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Telvar loss decrement

r34lian
r34lian
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●Add decrement to telvar loss that is the more you have the less you lose starting from 50% to 25% on max like from 20k?
●Remove telvar gain from killing player make it only available via doing pve only cuz the style it supports now atm seems more like robbery someone doing hardwork grinding and then some comes to kill and Rob him good moral against people?
●Remove leeching this supports anti social behaviour just make it telvar earned based on damage or equally distribute fix amount
●add more bonus for gain when flag under control.
One of main reason IC didn't succeeded was supporting bad moral against PEOPLE in the name of risk surely it is pvp zone but adding bad ethics one of reason many people don't go.
2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • Morgul667
    Morgul667
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    Or you know keep the one area in the game with risk and reward playstyle ?and go enjoy other playstyle in one of the MANY available areas
  • Heelie
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    just get good at pvp and don't die to other players if you don't want to lose your telvar stones
    Most OwOrated healer of all time
  • jcm2606
    jcm2606
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    No. It's a PvP zone first and foremost, with PvE elements on the side to spice things up. The most rewarding way to play IC should be through PvP, PvE should be the safer way of playing IC.
    r34lian wrote: »
    Add decrement to telvar loss that is the more you have the less you lose starting from 50% to 25% on max like from 20k?

    No, if you want to play safe, deposit earlier. Farm stones until around 5k, then go deposit, come back, farm, deposit, repeat. That way, if someone kills you, the most they can get from you is like 2-3k.
    r34lian wrote: »
    Remove telvar gain from killing player make it only available via doing pve only cuz the style it supports now atm seems more like robbery someone doing hardwork grinding and then some comes to kill and Rob him good moral against people?

    As said above, no, the most rewarding way to play IC should be through PvP. I do think ganking needs to be addressed, but earning stones through PvP should absolutely be a thing. If you don't want to lose stones, learn to survive.
    r34lian wrote: »
    Remove leeching this supports anti social behaviour just make it telvar earned based on damage or equally distribute fix amount

    Wouldn't mind this, where the more players on one faction attack a player on another, the less stones everybody gets from that player.
    r34lian wrote: »
    add more bonus for gain when flag under control.

    No, again, the most rewarding way to play IC should be through PvP, not flag flipping.
  • Parrot1986
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    So your ask is for it to be solely PVE and remove any incentive for PvP. Not only that you want to reward high range dealing PVE players but reduce the risk of losing stones if a boss one shots you. You may as well be asking for a million stones for logging in.
    IC didn’t fail because it promoted “bad moral” it failed because zos started something with huge potential then dumped it in the corner with the only change being adding some flags because they don’t care about investing in PvP.
    Instead they added rewards weighted more towards PVE from IC like buying flowers which has given PVE players a huge sense of entitlement.
    I mainly play PVE but some of My favourite early memories of the game are early IC when arena district was packed with 100+ players all smashing into each other for control over an area
  • dem0n1k
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    Revert the old nerf to Telvar loss & make it 100% loss. More risk plz.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • bearbelly
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    I don't even PvP and I think this is a[nother] terrible idea. Just like making PvP in the PvP zones optional for those who don't want to PvP.
  • stuartx13
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    Heelie wrote: »
    just get good at pvp and don't die to other players if you don't want to lose your telvar stones

    I like how you say that as I'm sure you run in a big group or ambush toons.You think you are good no you are not.
  • notyuu
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    better idea
    actually add some risk to the attackers in the whole risk-reward thing by adjusting the drops from players to work like so

    The amount of telvar gained[and the other player loses] on kill is limited to 50% of the telvar you are carrying OR they are carrying, whichever is lower.

    i.e. jonbob has 10000 stones, you have 200 stones, you kill jonbob, he loses and you gain 100 stones [your 50% is lower than his]
    i.e. jonbob has 400 stones, you have 20000 stones, you kill jonbob, he loses and you gain 200 stones [his 50% is lower than yours]

    the result: It goes from being able to waltz into IC with 0 stones, stab two people and walk out with 10k a.k.a. 0 risk all reward
    to you have to take stones in with you if you want to get a good amount of stones out when you kill somebody a.k.a. risk of losing stones vs risk of gaining stones.
  • idk
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    So you want to benefit from the bonus provided for carrying more telvar but you want the risk reduced. LOL, Reading that out loud makes it sound even worse.

