runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »mann9753b16_ESO wrote: »I mean, lets be real, in combat you wont run out of time anyway. Be it PvE or PvP, the amount of time you get back from all your abilities and passives will make sure that you will always stay in WW unless you dont want to.
The only thing the time limit really does, is to make sure you cant read any quest-texts, cant watch events or do anything but rush from one mob to another. When you run a new dungeon first time as a werewolf you have no chance to actually enjoy the quest, especially when it includes events.
And cmone, while Werewolfs are strong fighters, they come with enough drawbacks to balance it out, there is really no reason for them to be so time-gated.
You are troll or just cant kill anyone outside ww form?
WW is damn strong. Should be nerfed not buffed.
Immortal in pve. Nearly unkilable in pvp. Big duck dps, cc and heal.
Wth you want more?
Auoto pilot?
If you complain about werewolf in scalebreaker you're trash at the game and need a large dose of L2P
Complain? I`m the one creating this discusion?
As long as they keep changes only cosmetics i`m fine.
WW dont need overbuffs like perma form and sh,t.
The last thing i want to see is towns full of dogs.
Ult is fast to build.
And seems you are the one who need dose of l2p.
Werewolf need so many buffs to be viable at the moment (pvp) that I would need to make an entirely new thread to fit all improvements needed.......
You mean YOU need buffs to be viable WW.
Seems we play diferent pvp.
If you dont play pvp, you can stil check yotube.
WW is with the most 1vX clips there.
I've mained werewolf in PvP since thieves guild, so yes I do play PvP with it. And werewolf has never been a good 1vX tool against semi decent players. Werewolfs has been really good for group play, but not as good for solo pvp
And out of curiosity, feel free to link what YouTube videos you've in mind, because I check YouTube on a regular basis for werewolf pvp content and I've yet to see any real evidence of godlike 1vX clips (excluding murkmire patch with bugged enchants) with werewolf. Most content creators that released werewolf videos have stopped doing so since long ago.
mained=/= good with it/ not always.
and ww is more than viable now. i dont see why you guys want it overbuffed and then nerfed to the ground ?
because that will happen.
I've never advocated for werewolf to get overbuffed (been mostly been asking for bug fixes and group utility) I even suggested back in Dragonbones that the heal should lose some of it's potency (but keep its cost).
Werewolf has lost both damage, sustain and survivability since the Summerset was released (but still being viable due to certain core mechanics being relatively unchanged).
With scalebreaker werewolf lost an insane amount of damage, survivability and sustain. And werewolf has become less viable now than it has ever been for both pve and pvp. All you've do to is read the latest patch notes. And if your conclusion after reading the scalebreaker notes is that ww became more viable, I honestly don't think you've played enough werewolf (or at least vs competent players) to understand them enough.
Still looking forward for those YouTube videos that I seem to have missed where ww is a great 1vX tool vs good players
Pardon me, but Vampire is umm.. more or less necessity for PvP and PvE... while Werewolf... werewolf at this moment in eso is a literal curse indeed...runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »mann9753b16_ESO wrote: »I mean, lets be real, in combat you wont run out of time anyway. Be it PvE or PvP, the amount of time you get back from all your abilities and passives will make sure that you will always stay in WW unless you dont want to.
The only thing the time limit really does, is to make sure you cant read any quest-texts, cant watch events or do anything but rush from one mob to another. When you run a new dungeon first time as a werewolf you have no chance to actually enjoy the quest, especially when it includes events.
And cmone, while Werewolfs are strong fighters, they come with enough drawbacks to balance it out, there is really no reason for them to be so time-gated.
You are troll or just cant kill anyone outside ww form?
WW is damn strong. Should be nerfed not buffed.
Immortal in pve. Nearly unkilable in pvp. Big duck dps, cc and heal.
Wth you want more?
Auoto pilot?
