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More items at MOON-SUGAR MEADOW

Engte
Engte
Soul Shriven
Hello, I would like to open a request to increase the number of intens to be placed inside the house Moon-Sugar Meadow, she is very large and only 700 items for the house is too little to do her assembly, we have a huge and beautiful space But we are limited by the number of intens that we can put, because we can not fill it or we have to limit what to do in it generating frustration.

Thank you for your attention.
NA Player - PC, Focused on Crafts, PVE and Homes
ID: @Engte
  • Gahmerdohn
    Gahmerdohn
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    This is a problem we all have with almost all big homes not just this one and this have been talked a lot yet and ZOS replied that because of performance issues and making things even with console player they haven't found a solution yet to increase the 700 item limit.

    On the other side, a lot of people now look it in a different way: I take a lot of skill and art to actually decorate within the limit of 700 and still create something amazing and a lot of people do do that and the results are amazing.

    I still think that most homes need more space but meanwhile, you can already do something great.
  • Casterial
    Casterial
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    Gahmerdohn wrote: »
    This is a problem we all have with almost all big homes not just this one and this have been talked a lot yet and ZOS replied that because of performance issues and making things even with console player they haven't found a solution yet to increase the 700 item limit.

    On the other side, a lot of people now look it in a different way: I take a lot of skill and art to actually decorate within the limit of 700 and still create something amazing and a lot of people do do that and the results are amazing.

    I still think that most homes need more space but meanwhile, you can already do something great.

    The solution is limit console to 700, let PC go 1000.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
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    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
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    The Last Chillrend Empress
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  • Kiyakotari
    Kiyakotari
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    I won't be getting Moon Sugar Meadow because the 700 item limit for a home of this size when it is completely blank-slate/open, and is not available to be purchased for gold (is crown-only) is frankly ridiculous.
  • Casterial
    Casterial
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    Kiyakotari wrote: »
    I won't be getting Moon Sugar Meadow because the 700 item limit for a home of this size when it is completely blank-slate/open, and is not available to be purchased for gold (is crown-only) is frankly ridiculous.

    Must be new, because most limited homes are like this.....


    But yes, the 700 item homes are limited. I own the island, I did a lot with it, but I still have an entire area sectioned off lol
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Eirinin
    Eirinin
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    And this is why I don't get the biggest homes. All sized homes would benefit from an increase in items, but the biggest ones just typically end up looking empty and half done, despite the decorator's best efforts.
  • Engte
    Engte
    Soul Shriven
    Gahmerdohn wrote: »
    This is a problem we all have with almost all big homes not just this one and this have been talked a lot yet and ZOS replied that because of performance issues and making things even with console player they haven't found a solution yet to increase the 700 item limit.

    On the other side, a lot of people now look it in a different way: I take a lot of skill and art to actually decorate within the limit of 700 and still create something amazing and a lot of people do do that and the results are amazing.

    I still think that most homes need more space but meanwhile, you can already do something great.

    The problem that this guy came too big, the construction and assembly area is huge, their solution was to put giant items, as a way to fill the space, but honestly it was not a good solution, I occupied the 700 spaces but still not not even 80% of the land
    NA Player - PC, Focused on Crafts, PVE and Homes
    ID: @Engte
  • Engte
    Engte
    Soul Shriven
    Casterial wrote: »
    Gahmerdohn wrote: »
    This is a problem we all have with almost all big homes not just this one and this have been talked a lot yet and ZOS replied that because of performance issues and making things even with console player they haven't found a solution yet to increase the 700 item limit.

    On the other side, a lot of people now look it in a different way: I take a lot of skill and art to actually decorate within the limit of 700 and still create something amazing and a lot of people do do that and the results are amazing.

    I still think that most homes need more space but meanwhile, you can already do something great.

    The solution is limit console to 700, let PC go 1000.

