from a purple material I get higher trait %?
I have a magsorc as well. Is it a conjurer? aka does he uses the two pets?
Then i recommend using necropotence as set, because the damage of pets gets calculated by magicka (not spell power).
I made a very fun 'pet' build with:
* Necropotence
* Mad tinkerer
* Maw of the infernal
So that means you can have 4 pets out at once!
It does not top the DPS meters, but it is a lot of fun.
2. Your CP points depends on what you want to do, I would read a guide to know what experienced players do (alcast, dottz gaming, xynode,...) and then you can adjust to your needs. I seldom go to 100 CP in one attribute, because I love to spread my points out a bit.
Cirantille wrote: »I have a magsorc as well. Is it a conjurer? aka does he uses the two pets?
Then i recommend using necropotence as set, because the damage of pets gets calculated by magicka (not spell power).
I made a very fun 'pet' build with:
* Necropotence
* Mad tinkerer
* Maw of the infernal
So that means you can have 4 pets out at once!
It does not top the DPS meters, but it is a lot of fun.
2. Your CP points depends on what you want to do, I would read a guide to know what experienced players do (alcast, dottz gaming, xynode,...) and then you can adjust to your needs. I seldom go to 100 CP in one attribute, because I love to spread my points out a bit.
It is another frustration of mine, I tried pets but they didn't seem to do much damage, how did you make it a strong build?
I am aiming for law of julianos first till then I crafted Magnus + Seducer, they are just for sustain but I am amazed how much effect they have on your character I never run our of magicka! o.O
I didn't know armor sets can be this effective
Maybe a silly question but if you craft lets say julianos 2 times will it have double effects or should you mix it with other amor types? Because there are 12 slots to use armor, jewellery, staff etc
Generally speaking, it's a bad idea to be running 2 sustain sets on a non-healer.Cirantille wrote: »I am aiming for law of julianos first till then I crafted Magnus + Seducer, they are just for sustain but I am amazed how much effect they have on your character I never run our of magicka! o.O
Pets have been nerfed heavily in the recent patches, especially the Matriarch is now garbage in terms of damage output.Cirantille wrote: »It is another frustration of mine, I tried pets but they didn't seem to do much damage, how did you make it a strong build?
Generally speaking, it's a bad idea to be running 2 sustain sets on a non-healer.Cirantille wrote: »I am aiming for law of julianos first till then I crafted Magnus + Seducer, they are just for sustain but I am amazed how much effect they have on your character I never run our of magicka! o.O
Your damage output will suffer considerably, compared to running 2 offensive sets, or even 1 offensive and 1 sustain set.
I also made a similar build when I started playing ESO (soon after reaching CP160), it also had excellent sustain - but the damage output was really bad, due to low offensive stats.Pets have been nerfed heavily in the recent patches, especially the Matriarch is now garbage in terms of damage output.Cirantille wrote: »It is another frustration of mine, I tried pets but they didn't seem to do much damage, how did you make it a strong build?
If you want decent damage with pets, build for high max magicka (Necropotence set) and use the scamp (Volatile Familiar) + Tormentor.