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All skills would be better if they were based on highest stat - cost too.

Saelent
Saelent
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Please detail thoughts.

All skills would be better if they were based on highest stat - cost too. 85 votes

Yes
23%
AektannDrachenfierfossoyerSilverwillowmmtaniacdave2280Firerock2KrileonTipsyDrowEmma_OverloadCalboyTheHsNIntegral1900red_emuSkjarbrandWoppaBoemStarlockTheGreatBlackBearr34lianNoxavian 20 votes
No
51%
Oakmontowls_ESODTStormfoxdanno8JackDaniellHidesFromSuntonemdTheShadowScoutKelSomewheresusmitdspraxisPuzzlenutsDrdeath20JuhasowFeric51jlboozerkathandiraElwendryllVapirkoSshadowSscale 44 votes
Other
2%
Saelenthuschdeguddzje 2 votes
Go away with your stupid polls
16%
BigBraggdaryl.rasmusenb14_ESOidkZer0_CooLlonestarrangerTyharEshjaEmmagoldmanToniWinterJohnVNovelliEvilAutoTechMyconosThePedgemairwen85 14 votes
Don’t care generally
0%
Don’t care, don’t play anymore
3%
WaltherCarrawayNerftheforumsJagdkommando 3 votes
This would make me play the game again
2%
EdziuTiZzA93 2 votes
  • Urzigurumash
    Urzigurumash
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    No
    This is a mechanism used to balance skills, and allowing one's highest stats to always be the variables in the skill co-efficients would cause wild imbalance, at least in the current paradigm.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Siohwenoeht
    Siohwenoeht
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    No
    Originally, the game was designed so that all abilities used Magicka and physical things used stamina (heavy attacks with physical weapons, not staves, sprinting, roll dodge, block etc). They realised this led the even less diversity than we have now.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • BigBragg
    BigBragg
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    Go away with your stupid polls
    There would be zero reason to ever run magicka, since block, break free, and roll dodge all pull from it. You would just build into that and have all the skills and weapons you want. That would just push the game deeper down the homogenization hole we are in.
    Edited by BigBragg on September 4, 2019 8:01AM
  • DTStormfox
    DTStormfox
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    No
    What would be the point of having three resources (Health, Magicka and Stamina) if only one would matter?
    Only responds to constructive replies/mentions

    Immortal-Legends Guild Master
    Veteran PvP player


  • Deathlord92
    Deathlord92
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    I would prefer that racial passives could be morph.
  • Vapirko
    Vapirko
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    No
    I like being able to utilize my mag pool for skills on stam toon and stam for mitigation on mag toons.
  • idk
    idk
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    Go away with your stupid polls
    BigBragg wrote: »
    There would be zero reason to ever run magicka, since block, break free, and roll dodge all pull from it. You would just build into that and have all the skills and weapons you want. That would just push the game deeper down the homogenization hole we are in.

    Regardless of what exactly would happen, I think it is easy to see there will be unintended consequences of the change OP makes. It may boil down to something as simple as what Bragg here say. The game design is not that simple. Anyone looking for a simple design has come to the wrong place.
  • TiZzA93
    TiZzA93
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    This would make me play the game again
    The chaos wud be hilarious, soultrap, entropy, bleeds, poison injection, vma bow, vma staff, 3 stam shields XD
  • MartiniDaniels
    MartiniDaniels
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    No
    Each skill require careful consideration if it should use highest offensive stats, if devs will just roll-out general rule like that it will be a complete mess with enormous amount of broken builds.
    But overall direction to make as many skills as possible both for mag/stam is good. We may see that devs are doing this now with every patch for magicka skills, it will be great if some stamina skills and weapons could scale from highest, i.e. magicka offensive stat too.
  • TheGreatBlackBear
    TheGreatBlackBear
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    Yes
    Nah that's crazy. Imagine a stamplar using jesus beam and having it scale off weapon damage. Sign me up.
  • huschdeguddzje
    huschdeguddzje
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    Other
    Damage yes, cost no
  • Saelent
    Saelent
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    Other
    Damage yes, cost no

    I like this idea the most, it would make the magicka races viable for stamina weapons while giving help for the magicka costs.
  • Vlad9425
    Vlad9425
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    I believe we're heading in this direction already. Look at the new Soul Trap, the damage scales from your highest stat and I believe this is the beginning of them changing abilities to this state.
  • dave2280
    dave2280
    Soul Shriven
    Yes
    Voted yes... Avid boneyard scaling off of physical damage would be a better skill than the old caltrops...
    Plus higher uptime on Lokk since we could use our own synergy
    Edited by dave2280 on September 4, 2019 1:52PM
  • Royalthought
    Royalthought
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    Interesting idea. Elder scrolls was originally known for giving players the freedom to create whatever build they wanted.