    This would be a great solution, since it is already a different game of pc and console, if because of the consoles we have limitations, installs two different mechanics and limitations.
    NA Player - PC, Focused on Crafts, PVE and Homes
    ID: @Engte
  • Holycannoli
    Holycannoli
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    Eirinin wrote: »
    And this is why I don't get the biggest homes. All sized homes would benefit from an increase in items, but the biggest ones just typically end up looking empty and half done, despite the decorator's best efforts.

    That's one reason I bought the Colossal Aldmeri Grotto. It looks good to me even with minimal furnishing. An empty house or lot is just empty but the grotto has ruins, shipwrecks and an intact ship.
  • SantieClaws
    SantieClaws
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    Well let's wait and see until after all the performance improvements perhaps yes?

    Nothing is going to happen, or even be considered, until after all that has settled down yes.

    The meadow could indeed do with many, many more slots.

    This one has more plans and one day, should the limit be increased, she is ready and waiting to go absolutely nuts in Claws Meadow Village.

    For now we work with what we have. If you feel the limit is offputting then just choose a small part of the meadow and work with that for now. Surround your chosen part with trees and assume the rest is impassable jungle for now.

    It's a great place. Don't let the item limit put you off.

    Yours with paws
    Santie Claws
    Shunrr's Skooma Oasis - The Movie. A housing video like no other ...
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    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    https://www.imperialtradingcompany.eu/
  • barney2525
    barney2525
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    They need to have a new category - Extra Large House item

    so you can place a full size Dragon

    not a statue, a Dragon :)


    :#
  • Aurielle
    Aurielle
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    Engte wrote: »
    Casterial wrote: »
    Gahmerdohn wrote: »
    This is a problem we all have with almost all big homes not just this one and this have been talked a lot yet and ZOS replied that because of performance issues and making things even with console player they haven't found a solution yet to increase the 700 item limit.

    On the other side, a lot of people now look it in a different way: I take a lot of skill and art to actually decorate within the limit of 700 and still create something amazing and a lot of people do do that and the results are amazing.

    I still think that most homes need more space but meanwhile, you can already do something great.

    The solution is limit console to 700, let PC go 1000.

    This would be a great solution, since it is already a different game of pc and console, if because of the consoles we have limitations, installs two different mechanics and limitations.

    It’s highly doubtful that console limitations alone are the reason why the item limit is set to 700. Remember that MMOs are designed with appeal to the masses in mind. The masses do not generally play ESO with a state of the art liquid cooled gaming PC. If you’re going to blame and discriminate against console users, then you need to blame and discriminate against people playing ESO on low-end laptops and desktops as well.
    Edited by Aurielle on September 3, 2019 3:11PM
  • Araneae6537
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    Well let's wait and see until after all the performance improvements perhaps yes?

    Nothing is going to happen, or even be considered, until after all that has settled down yes.

    The meadow could indeed do with many, many more slots.

    This one has more plans and one day, should the limit be increased, she is ready and waiting to go absolutely nuts in Claws Meadow Village.

    For now we work with what we have. If you feel the limit is offputting then just choose a small part of the meadow and work with that for now. Surround your chosen part with trees and assume the rest is impassable jungle for now.

    It's a great place. Don't let the item limit put you off.

    Yours with paws
    Santie Claws

    Agreed! I don’t even consider most notables because of the furnishing limit and their huge size, but Moonsugar Meadow at least looks perfectly lovely and natural as is apart from a few clearings, so you can do what you want within a smaller space and leave the rest relatively unmodified if you wish without it looking barren or unfinished.
    Edited by Araneae6537 on September 3, 2019 10:08PM
  • wolfie1.0.
    wolfie1.0.
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    There is a simple work around that ZOS could do that would increase available space and have 0 impact on current performance. And that would be to remove the collections and special collections slots as unique furniture slots and then add those slots to the general furniture limit. It would also have the added benefit of allowing players to place as many collectibles as they want/have.
  • TheImperfect
    TheImperfect
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    I definitely agree with this. In the large prebuilt manors 700 items is still not enough and with Moon Sugar Meadow you are likely to want to build structures AND furnish them as well. The 700 limit just doesn't cut it to do it justice.
  • Kiyakotari
    Kiyakotari
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    Casterial wrote: »
    Kiyakotari wrote: »
    I won't be getting Moon Sugar Meadow because the 700 item limit for a home of this size when it is completely blank-slate/open, and is not available to be purchased for gold (is crown-only) is frankly ridiculous.

