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13 Million Players and Counting

  • x48rph
    x48rph
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    kylewwefan wrote: »
    Performance is better than it has been.
    Ummm are we playing the same game because no, there is no way it's better, it definitely worse and keeps getting worse every patch. I used to get DC'd in Cyro one or two times a night, now it's like at least a half dozen or more in two hours.

    And the 13 million is just the inflated # of sales companies use to try to make you think it's hugely popular. It's also why I urge people to be vocal other places about the state of the game. Social media, game reviews, comments on ads, anywhere they might promote or sell the game so that potential buyers will see it. A decline in sales is all that will motivate them. Complaining on the forums is pointless as they don't care, you already bought a copy.
    Edited by x48rph on August 29, 2019 10:23PM
  • CambionDaemon
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    Unfortunately you cannot judge PS4 players by the trophy list, as when the game is first used it logs the trophy list on the servers which changes the percentage. Same as when one person gets the trophy it becomes 0.1% regardless of number of players.

    It would be interesting to see the exact number of active players of each platform though, I wouldn't imaging that it is anywhere near 13 million (that is obviously total accounts).
  • Shantu
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    I don't care if it's 13 or 13 million. It's still too many for the servers to handle. My ping acts like a damn yo yo.
  • Elsonso
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    Casterial wrote: »
    Performance was better in 2014, and the game had better graphics

    I'll agree with the performance, particularly with regard to Cyrodiil and probably some of the instanced dungeons. Better graphics? Not gonna buy that one.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Mathius_Mordred
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    According to https://mmo-population.com/r/elderscrollsonline/ it's just over a million play daily.

    This seems about right judging by how many are online in the guilds I'm in and from my experience with STO. STO also has a couple of million accounts but on average only has about 80,000 players. ESO is massively larger than STO and most areas are well-populated at any time of the day.

    As ZOS, like Cryptic, will never reveal how many are actually playing at any one time, you can use the Steam Stats for trend data, this of course only shows a small minority who actually play through Steam but it's not the numbers but the trend that is important.

    The steam chart app shows the data since the game was launched, going from a low of 1187 in November 2014 to a high of 32,498 in May 2019, the trend is very clearly up.

    Compare that with the trend for STO which is very clearly down since the high point of the Legacy of Romulus event several years ago. The experiences in both actual games mirror what I see in these figures and lead me to believe that they are in the 'ball park' so to speak.
    Skyrim Red Shirts. Join us at https://skyrimredshirts.co.ukJoin Skyrim Red Shirts. Free trader. We welcome all, from new players to Vets. A mature drama-free social group enjoying PVE questing, PvP, Dungeons, trials and arenas. Web, FB Group & Discord. Guild Hall, trial dummy, crafting, transmutation, banker & merchant. You may invite your friends. No requirements
  • Kalante
    Kalante
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    oh is that why eso on twitch is dead? only 700 viewers. WOW
  • SeaGtGruff
    SeaGtGruff
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    When the day comes that all the gripers quit the game, and I log in to find Tamriel essentially deserted of all but a few hundred fellow players, I'll be all like, "Yes! Now I'm heading to Cyrodiil!" : )
    I've fought mudcrabs more fearsome than me!
  • Malmai
    Malmai
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    On all platforms there are about 250k players active.
  • Mathius_Mordred
    Mathius_Mordred
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    Malmai wrote: »
    On all platforms there are about 250k players active.

    Source?
    Skyrim Red Shirts. Join us at https://skyrimredshirts.co.ukJoin Skyrim Red Shirts. Free trader. We welcome all, from new players to Vets. A mature drama-free social group enjoying PVE questing, PvP, Dungeons, trials and arenas. Web, FB Group & Discord. Guild Hall, trial dummy, crafting, transmutation, banker & merchant. You may invite your friends. No requirements
  • TwIsTeDReDQuEeN
    TwIsTeDReDQuEeN
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    IMHO this generations proof of how well a game is doing, can be measured by its social media streaming presence. ESO presence and viewership on platforms such as Twitch, YT, Mixer, Dlive seems to drop in numbers as time passes (compared to other games) the numbers don't seem realistic to us when compared to the interest/viewership on social media platforms.

    This is a fair way to “guestimate” the health of a game IMPO (obviously our best efforts here are all CONJECTURE).

