An OP (best) magblade build for BG and Cyrodiil

  • FrankonPC
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    susmitds wrote: »

    Well, also remember that moving in Crouch disables Stamina Recovery so essentially I am trading Stamina for Magicka Recovery.

    You do not lose stam resources while crouched with darloc brae. You get 1300 regen while crouched with it from the 5 piece, while your own regen is disabled. While moving around in stealth with darloc you stay at full resources, or regenerate to full resources.
  • susmitds
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    FrankonPC wrote: »
    Iskiab wrote: »
    Video’s sort of funny. It’s all about only solo open world and mentions he can even kill a templar, OH THE INHUMANITY! Must be nerfed tout suite!

    The point with what I was saying was that I was killing just templars with dots. The class that can purify dots cannot deal with this type of build, because dots are insane. I posted gameplay of dotting up magplars, they purify, I dot, they purify, I dot, skoria procs concealed soul harvest.

    The entire gameplay footage was me attempting to show how strong dots are and how easy it is to burst even the classes with the best defenses against it.
    FrankonPC wrote: »
    Mayrael wrote: »
    Lol :D Best build? Not even close. This build is "best" for what this guy said, hiding in the bush waiting for some low level noobs. Any decent player won't let you to gank him with this kind of build and for sure you're not going to win any brawl. You can just try to gank someone and if he survives and recovers you need to run for your life. I can bet my magplar would steamroll through this magblade without stopping.


    You OP are really a meme. You just post on this forums nerf threads for every class except of templars which are the ones who are OP this patch.

    And I dare to disagree with the statement of the build creator that cloak is best anti dot tool. Why?
    1. Cloak has counters while purge has none. I use them all the time and I kill NBs on regular basis with dots, just put 3-4 dots on NB, use detection potion and gapclose on him from time to time cc'ing him. You would be amazed how easy it is to kill NB when you actually use brain instead of whining.
    2. Staying in cloak forces you to stay defensive meaning your opponent can recover health and resources while you are draining your magicka heavily.
    3. Cost efficiency. To mitigate full dot duration you need 4 casts of cloak which costs 3,1k magicka with 5 pieces of LA and Breton passive meaning you need to spend over 12k magicka to counter 1-infinity dots. While ritual single cast is around 4k magicka on same setup but also heals you, snares enemies and what's most important works all the time and can't be stopped.

    The only thing that makes cloak better skill vs dots is amount of enemies. Cloak allows you to instantly negate damage of more than 5 dots, while single cast of ritual lets you deal with 5 dots at best (usually less because of some secondary negative effects).

    Now please excuse me I'm going to play my dusted off OP MAGPLAR :D

    to respond to your points.

    1. Cloak has counters, but the counters do not work at the range this build can potentially operate from. I can literally dot people up from range and just watch health bars tick

    2. your opponent cannot recover health and resources. This build has 4k magicka regen with continuous attack while crouched. I stack dots, you purge, i stack them again. This is also ignoring the fact skoria is also ticking on you, so purge, you hit honor the dead etc. Let's see who runs out of resources first.

    3. 4k magicka recovery, you cannot cast dots on that which you cannot see.

    1) Firstly you are wrong at saying it has 4k recovery. I am a avid user of both Darloc Brae and Shadow Walker on my stamblade. It is like saying Shadow Walker builds have 6k stamina recovery and 3k health recovery, it is what theoretically should be. In reality, if you check Combat Metrics after PvP sessions, you will see this build pulls around 2.5k equivalent regen(my stamblade with 2.2 stamina recovery, 1.2 magicka recovery and Darloc Brae gets 2.5k equivalent stamina recovery and 1.6k equivalent magicka recovery). This means around 400 magicka and stamina recovery, which is nearly the same as Amberplasm.

    2) These builds have way too little damage for solo hunting tanky builds. These builds are admittedly annoying to fight against but only because majority of the times they tend to hide behind other players as a crutch, while they DoT you up. Find them solo and they are toast. Also next patch, DoTs are rip.

    3) If someone is struggling against a gimmicky sustain build primarily meant to hunt noobs, any good NB build will destroy them. You will never win the sustain game against a good NB. NBs, both magicka and stamina, build for more sustain than any templar as for NBs, sustain is defense. We can permanently sustain things like dodge, cloak, shade, etc to keep the kite game on. Key to winning against an NB is to predict their next move and burst them down.

    4) It is a mistake is to assume that Templars are entitled to win against any DoTblade or for that matter any DoT build. In PvP, it is pretty easy to get 5+ debuffs very fast. I used to play Bleedblade for the previous two patches and it was very easy to spot the bad templars. I stacked 5+ DoTs on them faster than they could purge but they never realized it and burnt out all their magicka in a defensive spiral, exposing themselves to my burst. Good Templars cut me off mid combo, burst me down faster than I could reset, and popped their detect potions precisely when I had no shade backup, killing me.