    Must be new, because most limited homes are like this.....


    But yes, the 700 item homes are limited. I own the island, I did a lot with it, but I still have an entire area sectioned off lol

    I'm fully aware that most homes that have been released recently have been Crown-only releases. However, when the Moon Sugar Meadow was described in the Crown Store Announcement, the description was similar to that of the Coldharbour Surreal Estate. Likewise, the Coldharbour Surreal Estate and the Moon Sugar Meadow are both "blank slate" style homes that are intended to provide a place for players to build their own creations. And yet when Coldharbour Surreal Estate was released, it was available for both Crowns and in-game gold. As such, it wasn't unreasonable to think that the Moon Sugar Meadow might be similarly released as both a Crown purchasable and gold purchasable home.

    EDIT: It's also worth noting that Moon Sugar Meadow is not a time-limited release home. Like the Coldharbour Surreal Estate, it is available for purchase until ZOS decides to pull it, and for now there is no indication that they will be doing that any time soon.
    Edited by Kiyakotari on September 3, 2019 10:46PM
  • Jaraal
    Jaraal
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    Aurielle wrote: »
    Engte wrote: »
    Casterial wrote: »
    Gahmerdohn wrote: »
    This is a problem we all have with almost all big homes not just this one and this have been talked a lot yet and ZOS replied that because of performance issues and making things even with console player they haven't found a solution yet to increase the 700 item limit.

    On the other side, a lot of people now look it in a different way: I take a lot of skill and art to actually decorate within the limit of 700 and still create something amazing and a lot of people do do that and the results are amazing.

    I still think that most homes need more space but meanwhile, you can already do something great.

    The solution is limit console to 700, let PC go 1000.

    This would be a great solution, since it is already a different game of pc and console, if because of the consoles we have limitations, installs two different mechanics and limitations.

    It’s highly doubtful that console limitations alone are the reason why the item limit is set to 700. Remember that MMOs are designed with appeal to the masses in mind. The masses do not generally play ESO with a state of the art liquid cooled gaming PC. If you’re going to blame and discriminate against console users, then you need to blame and discriminate against people playing ESO on low-end laptops and desktops as well.

    A home is an instanced zone, and large homes have multiple instanced mini-zones within them. It's not a "performance issue," or else they wouldn't keep releasing more and more data intensive particle animated furnishings. The 700 item cap is a bogus arbitrary number, which they have never actually explained the reason for.



    Edited by Jaraal on September 4, 2019 4:29AM
  • MojaveHeld
    MojaveHeld
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    While it's true that the 700 item limit is an issue for all notable homes, the OP is correct that it's an especially large problem with Moonsugar Meadow. I previewed it when it became available, and my immediate thought was that it's absolutely gigantic and that there's no way to furnish the property even close to well with the 700 item limit. Heck, if you quadrupled the limit for that property and gave it 2,800 furnishing slots, it would still be iffy as to whether that would be enough to do a property that size justice.
  • kargen27
    kargen27
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    Jaraal wrote: »
    Aurielle wrote: »
    Engte wrote: »
    Casterial wrote: »
    Gahmerdohn wrote: »
    This is a problem we all have with almost all big homes not just this one and this have been talked a lot yet and ZOS replied that because of performance issues and making things even with console player they haven't found a solution yet to increase the 700 item limit.

