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Allow Us To Craft Monster Sets ?

Olgierd
Olgierd
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Today i thought about this quite a time. Will it be better if we can craft monster sets ? Only heads maybe.
The system goes like this, when a player completed veteran dungeon that character gains the ability of crafting dungeon's monster helm. This might be achived via completing hard mode or some higher achivments like no death challanges. After that you need to learn traits of that monster set. But you can only research the trait by using that monster set. After some specific number of traits learned you can create the helm. For example to create blood spawn you need to learn 4 traits but for sellistrix you need 5 etc. etc.
I thought it will be fun and challenging for end game players also selling these helms will help new players and grants money to crafter.
What's your thoughts on this ? (System can be changed or redesigned).
  • essi2
    essi2
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    No, Monster helms are already easy enough to acquire.


    You do the Vet dungeon you get the helm, you don't do the Vet dungeon you don't get the helm.

    Perfectly sound system as is.
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

    "Wood Elves aren't made of wood, Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar

    ** Leyawiin Layabouts (PC-EU) - Leyawiin Layabouts (PC-NA) **

    *** https://www.youtube.com/@essi2 - https://www.twitch.tv/essi2 ***
  • ayu_fever
    ayu_fever
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    what if for 100 crystals we can change the weight of monster helmets and shoulders?
    requirement is knowing all 9 traits on all three weights of helmets and shoulders and also being undaunted 10 for that toon to transmute item “weight.”
    (i chose 100 crystals so non subbers can do this)

    this would also spike crown store sales in research scrolls
    AND.......

    FINALLY........

    transmutation crystals in the crown store.
    its time.

    2500 crowns for 50 crystals is fair.
    i would buy 37 metric tons of them.

    i love grinding for the item but i dont mind seiping the card to skip trait farming when i could have it “now.”

    dont you want our money zos???
    PS4 NA

    all characters are members of the ebonheart pact master race
    BLOOD FOR THE PACT

    main character:
    Rebekah Straight-Fire, breton templar healer: THE FATEBRINGER (dungeons, trials, pvp)
    —MERIDIA’S LUSTRANT— 1100+CP; alliance rank 21 (major grade 1); Rebekah is the most devoted and loyal follower of the lady of infinite energies and the highest ascendant of meridia’s purified legion and was forged from meridia’s brilliant radiance of purity.

    other meta toons-
    Alexa Straight-Fire, breton warden healer: THE ALCHEMIST (dungeons, trials)
    Sasha Straight-Fire, nord dragonknight tank: THE UNBREAKABLE (dungeons, trials)
    Freyja Straight-Fire, nord warden tank: THE ICEBERG (dungeons, trials)
    Ororo Straight-Fire, dark elf magsorc: THE SHOCKWAVE (dungeons, trials)
    Michonne Straight-Fire, redguard stamDK: THE EVISCERATOR (dungeons, trials)

    just for fun toons-
    Rhea Straight-Fire, wood elf warden stam healer: THE RANGER
    Shiva Straight-Fire, high elf warden ice mage: THE CRYOMANCER
    Morgana Straight-Fire, dark elf necromancer solo play: THE DEATHSINGER
    Lucille Straight-Fire, dark elf nightblade solo play: THE VOIDWALKER
    Diana Straight-Fire, nord templar tank: THE CLERIC
    Falsetto Straight-Fire, orc stamsorc werewolf: THE THUNDERHOWL
  • KappaKid83
    KappaKid83
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    No, easiest answer. If you do this then just take out dungeons altogether.
  • Nestor
    Nestor
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    Undaunted Mettle usually makes it better to have different weights in the armor mix. I use the Monster Sets
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • RexyCat
    RexyCat
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    Olgierd wrote: »
    Today i thought about this quite a time. Will it be better if we can craft monster sets ? Only heads maybe.
    The system goes like this, when a player completed veteran dungeon that character gains the ability of crafting dungeon's monster helm. This might be achived via completing hard mode or some higher achivments like no death challanges. After that you need to learn traits of that monster set. But you can only research the trait by using that monster set. After some specific number of traits learned you can create the helm. For example to create blood spawn you need to learn 4 traits but for sellistrix you need 5 etc. etc.
    I thought it will be fun and challenging for end game players also selling these helms will help new players and grants money to crafter.
    What's your thoughts on this ? (System can be changed or redesigned).

