I think the thing people are getting hung up on here is the "monster helm" part instead of thinking of it as a 2pc craftable set which has head and shoulders only.
I wouldn't advocate for any existing monster set being craftable, but why not some other, new 2pc set? have 1 per zone? "auridon" monster set, 1pc max magicka, 2pc some suitable effect".
maybe require a crafting mat that drops from auridon world bosses?
It would be a nice expansion of the crafting system and allow people who don't want to do vet dungeons / undaunted pledges to have a path to a 5/5/2 build.
I think the thing people are getting hung up on here is the "monster helm" part instead of thinking of it as a 2pc craftable set which has head and shoulders only.
I wouldn't advocate for any existing monster set being craftable, but why not some other, new 2pc set? have 1 per zone? "auridon" monster set, 1pc max magicka, 2pc some suitable effect".
maybe require a crafting mat that drops from auridon world bosses?
It would be a nice expansion of the crafting system and allow people who don't want to do vet dungeons / undaunted pledges to have a path to a 5/5/2 build.
To not take away from the current sets the crafted ones would have to have lower/less bonuses.
I think the thing people are getting hung up on here is the "monster helm" part instead of thinking of it as a 2pc craftable set which has head and shoulders only.
I wouldn't advocate for any existing monster set being craftable, but why not some other, new 2pc set? have 1 per zone? "auridon" monster set, 1pc max magicka, 2pc some suitable effect".
maybe require a crafting mat that drops from auridon world bosses?
It would be a nice expansion of the crafting system and allow people who don't want to do vet dungeons / undaunted pledges to have a path to a 5/5/2 build.
To not take away from the current sets the crafted ones would have to have lower/less bonuses.
That was my initial thought, but then I remembered most end game builds are running mother's sorrow. Why does it matter where an item comes from?
Some monster helms are trash already but people will run the dungeon for pledges or not anyway.
Getting a vet clear of any dungeon for a helm drop is pretty easy, it's not like you need to do the hard mode.
Some helms, like Kra'gh is hilariously easy.
I think the thing people are getting hung up on here is the "monster helm" part instead of thinking of it as a 2pc craftable set which has head and shoulders only.
I wouldn't advocate for any existing monster set being craftable, but why not some other, new 2pc set? have 1 per zone? "auridon" monster set, 1pc max magicka, 2pc some suitable effect".
maybe require a crafting mat that drops from auridon world bosses?
It would be a nice expansion of the crafting system and allow people who don't want to do vet dungeons / undaunted pledges to have a path to a 5/5/2 build.
To not take away from the current sets the crafted ones would have to have lower/less bonuses.
Today i thought about this quite a time. Will it be better if we can craft monster sets ? Only heads maybe.
The system goes like this, when a player completed veteran dungeon that character gains the ability of crafting dungeon's monster helm. This might be achived via completing hard mode or some higher achivments like no death challanges. After that you need to learn traits of that monster set. But you can only research the trait by using that monster set. After some specific number of traits learned you can create the helm. For example to create blood spawn you need to learn 4 traits but for sellistrix you need 5 etc. etc.
I thought it will be fun and challenging for end game players also selling these helms will help new players and grants money to crafter.
What's your thoughts on this ? (System can be changed or redesigned).