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How would you feel about a zone with minimal wayshrines?

Vilahelm
Vilahelm
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I'm not saying that wayshrines or fast travelling are bad. Nor am I saying that all zones should get rid of their wayshrines. But I think that a zone with minimal wayshrines would offer a unique kind of experience for the game.

I mostly play PvE. I rarely delve into PvP, because it's not really my thing. But I love Cyrodiil. Not because of the faction war, but because it is exciting to explore. It feels expansive. Journeys through Cyrodiil feel like an adventure. I have to plan out my trips, and while I'm travelling along them, I take the scenery in a lot more. When I reach my destination, or come across something unexpected- it feels special.

When I'm in Cyrodiil, I always find myself fantasising on a PvE zone that could be like it. A zone where the only wayshrines are in major cities. The zone would need to be large and open, but filled with goodies and incentives for players to go out and explore. Perhaps NPCs that drop special loot to hunt down? In my mind, a large zone like this would make coming across other players a special experience.

There would be some problems of course. It would be more difficult for newer players to travel who lack mount upgrades. Also, death when you do not have soul gems, or getting stuck would be extremely punishing. The solution to that, I believe, would be to introduce a marker system, where if you die or get stuck, you go to a marker that is only active when you are in its area.

Or perhaps I'm fantasising too much and this is a terrible idea in practice. How do you feel about this idea or something similar?

  • Katahdin
    Katahdin
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    I would hate it when I needed to get somewhere or something done fast.

    You have the choice to not use any wayshrine ever. Sometimes I choose to run across the map instead of using a wayshrine because I want to enjoy the scenery.

    Don't force others to have no choice at all because you prefer to sight see .
    Edited by Katahdin on September 8, 2019 1:20AM
    Beta tester November 2013
  • Chelo
    Chelo
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    Everyone have to explore and "unlock" everything as a new player. Once you are a veteran, fast travel is a convenience... But nobody is forcing you to use way shrines, if you want to walk/run to places, feel free to it, let us who unlock fast travel through the years, have our convenience...
  • VaranisArano
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    I think if I wanted that, I could just choose not to use wayshrines.

    Also, maybe its just me, but between ZOS handing out crown store soul gems like candy, picking up soul gems out of chests, and the current soul trap meta I feel like I have soul gems coming out of my ears. Even on my new and leveling characters.

    So its an interesting idea, but I don't think its one that ZOS is going to put time, money, and effort into making.
  • redspecter23
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    I think it depends on the implementation. There was a point I would have wanted fewer wayshrines, back near the release of the game. When I'm trying to get to a dragon to fight, I hate every second of that long winding run from the shrine to the fight. Every time you're running full speed to that dragon and see it die on the way, it stings just a little bit.

    So as long as there are no time restraints on what I'm doing, I don't mind a bit more immersion.
  • AcadianPaladin
    AcadianPaladin
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    Though I know and appreciate the feeling OP describes, I agree with @VaranisArano that the correct solution is to simply not use wayshrines, since that option does not restrict other players.

    Though my elf doesn't mind using wayshrines, one way she makes her world feel bigger, the trip more epic/expansive and to savor the beautiful scenery is to often ride her precious mare at a walk instead of a run.
    PC NA(no Steam), PvE, mostly solo
  • Mr_Walker
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    We have one, it's called Elsweyr.
  • ArchangelIsraphel
    ArchangelIsraphel
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    I like your general idea, OP, and the feeling you describe certainly resonates with me. Though I have to agree with others that not having wayshrines would loose its glamour quickly after one becomes familiar with the zone and simply wants to get a daily done, for example. I'm already a teeny bit annoyed with the wayshrine placement in Elsweyr and it's not even that bad, just slightly inconvenient when you're racing to get to a dragon.

    That, and I kind of feel like that special feeling of a journey is something I want to keep in Cyrodil, because I go there specifically to get that 'I'm out in the open, alone, traveling in potentially dangerous territory, and have to use my wits to get where I want to go' feeling I crave every now and then. Something about the added danger enhances that for me, where as in a PVE zone, it's much different.
    PC l NA
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    I would love it...wayshrines should exsist only in main towns of an area.
  • Vilahelm
    Vilahelm
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    Katahdin wrote: »
    Don't force others to have no choice at all because you prefer to sight see .

