redspecter23 wrote: ยปNot even sure why/if there is an issue with that. Is there a lore related reason why Daedra can't die (as in reduce their health to zero) that I'm unaware of?
Honestly, if this is lore related, I'd be more concerned that I can thrash my way across Cryodiil, become emperor, enter Molag Bal's daedric realm and crush him like an ant only to return home and be utterly annihilated by a guard because I dared to accidentally pick up an apple when the guild vendor NPC stepped slightly to the right as I attempted to speak with him.
redspecter23 wrote: ยปNot even sure why/if there is an issue with that. Is there a lore related reason why Daedra can't die (as in reduce their health to zero) that I'm unaware of?
Honestly, if this is lore related, I'd be more concerned that I can thrash my way across Cryodiil, become emperor, enter Molag Bal's daedric realm and crush him like an ant only to return home and be utterly annihilated by a guard because I dared to accidentally pick up an apple when the guild vendor NPC stepped slightly to the right as I attempted to speak with him.
Killing them isn't supposed to be this simple. Maybe for minor Daedra, yes, but not the rest of them.
redspecter23 wrote: ยปredspecter23 wrote: ยปNot even sure why/if there is an issue with that. Is there a lore related reason why Daedra can't die (as in reduce their health to zero) that I'm unaware of?
Honestly, if this is lore related, I'd be more concerned that I can thrash my way across Cryodiil, become emperor, enter Molag Bal's daedric realm and crush him like an ant only to return home and be utterly annihilated by a guard because I dared to accidentally pick up an apple when the guild vendor NPC stepped slightly to the right as I attempted to speak with him.
Killing them isn't supposed to be this simple. Maybe for minor Daedra, yes, but not the rest of them.
Have you seen the general NPC population fight? I have and they suck. Even the Undaunted, supposedly mighty warriors will engage with a single trash mob for minutes at a time, then complain about it when I come finish off the last 95% of its health. I think for 99.9999% of Tamriel's population, any fight is something they would lose. We are heroes and with that comes the power that most normal people can only dream of. We're special and it shows in game. We do things that NPC's can't possibly do such as deliver important notes to far away lands and chase the Prophet from the entrance of Daggerfall all the way back 20 feet to the Harborage over and over.
VaranisArano wrote: ยปI'm confused. I've been killing Daedra ever since Lyris broke me out of the Wailing Prison.
VaranisArano wrote: ยปI'm confused. I've been killing Daedra ever since Lyris broke me out of the Wailing Prison.
They made the Daedra name carry no weight.
redspecter23 wrote: ยปNot even sure why/if there is an issue with that. Is there a lore related reason why Daedra can't die (as in reduce their health to zero) that I'm unaware of?
Honestly, if this is lore related, I'd be more concerned that I can thrash my way across Cryodiil, become emperor, enter Molag Bal's daedric realm and crush him like an ant only to return home and be utterly annihilated by a guard because I dared to accidentally pick up an apple when the guild vendor NPC stepped slightly to the right as I attempted to speak with him.
starkerealm wrote: ยปredspecter23 wrote: ยปNot even sure why/if there is an issue with that. Is there a lore related reason why Daedra can't die (as in reduce their health to zero) that I'm unaware of?
Honestly, if this is lore related, I'd be more concerned that I can thrash my way across Cryodiil, become emperor, enter Molag Bal's daedric realm and crush him like an ant only to return home and be utterly annihilated by a guard because I dared to accidentally pick up an apple when the guild vendor NPC stepped slightly to the right as I attempted to speak with him.
In the single player games, Daedra are a threat that should be left for higher level players to mess with. In TES3, if you encountered Daedra, it was a pretty good indicator that you wanted to go someplace else for awhile, until you'd fully matured into a badass monster slayer.
Oblivion toned this down a bit, as the Daedra were a handful for new characters, but by the time you got to level 5, they'd become very manageable.
In Skyrim, Daedra were just kinda, "there," sometimes, and they weren't any more dangerous or difficult than most of the things in that game.
Ignoring Oblivion and ESO for a moment, Daedra are also supposed to be rare enemy types. You don't encounter them often, and they're dangerous when you do. ESO and Oblivion both deal with daedric invasions of Nirn, so, as a result, the inverse rule of ninjas applies.
jainiadral wrote: ยปCan you imagine having a tutorial fight so "lore correct" that you'll never make it to the starter maps?Not a good beginning for a game dev who wants to be successful.
jainiadral wrote: ยปCan you imagine having a tutorial fight so "lore correct" that you'll never make it to the starter maps?Not a good beginning for a game dev who wants to be successful.
Shouldn't have added Daedra in the tutorial to begin with.
jainiadral wrote: ยปYou'd need a different base story premise then. It's hard to escape a daedric prison without cracking a few daedric skulls.
jainiadral wrote: ยปYou'd need a different base story premise then. It's hard to escape a daedric prison without cracking a few daedric skulls.