    5) The excuse that you mention against Cloak is equally bad. There are many ranged NBs builds, which can actively challenge Templars from range. It is still possible to make 20k snipe builds btw. Caluurion builds can still kill in 2 GCDs. The current build I am on, is a ranged stamblade, with 7.4 weapon damage, 10k+ penetration with high crit and 2.2x crit damage modifier(and it is not a gank build either but a rollerblade). It has a 100k Ballista tooltip. With 16k+ magicka, I can maintain very high Cloak uptime when needed. However, that doesn't mean I don't get uncloaked and killed. Ranged combat, while safer than melee, doesn't save me against good players on mobile builds with well timed Cloak counters.
    Edited by susmitds on September 8, 2019 7:02AM
  • fred4
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    susmitds wrote: »
    FrankonPC wrote: »
    Iskiab wrote: »
    Video’s sort of funny. It’s all about only solo open world and mentions he can even kill a templar, OH THE INHUMANITY! Must be nerfed tout suite!

    The point with what I was saying was that I was killing just templars with dots. The class that can purify dots cannot deal with this type of build, because dots are insane. I posted gameplay of dotting up magplars, they purify, I dot, they purify, I dot, skoria procs concealed soul harvest.

    The entire gameplay footage was me attempting to show how strong dots are and how easy it is to burst even the classes with the best defenses against it.
    FrankonPC wrote: »
    Mayrael wrote: »
    Lol :D Best build? Not even close. This build is "best" for what this guy said, hiding in the bush waiting for some low level noobs. Any decent player won't let you to gank him with this kind of build and for sure you're not going to win any brawl. You can just try to gank someone and if he survives and recovers you need to run for your life. I can bet my magplar would steamroll through this magblade without stopping.


    You OP are really a meme. You just post on this forums nerf threads for every class except of templars which are the ones who are OP this patch.

    And I dare to disagree with the statement of the build creator that cloak is best anti dot tool. Why?
    1. Cloak has counters while purge has none. I use them all the time and I kill NBs on regular basis with dots, just put 3-4 dots on NB, use detection potion and gapclose on him from time to time cc'ing him. You would be amazed how easy it is to kill NB when you actually use brain instead of whining.
    2. Staying in cloak forces you to stay defensive meaning your opponent can recover health and resources while you are draining your magicka heavily.
    3. Cost efficiency. To mitigate full dot duration you need 4 casts of cloak which costs 3,1k magicka with 5 pieces of LA and Breton passive meaning you need to spend over 12k magicka to counter 1-infinity dots. While ritual single cast is around 4k magicka on same setup but also heals you, snares enemies and what's most important works all the time and can't be stopped.

    The only thing that makes cloak better skill vs dots is amount of enemies. Cloak allows you to instantly negate damage of more than 5 dots, while single cast of ritual lets you deal with 5 dots at best (usually less because of some secondary negative effects).

    Now please excuse me I'm going to play my dusted off OP MAGPLAR :D

    to respond to your points.

    1. Cloak has counters, but the counters do not work at the range this build can potentially operate from. I can literally dot people up from range and just watch health bars tick

    2. your opponent cannot recover health and resources. This build has 4k magicka regen with continuous attack while crouched. I stack dots, you purge, i stack them again. This is also ignoring the fact skoria is also ticking on you, so purge, you hit honor the dead etc. Let's see who runs out of resources first.

    3. 4k magicka recovery, you cannot cast dots on that which you cannot see.

    1) Firstly you are wrong at saying it has 4k recovery. I am a avid user of both Darloc Brae and Shadow Walker on my stamblade. It is like saying Shadow Walker builds have 6k stamina recovery and 3k health recovery, it is what theoretically should be. In reality, if you check Combat Metrics after PvP sessions, you will see this build pulls around 2.5k equivalent regen(my stamblade with 2.2 stamina recovery, 1.2 magicka recovery and Darloc Brae gets 2.5k equivalent stamina recovery and 1.6k equivalent magicka recovery). This means around 400 magicka and stamina recovery, which is nearly the same as Amberplasm.

    2) These builds have way too little damage for solo hunting tanky builds. These builds are admittedly annoying to fight against but only because majority of the times they tend to hide behind other players as a crutch, while they DoT you up. Find them solo and they are toast. Also next patch, DoTs are rip.

    3) If someone is struggling against a gimmicky sustain build primarily meant to hunt noobs, any good NB build will destroy them. You will never win the sustain game against a good NB. NBs, both magicka and stamina, build for more sustain than any templar as for NBs, sustain is defense. We can permanently sustain things like dodge, cloak, shade, etc to keep the kite game on. Key to winning against an NB is to predict their next move and burst them down.