    My example: the rise of Minecraft grew in popularity once again as its presence and viewership grew on social media platforms. What has made it popular aside from the “free marketing” by “super streamers” is the enjoyable ALMOST bug free experience!

    Imagine if ESO had minimal game/experience/immersion breaking bugs 5 yrs after its inception? What would that game look like and how would its popularity be reflected? Whats more important for the health of a game, copies sold or active players? Whats behind the numbers?

    I wish I could be a vamp in that board room! ;)


    Now don't get me wrong, I love this game and have played for 5yrs since launch, I will continue to support it when possible and in hopes it becomes an even greater game as time moves on. But while they work on all the performance issues, Ill enjoy what other games have to offer.

    To me a major reason why people play games is for enjoyment. If the game lacks functionality you lose the enjoyment. I hope that the performance roadmap they have planned goes well and we can actually “see” the millions of happy players across all servers, and social media platforms!


    Edited by TwIsTeDReDQuEeN on August 30, 2019 1:34AM
  • pod88kk
    pod88kk
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    8 million bot accounts and counting
  • GraphicArtistYT
    GraphicArtistYT
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    kylewwefan wrote: »
    Did anyone even notice that? Oh yeah it was 11 million, now the ads say 13 Million players. Tell me how the game is dying ya weirdos.

    Performance is better than it has been. Gaining new players to clap err welcome into the game.

    It’s good! Things are getting better.

    There’s performance improvement plans underway.

    QOL game enhancements.

    More content added every quarter.

    The game might be able to carry on for a few more years. Might

    Lies
  • Diminish
    Diminish
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    kylewwefan wrote: »
    Did anyone even notice that? Oh yeah it was 11 million, now the ads say 13 Million players. Tell me how the game is dying ya weirdos.

    Performance is better than it has been. Gaining new players to clap err welcome into the game.

    It’s good! Things are getting better.

    There’s performance improvement plans underway.

    QOL game enhancements.

    More content added every quarter.

    The game might be able to carry on for a few more years. Might

    -5 if either 2 of my accounts are included in that count, or any of my 3 boys' account. They stopped playing at Morrowind, and I stopped prior to Wrathstone. I am sure I am not alone, and I am sure those accounts are included in those stats... as well as the BOT FARMS running rampant in the game. Don't believe everything you read on the Internet.
    Edited by Diminish on August 30, 2019 1:58AM
  • ccfeeling
    ccfeeling
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    LOL , 13 Million Players ?

    I cannot feel it in PS4 NA .

    How many active players exactly ?
  • MLGProPlayer
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    kylewwefan wrote: »
    Did anyone even notice that? Oh yeah it was 11 million, now the ads say 13 Million players. Tell me how the game is dying ya weirdos.

    Performance is better than it has been.

    I'm going to have to stop you right there.
    Edited by MLGProPlayer on August 30, 2019 1:55AM
  • MLGProPlayer
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    ccfeeling wrote: »
    LOL , 13 Million Players ?

    I cannot feel it in PS4 NA .

    How many active players exactly ?

    It was 2.5 million unique logins per month in 2017, spread out fairly evenly across the different platforms.

    So around 800k per platform, or 400k per server. That isn't concurrent players either, just total unique logins in a month. Concurrent is certainly much lower. There were 10 million accounts back then.

    I'm not sure what the concurrent player base is per platform. You can see the Steam numbers here (keeping in mind that Steam is just a small percentage of the total PC population): https://steamcharts.com/app/306130. My guess is that we're looking at ~50k concurrent players per platform.
    Edited by MLGProPlayer on August 30, 2019 2:24AM
  • Diminish
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    BNOC wrote: »
    It's one of those though, when you look at percentages on achievements, it's seemingly much less.

    Xbox stats:
    Achieved level 50:
    Only 7.25% of gamers unlocked this

    Spend your first Champion Point:
    Only 7.14% of gamers unlocked this

    etc;

    I suppose it helps when they do the F2p events, game pass and whatever on PC/PS4 that draws thousands of temporary accounts in.