If you complain about werewolf in scalebreaker you're trash at the game and need a large dose of L2P
Complain? I`m the one creating this discusion?
As long as they keep changes only cosmetics i`m fine.
WW dont need overbuffs like perma form and sh,t.
The last thing i want to see is towns full of dogs.
Ult is fast to build.
And seems you are the one who need dose of l2p.
Werewolf need so many buffs to be viable at the moment (pvp) that I would need to make an entirely new thread to fit all improvements needed.......
You mean YOU need buffs to be viable WW.
Seems we play diferent pvp.
If you dont play pvp, you can stil check yotube.
WW is with the most 1vX clips there.
I've mained werewolf in PvP since thieves guild, so yes I do play PvP with it. And werewolf has never been a good 1vX tool against semi decent players. Werewolfs has been really good for group play, but not as good for solo pvp
And out of curiosity, feel free to link what YouTube videos you've in mind, because I check YouTube on a regular basis for werewolf pvp content and I've yet to see any real evidence of godlike 1vX clips (excluding murkmire patch with bugged enchants) with werewolf. Most content creators that released werewolf videos have stopped doing so since long ago.
mained=/= good with it/ not always.
and ww is more than viable now. i dont see why you guys want it overbuffed and then nerfed to the ground ?
because that will happen.
I've never advocated for werewolf to get overbuffed (been mostly been asking for bug fixes and group utility) I even suggested back in Dragonbones that the heal should lose some of it's potency (but keep its cost).
Werewolf has lost both damage, sustain and survivability since the Summerset was released (but still being viable due to certain core mechanics being relatively unchanged).
With scalebreaker werewolf lost an insane amount of damage, survivability and sustain. And werewolf has become less viable now than it has ever been for both pve and pvp. All you've do to is read the latest patch notes. And if your conclusion after reading the scalebreaker notes is that ww became more viable, I honestly don't think you've played enough werewolf (or at least vs competent players) to understand them enough.
Still looking forward for those YouTube videos that I seem to have missed where ww is a great 1vX tool vs good players
Sane as vampire. Is intended.
And there is no class cabable to 1vX (vs good players) even 1v2 and you know it.
Tommy_The_Gun wrote: »Pardon me, but Vampire is umm.. more or less necessity for PvP and PvE... while Werewolf... werewolf at this moment in eso is a literal curse indeed...runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »mann9753b16_ESO wrote: »I mean, lets be real, in combat you wont run out of time anyway. Be it PvE or PvP, the amount of time you get back from all your abilities and passives will make sure that you will always stay in WW unless you dont want to.
The only thing the time limit really does, is to make sure you cant read any quest-texts, cant watch events or do anything but rush from one mob to another. When you run a new dungeon first time as a werewolf you have no chance to actually enjoy the quest, especially when it includes events.
And cmone, while Werewolfs are strong fighters, they come with enough drawbacks to balance it out, there is really no reason for them to be so time-gated.
You are troll or just cant kill anyone outside ww form?
WW is damn strong. Should be nerfed not buffed.
Immortal in pve. Nearly unkilable in pvp. Big duck dps, cc and heal.
Wth you want more?
Auoto pilot?
If you complain about werewolf in scalebreaker you're trash at the game and need a large dose of L2P
Complain? I`m the one creating this discusion?
As long as they keep changes only cosmetics i`m fine.
WW dont need overbuffs like perma form and sh,t.
The last thing i want to see is towns full of dogs.
Ult is fast to build.
And seems you are the one who need dose of l2p.
Werewolf need so many buffs to be viable at the moment (pvp) that I would need to make an entirely new thread to fit all improvements needed.......
You mean YOU need buffs to be viable WW.
Seems we play diferent pvp.
If you dont play pvp, you can stil check yotube.
WW is with the most 1vX clips there.