    4) It is a mistake is to assume that Templars are entitled to win against any DoTblade or for that matter any DoT build. In PvP, it is pretty easy to get 5+ debuffs very fast. I used to play Bleedblade for the previous two patches and it was very easy to spot the bad templars. I stacked 5+ DoTs on them faster than they could purge but they never realized it and burnt out all their magicka in a defensive spiral, exposing themselves to my burst. Good Templars cut me off mid combo, burst me down faster than I could reset, and popped their detect potions precisely when I had no shade backup, killing me.

    5) The excuse that you mention against Cloak is equally bad. There are many ranged NBs builds, which can actively challenge Templars from range. It is still possible to make 20k snipe builds btw. Caluurion builds can still kill in 2 GCDs. The current build I am on, is a ranged stamblade, with 7.4 weapon damage, 10k+ penetration with high crit and 2.2x crit damage modifier(and it is not a gank build either but a rollerblade). It has a 100k Ballista tooltip. With 16k+ magicka, I can maintain very high Cloak uptime when needed. However, that doesn't mean I don't get uncloaked and killed. Ranged combat, while safer than melee, doesn't save me against good players on mobile builds with well timed Cloak counters.
    I really appreciate that you have played Darloc Brae for some time and are quoting empirical evidence in point 1. This is also the angle I am trying to come from. I feel that Else is arguing from a theoretical position.

    I believe ZOS have already indicated they are revising single-target DOTs down and are buffing (presumably ground-target) AOE for PvE. For us to have an argument is probably a moot point. Everyone agrees that DOTs have gone too far, including ZOS. The only quibble I'd have is about exactly how bad the DOT meta is - IMO not that bad - and with ZOS' skill standardization that has buffed the crap out of an already popular skill: Entropy.
    Edited by fred4 on September 8, 2019 3:46PM
  • fred4
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    susmitds wrote: »
    5) The excuse that you mention against Cloak is equally bad. There are many ranged NBs builds, which can actively challenge Templars from range. It is still possible to make 20k snipe builds btw. Caluurion builds can still kill in 2 GCDs. The current build I am on, is a ranged stamblade, with 7.4 weapon damage, 10k+ penetration with high crit and 2.2x crit damage modifier(and it is not a gank build either but a rollerblade). It has a 100k Ballista tooltip. With 16k+ magicka, I can maintain very high Cloak uptime when needed. However, that doesn't mean I don't get uncloaked and killed. Ranged combat, while safer than melee, doesn't save me against good players on mobile builds with well timed Cloak counters.
    On the other hand, this is where you lose me. I'd sure love to see that build and under what conditions you achieve those stats, because it's one of those flat out unbelievable specs.
  • Darkenarlol
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    nerf delparis' nerf threads
  • GhostofDatthaw
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    This build is a meme
    Edited by GhostofDatthaw on September 8, 2019 3:41PM
  • FrankonPC
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    susmitds wrote: »

    1) Firstly you are wrong at saying it has 4k recovery. I am a avid user of both Darloc Brae and Shadow Walker on my stamblade. It is like saying Shadow Walker builds have 6k stamina recovery and 3k health recovery, it is what theoretically should be. In reality, if you check Combat Metrics after PvP sessions, you will see this build pulls around 2.5k equivalent regen(my stamblade with 2.2 stamina recovery, 1.2 magicka recovery and Darloc Brae gets 2.5k equivalent stamina recovery and 1.6k equivalent magicka recovery). This means around 400 magicka and stamina recovery, which is nearly the same as Amberplasm.

    2) These builds have way too little damage for solo hunting tanky builds. These builds are admittedly annoying to fight against but only because majority of the times they tend to hide behind other players as a crutch, while they DoT you up. Find them solo and they are toast. Also next patch, DoTs are rip.

    3) If someone is struggling against a gimmicky sustain build primarily meant to hunt noobs, any good NB build will destroy them. You will never win the sustain game against a good NB. NBs, both magicka and stamina, build for more sustain than any templar as for NBs, sustain is defense. We can permanently sustain things like dodge, cloak, shade, etc to keep the kite game on. Key to winning against an NB is to predict their next move and burst them down.

    4) It is a mistake is to assume that Templars are entitled to win against any DoTblade or for that matter any DoT build. In PvP, it is pretty easy to get 5+ debuffs very fast. I used to play Bleedblade for the previous two patches and it was very easy to spot the bad templars. I stacked 5+ DoTs on them faster than they could purge but they never realized it and burnt out all their magicka in a defensive spiral, exposing themselves to my burst. Good Templars cut me off mid combo, burst me down faster than I could reset, and popped their detect potions precisely when I had no shade backup, killing me.

