Add decrement to telvar loss that is the more you have the less you lose starting from 50% to 25% on max like from 20k?
Remove telvar gain from killing player make it only available via doing pve only cuz the style it supports now atm seems more like robbery someone doing hardwork grinding and then some comes to kill and Rob him good moral against people?
Remove leeching this supports anti social behaviour just make it telvar earned based on damage or equally distribute fix amount
add more bonus for gain when flag under control.
●Add decrement to telvar loss that is the more you have the less you lose starting from 50% to 25% on max like from 20k?
●Remove telvar gain from killing player make it only available via doing pve only cuz the style it supports now atm seems more like robbery someone doing hardwork grinding and then some comes to kill and Rob him good moral against people?
●Remove leeching this supports anti social behaviour just make it telvar earned based on damage or equally distribute fix amount
●add more bonus for gain when flag under control.
One of main reason IC didn't succeeded was supporting bad moral against PEOPLE in the name of risk surely it is pvp zone but adding bad ethics one of reason many people don't go.
Just remove tel var loss on PvP death entirely. The only people who enjoy it are those who don't deserve to enjoy anything at all, because their sole purpose is to bully everyone else. The response in this thread is proof of that.
VaranisArano wrote: »Just remove tel var loss on PvP death entirely. The only people who enjoy it are those who don't deserve to enjoy anything at all, because their sole purpose is to bully everyone else. The response in this thread is proof of that.
Definitely didn't enter a PvPvE zone during the busiest time of the year specifically for event rewards like double Tel Var drops.
VaranisArano wrote: »Just remove tel var loss on PvP death entirely. The only people who enjoy it are those who don't deserve to enjoy anything at all, because their sole purpose is to bully everyone else. The response in this thread is proof of that.
Definitely didn't enter a PvPvE zone during the busiest time of the year specifically for event rewards like double Tel Var drops.
This is the absolute irony of all these moaning complaints. It's THE WORST time to earn Tel Var as a PvEer
Come when its dead, in full divines PvE gear, solo the bosses for 14k stones a pop, 84,000 Tel Var in a loop which wont take much longer than 30 mins. Profit.
VaranisArano wrote: »Just remove tel var loss on PvP death entirely. The only people who enjoy it are those who don't deserve to enjoy anything at all, because their sole purpose is to bully everyone else. The response in this thread is proof of that.
Their purpose definitely isn't to play a PvPvE zone as intended, which I note, everyone in that zone knowingly, deliberately, and willingly queued up for, hoping to reap the double Tel Var rewards from the event going on.
No, its definitely bullying. See:
Their "victims" definitely didn't consent to enter a known PvPvE zone.
Definitely didn't enter a PvPvE zone during the busiest time of the year specifically for event rewards like double Tel Var drops.
Definitely didn't do so knowing that death to players and NPCs results in Tel Var loss, as designed and intended.
Definitely didnt have a PVE-only option to run the DLC dungeons if they need event tickets and want to avoid all threat of "bullying" by players in Imperial City.
No, those poor victims had no choice about being in that terrible situation! They had no chance to prepare or fight back against those terrible bullies! How horrible!
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
VaranisArano wrote: »Just remove tel var loss on PvP death entirely. The only people who enjoy it are those who don't deserve to enjoy anything at all, because their sole purpose is to bully everyone else. The response in this thread is proof of that.
Their purpose definitely isn't to play a PvPvE zone as intended, which I note, everyone in that zone knowingly, deliberately, and willingly queued up for, hoping to reap the double Tel Var rewards from the event going on.
No, its definitely bullying. See:
Their "victims" definitely didn't consent to enter a known PvPvE zone.
Definitely didn't enter a PvPvE zone during the busiest time of the year specifically for event rewards like double Tel Var drops.
Definitely didn't do so knowing that death to players and NPCs results in Tel Var loss, as designed and intended.
Definitely didnt have a PVE-only option to run the DLC dungeons if they need event tickets and want to avoid all threat of "bullying" by players in Imperial City.
No, those poor victims had no choice about being in that terrible situation! They had no chance to prepare or fight back against those terrible bullies! How horrible!
Whether it's event or not, is irrelevant. You basically want to prevent people from ever going there by keeping this cancerous mechanic. I really can't explain it to myself with anything but PvPers sadistic pleasure that you keep demanding that people keep losing the things they worked hard to get. There is literally no other way to explain your opposition to changing how it works.
Also, in case you haven't noticed, nowhere in my message did I say to disable PvP. You can keep your precious PvPvE zone, but there is no reason to punish people for going there.
And yes, just because the zone is designed for bullying, doesn't mean it's not bullying when you bully people, it just means that the design of the zone is anti-social.
It's high risk high reward if you don't like it don't participate in it.
Not everything has to be changed to make it easier for PvE players.