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How to make the combat better for me.

rager82b14_ESO
rager82b14_ESO
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Here is a small list of things I would change to make the combat better.


Skills that buff, make them tad weaker, but a toggle like the old leeching strikes.

With the new buffs like this, add things that improve weapon damage for players who like to swing/block more than spam skills.

Make sneak attack with range weapons not need to be behind target. I mean this is a common sense thing.



For example Grim Focus. Why the heck do you need to cast the buff? Would it really be that op to just have it always on? Things like this is just bad game design, it is clutter and tedious for the sake of hitting a extra button.
  • ArchMikem
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    Its more engaging that way. Sounds like you just want the combat to be easier, not better.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Bryath
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    I agree with you, re: 20 second buffs. Just annoying.
  • Kadoin
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    Bryath wrote: »
    I agree with you, re: 20 second buffs. Just annoying.

    But it does bring an end to a long and drawn out PvP situation when someone forgets their buffs or can't cast them ;)
  • rager82b14_ESO
    rager82b14_ESO
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    ArchMikem wrote: »
    Its more engaging that way. Sounds like you just want the combat to be easier, not better.

    Easier? What? You act like this game is hard. It is tedious and boring. Combat is what keeps people away.
  • Red_Feather
    Red_Feather
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    Another hotbar slot at least!

    Or new skills that have dual functions under certain conditions.


    Edited by Red_Feather on September 4, 2019 5:58PM
  • rager82b14_ESO
    rager82b14_ESO
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    Anyway most people I talk too ingame hate the buffing system in this game. Strange that we have a few people on the forums singing praises.


    Just picture if the combat was better how many more people would play or even pay.
  • TelvanniWizard
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    I'd suggest the elimination of Animation cancelling and La weaving.
  • rager82b14_ESO
    rager82b14_ESO
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    I'd suggest the elimination of Animation cancelling and La weaving.

    Ya, I mean that would go well also.


    This game could be so much better. Combat is the core of the game! They really need to do a revamp.
  • Turelus
    Turelus
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    I'm not a fan of slot for bonus (even toggle) skills personally.

    I feel every skill being on the bar should be there because you want to use it, not as a click and forget, or never click at all. Mage Light is my biggest gripe in that class of skill use.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • rager82b14_ESO
    rager82b14_ESO
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    Turelus wrote: »
    I'm not a fan of slot for bonus (even toggle) skills personally.

    I feel every skill being on the bar should be there because you want to use it, not as a click and forget, or never click at all. Mage Light is my biggest gripe in that class of skill use.

    If builds that focus on attacking without skills, this is a must change to have. Having to focus on using skills instead of blocking/attacking.
  • Turelus
    Turelus
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    Turelus wrote: »
    I'm not a fan of slot for bonus (even toggle) skills personally.

    I feel every skill being on the bar should be there because you want to use it, not as a click and forget, or never click at all. Mage Light is my biggest gripe in that class of skill use.

    If builds that focus on attacking without skills, this is a must change to have. Having to focus on using skills instead of blocking/attacking.
    The age of builds focused on attacks and blocking in ESO went away with the Morrowind update (even before that they were not overly viable for most content).

    The gameplay mechanics are now that light attacks are meant only as filler attacks to improve DPS and heavy attacks meant as resource regaining attacks.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • rager82b14_ESO
    rager82b14_ESO
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    Turelus wrote: »
    Turelus wrote: »
    I'm not a fan of slot for bonus (even toggle) skills personally.

    I feel every skill being on the bar should be there because you want to use it, not as a click and forget, or never click at all. Mage Light is my biggest gripe in that class of skill use.

    If builds that focus on attacking without skills, this is a must change to have. Having to focus on using skills instead of blocking/attacking.
    The age of builds focused on attacks and blocking in ESO went away with the Morrowind update (even before that they were not overly viable for most content).

    The gameplay mechanics are now that light attacks are meant only as filler attacks to improve DPS and heavy attacks meant as resource regaining attacks.

    And that is a core problem of the game that needs to be fixed. It is the most elderly scroll way to play.
  • Turelus
    Turelus
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    Turelus wrote: »
    Turelus wrote: »
    I'm not a fan of slot for bonus (even toggle) skills personally.

    I feel every skill being on the bar should be there because you want to use it, not as a click and forget, or never click at all. Mage Light is my biggest gripe in that class of skill use.

    If builds that focus on attacking without skills, this is a must change to have. Having to focus on using skills instead of blocking/attacking.
    The age of builds focused on attacks and blocking in ESO went away with the Morrowind update (even before that they were not overly viable for most content).

    The gameplay mechanics are now that light attacks are meant only as filler attacks to improve DPS and heavy attacks meant as resource regaining attacks.

    And that is a core problem of the game that needs to be fixed. It is the most elderly scroll way to play.
    Sorry to say but it's not going to happen. ZOS took the choice to move the game towards a more MMO action combat style of game with rotations rather than TES style game.