    I doubt this happens. just saying.
  • Vlad9425
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    I like the high risk high reward aspect of it. Also very useful to carry a sigil of imperial retreat for when you get a high amount of tel var so you can back it.
  • Hashtag_
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    Nah take it back to the days of 80% loss to players.
  • Runkorko
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    Seems someone got too many Dizzying Swings :D
  • Nerftheforums
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    Pvers crying over a pvp zone. For real?
    It's a pvp zone man, there are actually challenges there, it's not just a matter of pressing a button to complete a quest or kill some *** AI. If you want reward without risk go back at trading, questing or whatever you do to make money.
  • Beardimus
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    r34lian wrote: »
    ●Add decrement to telvar loss that is the more you have the less you lose starting from 50% to 25% on max like from 20k?
    ●Remove telvar gain from killing player make it only available via doing pve only cuz the style it supports now atm seems more like robbery someone doing hardwork grinding and then some comes to kill and Rob him good moral against people?
    ●Remove leeching this supports anti social behaviour just make it telvar earned based on damage or equally distribute fix amount
    ●add more bonus for gain when flag under control.
    One of main reason IC didn't succeeded was supporting bad moral against PEOPLE in the name of risk surely it is pvp zone but adding bad ethics one of reason many people don't go.

    Totally disagree. The zone is about risk v reward.

    Earning tel var in PvE guise is easy. 14k per boss if you solo. It's not that much hard work 'grinding' unless you are doing it wrong.

    It's not bad ethics to play the game as designed. You have bad ethics trying to adjust a zone from as intended to suit your wishes!!! @r34lian
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
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    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
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    Xbox One | NA | EP
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    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • ZeroXFF
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    Just remove tel var loss on PvP death entirely. The only people who enjoy it are those who don't deserve to enjoy anything at all, because their sole purpose is to bully everyone else. The response in this thread is proof of that.
  • Keledus
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    It's high risk high reward if you don't like it don't participate in it.
    Not everything has to be changed to make it easier for PvE players.
    PC - EU
  • VaranisArano
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    ZeroXFF wrote: »
    Just remove tel var loss on PvP death entirely. The only people who enjoy it are those who don't deserve to enjoy anything at all, because their sole purpose is to bully everyone else. The response in this thread is proof of that.

    Their purpose definitely isn't to play a PvPvE zone as intended, which I note, everyone in that zone knowingly, deliberately, and willingly queued up for, hoping to reap the double Tel Var rewards from the event going on.

    No, its definitely bullying. See:

    Their "victims" definitely didn't consent to enter a known PvPvE zone.

    Definitely didn't enter a PvPvE zone during the busiest time of the year specifically for event rewards like double Tel Var drops.

    Definitely didn't do so knowing that death to players and NPCs results in Tel Var loss, as designed and intended.

    Definitely didnt have a PVE-only option to run the DLC dungeons if they need event tickets and want to avoid all threat of "bullying" by players in Imperial City.

    No, those poor victims had no choice about being in that terrible situation! They had no chance to prepare or fight back against those terrible bullies! How horrible!

    :lol:
  • Beardimus
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    ZeroXFF wrote: »
    Just remove tel var loss on PvP death entirely. The only people who enjoy it are those who don't deserve to enjoy anything at all, because their sole purpose is to bully everyone else. The response in this thread is proof of that.


    Definitely didn't enter a PvPvE zone during the busiest time of the year specifically for event rewards like double Tel Var drops.

    :lol:

    This is the absolute irony of all these moaning complaints. It's THE WORST time to earn Tel Var as a PvEer

    Come when its dead, in full divines PvE gear, solo the bosses for 14k stones a pop, 84,000 Tel Var in a loop which wont take much longer than 30 mins. Profit.

