Well, also remember that moving in Crouch disables Stamina Recovery so essentially I am trading Stamina for Magicka Recovery.
Video’s sort of funny. It’s all about only solo open world and mentions he can even kill a templar, OH THE INHUMANITY! Must be nerfed tout suite!
The point with what I was saying was that I was killing just templars with dots. The class that can purify dots cannot deal with this type of build, because dots are insane. I posted gameplay of dotting up magplars, they purify, I dot, they purify, I dot, skoria procs concealed soul harvest.
The entire gameplay footage was me attempting to show how strong dots are and how easy it is to burst even the classes with the best defenses against it.
LolBest build? Not even close. This build is "best" for what this guy said, hiding in the bush waiting for some low level noobs. Any decent player won't let you to gank him with this kind of build and for sure you're not going to win any brawl. You can just try to gank someone and if he survives and recovers you need to run for your life. I can bet my magplar would steamroll through this magblade without stopping.
You OP are really a meme. You just post on this forums nerf threads for every class except of templars which are the ones who are OP this patch.
And I dare to disagree with the statement of the build creator that cloak is best anti dot tool. Why?
1. Cloak has counters while purge has none. I use them all the time and I kill NBs on regular basis with dots, just put 3-4 dots on NB, use detection potion and gapclose on him from time to time cc'ing him. You would be amazed how easy it is to kill NB when you actually use brain instead of whining.
2. Staying in cloak forces you to stay defensive meaning your opponent can recover health and resources while you are draining your magicka heavily.
3. Cost efficiency. To mitigate full dot duration you need 4 casts of cloak which costs 3,1k magicka with 5 pieces of LA and Breton passive meaning you need to spend over 12k magicka to counter 1-infinity dots. While ritual single cast is around 4k magicka on same setup but also heals you, snares enemies and what's most important works all the time and can't be stopped.
The only thing that makes cloak better skill vs dots is amount of enemies. Cloak allows you to instantly negate damage of more than 5 dots, while single cast of ritual lets you deal with 5 dots at best (usually less because of some secondary negative effects).
Now please excuse me I'm going to play my dusted off OP MAGPLAR
to respond to your points.
1. Cloak has counters, but the counters do not work at the range this build can potentially operate from. I can literally dot people up from range and just watch health bars tick
2. your opponent cannot recover health and resources. This build has 4k magicka regen with continuous attack while crouched. I stack dots, you purge, i stack them again. This is also ignoring the fact skoria is also ticking on you, so purge, you hit honor the dead etc. Let's see who runs out of resources first.
3. 4k magicka recovery, you cannot cast dots on that which you cannot see.
I really appreciate that you have played Darloc Brae for some time and are quoting empirical evidence in point 1. This is also the angle I am trying to come from. I feel that Else is arguing from a theoretical position.Video’s sort of funny. It’s all about only solo open world and mentions he can even kill a templar, OH THE INHUMANITY! Must be nerfed tout suite!
The point with what I was saying was that I was killing just templars with dots. The class that can purify dots cannot deal with this type of build, because dots are insane. I posted gameplay of dotting up magplars, they purify, I dot, they purify, I dot, skoria procs concealed soul harvest.
The entire gameplay footage was me attempting to show how strong dots are and how easy it is to burst even the classes with the best defenses against it.LolBest build? Not even close. This build is "best" for what this guy said, hiding in the bush waiting for some low level noobs. Any decent player won't let you to gank him with this kind of build and for sure you're not going to win any brawl. You can just try to gank someone and if he survives and recovers you need to run for your life. I can bet my magplar would steamroll through this magblade without stopping.
You OP are really a meme. You just post on this forums nerf threads for every class except of templars which are the ones who are OP this patch.
And I dare to disagree with the statement of the build creator that cloak is best anti dot tool. Why?
1. Cloak has counters while purge has none. I use them all the time and I kill NBs on regular basis with dots, just put 3-4 dots on NB, use detection potion and gapclose on him from time to time cc'ing him. You would be amazed how easy it is to kill NB when you actually use brain instead of whining.
2. Staying in cloak forces you to stay defensive meaning your opponent can recover health and resources while you are draining your magicka heavily.
3. Cost efficiency. To mitigate full dot duration you need 4 casts of cloak which costs 3,1k magicka with 5 pieces of LA and Breton passive meaning you need to spend over 12k magicka to counter 1-infinity dots. While ritual single cast is around 4k magicka on same setup but also heals you, snares enemies and what's most important works all the time and can't be stopped.