    The only thing is, the current balance in game is shoddy. But there is variety in its current broken state.

    This change could lead to their being 1 broken build to rule them all.
  • Starlock
    Starlock
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    Yes
    Yes, with some additional conditions.

    I don't fancy how the scaling and mechanics of this game currently work. The need to stack either magicka or stamina isn't something I like, and it has hampered my creativity and ability to make certain character concepts work for me on more than one occasion. The solution to that problem is more complicated than simply making all skills scale with one's highest stat. And at this point in the game's development, I really doubt that the lead designers are going to back away from the current model to recreate one that isn't so dependent on resource stacking.
  • snipezor
    snipezor
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    No
    Without really having given much thought to it, I feel like a system where abilities are categorized and damage/heals are used from the major stat resource, and CC comes from the minor stat resource would help facilitate greater build diversity.

    And while I'm throwing out ideas that will be poorly received and never implemented, all base movement speed (mounted or on foot) should be reduced by 15%.
  • TheShadowScout
    TheShadowScout
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    No
    [sarcasm]What's next, reduce the whole game to a single stat? No, better, decide all combat by coin toss! That's be fair, right?[/sarcasm]

    The more diverse a game system is, the more fun things are when building a character, because you have more option which leads to a wider varietee of characters.
    Yeah, some people want everything available in each stat, or everything picking the higher stat for... everything. So they would no longer nahevt o worry about anything, but just dump all into one stat and do everything with that - without realizing that this would mean everyone was the same in this setup, build would not matter anymore, and people might as well play a game with premade characters instead of ESO.
    Of course, then it would not be a MMORPG anymore, just an MMO adventure game at best.

    No thanks!
  • WaltherCarraway
    WaltherCarraway
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    Don’t care, don’t play anymore
    Entropy Engulf Embers Blood Craze DW bleed Carve 2H bleed...

    and a soul trap.
    Back from my last hiatus. 2021 a new start.
  • Integral1900
    Integral1900
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    Yes
    Being able to use hybrids instead of being stuck down this boring magic or stamina bottleneck? Hell yes, sign me up!
  • Saelent
    Saelent
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    Other
    Entropy Engulf Embers Blood Craze DW bleed Carve 2H bleed...

    and a soul trap.

    Don’t worry, apparently that’s being nerfed with Dragonhold if another thread about PAX is anything to go by.
  • mikemacon
    mikemacon
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    No
    There is an entire crafted set already in the game to give you this.
  • Saelent
    Saelent
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    Other
    mikemacon wrote: »
    There is an entire crafted set already in the game to give you this.

    Which set was that again?
  • kathandira
    kathandira
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    No
    Saelent wrote: »
    Please detail thoughts.

    If everything used your highest stat, then there would only need to be 1 stat.

    No Stamina or Magicka, just "Endurance". No Spell Damage or Weapon Damage, just "Damage"
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • TheShadowScout
    TheShadowScout
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    No
    kathandira wrote: »
    If everything used your highest stat, then there would only need to be 1 stat.
    Yeah... might as well drop ALL stats, and use level for -everything-. No, wait, we have battle levelling too, so... uhm... use no stats at all, just let everything do exactly the same effect, removing all character differences whatsoever?
    Exactly what I always rant against when someone comes up with that kind of... idea.
  • kathandira
    kathandira
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    No
    kathandira wrote: »
    If everything used your highest stat, then there would only need to be 1 stat.
    Yeah... might as well drop ALL stats, and use level for -everything-. No, wait, we have battle levelling too, so... uhm... use no stats at all, just let everything do exactly the same effect, removing all character differences whatsoever?
    Exactly what I always rant against when someone comes up with that kind of... idea.

    Agreed.

    Though, this could easily breach into my tirade about how RPGs with Stats and Gear and such should never have both a PvE and PvP mode. Technically, a streamlined system like this would work well in PvP as it would influence more skill based play rather than stat clutching and FOTM jockying. But it would be make for terribly boring PvE.

    Edited by kathandira on September 4, 2019 7:21PM
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
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