Emma_Overload wrote: »
Emma_Overload wrote: »
The logical reason is that you get Tel Var in IC while in Cyro you don't. It would be unfair to have Transmutes aswell don't you think?
It's kinda hard to feel sorry for someone who engages in faction hopping to kill their own alliance members for telvar. That's hardly the honorable "fighting the enemy" stance you're claiming.
Campaign rewards have been linked to a home campaign for a long time. Since before faction locks. It just happened that you homed in a campaign and then ducked out to IC. Since you can only home in one campaign and IC is separate, ZoS did the right thing by not locking these and allowing people to play both a Cyrodiil campaign and an IC campaign. If you need that 50 transmute stone at the end of the month, go do Cyrodiil like everyone else.
Emma_Overload wrote: »Emma_Overload wrote: »
The logical reason is that you get Tel Var in IC while in Cyro you don't. It would be unfair to have Transmutes aswell don't you think?
Not really. You are never guaranteed Tel Var from killing enemy players, because they might not have any. We get AP from killing enemy player just like you do, we capture objectives (flags) just like you do, and we "play the map" just like you do. The only difference is that the environment is obviously different, and we have to contend with aggro'd mobs, as well.
I repeat: there is no logical reason IC players should not be offered the same campaign rewards, and I have yet to see any sensible reason offered in this thread.
Emma_Overload wrote: »Emma_Overload wrote: »
The logical reason is that you get Tel Var in IC while in Cyro you don't. It would be unfair to have Transmutes aswell don't you think?
Not really. You are never guaranteed Tel Var from killing enemy players, because they might not have any. We get AP from killing enemy player just like you do, we capture objectives (flags) just like you do, and we "play the map" just like you do. The only difference is that the environment is obviously different, and we have to contend with aggro'd mobs, as well.
I repeat: there is no logical reason IC players should not be offered the same campaign rewards, and I have yet to see any sensible reason offered in this thread.
Emma_Overload wrote: »Emma_Overload wrote: »
The logical reason is that you get Tel Var in IC while in Cyro you don't. It would be unfair to have Transmutes aswell don't you think?
Not really. You are never guaranteed Tel Var from killing enemy players, because they might not have any. We get AP from killing enemy player just like you do, we capture objectives (flags) just like you do, and we "play the map" just like you do. The only difference is that the environment is obviously different, and we have to contend with aggro'd mobs, as well.
I repeat: there is no logical reason IC players should not be offered the same campaign rewards, and I have yet to see any sensible reason offered in this thread.
You get 11k Tel Var from simply killing a boss...
Emma_Overload wrote: »Emma_Overload wrote: »Emma_Overload wrote: »
The logical reason is that you get Tel Var in IC while in Cyro you don't. It would be unfair to have Transmutes aswell don't you think?
Not really. You are never guaranteed Tel Var from killing enemy players, because they might not have any. We get AP from killing enemy player just like you do, we capture objectives (flags) just like you do, and we "play the map" just like you do. The only difference is that the environment is obviously different, and we have to contend with aggro'd mobs, as well.
I repeat: there is no logical reason IC players should not be offered the same campaign rewards, and I have yet to see any sensible reason offered in this thread.
You get 11k Tel Var from simply killing a boss...
Which is a whole separate activity from killing enemy players. IC was designed for PvP and PvE activities to occur in the same space. Have you even been down there?
You must help your faction out in the campaign to win it if you want rewards! Controlling IC does nothing for your campaign!
Emma_Overload wrote: »Emma_Overload wrote: »Emma_Overload wrote: »
The logical reason is that you get Tel Var in IC while in Cyro you don't. It would be unfair to have Transmutes aswell don't you think?
Not really. You are never guaranteed Tel Var from killing enemy players, because they might not have any. We get AP from killing enemy player just like you do, we capture objectives (flags) just like you do, and we "play the map" just like you do. The only difference is that the environment is obviously different, and we have to contend with aggro'd mobs, as well.
I repeat: there is no logical reason IC players should not be offered the same campaign rewards, and I have yet to see any sensible reason offered in this thread.
You get 11k Tel Var from simply killing a boss...
Which is a whole separate activity from killing enemy players. IC was designed for PvP and PvE activities to occur in the same space. Have you even been down there?
And that's why there's no geodes because those are only given out in masses for people who only fight players and help their alliance
Emma_Overload wrote: »You must help your faction out in the campaign to win it if you want rewards! Controlling IC does nothing for your campaign!
Playing the map IN the Imperial City helps your faction WIN in the Imperial City. It is a self-contained campaign, whether it is officially labeled as such or not.