The only thing that makes cloak better skill vs dots is amount of enemies. Cloak allows you to instantly negate damage of more than 5 dots, while single cast of ritual lets you deal with 5 dots at best (usually less because of some secondary negative effects).
Now please excuse me I'm going to play my dusted off OP MAGPLAR
to respond to your points.
1. Cloak has counters, but the counters do not work at the range this build can potentially operate from. I can literally dot people up from range and just watch health bars tick
2. your opponent cannot recover health and resources. This build has 4k magicka regen with continuous attack while crouched. I stack dots, you purge, i stack them again. This is also ignoring the fact skoria is also ticking on you, so purge, you hit honor the dead etc. Let's see who runs out of resources first.
3. 4k magicka recovery, you cannot cast dots on that which you cannot see.
1) Firstly you are wrong at saying it has 4k recovery. I am a avid user of both Darloc Brae and Shadow Walker on my stamblade. It is like saying Shadow Walker builds have 6k stamina recovery and 3k health recovery, it is what theoretically should be. In reality, if you check Combat Metrics after PvP sessions, you will see this build pulls around 2.5k equivalent regen(my stamblade with 2.2 stamina recovery, 1.2 magicka recovery and Darloc Brae gets 2.5k equivalent stamina recovery and 1.6k equivalent magicka recovery). This means around 400 magicka and stamina recovery, which is nearly the same as Amberplasm.
2) These builds have way too little damage for solo hunting tanky builds. These builds are admittedly annoying to fight against but only because majority of the times they tend to hide behind other players as a crutch, while they DoT you up. Find them solo and they are toast. Also next patch, DoTs are rip.
3) If someone is struggling against a gimmicky sustain build primarily meant to hunt noobs, any good NB build will destroy them. You will never win the sustain game against a good NB. NBs, both magicka and stamina, build for more sustain than any templar as for NBs, sustain is defense. We can permanently sustain things like dodge, cloak, shade, etc to keep the kite game on. Key to winning against an NB is to predict their next move and burst them down.
4) It is a mistake is to assume that Templars are entitled to win against any DoTblade or for that matter any DoT build. In PvP, it is pretty easy to get 5+ debuffs very fast. I used to play Bleedblade for the previous two patches and it was very easy to spot the bad templars. I stacked 5+ DoTs on them faster than they could purge but they never realized it and burnt out all their magicka in a defensive spiral, exposing themselves to my burst. Good Templars cut me off mid combo, burst me down faster than I could reset, and popped their detect potions precisely when I had no shade backup, killing me.
5) The excuse that you mention against Cloak is equally bad. There are many ranged NBs builds, which can actively challenge Templars from range. It is still possible to make 20k snipe builds btw. Caluurion builds can still kill in 2 GCDs. The current build I am on, is a ranged stamblade, with 7.4 weapon damage, 10k+ penetration with high crit and 2.2x crit damage modifier(and it is not a gank build either but a rollerblade). It has a 100k Ballista tooltip. With 16k+ magicka, I can maintain very high Cloak uptime when needed. However, that doesn't mean I don't get uncloaked and killed. Ranged combat, while safer than melee, doesn't save me against good players on mobile builds with well timed Cloak counters.
On the other hand, this is where you lose me. I'd sure love to see that build and under what conditions you achieve those stats, because it's one of those flat out unbelievable specs.5) The excuse that you mention against Cloak is equally bad. There are many ranged NBs builds, which can actively challenge Templars from range. It is still possible to make 20k snipe builds btw. Caluurion builds can still kill in 2 GCDs. The current build I am on, is a ranged stamblade, with 7.4 weapon damage, 10k+ penetration with high crit and 2.2x crit damage modifier(and it is not a gank build either but a rollerblade). It has a 100k Ballista tooltip. With 16k+ magicka, I can maintain very high Cloak uptime when needed. However, that doesn't mean I don't get uncloaked and killed. Ranged combat, while safer than melee, doesn't save me against good players on mobile builds with well timed Cloak counters.
1) Firstly you are wrong at saying it has 4k recovery. I am a avid user of both Darloc Brae and Shadow Walker on my stamblade. It is like saying Shadow Walker builds have 6k stamina recovery and 3k health recovery, it is what theoretically should be. In reality, if you check Combat Metrics after PvP sessions, you will see this build pulls around 2.5k equivalent regen(my stamblade with 2.2 stamina recovery, 1.2 magicka recovery and Darloc Brae gets 2.5k equivalent stamina recovery and 1.6k equivalent magicka recovery). This means around 400 magicka and stamina recovery, which is nearly the same as Amberplasm.