    5) The excuse that you mention against Cloak is equally bad. There are many ranged NBs builds, which can actively challenge Templars from range. It is still possible to make 20k snipe builds btw. Caluurion builds can still kill in 2 GCDs. The current build I am on, is a ranged stamblade, with 7.4 weapon damage, 10k+ penetration with high crit and 2.2x crit damage modifier(and it is not a gank build either but a rollerblade). It has a 100k Ballista tooltip. With 16k+ magicka, I can maintain very high Cloak uptime when needed. However, that doesn't mean I don't get uncloaked and killed. Ranged combat, while safer than melee, doesn't save me against good players on mobile builds with well timed Cloak counters.

    1. "When crouched" you are running around with 4k recovery, which is what said. In combat it is a lot less. I cover that in the build video and in combat. If you apply dots and get back into crouch after the direct damage happens, you can have a lot more uptime on your overall recovery. Basically the more you let the dots do the work, the more recovery you have. I even said in one of the posts above that you can run other recovery sets to a similar effect.

    2. I do 2k dot damage at crit per dot with this build vs tanks, I've crit as high as 3200 from what I have seen. On average these dot ticks do 1-2k damage per tick, so I am doing anywhere from 3-6k damage per tick with just my dots on a person. They last for 10 seconds so a stamina user has to cast vigor 3 times to outlast my one application of dots. So against people with mediocre resistances I can potentially burst with dot damage for as high as 9k with all 3 dots rolling(not counting skoria) or as high as 6k on a spec'd tank. This is before my merciless/soulharvest/concealed. I have killed actual tanks with this build, I have clips of it. It is not "too little damage"

    3. This response is a gimmick in itself. People want to point out that detect pots also work against nightblades, but nightblades can run detect pots too. Dot a nightblade up, watch them cloak, detect pot and kill them. At the end of the day it comes down to who counters who better, but this build kills other nightblades just fine.

    4. You misread what I wrote. I am not saying that templars should win because they can purge, I am saying even with the best defense against dots templars are having a hard time against dots currently. Literally everyone is. If one person can hit you for a minimum of 3k damage per second with a maximum of 9k based on your resistances it makes it very rough to deal with 1 v 1, let alone outnumbered. Nobody is entitled to win any fight 1 v 1, but that's not my point. My point is dots are now burst damage.

    5. Cloak is powerful, if you play this build right you're almost never out of cloak. You apply your dots behind someone, they turn around, you're invisible. They gap close on you, you shadow image back. They mark you, you have wards and healing to survive until it comes down. Any attempt to say that cloak can be countered can show a million reasons why it possibly cannot be the case. Personally I feel like trying to argue in support of or against any skill is bad because it comes down to the player and how they play. For every counter, there's another way to counter. We could go down this rabbit hole about counters to a skill, and then how to counter that counter, and then counter the counter to that counter, but it's pointless. Especially since I made the build to discuss dots.

    You can run literally any recovery set you want, as I've stated in my other post. If you don't like darloc, run lich, or warlock or amberplasm. Those would give you even MORE damage than the one I posted, with similar mag sustain.

    Edited by FrankonPC on September 8, 2019 4:16PM
  • FrankonPC
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    fred4 wrote: »
    I really appreciate that you have played Darloc Brae for some time and are quoting empirical evidence in point 1. This is also the angle I am trying to come from. I feel that Else is arguing from a theoretical position.

    I believe ZOS have already indicated they are revising single-target DOTs down and are buffing (presumably ground-target) AOE for PvE. For us to have an argument is probably a moot point. Everyone agrees that DOTs have gone too far, including ZOS. The only quibble I'd have is about exactly how bad the DOT meta is - IMO not that bad - and with ZOS' skill standardization that has buffed the crap out of an already popular skill: Entropy.

    You can't have 4k recovery in combat with this build, but once you get your dots applied to someone, you can sit back with 4k recovery vs their 1500-2500 and just wait them out until you have to apply them again. You're only pulled out of crouch with direct damage aspects to abilities, so apply your dots, get back in stealth, wait for your opening. If they're good players and responsive, it could take a while to kill them, but you have the sustain to outlast most opponents in pvp with just dots and skoria. It's essentially 2-3 seconds to apply dots, 8-10 seconds of darloc brae. It's probably closer to 3k recovery in a combat situation like this, but that's still a lot higher than the average build you're fighting.

