https://youtu.be/qpL6Doxz-MA
Change is constant and frequent in this game. If you can't wait it out, that's totally understandable.
Grianasteri wrote: »Clearly the objective is to have one dps line, one tank line and one healing line, as we can see from more recent classes. But this massively removes class individuality and variation in play style and build. On one hand balance wise I can see how this may be more desirable for Zos. But from a boots on the ground player base stance, this isnt what we want, is it?
MasterSpatula wrote: »Grianasteri wrote: »Clearly the objective is to have one dps line, one tank line and one healing line, as we can see from more recent classes. But this massively removes class individuality and variation in play style and build. On one hand balance wise I can see how this may be more desirable for Zos. But from a boots on the ground player base stance, this isnt what we want, is it?
Speaking for myself, blatantly, inarguably, absolutely not. This ship left port 5 years ago. The skill lines aren't designed around this paradigm. Trying to refit them to retroactively achieve the paradigm is destructive to class flavor, to the character experiences that are part of why we keep coming back to the game day after day, and to enjoyable gameplay in the future. It's a bad idea, and choosing to implement it regardless of its badness will only cause it to be a wellspring of other bad, bad, bad ideas.
There's a serious problem when you have to drop Liquid Lightning (a signature Sorc skill since beta) in favor of guild skills in order to hit an end game parse.
Edit: on PTS