    I'll reiterate, I don't think wayshrines are bad and I'm not suggesting it should be done in every zone. I don't often use wayshrines and I agree, there should be a choice. In my mind this particular zone would be unique.
    When I'm trying to get to a dragon to fight, I hate every second of that long winding run from the shrine to the fight. Every time you're running full speed to that dragon and see it die on the way, it stings just a little bit.

    Yeah, that feeling is the worst. I feel that if this type of zone would be implemented, it would need to remove the pressure of time constraints. A 'go at your own pace' kind of thing.
    I think if I wanted that, I could just choose not to use wayshrines.

    I see your point, but I think having the choice would defeat the purpose of such a zone. It would remove that 'frontier feel' from it. Sometimes, forcing players to do things isn't always a bad thing. It would force players to coordinate and plan their journeys in my mind. Like how people coordinate in Cyrodiil. If wayshrines were available, then groups would always use them.
  • MojaveHeld
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    Most players hate the horse simulator part of Cyrodiil. This idea may appeal to a small amount of avid roleplayers, but would be hated by the overwhelming majority of the game's playerbase.
  • MLGProPlayer
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    Elsweyr only had 7 wayshrines. I actually kind of liked it.

    It's annoying for dailies (dragon usually dies by the time you get to it, but then I don't do dailies so I don't care), but it was nice for exploring.
    Edited by MLGProPlayer on September 8, 2019 2:14AM
  • Vilahelm
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    I like your general idea, OP, and the feeling you describe certainly resonates with me. Though I have to agree with others that not having wayshrines would loose its glamour quickly after one becomes familiar with the zone and simply wants to get a daily done, for example.

    That's true. I feel like if there was going to be a daily reward system in the zone, it would need to remove the time pressure somehow. Perhaps some group coordinated effort or something? With Cyrodiil all players are rewarded for their faction's effort. A PvE system like that would be cool, but I'm not too sure how that would be done.

    The added element of danger is definitely true as well. Perhaps dangerous roaming mobs like in the sewers?
  • Girl_Number8
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    Ouh....your solution is simple for you "Just Don't Use Them".

    That is better then Zos messing the game up for the majority of the player base for one person. Not to mention new players that get some yummy experience for finding them, that they get you closer to farming areas, quests, and etc, etc....

    Plus wayshrines are eco friendly transportation :)
  • FierceSam
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    Try being a new player with no horse

    Or remember spending six months per character just getting your horse up to a basic speed

    Try getting round Cyrodiil without rapids

    Try doing dragon hunting in Elsweyr

    Of all the rubbish ideas there have been, this is by a mile the most rubbish

    You want more of this immersion? Walk slower
  • Vilahelm
    Vilahelm
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    Ouh....your solution is simple for you "Just Don't Use Them".

    That is better then Zos messing the game up for the majority of the player base for one person. Not to mention new players that get some yummy experience for finding them, that they get you closer to farming areas, quests, and etc, etc....

    Again, I don't hate wayshrines. I'm not saying it should be done for every zone. Just one for a different experience.

    I'm also not demanding that ZOS should do this just for me or implying that my experience of the game is better, hence why I started this topic to see how people feel about it. Just throwing an idea out there.
    FierceSam wrote: »
    Try being a new player with no horse

    Or remember spending six months per character just getting your horse up to a basic speed

    Try getting round Cyrodiil without rapids

    Try doing dragon hunting in Elsweyr

    Of all the rubbish ideas there have been, this is by a mile the most rubbish

    You want more of this immersion? Walk slower

    I agree that for a newer player a zone like this would be difficult without mount upgrades. However, I think if a zone like this would be implemented, it would reward a 'go at your own pace' kind of play-style. So someone rushing to one destination might miss out on nodes or other things that could fill the zone to make it worthwhile to stop by it.
  • Iccotak
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    Ask WoW player about removing flight from the game and you're gonna get the same response - "You can choose not to use it"
  • Bekkael
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    No thanks. Like everyone else, I unlocked my wayshrines the long, slow way, and there are already a number of zones with awkward placement that make it harder to get around and get things done.

