Cp
Thick skinned cp passive already does that. As far as no cp goes, ouch!
MartiniDaniels wrote: »CpThick skinned cp passive already does that. As far as no cp goes, ouch!
It seems like obvious, but ok... In CP reasonable amount of points are spent on this perk (thick skinned) by default, in 99% of builds, both PVP and PVE. All it does - it offsets investment into traumauturge CP by your enemy, which will be most certainly done if he runs dot build.
MartiniDaniels wrote: »CpThick skinned cp passive already does that. As far as no cp goes, ouch!
It seems like obvious, but ok... In CP reasonable amount of points are spent on this perk (thick skinned) by default, in 99% of builds, both PVP and PVE. All it does - it offsets investment into traumauturge CP by your enemy, which will be most certainly done if he runs dot build.
MashmalloMan wrote: »They already stated their formula and standardization for ability damage type/cost is not perfect and they would monitor game performance over time. Dot damage being higher is a result of many abilities being brought in to line, they're aware of the issues the changes brought and I expect the total damage of single target dots will be brought slightly down.
Read the Q and A + the U23 combat direction posts. I expect the 33% less aoe damage vs single target skills will be adjusted to something like 20-25%, but that's about it for now.
I doubt we will ever see a dot mitigation ability.
Or we could just, you know, adjust Entropy because it’s *** up strong. It’s the strongest single target dot in PvP providing major sorcery, a heal, and 2% max mag and mag recovery. Soul trap needs a bit of toning down as well. Or make it some kind of melee skill.
This would be much more simple than adding a whole new type of mitigation.
Red_Feather wrote: »Hopefully the class skill rework gives every class their own cleanse options.
Templar and Warden have theirs.
Maybe Nightblade can get one that transfers negative from NB to an enemy.
Maybe Sorcerer can get one where pets absorb negative effects unto themselves.
Stuff like that.
IronWooshu wrote: »Red_Feather wrote: »Hopefully the class skill rework gives every class their own cleanse options.
Templar and Warden have theirs.
Maybe Nightblade can get one that transfers negative from NB to an enemy.
Maybe Sorcerer can get one where pets absorb negative effects unto themselves.
Stuff like that.
There already is a Purge available to any class.
Olupajmibanan wrote: »IronWooshu wrote: »Red_Feather wrote: »Hopefully the class skill rework gives every class their own cleanse options.
Templar and Warden have theirs.
Maybe Nightblade can get one that transfers negative from NB to an enemy.
Maybe Sorcerer can get one where pets absorb negative effects unto themselves.
Stuff like that.
There already is a Purge available to any class.
Available? Yes, but hardly of any practical use outside of ball groups.
IronWooshu wrote: »
There already is a Purge available to any class.
BlackMadara wrote: »Or we could just, you know, adjust Entropy because it’s *** up strong. It’s the strongest single target dot in PvP providing major sorcery, a heal, and 2% max mag and mag recovery. Soul trap needs a bit of toning down as well. Or make it some kind of melee skill.
This would be much more simple than adding a whole new type of mitigation.
Soul trap and entropy deal the same dps. Almost all single target DoTs deal the same dps, without additional passives considered. Passives are a separate discussion.
Any direct damage from application of the DoT is accounted for in the total dps. For example, DoT A deals 10k damage over 10s, 1k dps. DoT B deals 2k damage then 8k over 10s, which still yields 1k dps but the DoT ticks for 800 instead of 1k.
DoTs deal damage now. That's a good thing. Before, the pressure from DoTs was an after thought for pvp. Now they are a legitimate damage source, but burst is still king. A pure burst bulld will beat a pure dot build in a straight fight. Zerg busting still requires burst. If one can survive the. we DoT pressure, one should adapt their build or playstyle.
IronWooshu wrote: »
There already is a Purge available to any class.
Available? Yes, but hardly of any practical use outside of ball groups.