Loves_guars wrote: »Please talons or even warden root are crucial to managing mobs, you only have to make webs from undaunted a bigger AoE and 100% root, less dmg I don't care.
Please show some more love for NB and Templar tank.
Loves_guars wrote: »Please talons or even warden root are crucial to managing mobs, you only have to make webs from undaunted a bigger AoE and 100% root, less dmg I don't care.
Please show some more love for NB and Templar tank.
I'd prefer no roots - sincerely every pvper
Loves_guars wrote: »Oh sorry I forgot about PVP (aka thats why we can't have nice things)
Loves_guars wrote: »Oh sorry I forgot about PVP (aka thats why we can't have nice things)
Loves_guars wrote: »Please talons or even warden root are crucial to managing mobs, you only have to make webs from undaunted a bigger AoE and 100% root, less dmg I don't care.
Please show some more love for NB and Templar tank.
I'd prefer no roots - sincerely every pvper
Loves_guars wrote: »Oh sorry I forgot about PVP (aka thats why we can't have nice things)
considering every big nerf was a result of pve overperforming and dps elitism (except speed nerfs), i would say it is vice versa.
for the topic, how is the new fear, turn evil? for flavor wise i think every class should have different things like nbs could fear them in place and dks root etc.
I wouldn't want it only for the fact that I dont want every class the same. Which it seems we are headed for.
Can dks get cleanse like templars, or stealth like NB's, or streak, etc?
Loves_guars wrote: »Oh sorry I forgot about PVP (aka thats why we can't have nice things)
FrancisCrawford wrote: »Loves_guars wrote: »
Feared enemies now cower in place.
Austinseph1 wrote: »They gave us one called turn evil and it’s even better. No synergy but 5 second fear minor protection and bonus stam recovery? It’s insanely effective when utilized correctly. I’ll take a feared enemy over just an immobile one any day. Try it out on a Templar tank, it’s glorious. You have to rank it up to get the full 5 second fear.
Loves_guars wrote: »Oh sorry I forgot about PVP (aka thats why we can't have nice things)
considering every big nerf was a result of pve overperforming and dps elitism (except speed nerfs), i would say it is vice versa.
for the topic, how is the new fear, turn evil? for flavor wise i think every class should have different things like nbs could fear them in place and dks root etc.
Loves_guars wrote: »Oh sorry I forgot about PVP (aka thats why we can't have nice things)
considering every big nerf was a result of pve overperforming and dps elitism (except speed nerfs), i would say it is vice versa.
for the topic, how is the new fear, turn evil? for flavor wise i think every class should have different things like nbs could fear them in place and dks root etc.
John_Falstaff wrote: »Loves_guars wrote: »Oh sorry I forgot about PVP (aka thats why we can't have nice things)
considering every big nerf was a result of pve overperforming and dps elitism (except speed nerfs), i would say it is vice versa.
for the topic, how is the new fear, turn evil? for flavor wise i think every class should have different things like nbs could fear them in place and dks root etc.
Really now? ^^ Shows how PvP players - the game's minority - never see anything outside Cyro and BGs. Swift nerf? PvP overperforming. DW enchantments? Mmhm. Shield nerfs? "Provide more counterplay against shields blah blah" - quote from ZOS. Wing nerfs? Ditto. Cast times on ultimates? O-o-oof course it was because dungeon bosses were too lame to learn how to dodge ultimates, what other reason could it be. Time stop nerf that crippled non-DK PvE tanks? You got the drift.
And after all that, PvP players have the nerve to state that all big nerfs were because of PvE. Sheesh.
John_Falstaff wrote: »Loves_guars wrote: »Oh sorry I forgot about PVP (aka thats why we can't have nice things)
considering every big nerf was a result of pve overperforming and dps elitism (except speed nerfs), i would say it is vice versa.
for the topic, how is the new fear, turn evil? for flavor wise i think every class should have different things like nbs could fear them in place and dks root etc.
Really now? ^^ Shows how PvP players - the game's minority - never see anything outside Cyro and BGs. Swift nerf? PvP overperforming. DW enchantments? Mmhm. Shield nerfs? "Provide more counterplay against shields blah blah" - quote from ZOS. Wing nerfs? Ditto. Cast times on ultimates? O-o-oof course it was because dungeon bosses were too lame to learn how to dodge ultimates, what other reason could it be. Time stop nerf that crippled non-DK PvE tanks? You got the drift.
And after all that, PvP players have the nerve to state that all big nerfs were because of PvE. Sheesh.
Shield “nerfs” we’re done to make pve healers feel more useful.
What’s your highest vMA score and on what class? I would like to compare my pvp main score vs you.
Loves_guars wrote: »Austinseph1 wrote: »They gave us one called turn evil and it’s even better. No synergy but 5 second fear minor protection and bonus stam recovery? It’s insanely effective when utilized correctly. I’ll take a feared enemy over just an immobile one any day. Try it out on a Templar tank, it’s glorious. You have to rank it up to get the full 5 second fear.
Thank you, I'm now kinda excited to finally roll a templar tank.
Loves_guars wrote: »Please talons or even warden root are crucial to managing mobs, you only have to make webs from undaunted a bigger AoE and 100% root, less dmg I don't care.
Please show some more love for NB and Templar tank.