    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • VaranisArano
    VaranisArano
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    Beardimus wrote: »
    ZeroXFF wrote: »
    Just remove tel var loss on PvP death entirely. The only people who enjoy it are those who don't deserve to enjoy anything at all, because their sole purpose is to bully everyone else. The response in this thread is proof of that.


    Definitely didn't enter a PvPvE zone during the busiest time of the year specifically for event rewards like double Tel Var drops.

    :lol:

    This is the absolute irony of all these moaning complaints. It's THE WORST time to earn Tel Var as a PvEer

    Come when its dead, in full divines PvE gear, solo the bosses for 14k stones a pop, 84,000 Tel Var in a loop which wont take much longer than 30 mins. Profit.

    Pretty much!

    It's like walking into Wal-Mart early on Black Friday and expecting to have a relaxing shopping experience!
  • iamkeebler
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    Lol, the point of telvar is to steal it from players. It’s why that currency was introduced to the game to encourage the killing of each other. IC is a ruthless place, but it’s supposed to be that way.
  • ZeroXFF
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    ZeroXFF wrote: »
    Just remove tel var loss on PvP death entirely. The only people who enjoy it are those who don't deserve to enjoy anything at all, because their sole purpose is to bully everyone else. The response in this thread is proof of that.

    Their purpose definitely isn't to play a PvPvE zone as intended, which I note, everyone in that zone knowingly, deliberately, and willingly queued up for, hoping to reap the double Tel Var rewards from the event going on.

    No, its definitely bullying. See:

    Their "victims" definitely didn't consent to enter a known PvPvE zone.

    Definitely didn't enter a PvPvE zone during the busiest time of the year specifically for event rewards like double Tel Var drops.

    Definitely didn't do so knowing that death to players and NPCs results in Tel Var loss, as designed and intended.

    Definitely didnt have a PVE-only option to run the DLC dungeons if they need event tickets and want to avoid all threat of "bullying" by players in Imperial City.

    No, those poor victims had no choice about being in that terrible situation! They had no chance to prepare or fight back against those terrible bullies! How horrible!

    :lol:

    Whether it's event or not, is irrelevant. You basically want to prevent people from ever going there by keeping this cancerous mechanic. I really can't explain it to myself with anything but PvPers sadistic pleasure that you keep demanding that people keep losing the things they worked hard to get. There is literally no other way to explain your opposition to changing how it works.

    Also, in case you haven't noticed, nowhere in my message did I say to disable PvP. You can keep your precious PvPvE zone, but there is no reason to punish people for going there.

    And yes, just because the zone is designed for bullying, doesn't mean it's not bullying when you bully people, it just means that the design of the zone is anti-social.
    Edited by ZeroXFF on September 8, 2019 2:05PM
  • Linaleah
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    /random. I'm actualy starting to appreciate Tel Var loss mechanic as weird as it sounds. and I'm normally a very big hater of it, but in the last few days, I'd go into IC to get my tickets, whenever possible with my SO. and over the weekend, that has been a fair amount of ganking going on near the bases and the nearest boss, because god forbid pvers get their tickets from killing those "stick to dungeons you carebears" or something like that....

    except... my SO is a dedicated pvper and we sit next to each other when playing, coordinating instantly. in the last couple of days i ended up with a lot of Tel Var from very little effort... from all those wannabe gankers trying to prey on pve players going for their tickets. for the first time in a long time ... i'm actualy enjoying IC, becasue killing jerks that came up looking to easy farm other players and taking THEIR stuff? feels so good. feels like revenge on all the times I was ganked while trying to do something pve related.
    Edited by Linaleah on September 8, 2019 2:26PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • iamkeebler
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    Not to mention you can easily purchase a Sigil of imperial retreat to port you back to base so if you have a ton of telvar on you, you can get back to base without harm as long as you use it before danger appears.

    Another trick I’ve learned over the years is to leave your telvar in the bank and take none with you when you go farming. If you don’t make it back to the base with your newly acquired telvar, it wasn’t yours in the first place so there is nothing to get peeved about.