    On the other side, a lot of people now look it in a different way: I take a lot of skill and art to actually decorate within the limit of 700 and still create something amazing and a lot of people do do that and the results are amazing.

    I still think that most homes need more space but meanwhile, you can already do something great.

    The solution is limit console to 700, let PC go 1000.

    This would be a great solution, since it is already a different game of pc and console, if because of the consoles we have limitations, installs two different mechanics and limitations.

    It’s highly doubtful that console limitations alone are the reason why the item limit is set to 700. Remember that MMOs are designed with appeal to the masses in mind. The masses do not generally play ESO with a state of the art liquid cooled gaming PC. If you’re going to blame and discriminate against console users, then you need to blame and discriminate against people playing ESO on low-end laptops and desktops as well.

    A home is an instanced zone, and large homes have multiple instanced mini-zones within them. It's not a "performance issue," or else they wouldn't keep releasing more and more data intensive particle animated furnishings. The 700 item cap is a bogus arbitrary number, which they have never actually explained the reason for.



    Hop over to the housing forum. It has actually been explained quite efficiently.
    and then the parrot said, "must be the water mines green too."
  • Elara_Northwind
    Elara_Northwind
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    I think the item limit sucks for about 90% of the houses in game, tbh, it's very frustrating, but ZOS said that they won't be increasing it, sadly, which has upset lots of people.

    I think when it comes to building plots though, specifically designed to build your own home, it becomes an even bigger issue. So... We get this ENORMOUS spot, to not only decorate, which alone would be laughable at this size, but to build in too?! For building plots especially, I think ZOS need to reconsider their statement on never increasing item limits as having to not only build a home in these places but decorate them too obviously uses up many more of our slots. If they can't do that, they need to start giving us both homes and building plots which are a more reasonable size for the limits that they impose upon us, because they are missing out on making money from homes when they are stupid sizes, more people would buy homes which are more suited to their limit :s
    Edited by Elara_Northwind on September 5, 2019 2:08AM
    Sorcerer, Templar, Wolf Collector, Housing Addict!

    GM of Salted Wings Tavern and Salted Wings Housing 🏠🌻

    'A House is Built with Boards and Beams, a Home is Built with Love and Dreams'

    Youtube - https://www.youtube.com/c/ElaraNorthwind
  • Elara_Northwind
    Elara_Northwind
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    Jaraal wrote: »
    Aurielle wrote: »
    Engte wrote: »
    Casterial wrote: »
    Gahmerdohn wrote: »
    This is a problem we all have with almost all big homes not just this one and this have been talked a lot yet and ZOS replied that because of performance issues and making things even with console player they haven't found a solution yet to increase the 700 item limit.

    On the other side, a lot of people now look it in a different way: I take a lot of skill and art to actually decorate within the limit of 700 and still create something amazing and a lot of people do do that and the results are amazing.

    I still think that most homes need more space but meanwhile, you can already do something great.

    The solution is limit console to 700, let PC go 1000.

    This would be a great solution, since it is already a different game of pc and console, if because of the consoles we have limitations, installs two different mechanics and limitations.

    It’s highly doubtful that console limitations alone are the reason why the item limit is set to 700. Remember that MMOs are designed with appeal to the masses in mind. The masses do not generally play ESO with a state of the art liquid cooled gaming PC. If you’re going to blame and discriminate against console users, then you need to blame and discriminate against people playing ESO on low-end laptops and desktops as well.

    A home is an instanced zone, and large homes have multiple instanced mini-zones within them. It's not a "performance issue," or else they wouldn't keep releasing more and more data intensive particle animated furnishings. The 700 item cap is a bogus arbitrary number, which they have never actually explained the reason for.



    I agree with you 100%! I did a test for a video a while ago, and I placed 700 animated objects, lights and other intensive ones side by side, my fps did drop and things did stop working, but then I did the same thing with plates and spoons, and of course all was fine. I feel like different objects should have a different cost when it comes to the item limits in the game. Maybe a huge animated object would cost 2 slots, but a spoon would cost 1/8 of a slot, etc. That way we could fill our homes without breaking the game :D
    Edited by Elara_Northwind on September 5, 2019 2:11AM
    Sorcerer, Templar, Wolf Collector, Housing Addict!