    I posted this build before they said they were nerfing dots. I just was trying to call to light how powerful they currently are in pvp. How powerful is up to the interpreter, the groups they run in or against etc. I just don't think long ranged dots like entropy or soul trap are in a good place in pvp right now. Too much pressure with a ranged application.
  • susmitds
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    fred4 wrote: »
    susmitds wrote: »
    5) The excuse that you mention against Cloak is equally bad. There are many ranged NBs builds, which can actively challenge Templars from range. It is still possible to make 20k snipe builds btw. Caluurion builds can still kill in 2 GCDs. The current build I am on, is a ranged stamblade, with 7.4 weapon damage, 10k+ penetration with high crit and 2.2x crit damage modifier(and it is not a gank build either but a rollerblade). It has a 100k Ballista tooltip. With 16k+ magicka, I can maintain very high Cloak uptime when needed. However, that doesn't mean I don't get uncloaked and killed. Ranged combat, while safer than melee, doesn't save me against good players on mobile builds with well timed Cloak counters.
    On the other hand, this is where you lose me. I'd sure love to see that build and under what conditions you achieve those stats, because it's one of those flat out unbelievable specs.
    @fred4
    I will make reveal the build soon. The only additional stat boost used is Continuous Attack, which I have up most of the time anyways as I resource hug a lot.

    It is an update of one of my previous builds, for which I already have a build post.
  • Kosbert
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    Could we maybe see Video Evidence of OP how he looses "over and over to that damn OP Darloc Brae Build NB's" ? This whole outcry about "to strong bombing NB's" or "fix that stupid perma cloak NB's" comes most likely from person who are never evolved from being a stick and zerg victim in Cyrodil. Or the usual " i do my daily BG Quest, and someone who was investing more time in his build, his gameplay etc. maybe roflstomped me once".

    Sorry, it's 99% of time not enough to copy paste an Alcast Build, buddy. I would like to see video evidence of you how awesome that build is performing vs your very skilled gameplay. Alot of all these crying for nerfs is based on the incapability to accept that I maybe just suck in PvP.
  • OlumoGarbag
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    susmitds wrote: »
    susmitds wrote: »
    susmitds wrote: »
    Darloc Brae regen is not a bug. It does exactly what It says on the tooltip.


    Build only works bc of a nb bug. So it basically is an exploit. Already discussed this.

    @OlumoGarbag are you refering to Darloc Brae's fifth trait?

    the bug here is that darloc also procs when just crouching, which is intended.
    But on any other class then magblade you cant perma crouch bc every dot tick will pull you out of crouch.

    That is again not a bug. You guys are confusing Crouching status with Hidden status. You can "crouch" and remain detected.

    Example -

    Crouch - Dark Stalker passive increases sneak speed while crouching. It works whether you are detected or not. Crouch is only removed, if you actively attack somebody with Direct Damage or heal somebody with Direct Heal or cast a group buff. It is not removed on taking damage, healing with HoT or single target healing or even dealing DoT damage.
    Hidden - Concealed Weapon passive increases sneak speed while Hidden, either through Invisibility or Stealth. It works only if you are not detected. Another example would be the NB Assassination passive.

    Darloc Brae requires Crouch to activate and as such works even if you were detected and are actively being attacked.
    On the contrary Shadow Walker requires true Hidden to activate and restores 3x the resources while having some of the best PvP 2-4 bonuses, as it is harder maintain Hidden.

    Fun Fact - Whining already got Darloc Brae nerfed once. Initially you could just crouch, perma block and keep healing with HoTs. It made some of trolliest NB tanks possible. You could literally facetank a zerg and hold block, while spamming Dark Cloak and other HoTs, while never running out of stamina or magicka. In fact, the set also heals you as well. Needless to say, it got nerfed so you can't use it while blocking. Removing its perma cloak or perma mist capabilities will make the set useless.

    Sigh

    Pls read before you speak....

    It is a bug. As I mentioned procing darloc from crouch is intended. But doting someone up and crouching is not. Try it on other classes. As soon as you dot a target and press crtl, every single tick will interupt your crouch. On nb however this does not happen. You can happily stack dots while darloc has 100% uptime. This is definitely a bug.

    Sigh, you seem to have the misconception that the eye opening means Crouch is disabled. The eye can be fully open and you are still in crouch. DoTs don't break crouch on dealing them or getting hit by them. I can spam Flurry while maintaining 100% uptime on Crouch.

    tried 5 different dots and all make you stand up instantly

    Edited by OlumoGarbag on September 8, 2019 5:34PM
    class representative for the working class, non-cp, bwb and Trolling
  • Kadoin
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    Well i made darloc builds, long before istherenooneelse so i cant blame him. Also every good non-cp player abuses small or major bugs, no way to do otherwise

    Don't listen to this guy, this is not true.
    fred4 wrote: »
    susmitds wrote: »
    5) The excuse that you mention against Cloak is equally bad. There are many ranged NBs builds, which can actively challenge Templars from range. It is still possible to make 20k snipe builds btw. Caluurion builds can still kill in 2 GCDs. The current build I am on, is a ranged stamblade, with 7.4 weapon damage, 10k+ penetration with high crit and 2.2x crit damage modifier(and it is not a gank build either but a rollerblade). It has a 100k Ballista tooltip. With 16k+ magicka, I can maintain very high Cloak uptime when needed. However, that doesn't mean I don't get uncloaked and killed. Ranged combat, while safer than melee, doesn't save me against good players on mobile builds with well timed Cloak counters.
    On the other hand, this is where you lose me. I'd sure love to see that build and under what conditions you achieve those stats, because it's one of those flat out unbelievable specs.