Are you guys even aware that players are flipping flags down there in order to control the City?
Emma_Overload wrote: »Emma_Overload wrote: »Emma_Overload wrote: »
The logical reason is that you get Tel Var in IC while in Cyro you don't. It would be unfair to have Transmutes aswell don't you think?
Not really. You are never guaranteed Tel Var from killing enemy players, because they might not have any. We get AP from killing enemy player just like you do, we capture objectives (flags) just like you do, and we "play the map" just like you do. The only difference is that the environment is obviously different, and we have to contend with aggro'd mobs, as well.
I repeat: there is no logical reason IC players should not be offered the same campaign rewards, and I have yet to see any sensible reason offered in this thread.
You get 11k Tel Var from simply killing a boss...
Which is a whole separate activity from killing enemy players. IC was designed for PvP and PvE activities to occur in the same space. Have you even been down there?
Emma_Overload wrote: »You must help your faction out in the campaign to win it if you want rewards! Controlling IC does nothing for your campaign!
Playing the map IN the Imperial City helps your faction WIN in the Imperial City. It is a self-contained campaign, whether it is officially labeled as such or not.
Are you guys even aware that players are flipping flags down there in order to control the City?
Um, how does it help you win? There is nothing to win in IC. You don't gain Points etc, and Lore Wise you ain't really having any effects either.
All you get by claiming Flags is a Tel Var Boost which is practically compareable to the Alliance Point Boost from killing Delve Bosses in Cyro.
Well a captured area in an actual War is important you should ask some Vietnam veterans how many hills they had to retake which the vietcong captured without a fight.Emma_Overload wrote: »Emma_Overload wrote: »Emma_Overload wrote: »Emma_Overload wrote: »
The logical reason is that you get Tel Var in IC while in Cyro you don't. It would be unfair to have Transmutes aswell don't you think?
Not really. You are never guaranteed Tel Var from killing enemy players, because they might not have any. We get AP from killing enemy player just like you do, we capture objectives (flags) just like you do, and we "play the map" just like you do. The only difference is that the environment is obviously different, and we have to contend with aggro'd mobs, as well.
I repeat: there is no logical reason IC players should not be offered the same campaign rewards, and I have yet to see any sensible reason offered in this thread.
You get 11k Tel Var from simply killing a boss...
Which is a whole separate activity from killing enemy players. IC was designed for PvP and PvE activities to occur in the same space. Have you even been down there?
And that's why there's no geodes because those are only given out in masses for people who only fight players and help their alliance
Are you kidding me? You can "win" AP and objectives in Cyrodiil without fighting any enemy players AT ALL! The "masses of people" you describe are mostly running around on their horses and spamming Rapid Regen. They're not doing ANYTHING, LMAO, much less killing enemies!
Emma_Overload wrote: »You must help your faction out in the campaign to win it if you want rewards! Controlling IC does nothing for your campaign!
Playing the map IN the Imperial City helps your faction WIN in the Imperial City. It is a self-contained campaign, whether it is officially labeled as such or not.
Are you guys even aware that players are flipping flags down there in order to control the City?
Emma_Overload wrote: »Well a captured area in an actual War is important you should ask some Vietnam veterans how many hills they had to retake which the vietcong captured without a fight.Emma_Overload wrote: »Emma_Overload wrote: »Emma_Overload wrote: »Emma_Overload wrote: »
The logical reason is that you get Tel Var in IC while in Cyro you don't. It would be unfair to have Transmutes aswell don't you think?
Not really. You are never guaranteed Tel Var from killing enemy players, because they might not have any. We get AP from killing enemy player just like you do, we capture objectives (flags) just like you do, and we "play the map" just like you do. The only difference is that the environment is obviously different, and we have to contend with aggro'd mobs, as well.
I repeat: there is no logical reason IC players should not be offered the same campaign rewards, and I have yet to see any sensible reason offered in this thread.
You get 11k Tel Var from simply killing a boss...
Which is a whole separate activity from killing enemy players. IC was designed for PvP and PvE activities to occur in the same space. Have you even been down there?
And that's why there's no geodes because those are only given out in masses for people who only fight players and help their alliance
Are you kidding me? You can "win" AP and objectives in Cyrodiil without fighting any enemy players AT ALL! The "masses of people" you describe are mostly running around on their horses and spamming Rapid Regen. They're not doing ANYTHING, LMAO, much less killing enemies!
