I'm not saying that wayshrines or fast travelling are bad. Nor am I saying that all zones should get rid of their wayshrines. But I think that a zone with minimal wayshrines would offer a unique kind of experience for the game.
I mostly play PvE. I rarely delve into PvP, because it's not really my thing. But I love Cyrodiil. Not because of the faction war, but because it is exciting to explore. It feels expansive. Journeys through Cyrodiil feel like an adventure. I have to plan out my trips, and while I'm travelling along them, I take the scenery in a lot more. When I reach my destination, or come across something unexpected- it feels special.
When I'm in Cyrodiil, I always find myself fantasising on a PvE zone that could be like it. A zone where the only wayshrines are in major cities. The zone would need to be large and open, but filled with goodies and incentives for players to go out and explore. Perhaps NPCs that drop special loot to hunt down? In my mind, a large zone like this would make coming across other players a special experience.
There would be some problems of course. It would be more difficult for newer players to travel who lack mount upgrades. Also, death when you do not have soul gems, or getting stuck would be extremely punishing. The solution to that, I believe, would be to introduce a marker system, where if you die or get stuck, you go to a marker that is only active when you are in its area.
Or perhaps I'm fantasising too much and this is a terrible idea in practice. How do you feel about this idea or something similar?