    You can already trade in group dungeon with members of you group within a certain time limit, so why would there be a need for crafting monster sets? Every change you suggest would either lead to an increase in difficulty to actually be able to craft that type of item or have extreme cost to get that material you need. Just look at how jewel crafting turned out.

    Just from collecting every jewel crafting node and decon every ring and necklace since the introduction in Summerset and I had only enough material to actually improve quality on two items to legendary quality when I used multicraft to make all gathered raw material and refine into useful mats.

    That should be enough indication that your suggestion would in fact just make it harder to actually use any crafting to get the monsterset you want in a reasonable time frame. Any change how crafting work where a new craft is being added will go down the same road: materials need will be hard to get or they will needed in such large quantity (grind) it will force people into farming Gold (currency) to actually be able to use that system in anyway.

    Right now people can at least do something and still get that monsterset as part of other activities. You don't need to have perfect weight or the perfect trait as you can at least transmute trait, and replace that part that didn't have the weight you wanted from start.

    //RexyCat
  • El_Borracho
    El_Borracho
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    Nope. Most dungeons are pretty easy to complete. There are transmute crystals if you get a trait you don't want and don't want to run the dungeon again. For the dungeons you struggle with you can buy monster sets at the golden vendor.

    What every happened to the concept of "play the game to get the gear?"

  • Olgierd
    Olgierd
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    essi2 wrote: »
    No, Monster helms are already easy enough to acquire.


    You do the Vet dungeon you get the helm, you don't do the Vet dungeon you don't get the helm.

    Perfectly sound system as is.

    you easiliy acquire them
    not every player can easily acquire monster sets
    also i didnt mention about completely remowing the monster helm drops. you can still do vet dungeons and get the helms
  • D0PAMINE
    D0PAMINE
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    Sigh
  • Hapexamendios
    Hapexamendios
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    No, they can be gotten from vet dungeons and eventually the Golden. The system is fine as it is.
  • mikemacon
    mikemacon
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    No.
  • mairwen85
    mairwen85
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    Smh.
  • sharquez
    sharquez
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    I'd like the idea of 2 piece craft-able sets that require 9 traits of research but all the in game monster sets are relatively easy to get.
  • Runkorko
    Runkorko
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    Nope.
  • Saril_Durzam
    Saril_Durzam
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    Really, we cant have easier content than now. Why is people keeping wanting to make it even easier?

    If group content dissapears, whats the real meaning of a MMO? Shouldnt we just better playing single player games? (btw Baldurs Gate 3 inc soon, i know one that will play it for sure).
  • Emma_Overload
    Emma_Overload
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    sharquez wrote: »
    I'd like the idea of 2 piece craft-able sets that require 9 traits of research but all the in game monster sets are relatively easy to get.

    Yeah, what we really need are craftable 2 piece sets that are NOT the same as the Monster Sets. Even just a simple stat boost set would be helpful on many builds.
    #CAREBEARMASTERRACE
  • MojaveHeld
    MojaveHeld
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    Olgierd wrote: »
    essi2 wrote: »
    No, Monster helms are already easy enough to acquire.


    You do the Vet dungeon you get the helm, you don't do the Vet dungeon you don't get the helm.

    Perfectly sound system as is.

    you easiliy acquire them
    not every player can easily acquire monster sets
    also i didnt mention about completely remowing the monster helm drops. you can still do vet dungeons and get the helms

    None of the dungeons are gamebreakingly hard, or even close to it. If players struggle to be able to complete them at all in order to get the monster helm, they have much bigger issues than needing that monster set. Essi2 is totally right here, the current system for obtaining them works great and needs no overhaul.
  • Starlock
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    I'm all for making crafting more meaningful in this game.