    You'd be surprised at what stam is capable of this patch...

    Well, its not just stam. ZOS balance team really missed the mark. You know I think I said that before somewhere...

    EDIT: fixed a response.
    Edited by Kadoin on September 8, 2019 5:41PM
  • fred4
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    @FrankonPC: To clarify where I'm coming from. I run a Caluurion + Zaan melee magblade build as my main. This is a set combination that you flagged as broken a long time ago, yet one that is rarely encountered in open world. That might be because it's hard to farm, but I think there is more to it than that. In order to turn it into a viable build, I make huge compromises by speccing very hard into speed and magicka + stamina sustain. It is effective and fun, but I feel it's far from OP, at least in the incarnation that I run.

    Many people over in the magblade thread claim that melee magblade isn't viable at all. Too squishy in an AvA brawl. You're saying something similar in the video when you suggest your build is best suited for engaging players between keeps and staying away from the big battles. That, to me, is the Achilles heel of your argument. Yes, you can build for high stats and very hard-hitting DOTs, but by your own admission the scope of the build is limited. On the other hand, I run around keeps and big battles with my melee magblade all the time and am thriving. That involved compromise. Severe compromise that, I feel, brought the potential OPness of Caluurion + Zaan back in line. The compromises to get your DOT build into a similar position of versatility may not be the same or maybe it's just not possible, because the DOTs take time and you're playing the attrition game. That, IMO, not only limits the scope of your build, but also the strength of your argument.
    Edited by fred4 on September 8, 2019 8:39PM
  • FrankonPC
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    I'm not calling for a nerf to melee magblades or anything like that, nor am I saying darloc brae is "OP". Both of those things are ridiculous. The OP has a way of using my videos to make a claim I was never making, lol

    All I am saying is that I am wearing one damage set and I have 90k tooltip dots fully buffed and they can tick for 1-3k a piece, per tick. The dots are either unavoidable or not easily avoidable, they last for a long duration(2.5 times vigor, 2x rapid regen). I took easily one of the weakest specs in the game(melee magblade) and made it extremely effective due to dots. This isn't how combat should work imo, it's lazy and boring.

    I can also run around big keeps and battles with this build, but the key point that you also claimed is "around". You don't jump into a big group with this type of build, you pick off the stragglers or play at the edges.

    I've run exactly what you have run as well, this is powerful but just in a different way, but with finding the same types of fights. I think everyone but the OP is probably universally in agreement that melee magblades aren't op and don't need a nerf. They actually need a buff. It's just the ability to hit high damage dots that make one of the worst specs in the game actually very effective.
  • fred4
    fred4
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    FrankonPC wrote: »
    I'm not calling for a nerf to melee magblades or anything like that, nor am I saying darloc brae is "OP". Both of those things are ridiculous. The OP has a way of using my videos to make a claim I was never making, lol

    All I am saying is that I am wearing one damage set and I have 90k tooltip dots fully buffed and they can tick for 1-3k a piece, per tick. The dots are either unavoidable or not easily avoidable, they last for a long duration(2.5 times vigor, 2x rapid regen). I took easily one of the weakest specs in the game(melee magblade) and made it extremely effective due to dots. This isn't how combat should work imo, it's lazy and boring.

    I can also run around big keeps and battles with this build, but the key point that you also claimed is "around". You don't jump into a big group with this type of build, you pick off the stragglers or play at the edges.

    I've run exactly what you have run as well, this is powerful but just in a different way, but with finding the same types of fights. I think everyone but the OP is probably universally in agreement that melee magblades aren't op and don't need a nerf. They actually need a buff. It's just the ability to hit high damage dots that make one of the worst specs in the game actually very effective.
    OK, I can wholeheartedly get behind this :).
  • brandonv516
    brandonv516
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    FrankonPC wrote: »
    I'm not calling for a nerf to melee magblades or anything like that, nor am I saying darloc brae is "OP". Both of those things are ridiculous. The OP has a way of using my videos to make a claim I was never making, lol

    All I am saying is that I am wearing one damage set and I have 90k tooltip dots fully buffed and they can tick for 1-3k a piece, per tick. The dots are either unavoidable or not easily avoidable, they last for a long duration(2.5 times vigor, 2x rapid regen). I took easily one of the weakest specs in the game(melee magblade) and made it extremely effective due to dots. This isn't how combat should work imo, it's lazy and boring.

    I can also run around big keeps and battles with this build, but the key point that you also claimed is "around". You don't jump into a big group with this type of build, you pick off the stragglers or play at the edges.