    Just as bad on PS4

    Level 50 Hero
    Very Rare 12.2%

    Dawn of a Champion
    Very Rare 11.9%

    Every ICP, Orsinium, Shadows of the Hist, Morrowind, Horns of the Reach, Clockwork City, Dragon Bones, Summerset, Wolf Hunter, Murkmire, Wrathstone, Elsweyr, and Scalebreaker achievements are Ultra Rare; meaning less than 5% have achieved them. All except 1 Thieves Guild, and 1 Dark Brotherhood trophy are Ultra Rare, the 2 exceptions are Very Rare. Base those stats on the base game trophy stats, and how many people do you actually believe stuck around...?
  • Mr_Walker
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    kylewwefan wrote: »
    Did anyone even notice that? Oh yeah it was 11 million, now the ads say 13 Million players. Tell me how the game is dying ya weirdos.

    Performance is better than it has been.

    Have you had a stroke? Do you smell toast?

    Does anyone know where this dude lives, please can you send an ambulance for him. It could be life and death.
  • Vicinia
    Vicinia
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    Odovacar wrote: »
    Only 0.6% of PS4 players have completed vMA.
    kylewwefan wrote: »
    2 million of em Kali? Lol! That’s a lot of fake accounts dude. I guess it’s possible. Make sure to put eso plus on them too!

    BNOC wrote: »
    It's one of those though, when you look at percentages on achievements, it's seemingly much less.

    Xbox stats:
    Achieved level 50:
    Only 7.25% of gamers unlocked this

    Spend your first Champion Point:
    Only 7.14% of gamers unlocked this

    etc;

    I suppose it helps when they do the F2p events, game pass and whatever on PC/PS4 that draws thousands of temporary accounts in.

    Let’s break this down a little bit with the simpleton math I can understand. 13 million accounts. 3 platforms. Well say 4 million per platform for the sake of simplicity. If they are roughly equally spread out.

    I can’t figure out %7.25 level 50 characters in my head, but I can do %10 real fast. That would be roughly 400,000 accounts to level 50. But it wasn’t %10, it was closer to half that. Which would be 200,000. Plus a little more, I think you could roughly say 300,000 level 50 characters.

    Btw, it’s %12.2 level 50 characters on PS4 so you know.

    I’ve been told before that those numbers are completely inaccurate, so whatever on that anyways.

    Only 0.6% of PS4 players have completed vMA. It's crazy to look at those trophy %'s. I think Belkarth alone holds 95% of all end game trial bois & gals, LOL :D

    Really? Damn I didn't think it'd be that low. Yikes 😬

    I gotta check out those trophy percentages. Sounds like it would be interesting.

    Edited by Vicinia on August 30, 2019 2:56AM
  • lemonizzle
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    Servers do feel like they try to handle 13 million players all at once, so there is some truth to that.

    What I'd be interested is seeing global stats like on console, but for pc. How many percent of the playerbase got to 810 cp for example..
  • Drako_Ei
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    ESO got a lot of competition this year, and what do they do? They make their game boring with dot rotations (If you want to do competent DPS its mandatory).
  • Diminish
    Diminish
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    Unfortunately you cannot judge PS4 players by the trophy list, as when the game is first used it logs the trophy list on the servers which changes the percentage. Same as when one person gets the trophy it becomes 0.1% regardless of number of players.

    It would be interesting to see the exact number of active players of each platform though, I wouldn't imaging that it is anywhere near 13 million (that is obviously total accounts).

    Last December when Sony launched their "My PS4 Life" videos, it allowed you to calculate player numbers on any game. If I recall, ESO was calculated at around 130,000 most active users at the time. That is not a good sign considering using the same calculations other games were up in the multi-millions.

    Also, if someone installs the game, and syncs their trophy list after wards, the fact that ESO is at 0% is even worse than if it were at 1%... it indicates A.) They didn't even play the game -or- B.) Already quit playing before earning their first trophy. The most common trophy is -

    Soul Shriven in Coldharbour
    Common 80.9%
    Complete Main Quest Chapter 1.

    The ONLY people it will sync a trophy list for are those who have the game installed, and those "0%" stats very much do matter.
  • eso_lags
    eso_lags
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    kylewwefan wrote: »
    Did anyone even notice that? Oh yeah it was 11 million, now the ads say 13 Million players. Tell me how the game is dying ya weirdos.

    Performance is better than it has been. Gaining new players to clap err welcome into the game.

    It’s good! Things are getting better.