    This isn't where I would start. Frankly, I'd prefer access to all those annoying bind-on-pickup sets that I never use because I play this game for fun, not to grind my face off with sandpaper.
  • Kalik_Gold
    Kalik_Gold
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    Just introduce new 2-piece craft-able sets. That way a crafter can avoid Monster sets or Arena weapons sets completely if they desire.
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed
    Two-Big-Horns an Argonian Arcanist (Sorcerer)
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvP: Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Tyrus Septim an Imperial Sorcerer (Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used for roleplay reasons.
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • Ulq15
    Ulq15
    Soul Shriven
    How about instead of crafting monster sets, we can deconstruct the monster gear piece to learn its style and then we can apply it to our costumes XD i really want to integrate the look of valkyn skoria into my outfit
    PC/NA Ulqette TankDK main
    Hit me up in game XD
  • Starlock
    Starlock
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    Kalik_Gold wrote: »
    Just introduce new 2-piece craft-able sets. That way a crafter can avoid Monster sets or Arena weapons sets completely if they desire.

    That would be pretty cool too!
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    Ulq15 wrote: »
    How about instead of crafting monster sets, we can deconstruct the monster gear piece to learn its style and then we can apply it to our costumes XD i really want to integrate the look of valkyn skoria into my outfit

    That's what the outfit styles they've been releasing monthly are for
  • richo262
    richo262
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    If there was ever a system to provide permanent access to a monster set item, it would be the shoulders, not the helm.

    ZOS would not dilute the value in running dungeons, it would effect the amount of people wanting to run them if they can so easily gain the item they seek at a crafting table.

    Shoulders on the other hand, require keys, from pledges, not any particular dungeon. I'd say if there was a way of permanently unlocking a monster shoulder, the cost should be in keys. Therefore it may actually encourage people to run pledges, and by the time they may have collected all the shoulders, boom, another dungeon dlc drops and they need to run pledges to afford claiming more shoulders.

    Pre-req : Must have both shoulder and head style page to unlock the feature.

    I'd also just skip the idea of crafting, and make the shoulder something that unlocked account wide like an outfit style, but is an actual item.
  • red_emu
    red_emu
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    Lol. No. It's 100 times easier to just farm them.
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • El_Borracho
    El_Borracho
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    red_emu wrote: »
    Lol. No. It's 100 times easier to just farm them.

    No doubt. What the OP overlooks is that ESO could change to fit his desires, then make you have to run the vet dungeons to get the mats.
  • AndyMac
    AndyMac
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    Nope - vast majority of vet dungeons are quick and easy to run. The others have a lot of step by step guides.
    Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
  • kargen27
    kargen27
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    MMOs survive on content being repeated and on players doing a variety of the available content. To that end being able to craft monster helms is not healthy for the game.

    If there were an option to craft a monster helm it would need to be at least as time consuming as getting the desired helm turning in keys and being bind on creation would be a must.
    and then the parrot said, "must be the water mines green too."
  • Tannus15
    Tannus15
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    I see no issue in having a crafting station which allows you to craft a 2pc set only in head and shoulders.

    Hell, I'd love to see some more variations in crafted set gear in general.

    Why not have a crafting station which only allows you to craft a 3pc jewellery set?
    Or special weapons?
  • MattT1988
    MattT1988
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    LOL no, that’s just lazy.
    Go do the dungeons.
  • Tannus15
    Tannus15
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    I think the thing people are getting hung up on here is the "monster helm" part instead of thinking of it as a 2pc craftable set which has head and shoulders only.

    I wouldn't advocate for any existing monster set being craftable, but why not some other, new 2pc set? have 1 per zone? "auridon" monster set, 1pc max magicka, 2pc some suitable effect".

    maybe require a crafting mat that drops from auridon world bosses?

    It would be a nice expansion of the crafting system and allow people who don't want to do vet dungeons / undaunted pledges to have a path to a 5/5/2 build.
  • Mr_Walker
    Mr_Walker
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    In after self-anointed gatekeepers.
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