2) These builds have way too little damage for solo hunting tanky builds. These builds are admittedly annoying to fight against but only because majority of the times they tend to hide behind other players as a crutch, while they DoT you up. Find them solo and they are toast. Also next patch, DoTs are rip.
3) If someone is struggling against a gimmicky sustain build primarily meant to hunt noobs, any good NB build will destroy them. You will never win the sustain game against a good NB. NBs, both magicka and stamina, build for more sustain than any templar as for NBs, sustain is defense. We can permanently sustain things like dodge, cloak, shade, etc to keep the kite game on. Key to winning against an NB is to predict their next move and burst them down.
4) It is a mistake is to assume that Templars are entitled to win against any DoTblade or for that matter any DoT build. In PvP, it is pretty easy to get 5+ debuffs very fast. I used to play Bleedblade for the previous two patches and it was very easy to spot the bad templars. I stacked 5+ DoTs on them faster than they could purge but they never realized it and burnt out all their magicka in a defensive spiral, exposing themselves to my burst. Good Templars cut me off mid combo, burst me down faster than I could reset, and popped their detect potions precisely when I had no shade backup, killing me.
5) The excuse that you mention against Cloak is equally bad. There are many ranged NBs builds, which can actively challenge Templars from range. It is still possible to make 20k snipe builds btw. Caluurion builds can still kill in 2 GCDs. The current build I am on, is a ranged stamblade, with 7.4 weapon damage, 10k+ penetration with high crit and 2.2x crit damage modifier(and it is not a gank build either but a rollerblade). It has a 100k Ballista tooltip. With 16k+ magicka, I can maintain very high Cloak uptime when needed. However, that doesn't mean I don't get uncloaked and killed. Ranged combat, while safer than melee, doesn't save me against good players on mobile builds with well timed Cloak counters.
I really appreciate that you have played Darloc Brae for some time and are quoting empirical evidence in point 1. This is also the angle I am trying to come from. I feel that Else is arguing from a theoretical position.
I believe ZOS have already indicated they are revising single-target DOTs down and are buffing (presumably ground-target) AOE for PvE. For us to have an argument is probably a moot point. Everyone agrees that DOTs have gone too far, including ZOS. The only quibble I'd have is about exactly how bad the DOT meta is - IMO not that bad - and with ZOS' skill standardization that has buffed the crap out of an already popular skill: Entropy.
@fred4On the other hand, this is where you lose me. I'd sure love to see that build and under what conditions you achieve those stats, because it's one of those flat out unbelievable specs.5) The excuse that you mention against Cloak is equally bad. There are many ranged NBs builds, which can actively challenge Templars from range. It is still possible to make 20k snipe builds btw. Caluurion builds can still kill in 2 GCDs. The current build I am on, is a ranged stamblade, with 7.4 weapon damage, 10k+ penetration with high crit and 2.2x crit damage modifier(and it is not a gank build either but a rollerblade). It has a 100k Ballista tooltip. With 16k+ magicka, I can maintain very high Cloak uptime when needed. However, that doesn't mean I don't get uncloaked and killed. Ranged combat, while safer than melee, doesn't save me against good players on mobile builds with well timed Cloak counters.
OlumoGarbag wrote: »OlumoGarbag wrote: »Darloc Brae regen is not a bug. It does exactly what It says on the tooltip.InvictusApollo wrote: »OlumoGarbag wrote: »Build only works bc of a nb bug. So it basically is an exploit. Already discussed this.
@OlumoGarbag are you refering to Darloc Brae's fifth trait?
the bug here is that darloc also procs when just crouching, which is intended.
But on any other class then magblade you cant perma crouch bc every dot tick will pull you out of crouch.
That is again not a bug. You guys are confusing Crouching status with Hidden status. You can "crouch" and remain detected.
Example -
Crouch - Dark Stalker passive increases sneak speed while crouching. It works whether you are detected or not. Crouch is only removed, if you actively attack somebody with Direct Damage or heal somebody with Direct Heal or cast a group buff. It is not removed on taking damage, healing with HoT or single target healing or even dealing DoT damage.
Hidden - Concealed Weapon passive increases sneak speed while Hidden, either through Invisibility or Stealth. It works only if you are not detected. Another example would be the NB Assassination passive.
Darloc Brae requires Crouch to activate and as such works even if you were detected and are actively being attacked.
On the contrary Shadow Walker requires true Hidden to activate and restores 3x the resources while having some of the best PvP 2-4 bonuses, as it is harder maintain Hidden.
