Interesting build and here is some minor feedback:
you're running camouflaged hunter on your primary bar with mostly non-damage moves on your back bar which means that you will have camouflaged's effect up most of the time while dealing damage. This means two things: 1. you can probably swap precise to infused on bow so you can proc a stronger glyph more often (which synergizes well with medium armor for more weapon damage stacking). 2. You can consider running another monster set to buff base weapon damage or a proc set to help dmg/survivability because if you're attacking your enemy from their sides/back you have wasted minor brutality on slimecraw. This is only if you're able to keep up the skill cap required to perform this.
Next, this is just as a personal preference, I'd probably do 1 piece heavy (chestpiece) in this current meta since hunding is craftable anyways. The slightly lower critical and stam consumption I think is fairly offset by the additional armor bonus (also wearing heavy offers mag/stam gen in the form of stam/mag per 5s when getting hit) Doing this will give you 4% max health (2% from undaunted 2% from heavy) 2% max magicka, 2% max stamina.
This is just an example build here using mostly same variables: https://en.uesp.net/wiki/Special:EsoBuildData?id=175170
you can replace monster set with anything or just stick with slimecraw. I chose it on a whim to help with a bunch of roll sustain, but then again you don't really need the extra maggen if you're not running dark deal.
MartiniDaniels wrote: »I tried similar setup on DK and it literally evaporated people when you were lucky with crits or it sucked when crits won't happen because of how strange RNG is that you can have zero crits 5 GCD in a row with 55% crit chance... Still fun.
Also I think 22k stamina is really low, maybe it's easier to ditch protective on jewelry for triunes, distribute more attributes into stamina and go with defensive monster set (bloodspawn or 2 pieces of resistances). You will have fair chance for minor berserk from camouflaged anyway.
Maybe replace overload with temporal guard to have minor protection on you when you kite with roll-dodges on bow bar.
cp boosts crit damage with a number of modifiers. no-cp doesn't. as a result, it feels like weapon dmg stacking is more powerful in nocp
cp boosts crit damage with a number of modifiers. no-cp doesn't. as a result, it feels like weapon dmg stacking is more powerful in nocp
Chilly-McFreeze wrote: »cp boosts crit damage with a number of modifiers. no-cp doesn't. as a result, it feels like weapon dmg stacking is more powerful in nocp
That's why I'd go briarheart over Hundings for the added damage and heals.
Also Arteum Broth over DCT.
With Dunmer instead
Change from Khajiit to Orc or Dunmer for higher base damage, which will result in higher crits than Khajiit can give with it's 10%.
Change protective Jewels to Robust/ Infused and/or Triune with weapon dmg glyphs and swap Grundwolf for Blood Spawn to have higher resistance.
II'd go Vamp for regen and Undead.
Then you could even swap Senche's out for Gryphons and still have higher Crit damage because of the much stronger base damage. Altho you need to swap a dmg glyph for regen then.
With Dunmer and Gryphon
- Your Dizzy: 9237 with 94% crit damage = 17.920 damage.
- This Dizzy: 12.677 with 85% = 23.528
- Gryphon: 12.240 with 73% = 21.175
This also means you could change Rally to FM, throw RaT out and put Dark Deal in it's place.
Chilly-McFreeze wrote: »cp boosts crit damage with a number of modifiers. no-cp doesn't. as a result, it feels like weapon dmg stacking is more powerful in nocp
That's why I'd go briarheart over Hundings for the added damage and heals.
Also Arteum Broth over DCT.
With Dunmer instead
Change from Khajiit to Orc or Dunmer for higher base damage, which will result in higher crits than Khajiit can give with it's 10%.
Change protective Jewels to Robust/ Infused and/or Triune with weapon dmg glyphs and swap Grundwolf for Blood Spawn to have higher resistance.
II'd go Vamp for regen and Undead.
Then you could even swap Senche's out for Gryphons and still have higher Crit damage because of the much stronger base damage. Altho you need to swap a dmg glyph for regen then.
With Dunmer and Gryphon
- Your Dizzy: 9237 with 94% crit damage = 17.920 damage.
- This Dizzy: 12.677 with 85% = 23.528
- Gryphon: 12.240 with 73% = 21.175
This also means you could change Rally to FM, throw RaT out and put Dark Deal in it's place.
This is really good stuff mate! Im more into the gryphon dumner setup now. also letting go maelstrom 2h for gryphon 2h. just 2 things im gonna think about. rally over FM. gonna be hard without that burst heal. perhaps dark deal is good enough. another thing. dunmer is 1800 more magicka. very welcome on stam sorc. Same time orc 10% sprint speed with gryphon is a hell of a lot speed for kiteing.
Waffennacht wrote: »Is dunmer passive still more damage after figuring resistance and crit mitigation vs % dmg modifiers?
I'm guessing that khajiit will provide you with your opponent having 10% less critical damage mitigation (guessing because I'm not entirely sure of game order of operations with khajiit passive and crit mitigation)
While dunmer would still be effected by that same mitigation?
Probably.... But I dunno. In no CP, eliminating 10% crit damage mitigation from an opponent could be a massive advantage.
I've wanted a similar build myself
Chilly-McFreeze wrote: »Waffennacht wrote: »Is dunmer passive still more damage after figuring resistance and crit mitigation vs % dmg modifiers?
I'm guessing that khajiit will provide you with your opponent having 10% less critical damage mitigation (guessing because I'm not entirely sure of game order of operations with khajiit passive and crit mitigation)
While dunmer would still be effected by that same mitigation?
Probably.... But I dunno. In no CP, eliminating 10% crit damage mitigation from an opponent could be a massive advantage.
I've wanted a similar build myself
Hm, good point. I try to compare these 3 builds. Let me know if I make wrong assumptions here.
With 7 golden impen and no cp you're at 1807 crit resist. The BE states that's 27%.
Means I simply have to substract 27% from my crit modifier. I ignore armor resistance and other mitigation modifiers here because they'd be identical for both builds.
His khajiit build sits originally at 94% - 27% = 67%. His dizzy hits for 9.237 non-crit, with 67% for 15.426.
Dunmer with same setup is 85% (shouldn't it be 84%?), means 58% left, base dmg of 12.677 = 20.029.
Dunmer with Gryphon is 73%, leaves 46%, base dmg of 12.240 = 17.870.
So at least in these 3 builds the Dunmer builds would be better.
But there are too many differences between them, it's not only the race changed. So maybe someone more knowledgeable can show us the real difference and the break even point.