    For people that don't enjoy the horse simulator, what you find exciting and enjoyable, they find annoying and tedious. The thing I hate most about Cyrodiil is the long horse rides.

    People that dislike wayshrines are never forced to use them. You can play the way you like, and I get to do the same. Win/win! :)
    ~~ Lady Gamer ~~ ♥ ~~ Xbox NA ~~
  • Morgul667
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    Im not a big fan of the idea :/
  • Cinbri
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    Delete all wayshrines from Vvardenfell! Make Silt Striders great!
    Edited by Cinbri on September 8, 2019 5:07AM
  • bmnoble
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    No thanks Cyrodiil's fast travel set up is bad enough, would not want something like that forced into PVE.

    Getting around Elsweyr is a pain in the ass the way the landscape is set up with all the cliffs.

    You don't want to use the way-shrines just ride past them, they are their for convenience, honestly wish we would only have to unlock them once on are accounts, for me nothing slows down the desire to play an alt than having to unlock the shrines again.
  • SeanBlader
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    Only time I use them is when other people are waiting on me. I'm playing the game to waste time, what's the point of skipping most of the world by fast traveling around? If I take my time, I can enjoy the game longer. It's about the journey, not the destination, in addition, those heroic moments are a lot more interesting when the dynamic range of the game isn't just high to epic, but when you go from kinda dull, to epic, it makes epic seem so much more intense.
  • rpa
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    I don't think that would work well unless there was nothing one may need hurry to like group content.

    Soul gems are so plentiful I feel stack of only 200 is way too small.
  • Watchdog
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    No, thanks. If not using wayshrines is your fancy, I say more power to you - don't use them.

    But don't force me to do the same. Not even in that mythical one zone you talk about. You see, that zone would not be enjoyed by people like me. It would be much easier for you to simply avoid using the wayshrines. Problem solved.
    Member of Alith Legion: https://www.alithlegion.com
  • Katahdin
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    Vilahelm wrote: »
    Katahdin wrote: »
    Don't force others to have no choice at all because you prefer to sight see .

    I'll reiterate, I don't think wayshrines are bad and I'm not suggesting it should be done in every zone. I don't often use wayshrines and I agree, there should be a choice. In my mind this particular zone would be unique.
    When I'm trying to get to a dragon to fight, I hate every second of that long winding run from the shrine to the fight. Every time you're running full speed to that dragon and see it die on the way, it stings just a little bit.

    Yeah, that feeling is the worst. I feel that if this type of zone would be implemented, it would need to remove the pressure of time constraints. A 'go at your own pace' kind of thing.
    I think if I wanted that, I could just choose not to use wayshrines.

    I see your point, but I think having the choice would defeat the purpose of such a zone. It would remove that 'frontier feel' from it. Sometimes, forcing players to do things isn't always a bad thing. It would force players to coordinate and plan their journeys in my mind. Like how people coordinate in Cyrodiil. If wayshrines were available, then groups would always use them.

    I would hate it and avoid going to that zone as much as possible.
    Forced horse simulator for hours is not unique, fun, compelling or interesting in the slightest.
    It would be annoying, aggravating, boring and tedious.
    Sooo....Big NOPE from me


    .
    Edited by Katahdin on September 8, 2019 6:12AM
    Beta tester November 2013
  • Darkenarlol
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    when you explore something for a first time

    you don't have wayshrines yet anyway so they don't hurt


    when you have to go somewhere for n times (n>>2)

    you usually don't want to play horse simulator

    (which you can do anyway just because of mood/rp)


    so...artificially reduse QoL is not a great idea
  • Nemesis7884
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    no thanks....the dragon chasing in elsweyr is already horrid
  • SoLooney
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    How about instead of inconveniencing millions of players, you just not use wayshrine.

    Not in favor of your suggestion.
  • Vilahelm
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    Thanks for the insight everyone! Yeah, it's definitely a fair point that it would get tedious and frustrating for a lot of people, especially in a Cyrodiil sized zone. I guess a better alternative would be to add more incentives to travel between wayshrines rather than removing them.
  • geonsocal
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    only if I can have a flying mount...a really really fast flying mount...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Hapexamendios
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    One Wayshrine on Bleakrock just isn’t enough.
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