Alright, well how about alternative ways to get past the Daedra? Something that gives them a prime enemy vibe or add very minor Daedra to the tutorial
jainiadral wrote: ยปI mean, if you want to be that adherent to base lore, you could probably do it. But it would do two things to ESO's story that eouldn't be optimal:
1. It would make the Big Bad look like Big Bird. Why would it be so hard to rescue Sai Sahan or Lyris from prison later if Molag Bal was such a weenie? They could break out on their own just like the Vestige. Or any of the other Soul Shriven, for that matter.
2. The beginning would be far less epic if all you had to do is face a few scamps and banekin. You'd feel nothing to lure you into the story.
jainiadral wrote: ยปI mean, if you want to be that adherent to base lore, you could probably do it. But it would do two things to ESO's story that eouldn't be optimal:
1. It would make the Big Bad look like Big Bird. Why would it be so hard to rescue Sai Sahan or Lyris from prison later if Molag Bal was such a weenie? They could break out on their own just like the Vestige. Or any of the other Soul Shriven, for that matter.
2. The beginning would be far less epic if all you had to do is face a few scamps and banekin. You'd feel nothing to lure you into the story.
I don't think any of this would happen.
jainiadral wrote: ยปjainiadral wrote: ยปI mean, if you want to be that adherent to base lore, you could probably do it. But it would do two things to ESO's story that eouldn't be optimal:
1. It would make the Big Bad look like Big Bird. Why would it be so hard to rescue Sai Sahan or Lyris from prison later if Molag Bal was such a weenie? They could break out on their own just like the Vestige. Or any of the other Soul Shriven, for that matter.
2. The beginning would be far less epic if all you had to do is face a few scamps and banekin. You'd feel nothing to lure you into the story.
I don't think any of this would happen.
What do you see happening, then? I don't think making Daedra impossible to kill is going to do anything to enhance the story.
In a scaled game where you can go anywhere from level 3, where would you put the Daedra? ZOS would have to bring back leveled zones and that ain't gonna happen.
redspecter23 wrote: ยปredspecter23 wrote: ยปNot even sure why/if there is an issue with that. Is there a lore related reason why Daedra can't die (as in reduce their health to zero) that I'm unaware of?
Honestly, if this is lore related, I'd be more concerned that I can thrash my way across Cryodiil, become emperor, enter Molag Bal's daedric realm and crush him like an ant only to return home and be utterly annihilated by a guard because I dared to accidentally pick up an apple when the guild vendor NPC stepped slightly to the right as I attempted to speak with him.
Killing them isn't supposed to be this simple. Maybe for minor Daedra, yes, but not the rest of them.
Have you seen the general NPC population fight? I have and they suck. Even the Undaunted, supposedly mighty warriors will engage with a single trash mob for minutes at a time, then complain about it when I come finish off the last 95% of its health. I think for 99.9999% of Tamriel's population, any fight is something they would lose. We are heroes and with that comes the power that most normal people can only dream of. We're special and it shows in game. We do things that NPC's can't possibly do such as deliver important notes to far away lands and chase the Prophet from the entrance of Daggerfall all the way back 20 feet to the Harborage over and over.
But you would think there is some type of obstacle at early levels, otherwise what's the point if leveling up if you can kill 99% of everything right at level 1. If they removed the requirement to use an enchanted weapon to kill Daedra and ghosts because it's inconvenient, then you might as well remove the requirement to gain levels in order to unlock skills.
AyeshaBelladonna wrote: ยปredspecter23 wrote: ยปredspecter23 wrote: ยปNot even sure why/if there is an issue with that. Is there a lore related reason why Daedra can't die (as in reduce their health to zero) that I'm unaware of?
Honestly, if this is lore related, I'd be more concerned that I can thrash my way across Cryodiil, become emperor, enter Molag Bal's daedric realm and crush him like an ant only to return home and be utterly annihilated by a guard because I dared to accidentally pick up an apple when the guild vendor NPC stepped slightly to the right as I attempted to speak with him.
Killing them isn't supposed to be this simple. Maybe for minor Daedra, yes, but not the rest of them.
Have you seen the general NPC population fight? I have and they suck. Even the Undaunted, supposedly mighty warriors will engage with a single trash mob for minutes at a time, then complain about it when I come finish off the last 95% of its health. I think for 99.9999% of Tamriel's population, any fight is something they would lose. We are heroes and with that comes the power that most normal people can only dream of. We're special and it shows in game. We do things that NPC's can't possibly do such as deliver important notes to far away lands and chase the Prophet from the entrance of Daggerfall all the way back 20 feet to the Harborage over and over.
But you would think there is some type of obstacle at early levels, otherwise what's the point if leveling up if you can kill 99% of everything right at level 1. If they removed the requirement to use an enchanted weapon to kill Daedra and ghosts because it's inconvenient, then you might as well remove the requirement to gain levels in order to unlock skills.
Uh i dunno what TES game you're referring to, but ESO has NEVER had to use anything special to kill them. That aside, they made everything stupidly easy from Day 1 because people keep bit..... ahem...COMPLAINING.... that its "too hard" to start out in the game. lol