Ic is more like some mafia members fighting for districts to blackmail the shop owners in there nothing heroic about that tbh
If you had ever actually been down to the Imperial City, you would know that there are faction base camps in which military personnel from your faction are located, ready to give you orders and offer you helpful information. You would also know that there are MISSION BOARDS located in those very base camps from which players can obtain (and return) actual missions to HELP THEIR FACTION WIN THE WAR.
The fact that you don't know about any of that indicates to me that your opinion on how Imperial City relates to the Alliance War is... absolutely worthless.
Emma_Overload wrote: »nosecookie wrote: »Why is his opnion irrelevant?
Because he obviously doesn't care about the Imperial City or what goes on there.
Listen, I did play Imperial City since it released. Got less and less over the Years, because I see no point in doing it.
I do care about the Game and IC is part of that, but what you are saying is absolutely not thought through.
Your arguments make no sense:
"What do you win in Cyro?"
-What do you win in IC? In Cyro you gain Points, Scroll Boni, Transmutation Stones, Set Pieces, Emperor, Alliance Points etc. in total. Some of those you can get in IC too, yes. But not all.
"You've been switching Keeps back and forth since 2014."
-You've been doing the same with Flags since 2015.
Emma_Overload wrote: »Emma_Overload wrote: »nosecookie wrote: »Why is his opnion irrelevant?
Because he obviously doesn't care about the Imperial City or what goes on there.
Listen, I did play Imperial City since it released. Got less and less over the Years, because I see no point in doing it.
I do care about the Game and IC is part of that, but what you are saying is absolutely not thought through.
Your arguments make no sense:
"What do you win in Cyro?"
-What do you win in IC? In Cyro you gain Points, Scroll Boni, Transmutation Stones, Set Pieces, Emperor, Alliance Points etc. in total. Some of those you can get in IC too, yes. But not all.
"You've been switching Keeps back and forth since 2014."
-You've been doing the same with Flags since 2015.
If you pay any attention to the in-game quests and lore, it is perfectly obvious that the conflict in the IC is considered part of the Alliance War. This fact is only disputable by people who are willfully ignorant of the facts such as yourself. Just because YOU choose not to play there very much should not mean that OTHER players should not be rewarded properly and fully for their contribution to the Alliance War.
Malamar1229 wrote: »The sewers have no real contribution to the war effort. They are a cesspool of cheese.
On that note sets like imperial physique need to be nerfed down because they over perform on certain set ups like pet sorcs which are toxic to the pvp environment right now. In fact, since pet sorcs are like a group of players in it's own, tell var should be evenly distributed among the player and his pets.
Emma_Overload wrote: »Emma_Overload wrote: »nosecookie wrote: »Why is his opnion irrelevant?
Because he obviously doesn't care about the Imperial City or what goes on there.
Listen, I did play Imperial City since it released. Got less and less over the Years, because I see no point in doing it.
I do care about the Game and IC is part of that, but what you are saying is absolutely not thought through.
Your arguments make no sense:
"What do you win in Cyro?"
-What do you win in IC? In Cyro you gain Points, Scroll Boni, Transmutation Stones, Set Pieces, Emperor, Alliance Points etc. in total. Some of those you can get in IC too, yes. But not all.
"You've been switching Keeps back and forth since 2014."
-You've been doing the same with Flags since 2015.
If you pay any attention to the in-game quests and lore, it is perfectly obvious that the conflict in the IC is considered part of the Alliance War. This fact is only disputable by people who are willfully ignorant of the facts such as yourself. Just because YOU choose not to play there very much should not mean that OTHER players should not be rewarded properly and fully for their contribution to the Alliance War.
You get Tel Var, Cyro players don't, is it that hard to understand?
Emma_Overload wrote: »Emma_Overload wrote: »nosecookie wrote: »Why is his opnion irrelevant?
Because he obviously doesn't care about the Imperial City or what goes on there.
Listen, I did play Imperial City since it released. Got less and less over the Years, because I see no point in doing it.
I do care about the Game and IC is part of that, but what you are saying is absolutely not thought through.
Your arguments make no sense:
"What do you win in Cyro?"
-What do you win in IC? In Cyro you gain Points, Scroll Boni, Transmutation Stones, Set Pieces, Emperor, Alliance Points etc. in total. Some of those you can get in IC too, yes. But not all.
"You've been switching Keeps back and forth since 2014."
-You've been doing the same with Flags since 2015.
If you pay any attention to the in-game quests and lore, it is perfectly obvious that the conflict in the IC is considered part of the Alliance War. This fact is only disputable by people who are willfully ignorant of the facts such as yourself. Just because YOU choose not to play there very much should not mean that OTHER players should not be rewarded properly and fully for their contribution to the Alliance War.