    I've run exactly what you have run as well, this is powerful but just in a different way, but with finding the same types of fights. I think everyone but the OP is probably universally in agreement that melee magblades aren't op and don't need a nerf. They actually need a buff. It's just the ability to hit high damage dots that make one of the worst specs in the game actually very effective.

    Which is why this build is not effective for BGs as the OP claims it is.

    You're much better off running a ranged build in BGs (DoTs or not). Some would even say better off not running a Magblade at all in that content.
  • susmitds
    susmitds
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    FrankonPC wrote: »
    I'm not calling for a nerf to melee magblades or anything like that, nor am I saying darloc brae is "OP". Both of those things are ridiculous. The OP has a way of using my videos to make a claim I was never making, lol

    All I am saying is that I am wearing one damage set and I have 90k tooltip dots fully buffed and they can tick for 1-3k a piece, per tick. The dots are either unavoidable or not easily avoidable, they last for a long duration(2.5 times vigor, 2x rapid regen). I took easily one of the weakest specs in the game(melee magblade) and made it extremely effective due to dots. This isn't how combat should work imo, it's lazy and boring.

    I can also run around big keeps and battles with this build, but the key point that you also claimed is "around". You don't jump into a big group with this type of build, you pick off the stragglers or play at the edges.

    I've run exactly what you have run as well, this is powerful but just in a different way, but with finding the same types of fights. I think everyone but the OP is probably universally in agreement that melee magblades aren't op and don't need a nerf. They actually need a buff. It's just the ability to hit high damage dots that make one of the worst specs in the game actually very effective.

    Ah, I agree with your view point. There is nothing different between a magblade that hides in cloak and DoTs people up and a sniper.
  • Mayrael
    Mayrael
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    FrankonPC wrote: »
    Mayrael wrote: »
    Lol :D Best build? Not even close. This build is "best" for what this guy said, hiding in the bush waiting for some low level noobs. Any decent player won't let you to gank him with this kind of build and for sure you're not going to win any brawl. You can just try to gank someone and if he survives and recovers you need to run for your life. I can bet my magplar would steamroll through this magblade without stopping.


    You OP are really a meme. You just post on this forums nerf threads for every class except of templars which are the ones who are OP this patch.

    And I dare to disagree with the statement of the build creator that cloak is best anti dot tool. Why?
    1. Cloak has counters while purge has none. I use them all the time and I kill NBs on regular basis with dots, just put 3-4 dots on NB, use detection potion and gapclose on him from time to time cc'ing him. You would be amazed how easy it is to kill NB when you actually use brain instead of whining.
    2. Staying in cloak forces you to stay defensive meaning your opponent can recover health and resources while you are draining your magicka heavily.
    3. Cost efficiency. To mitigate full dot duration you need 4 casts of cloak which costs 3,1k magicka with 5 pieces of LA and Breton passive meaning you need to spend over 12k magicka to counter 1-infinity dots. While ritual single cast is around 4k magicka on same setup but also heals you, snares enemies and what's most important works all the time and can't be stopped.

    The only thing that makes cloak better skill vs dots is amount of enemies. Cloak allows you to instantly negate damage of more than 5 dots, while single cast of ritual lets you deal with 5 dots at best (usually less because of some secondary negative effects).

    Now please excuse me I'm going to play my dusted off OP MAGPLAR :D

    to respond to your points.

    1. Cloak has counters, but the counters do not work at the range this build can potentially operate from. I can literally dot people up from range and just watch health bars tick

    2. your opponent cannot recover health and resources. This build has 4k magicka regen with continuous attack while crouched. I stack dots, you purge, i stack them again. This is also ignoring the fact skoria is also ticking on you, so purge, you hit honor the dead etc. Let's see who runs out of resources first.

    3. 4k magicka recovery, you cannot cast dots on that which you cannot see.

    Your 4k magicka vs my 3,5k spell damage 10k penetration and burst. Want to see who's gonna die first? Me after I kindly won't purge your dots in one GCD, and will burst you in 2-3 GCDs or you trying to apply dots on me? Trust me I play with 2,7k mag regen, I have four dots and burst damage. Your build is far from being effective in fight scenario vs someone with brawling setup.

    Your stacking dots costs around 8-10k (4 dots) my purge costs 3,5-4k depending on setup, takes just 1 GCD leaving me open for heavy attacks if needed or bursting you, I can have 2x lower recovery and still have time to attack you. Not to mention my purge and main offensive spamable also heals me.

    And guess what? When half your hp bar disappears in 2s you really start to reconsider going defensive.

    About counters. I can't count how many times I killed magblades and stamblades with dots. When they got cloak they feel safe but then I use detection pot and stay on them just watching as their hp melts while they try to cloak LOL :D Yes you can stay at range... If I won't use gapcloser. Yup most of the fancy YT builds focuses on stats, but it's not what wins fights.