Fun Fact - Whining already got Darloc Brae nerfed once. Initially you could just crouch, perma block and keep healing with HoTs. It made some of trolliest NB tanks possible. You could literally facetank a zerg and hold block, while spamming Dark Cloak and other HoTs, while never running out of stamina or magicka. In fact, the set also heals you as well. Needless to say, it got nerfed so you can't use it while blocking. Removing its perma cloak or perma mist capabilities will make the set useless.
Sigh
Pls read before you speak....
It is a bug. As I mentioned procing darloc from crouch is intended. But doting someone up and crouching is not. Try it on other classes. As soon as you dot a target and press crtl, every single tick will interupt your crouch. On nb however this does not happen. You can happily stack dots while darloc has 100% uptime. This is definitely a bug.
Sigh, you seem to have the misconception that the eye opening means Crouch is disabled. The eye can be fully open and you are still in crouch. DoTs don't break crouch on dealing them or getting hit by them. I can spam Flurry while maintaining 100% uptime on Crouch.
OlumoGarbag wrote: »Well i made darloc builds, long before istherenooneelse so i cant blame him. Also every good non-cp player abuses small or major bugs, no way to do otherwise
On the other hand, this is where you lose me. I'd sure love to see that build and under what conditions you achieve those stats, because it's one of those flat out unbelievable specs.5) The excuse that you mention against Cloak is equally bad. There are many ranged NBs builds, which can actively challenge Templars from range. It is still possible to make 20k snipe builds btw. Caluurion builds can still kill in 2 GCDs. The current build I am on, is a ranged stamblade, with 7.4 weapon damage, 10k+ penetration with high crit and 2.2x crit damage modifier(and it is not a gank build either but a rollerblade). It has a 100k Ballista tooltip. With 16k+ magicka, I can maintain very high Cloak uptime when needed. However, that doesn't mean I don't get uncloaked and killed. Ranged combat, while safer than melee, doesn't save me against good players on mobile builds with well timed Cloak counters.
OK, I can wholeheartedly get behind thisI'm not calling for a nerf to melee magblades or anything like that, nor am I saying darloc brae is "OP". Both of those things are ridiculous. The OP has a way of using my videos to make a claim I was never making, lol
All I am saying is that I am wearing one damage set and I have 90k tooltip dots fully buffed and they can tick for 1-3k a piece, per tick. The dots are either unavoidable or not easily avoidable, they last for a long duration(2.5 times vigor, 2x rapid regen). I took easily one of the weakest specs in the game(melee magblade) and made it extremely effective due to dots. This isn't how combat should work imo, it's lazy and boring.
I can also run around big keeps and battles with this build, but the key point that you also claimed is "around". You don't jump into a big group with this type of build, you pick off the stragglers or play at the edges.
I've run exactly what you have run as well, this is powerful but just in a different way, but with finding the same types of fights. I think everyone but the OP is probably universally in agreement that melee magblades aren't op and don't need a nerf. They actually need a buff. It's just the ability to hit high damage dots that make one of the worst specs in the game actually very effective.
I'm not calling for a nerf to melee magblades or anything like that, nor am I saying darloc brae is "OP". Both of those things are ridiculous. The OP has a way of using my videos to make a claim I was never making, lol
All I am saying is that I am wearing one damage set and I have 90k tooltip dots fully buffed and they can tick for 1-3k a piece, per tick. The dots are either unavoidable or not easily avoidable, they last for a long duration(2.5 times vigor, 2x rapid regen). I took easily one of the weakest specs in the game(melee magblade) and made it extremely effective due to dots. This isn't how combat should work imo, it's lazy and boring.
I can also run around big keeps and battles with this build, but the key point that you also claimed is "around". You don't jump into a big group with this type of build, you pick off the stragglers or play at the edges.
I've run exactly what you have run as well, this is powerful but just in a different way, but with finding the same types of fights. I think everyone but the OP is probably universally in agreement that melee magblades aren't op and don't need a nerf. They actually need a buff. It's just the ability to hit high damage dots that make one of the worst specs in the game actually very effective.
I'm not calling for a nerf to melee magblades or anything like that, nor am I saying darloc brae is "OP". Both of those things are ridiculous. The OP has a way of using my videos to make a claim I was never making, lol
All I am saying is that I am wearing one damage set and I have 90k tooltip dots fully buffed and they can tick for 1-3k a piece, per tick. The dots are either unavoidable or not easily avoidable, they last for a long duration(2.5 times vigor, 2x rapid regen). I took easily one of the weakest specs in the game(melee magblade) and made it extremely effective due to dots. This isn't how combat should work imo, it's lazy and boring.
I can also run around big keeps and battles with this build, but the key point that you also claimed is "around". You don't jump into a big group with this type of build, you pick off the stragglers or play at the edges.