    GM of Salted Wings Tavern and Salted Wings Housing 🏠🌻

    'A House is Built with Boards and Beams, a Home is Built with Love and Dreams'

    Youtube - https://www.youtube.com/c/ElaraNorthwind
  • Jaraal
    Jaraal
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    kargen27 wrote: »
    Jaraal wrote: »
    Aurielle wrote: »
    Engte wrote: »
    Casterial wrote: »
    Gahmerdohn wrote: »
    This is a problem we all have with almost all big homes not just this one and this have been talked a lot yet and ZOS replied that because of performance issues and making things even with console player they haven't found a solution yet to increase the 700 item limit.

    On the other side, a lot of people now look it in a different way: I take a lot of skill and art to actually decorate within the limit of 700 and still create something amazing and a lot of people do do that and the results are amazing.

    I still think that most homes need more space but meanwhile, you can already do something great.

    The solution is limit console to 700, let PC go 1000.

    This would be a great solution, since it is already a different game of pc and console, if because of the consoles we have limitations, installs two different mechanics and limitations.

    It’s highly doubtful that console limitations alone are the reason why the item limit is set to 700. Remember that MMOs are designed with appeal to the masses in mind. The masses do not generally play ESO with a state of the art liquid cooled gaming PC. If you’re going to blame and discriminate against console users, then you need to blame and discriminate against people playing ESO on low-end laptops and desktops as well.

    A home is an instanced zone, and large homes have multiple instanced mini-zones within them. It's not a "performance issue," or else they wouldn't keep releasing more and more data intensive particle animated furnishings. The 700 item cap is a bogus arbitrary number, which they have never actually explained the reason for.



    Hop over to the housing forum. It has actually been explained quite efficiently.

    I've been reading the housing forum for years. And I've seen lots of speculation about "performance issues" from players, but never a word from anyone with a "Z" next to their name explaining the 700 item limit.
  • Minyassa
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    More spaces would be lovely and I really do hope they do that for us eventually. But when you know what your limit is, you just have to start small and build up from it. I know a beautiful big place like that is just begging for grand designs, and you can do that with the right pieces, it just takes a bit of practice to figure out what you can substitute for something that might take many pieces. And it can be expensive, but there's also no rush! Take your time building and enjoy it...every piece you add is a new feature to be proud of yourself for.
  • TelvanniWizard
    TelvanniWizard
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    Item limit is the reason I stopped putting crowns in housing :'(
  • AlienSlof
    AlienSlof
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    barney2525 wrote: »
    They need to have a new category - Extra Large House item

    so you can place a full size Dragon

    not a statue, a Dragon :)


    :#

    You wouldn't be short of manure for your garden... :D
    RIP Atherton, my beautiful little gentle friend. I will miss you forever. Without you I am a hollow shell.
  • zaria
    zaria
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    Aurielle wrote: »
    Engte wrote: »
    Casterial wrote: »
    Gahmerdohn wrote: »
    This is a problem we all have with almost all big homes not just this one and this have been talked a lot yet and ZOS replied that because of performance issues and making things even with console player they haven't found a solution yet to increase the 700 item limit.

    On the other side, a lot of people now look it in a different way: I take a lot of skill and art to actually decorate within the limit of 700 and still create something amazing and a lot of people do do that and the results are amazing.

    I still think that most homes need more space but meanwhile, you can already do something great.

    The solution is limit console to 700, let PC go 1000.

    This would be a great solution, since it is already a different game of pc and console, if because of the consoles we have limitations, installs two different mechanics and limitations.