    One last trick? Safety in numbers. If IC stresses you out, go zerg it until you can learn it.
  • VaranisArano
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    ZeroXFF wrote: »
    ZeroXFF wrote: »
    Just remove tel var loss on PvP death entirely. The only people who enjoy it are those who don't deserve to enjoy anything at all, because their sole purpose is to bully everyone else. The response in this thread is proof of that.

    Their purpose definitely isn't to play a PvPvE zone as intended, which I note, everyone in that zone knowingly, deliberately, and willingly queued up for, hoping to reap the double Tel Var rewards from the event going on.

    No, its definitely bullying. See:

    Their "victims" definitely didn't consent to enter a known PvPvE zone.

    Definitely didn't enter a PvPvE zone during the busiest time of the year specifically for event rewards like double Tel Var drops.

    Definitely didn't do so knowing that death to players and NPCs results in Tel Var loss, as designed and intended.

    Definitely didnt have a PVE-only option to run the DLC dungeons if they need event tickets and want to avoid all threat of "bullying" by players in Imperial City.

    No, those poor victims had no choice about being in that terrible situation! They had no chance to prepare or fight back against those terrible bullies! How horrible!

    :lol:

    Whether it's event or not, is irrelevant. You basically want to prevent people from ever going there by keeping this cancerous mechanic. I really can't explain it to myself with anything but PvPers sadistic pleasure that you keep demanding that people keep losing the things they worked hard to get. There is literally no other way to explain your opposition to changing how it works.

    Also, in case you haven't noticed, nowhere in my message did I say to disable PvP. You can keep your precious PvPvE zone, but there is no reason to punish people for going there.

    And yes, just because the zone is designed for bullying, doesn't mean it's not bullying when you bully people, it just means that the design of the zone is anti-social.

    Imperial City was designed from the ground up with Tel Var. Tel Var is specifically included as a mechanic to create conflict between players, something that is essential in a PvPvE zone. In fact, the original design meant that Tel Var loss was even more punishing, at 80% loss to players. That's working as intended. Moreover, if there's no risk of Tel Var loss, it loses its value as a currency, becoming nothing more than another form of gold farmed from PVE mobs.

    You know this. Everyone who queues up for Imperial City knows this.

    Do not call it bullying when you and everyone in Imperial City queued up for this zone knowing its built around gaining and losing Tel Var. Tel Var gain/loss is working as intended. There is and never was any guarantee that you would be able to keep the Tel Var you worked for, by design.

    Its not bullying. Its you failing at an intended mechanic that you don't like.

    If you don't want to lose Tel Var, don't queue up for a zone entirely designed for gaining and losing Tel Var, and then call it bullying when the inevitable happens. Go farm no-risk PVE zones for your currency.
    Edited by VaranisArano on September 8, 2019 3:00PM
  • MattT1988
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    dem0n1k wrote: »
    Revert the old nerf to Telvar loss & make it 100% loss. More risk plz.

    Less people would go there, it's already a dead zone when there's no event on. Look at the bigger picture.
  • VaranisArano
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    Hashtag_ wrote: »

    Interesting! I knew Tel Var loss was 80% for a while, as in this guide: https://www.elderscrollsonline.com/en-us/news/post/25395

    I hadnt realized that at one point you lost ALL your stones to players.

    That makes 50%/50% seem downright forgiving by comparison!
  • Juhasow
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    Belmara wrote: »
    It's high risk high reward if you don't like it don't participate in it.
    Not everything has to be changed to make it easier for PvE players.

    Except for certain setups it's low risk high reward and that is the problem. Gankers or people in zergs risk usually nothing and they can just be rewarded for that.

    When the ideas itself for PvEvP zone and gaining/loosing tel vars are nice how they function right now is far from perfect.
    Edited by Juhasow on September 8, 2019 3:05PM
  • ZOS_JesC
    ZOS_JesC
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    Greetings, we've removed a few nonconstructive and baiting comments. Since this thread is no longer constructive we've decided to close it. Thank you for your understanding.
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