I've mained werewolf in PvP since thieves guild, so yes I do play PvP with it. And werewolf has never been a good 1vX tool against semi decent players. Werewolfs has been really good for group play, but not as good for solo pvp
And out of curiosity, feel free to link what YouTube videos you've in mind, because I check YouTube on a regular basis for werewolf pvp content and I've yet to see any real evidence of godlike 1vX clips (excluding murkmire patch with bugged enchants) with werewolf. Most content creators that released werewolf videos have stopped doing so since long ago.
mained=/= good with it/ not always.
and ww is more than viable now. i dont see why you guys want it overbuffed and then nerfed to the ground ?
because that will happen.
I've never advocated for werewolf to get overbuffed (been mostly been asking for bug fixes and group utility) I even suggested back in Dragonbones that the heal should lose some of it's potency (but keep its cost).
Werewolf has lost both damage, sustain and survivability since the Summerset was released (but still being viable due to certain core mechanics being relatively unchanged).
With scalebreaker werewolf lost an insane amount of damage, survivability and sustain. And werewolf has become less viable now than it has ever been for both pve and pvp. All you've do to is read the latest patch notes. And if your conclusion after reading the scalebreaker notes is that ww became more viable, I honestly don't think you've played enough werewolf (or at least vs competent players) to understand them enough.
Still looking forward for those YouTube videos that I seem to have missed where ww is a great 1vX tool vs good players
Sane as vampire. Is intended.
And there is no class cabable to 1vX (vs good players) even 1v2 and you know it.
runkorkoeb17_ESO wrote: »mann9753b16_ESO wrote: »I mean, lets be real, in combat you wont run out of time anyway. Be it PvE or PvP, the amount of time you get back from all your abilities and passives will make sure that you will always stay in WW unless you dont want to.
The only thing the time limit really does, is to make sure you cant read any quest-texts, cant watch events or do anything but rush from one mob to another. When you run a new dungeon first time as a werewolf you have no chance to actually enjoy the quest, especially when it includes events.
And cmone, while Werewolfs are strong fighters, they come with enough drawbacks to balance it out, there is really no reason for them to be so time-gated.
You are troll or just cant kill anyone outside ww form?
WW is damn strong. Should be nerfed not buffed.
Immortal in pve. Nearly unkilable in pvp. Big duck dps, cc and heal.
Wth you want more?
Auoto pilot?
I used to be a big proponent for keeping the werewolf timer in pvp. It was one of the things that kept it balanced. But with Werewolf getting across the board nerfs with Scalebreaker and rebalancing the costs of the werewolf abilies to match power and cost it doesn't make much sense anymore to keep the timer. Every good thing that a werewolf receives, already has a downside before considering the timer minigame.
1. Abilies are 25% more powerful but cost 25% more.
2. Werewolf has a 30% movement speed bonus, but no way to remove snares.
3. Highest possible self heal ability in the game, scales off magicka and costs an ridiculous amout of magicka to use (requires building outside of stamina spec in order to survive, thus lowering the power of offensive abilies no longer making them 25% more powerful, just 25% more costly).
4. Increased resistances, but takes increased damage from fighter's guild abilities and poison damage.
5. Moderately strong single target damage output, minimal aoe damage output.
So who cares if they stay in perma form now? Are you worried about Dire wolves getting in the way in cities? No one uses that dead morph. For immersion purposes just make it a crime in cities like necromancer is. Then you wont see them hanging around the meat shops.
runkorkoeb17_ESO wrote: »You mean YOU need buffs to be viable WW.
Seems we play diferent pvp.
If you dont play pvp, you can stil check yotube.
WW is with the most 1vX clips there.
Low level bgs + WW bleeds = dead af super fast.
They should lower the cost a bit but when you die, you should revert to human form.
Low level bgs + WW bleeds = dead af super fast.
They should lower the cost a bit but when you die, you should revert to human form.
Can we stop with making this dumb argument for balancing the game around non-max level play? It takes half a day at most to reach max level. 99.9% of a players time playing the game will be at max level.