    In other words. I appreciate your theory build, It can work in right hands vs inexperienced players. Five years of playing PvP and developing my own builds has taught me that I can put whatever sets I want and I'll be still deadly as F against newbies, but to stay competitive with top tier players you need skill, best possible sets avaible and maximum focus I even have potions designed to be used only with certain sets and against certain players like DKs, sorcs etc.

    These are not even close to be the best sets.
    Let me just say I am able to brawl on my light armored magblade with insane DKs, templars or whatever you pick without cloaking and still I have huge ganking potential.

    In general I can burst gank light/medium armored players easily but when they are more tanky I can deal with heavy+high damage users to - I don't claim I can win any fight because there are stronger and weaker specs, there are also better player than me but I'm convinient enough with my setup I'm not affriad to 1v1 anyone and usually fight like this takes few minutes to end.

    I appreciate your work, but please accept some criticism, just because you make some build vids doesn't mean you are always right. Look on this as a trigger to improve your builds.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Delparis
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    tested the build in solo cyrodiil, with vampire 4 you can't lose a fight.
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
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    Hilarious man this was a build I theory crafted prior to patch with different sets instead of alfiq. Just got back from vacation can’t wait to try it out man. Most people don’t think outside the box for themselves. @brandonv516 @SneaK
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
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    Tbh I think this build still has a high learning curve of playing from stealth. Most magblade got comfortable with playing brawler for the last year or so and this is a complete 180 from that. Excited to give this a go with alfiq, I was using icy conjurer + darloc + skoria for mine with heavy dots and playing from stealth to time the burst.
  • SneaK
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    Hilarious man this was a build I theory crafted prior to patch with different sets instead of alfiq. Just got back from vacation can’t wait to try it out man. Most people don’t think outside the box for themselves. @brandonv516 @SneaK

    Can confirm this nut job has been talking to me about this set on his NB for a while now.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • FrankonPC
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    Your 4k magicka vs my 3,5k spell damage 10k penetration and burst. Want to see who's gonna die first? Me after I kindly won't purge your dots in one GCD, and will burst you in 2-3 GCDs or you trying to apply dots on me? Trust me I play with 2,7k mag regen, I have four dots and burst damage. Your build is far from being effective in fight scenario vs someone with brawling setup.

    Your stacking dots costs around 8-10k (4 dots) my purge costs 3,5-4k depending on setup, takes just 1 GCD leaving me open for heavy attacks if needed or bursting you, I can have 2x lower recovery and still have time to attack you. Not to mention my purge and main offensive spamable also heals me.

    And guess what? When half your hp bar disappears in 2s you really start to reconsider going defensive.

    About counters. I can't count how many times I killed magblades and stamblades with dots. When they got cloak they feel safe but then I use detection pot and stay on them just watching as their hp melts while they try to cloak LOL :D Yes you can stay at range... If I won't use gapcloser. Yup most of the fancy YT builds focuses on stats, but it's not what wins fights.


    In other words. I appreciate your theory build, It can work in right hands vs inexperienced players. Five years of playing PvP and developing my own builds has taught me that I can put whatever sets I want and I'll be still deadly as F against newbies, but to stay competitive with top tier players you need skill, best possible sets avaible and maximum focus I even have potions designed to be used only with certain sets and against certain players like DKs, sorcs etc.

    These are not even close to be the best sets.
    Let me just say I am able to brawl on my light armored magblade with insane DKs, templars or whatever you pick without cloaking and still I have huge ganking potential.

    In general I can burst gank light/medium armored players easily but when they are more tanky I can deal with heavy+high damage users to - I don't claim I can win any fight because there are stronger and weaker specs, there are also better player than me but I'm convinient enough with my setup I'm not affriad to 1v1 anyone and usually fight like this takes few minutes to end.

    I appreciate your work, but please accept some criticism, just because you make some build vids doesn't mean you are always right. Look on this as a trigger to improve your builds.

    Man! when you say it this way, with me playing to exactly how you want me to play, my build is terrible. Do the math on the range of the application of these dots and the range of your gap closer and realize exactly how far you have to travel with the snare of debilitate on, to get in range of me applying these.

    I never said I was right, builds come down to preference and playstyle. What works for me doesn't always work for anyone else.

    As I said in a previous post, we could go back and forth on counters, and counters to counter, and counters to the counters of counters, but at the end of they day this build played patiently is very powerful with strong damage over time effects, with the regen to recoup resources quickly. Any high dot build is currently very tough to deal with, even an underperforming spec like melee magblade
  • Mayrael
    Mayrael
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    Delparis wrote: »
    tested the build in solo cyrodiil, with vampire 4 you can't lose a fight.

    PC EU @Mayrael, I'll prove you're wrong :)
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
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