    I am not a fan of the system either really, but they're not going to do a u-turn on it at this point.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • ayu_fever
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    nerf sorc
    PS4 NA

    all characters are members of the ebonheart pact master race
    BLOOD FOR THE PACT

    main character:
    Rebekah Straight-Fire, breton templar healer: THE FATEBRINGER (dungeons, trials, pvp)
    —MERIDIA’S LUSTRANT— 1100+CP; alliance rank 21 (major grade 1); Rebekah is the most devoted and loyal follower of the lady of infinite energies and the highest ascendant of meridia’s purified legion and was forged from meridia’s brilliant radiance of purity.

    other meta toons-
    Alexa Straight-Fire, breton warden healer: THE ALCHEMIST (dungeons, trials)
    Sasha Straight-Fire, nord dragonknight tank: THE UNBREAKABLE (dungeons, trials)
    Freyja Straight-Fire, nord warden tank: THE ICEBERG (dungeons, trials)
    Ororo Straight-Fire, dark elf magsorc: THE SHOCKWAVE (dungeons, trials)
    Michonne Straight-Fire, redguard stamDK: THE EVISCERATOR (dungeons, trials)

    just for fun toons-
    Rhea Straight-Fire, wood elf warden stam healer: THE RANGER
    Shiva Straight-Fire, high elf warden ice mage: THE CRYOMANCER
    Morgana Straight-Fire, dark elf necromancer solo play: THE DEATHSINGER
    Lucille Straight-Fire, dark elf nightblade solo play: THE VOIDWALKER
    Diana Straight-Fire, nord templar tank: THE CLERIC
    Falsetto Straight-Fire, orc stamsorc werewolf: THE THUNDERHOWL
  • Mannix1958
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    Bryath wrote: »
    I agree with you, re: 20 second buffs. Just annoying.

    I don't find them annoying at all...I like them
  • Mannix1958
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    Anyway most people I talk too ingame hate the buffing system in this game. Strange that we have a few people on the forums singing praises.


    Just picture if the combat was better how many more people would play or even pay.

    Maybe you just talk to the wrong people or not enough of them
  • Mannix1958
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    Turelus wrote: »
    Turelus wrote: »
    I'm not a fan of slot for bonus (even toggle) skills personally.

    I feel every skill being on the bar should be there because you want to use it, not as a click and forget, or never click at all. Mage Light is my biggest gripe in that class of skill use.

    If builds that focus on attacking without skills, this is a must change to have. Having to focus on using skills instead of blocking/attacking.
    The age of builds focused on attacks and blocking in ESO went away with the Morrowind update (even before that they were not overly viable for most content).

    The gameplay mechanics are now that light attacks are meant only as filler attacks to improve DPS and heavy attacks meant as resource regaining attacks.

    And that is a core problem of the game that needs to be fixed. It is the most elderly scroll way to play.

    Really? Hmmmmm
  • TheShadowScout
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    Turelus wrote: »
    I'm not a fan of slot for bonus (even toggle) skills personally.

    I feel every skill being on the bar should be there because you want to use it, not as a click and forget, or never click at all. Mage Light is my biggest gripe in that class of skill use.
    Agreed.
    I kinda wish we had a special slot besides the active skills, for slotting a single "passive buff only" skill where one could park that skill. Maybe another for an "activate automatically when entering combat" skill... so those kind of skills would still be in play, but not in an "never bother to use, just here for the passive effect" stain on the action bar...
  • Bryath
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    Mannix1958 wrote: »
    Bryath wrote: »
    I agree with you, re: 20 second buffs. Just annoying.

    I don't find them annoying at all...I like them

    You enjoy refreshing your buff(s) every 20 seconds? Can you explain how it's fun for you?
  • InvictusApollo
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    I've been playing some Conqueror's Blade. At first I thought: "it's going to be quite boring having just 4 abilities". But then I realised that on most of my builds I have aalmost exactly the same amount of damaging abilities that make a combo. The rest are buffs and self heals.

    Sure I can keep all my buffs up in pvp... but I hate it. The constant need to watch some numbers on a bar and recast buffs is extremely boring. It's one of the main reasons why I liked playing my magsorc - it has a very long Major Sorcery buff and casting shields actually feels like doing something significant instead of keeping up buffs.

    Now they changed Regeneration - made it last half as much and decreased time on many other skills. We have more and more tedious buff upkeep instead of enjoyable combat. And the worst thing is that lag often makes buffing up impossible. I very often get the bar swap bug when I press the bar swap button and then activate wrong ability, because my char didn't swap his weapons.
  • jcm2606
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    Spamming left click with the occasional holding to heavy attack may be the Elder Scrolls way, but it's also extremely shallow and uninteresting. I'd rather keep the current system where actual thought needs to go into which skills you use and in which order.
  • idk
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    ArchMikem wrote: »
    Its more engaging that way. Sounds like you just want the combat to be easier, not better.

    Very true. Further, I am pretty sure leaching strikes lowered weapon damage significantly when it was a toggle. That was the cost. Zos has clearly chosen to move away from that type of design in favor of a more interactive combat choice.
  • Mannix1958
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    Bryath wrote: »
    Mannix1958 wrote: »
    Bryath wrote: »
    I agree with you, re: 20 second buffs. Just annoying.

    I don't find them annoying at all...I like them

    You enjoy refreshing your buff(s) every 20 seconds? Can you explain how it's fun for you?

    Well its better than those that are shorter....
  • Bouldercleave
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    Turelus wrote: »
    I'm not a fan of slot for bonus (even toggle) skills personally.

    I feel every skill being on the bar should be there because you want to use it, not as a click and forget, or never click at all. Mage Light is my biggest gripe in that class of skill use.
    Agreed.
    I kinda wish we had a special slot besides the active skills, for slotting a single "passive buff only" skill where one could park that skill. Maybe another for an "activate automatically when entering combat" skill... so those kind of skills would still be in play, but not in an "never bother to use, just here for the passive effect" stain on the action bar...

    I've always been on this train of thought as well.

    5 active skills, 1 ultimate, and one toggle-able buff. Always made sense to me.
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