    There’s performance improvement plans underway.

    QOL game enhancements.

    More content added every quarter.

    The game might be able to carry on for a few more years. Might

    Performance is better than ever huh. Why even say something like that? Its completely false. Performance is the worst its ever been. Im in the 30 day campaign on xbox right now, its still absolutely unplayable. First day after the update it was fine, with 2 bars. Now with a que and full its terrible again. Making statements like that doesnt help because its just not the truth.

    And im pretty sure that 13 million players is just accounts created. I wish they would release the actual numbers but they wont so we'll never know except for steam numbers. And that says about 23,000 concurrent players, on steam at least. Not zenimax's client, xbox, or ps4.
  • eso_lags
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    According to https://mmo-population.com/r/elderscrollsonline/ it's just over a million play daily.

    This seems about right judging by how many are online in the guilds I'm in and from my experience with STO. STO also has a couple of million accounts but on average only has about 80,000 players. ESO is massively larger than STO and most areas are well-populated at any time of the day.

    As ZOS, like Cryptic, will never reveal how many are actually playing at any one time, you can use the Steam Stats for trend data, this of course only shows a small minority who actually play through Steam but it's not the numbers but the trend that is important.

    The steam chart app shows the data since the game was launched, going from a low of 1187 in November 2014 to a high of 32,498 in May 2019, the trend is very clearly up.

    Compare that with the trend for STO which is very clearly down since the high point of the Legacy of Romulus event several years ago. The experiences in both actual games mirror what I see in these figures and lead me to believe that they are in the 'ball park' so to speak.

    Hmm. According to that website old school runescape has double the daily players.. Wow has 5 times.. I dont think the numbers are accurate but they definitely have more players. I wonder why that is? If i had to guess I'd say its because runescape has devs that actually communicate with their community and take their opinion into account. Devs that seem like they care. For wow i have no idea.

    And I take back why I said before, the performance is ABYSMAL. Ill post a lovely clip in a few and then the OP can explain to me how this looks better.
    Edited by eso_lags on August 30, 2019 3:33AM
  • xMovingTarget
    xMovingTarget
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    13 million "players"

    tenor.gif?itemid=5456514

    Where? Where are they?

    Tell me when you found them.
  • SirAxen
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    Gilvoth wrote: »
    i find it Very hard to believe there are even 100,000 people playing eso, let alone 13 million.
    my guess is around 10,000 people play eso daily.
    might even be less then that.

    The game had a superbowl commercial not that long ago. I think ESO is doing alright.
  • UrbanMonk
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    My household counts for 12 accounts. smh

    Mein for 5...
    Urban.Monk

    -Monk I- Magden- ⭐⭐⭐⭐⭐
    -Tsürügi- MagBlade- ⭐⭐⭐⭐⭐
    -Bantam Bomber- MagPlar- AVA28
    -Hot Nöödle- MagDK - AVA37
    -Pablo Necrobar- StamCro- AVA24



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    Easiest mDK for vMA and vVH- https://youtu.be/dUxQO1FO1XQ

    ___________________________________________________________________________________________________________________________________
    Balance for the Sake of Balance is no Balance at all.
  • andreasv
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    ToxicPAWS wrote: »
    My household counts for 12 accounts. smh

    Mein for 5...

    I got 3. One on every platform.
  • MLGProPlayer
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    Gilvoth wrote: »
    i find it Very hard to believe there are even 100,000 people playing eso, let alone 13 million.
    my guess is around 10,000 people play eso daily.
    might even be less then that.

    Concurrent players on Steam peak at 20,000-30,000 players every month. And that's just a small segment of the total PC population. The average concurrent playerbase on Steam this month is 13,000 (concurrent of course means logged on at the same time, not in total).
    Edited by MLGProPlayer on August 30, 2019 6:46AM
  • Nemesis7884
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    honestly even with 13m players the game feels empty outside of rush hours

    the mega servers should mean there are always people around

    am now in the game - ok its morning - but im queueing as a tank for a pledge dungeon - for 30 mins now and nothing...

    even in the evening its really hard to find groups for the well played trials like SS or CR - yesterday i didnt find a single group for 2 hours and just left the game (and it was prime time in the evening)

    i dont know if WOW is the reason or whats going on but on EU there are definitely not a lot of people around
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