    It’s highly doubtful that console limitations alone are the reason why the item limit is set to 700. Remember that MMOs are designed with appeal to the masses in mind. The masses do not generally play ESO with a state of the art liquid cooled gaming PC. If you’re going to blame and discriminate against console users, then you need to blame and discriminate against people playing ESO on low-end laptops and desktops as well.
    the 700 limit is weird anyway and is probably not console performance, You can add 350 large and complex items like large trees and 350 light sources or you cold have 700 tiny and simple items.

    Houses are instances who is created then you enter, probably much the same as dungeons or trials except that you have to load the furniture and the placed furniture has to be stored on server however its just item id, position and rotation who has to be stored so not much more than 50 bytes each item.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • kargen27
    kargen27
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    zaria wrote: »
    Aurielle wrote: »
    Engte wrote: »
    Casterial wrote: »
    Gahmerdohn wrote: »
    This is a problem we all have with almost all big homes not just this one and this have been talked a lot yet and ZOS replied that because of performance issues and making things even with console player they haven't found a solution yet to increase the 700 item limit.

    On the other side, a lot of people now look it in a different way: I take a lot of skill and art to actually decorate within the limit of 700 and still create something amazing and a lot of people do do that and the results are amazing.

    I still think that most homes need more space but meanwhile, you can already do something great.

    The solution is limit console to 700, let PC go 1000.

    This would be a great solution, since it is already a different game of pc and console, if because of the consoles we have limitations, installs two different mechanics and limitations.

    It’s highly doubtful that console limitations alone are the reason why the item limit is set to 700. Remember that MMOs are designed with appeal to the masses in mind. The masses do not generally play ESO with a state of the art liquid cooled gaming PC. If you’re going to blame and discriminate against console users, then you need to blame and discriminate against people playing ESO on low-end laptops and desktops as well.
    the 700 limit is weird anyway and is probably not console performance, You can add 350 large and complex items like large trees and 350 light sources or you cold have 700 tiny and simple items.

    Houses are instances who is created then you enter, probably much the same as dungeons or trials except that you have to load the furniture and the placed furniture has to be stored on server however its just item id, position and rotation who has to be stored so not much more than 50 bytes each item.

    To the server a spoon and a large bed are just a few numbers. What the object looks like doesn't matter much if at all. The server has to know each items location in respect to your character and all other items in the area. With a dungeon the server doesn't need to know the location of each object because what looks like several objects is only one object. The only things the dungeon instance really has to consider is the objects your character can interact with. A table with four mugs, four plates, and some food in a dungeon is one item. In your home it could be twenty or more items. Where each item is in relation to the other nineteen is important.

    Giving us more items for each home is something that has been requested since the day we got homes. It is a popular idea among a large chunk of the player population. A population that is willing to spend a lot of crowns decorating those homes. ZoS is a business and their purpose in the end is profit. If they could give us more slots in an effective manner they would do so. It would be good business to do so.
    and then the parrot said, "must be the water mines green too."
  • markulrich1966
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    it is not a performance, but a memory issue.

    You can do an experiment (reproducable on xbox).

    Play a bit in Summerset or Elsweyr.
    Then travel to the psijic villa or Hall of the lunar champion.
    I assume, that you use (almost) all 700 slots there.

    Remove a furniture, and try to add it again. You now will get a dialog message, telling you that the memory limits have been reached, and you should remove some furniture.

    If you exit the game, and restart now respawning directly in your house, everything works fine.

    Conclusion:
    It is a known issue, that the gameplay has memory leaks, especially in the newer DLC.
    If you leave such an area, some memory is not unfreed, so the housings are running into their limit memorywise causing the error.
  • Silufadumar
    Silufadumar
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    Gahmerdohn wrote: »

    This is an awesome and beautiful home, really love what you've done it.

    And its a great example of what can be done with that space.
  • Gahmerdohn
    Gahmerdohn
    ✭✭✭
    You know where the item limit really hurts? Frostvault Chasm !!!
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