I've run exactly what you have run as well, this is powerful but just in a different way, but with finding the same types of fights. I think everyone but the OP is probably universally in agreement that melee magblades aren't op and don't need a nerf. They actually need a buff. It's just the ability to hit high damage dots that make one of the worst specs in the game actually very effective.
LolBest build? Not even close. This build is "best" for what this guy said, hiding in the bush waiting for some low level noobs. Any decent player won't let you to gank him with this kind of build and for sure you're not going to win any brawl. You can just try to gank someone and if he survives and recovers you need to run for your life. I can bet my magplar would steamroll through this magblade without stopping.
You OP are really a meme. You just post on this forums nerf threads for every class except of templars which are the ones who are OP this patch.
And I dare to disagree with the statement of the build creator that cloak is best anti dot tool. Why?
1. Cloak has counters while purge has none. I use them all the time and I kill NBs on regular basis with dots, just put 3-4 dots on NB, use detection potion and gapclose on him from time to time cc'ing him. You would be amazed how easy it is to kill NB when you actually use brain instead of whining.
2. Staying in cloak forces you to stay defensive meaning your opponent can recover health and resources while you are draining your magicka heavily.
3. Cost efficiency. To mitigate full dot duration you need 4 casts of cloak which costs 3,1k magicka with 5 pieces of LA and Breton passive meaning you need to spend over 12k magicka to counter 1-infinity dots. While ritual single cast is around 4k magicka on same setup but also heals you, snares enemies and what's most important works all the time and can't be stopped.
The only thing that makes cloak better skill vs dots is amount of enemies. Cloak allows you to instantly negate damage of more than 5 dots, while single cast of ritual lets you deal with 5 dots at best (usually less because of some secondary negative effects).
Now please excuse me I'm going to play my dusted off OP MAGPLAR
to respond to your points.
1. Cloak has counters, but the counters do not work at the range this build can potentially operate from. I can literally dot people up from range and just watch health bars tick
2. your opponent cannot recover health and resources. This build has 4k magicka regen with continuous attack while crouched. I stack dots, you purge, i stack them again. This is also ignoring the fact skoria is also ticking on you, so purge, you hit honor the dead etc. Let's see who runs out of resources first.
3. 4k magicka recovery, you cannot cast dots on that which you cannot see.
HEBREWHAMMERRR wrote: »Hilarious man this was a build I theory crafted prior to patch with different sets instead of alfiq. Just got back from vacation can’t wait to try it out man. Most people don’t think outside the box for themselves. @brandonv516 @SneaK
brandonv516 wrote: »
Your 4k magicka vs my 3,5k spell damage 10k penetration and burst. Want to see who's gonna die first? Me after I kindly won't purge your dots in one GCD, and will burst you in 2-3 GCDs or you trying to apply dots on me? Trust me I play with 2,7k mag regen, I have four dots and burst damage. Your build is far from being effective in fight scenario vs someone with brawling setup.
Your stacking dots costs around 8-10k (4 dots) my purge costs 3,5-4k depending on setup, takes just 1 GCD leaving me open for heavy attacks if needed or bursting you, I can have 2x lower recovery and still have time to attack you. Not to mention my purge and main offensive spamable also heals me.
And guess what? When half your hp bar disappears in 2s you really start to reconsider going defensive.
About counters. I can't count how many times I killed magblades and stamblades with dots. When they got cloak they feel safe but then I use detection pot and stay on them just watching as their hp melts while they try to cloak LOLYes you can stay at range... If I won't use gapcloser. Yup most of the fancy YT builds focuses on stats, but it's not what wins fights.
In other words. I appreciate your theory build, It can work in right hands vs inexperienced players. Five years of playing PvP and developing my own builds has taught me that I can put whatever sets I want and I'll be still deadly as F against newbies, but to stay competitive with top tier players you need skill, best possible sets avaible and maximum focus I even have potions designed to be used only with certain sets and against certain players like DKs, sorcs etc.
These are not even close to be the best sets.
Let me just say I am able to brawl on my light armored magblade with insane DKs, templars or whatever you pick without cloaking and still I have huge ganking potential.
In general I can burst gank light/medium armored players easily but when they are more tanky I can deal with heavy+high damage users to - I don't claim I can win any fight because there are stronger and weaker specs, there are also better player than me but I'm convinient enough with my setup I'm not affriad to 1v1 anyone and usually fight like this takes few minutes to end.
I appreciate your work, but please accept some criticism, just because you make some build vids doesn't mean you are always right. Look on this as a trigger to improve your builds.