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Remove the last big set carries

BohnT2
BohnT2
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With the great nerfs to Pugdan, pirate skeleton, fury, 7th, master DW (via bleed changes)
many set carries got removed which were too powerful for what they do or by offering so many stats that you couldn't substitute them with other viable combinations.

Now there's just a few more things to clap to remove the last big carry sets:
BRP DW: on demand major protection is a huge issue as you can effectively negate any burst attempt of your enemy without any chance of playing around it.

BRP resto: major vitality on pots got rightly nerfed because it was broken and the uptime from all sources is below 30%, well not with this one. It even works on other players which makes not dying a trivial exercise.
Having 2 groups of 4 people fighting with one group being allowed to use it while the other isn't will always results in the one being allowed to use it to win the fight as there is no way equally skilled players can overcome this carry.

Meridias: this set renders the player it procs on useless for 50% of the fight. It forces misses on all skills including dots, Aoes etc and not only on the wearer but any target. The effectiveness might get reduced by the number of enemies you're facing but the option to completely remove a single player from the damage game is way too powerful.

There's some mild offenders like blightseed and zaan which offer a lot of free damage which is unhealthy for the game as they help more tank players having access to enough damage to kill people while still having a high survivability as the sets offer enough power on their own as they lack proper stat scaling.

So please for the love of balance bring those sets to an acceptable power level and don't forget to nerf 2h ult, dot damage and eclipse
  • Rake
    Rake
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    Why do u hate my meridia brp resto brp dw build.
  • BohnT2
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    Rake wrote: »
    Why do u hate my meridia brp resto brp dw build.

    Because i cry myself to sleep every day because i can't kill it :trollface:
  • Skoomah
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    BohnT2 wrote: »
    With the great nerfs to Pugdan, pirate skeleton, fury, 7th, master DW (via bleed changes)
    many set carries got removed which were too powerful for what they do or by offering so many stats that you couldn't substitute them with other viable combinations.

    Now there's just a few more things to clap to remove the last big carry sets:
    BRP DW: on demand major protection is a huge issue as you can effectively negate any burst attempt of your enemy without any chance of playing around it.

    BRP resto: major vitality on pots got rightly nerfed because it was broken and the uptime from all sources is below 30%, well not with this one. It even works on other players which makes not dying a trivial exercise.
    Having 2 groups of 4 people fighting with one group being allowed to use it while the other isn't will always results in the one being allowed to use it to win the fight as there is no way equally skilled players can overcome this carry.

    Meridias: this set renders the player it procs on useless for 50% of the fight. It forces misses on all skills including dots, Aoes etc and not only on the wearer but any target. The effectiveness might get reduced by the number of enemies you're facing but the option to completely remove a single player from the damage game is way too powerful.

    There's some mild offenders like blightseed and zaan which offer a lot of free damage which is unhealthy for the game as they help more tank players having access to enough damage to kill people while still having a high survivability as the sets offer enough power on their own as they lack proper stat scaling.

    So please for the love of balance bring those sets to an acceptable power level and don't forget to nerf 2h ult, dot damage and eclipse

    These kind of posts have got to stop. The cumulative effect of these cries for nerfs is a game that isn’t as fun to play anymore.

    Lower skill cap, watered down game play, loss of class identity, dozens of golded sets that sit idle taking up inventory space, and large chunks of the playerbase quitting the game because what they found fun is now no longer competitive which means they are less able to paricipate in different group settings (PVE and PVP).
    Edited by Skoomah on August 29, 2019 12:23PM
  • BohnT2
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    Skoomah wrote: »
    BohnT2 wrote: »
    With the great nerfs to Pugdan, pirate skeleton, fury, 7th, master DW (via bleed changes)
    many set carries got removed which were too powerful for what they do or by offering so many stats that you couldn't substitute them with other viable combinations.

    Now there's just a few more things to clap to remove the last big carry sets:
    BRP DW: on demand major protection is a huge issue as you can effectively negate any burst attempt of your enemy without any chance of playing around it.

    BRP resto: major vitality on pots got rightly nerfed because it was broken and the uptime from all sources is below 30%, well not with this one. It even works on other players which makes not dying a trivial exercise.
    Having 2 groups of 4 people fighting with one group being allowed to use it while the other isn't will always results in the one being allowed to use it to win the fight as there is no way equally skilled players can overcome this carry.

    Meridias: this set renders the player it procs on useless for 50% of the fight. It forces misses on all skills including dots, Aoes etc and not only on the wearer but any target. The effectiveness might get reduced by the number of enemies you're facing but the option to completely remove a single player from the damage game is way too powerful.

    There's some mild offenders like blightseed and zaan which offer a lot of free damage which is unhealthy for the game as they help more tank players having access to enough damage to kill people while still having a high survivability as the sets offer enough power on their own as they lack proper stat scaling.

    So please for the love of balance bring those sets to an acceptable power level and don't forget to nerf 2h ult, dot damage and eclipse

    These kind of posts have got to stop. The cumulative effect of these cries for nerfs is a game that isn’t as fun to play anymore.

    Lower skill cap, watered down game play, loss of class identity, dozens of golded sets that sit idle taking up inventory space, and large chunks of the playerbase quitting the game because what they found fun is now no longer competitive which means they are less able to paricipate in different group settings (PVE and PVP).

    You think it's fine to have drastically overpowered things in the game that give even the worst players the option to never die or be lethal while forcing everyone to run them because they outshine all their competitors?
  • Sandman929
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    Skoomah wrote: »
    BohnT2 wrote: »
    With the great nerfs to Pugdan, pirate skeleton, fury, 7th, master DW (via bleed changes)
    many set carries got removed which were too powerful for what they do or by offering so many stats that you couldn't substitute them with other viable combinations.

    Now there's just a few more things to clap to remove the last big carry sets:
    BRP DW: on demand major protection is a huge issue as you can effectively negate any burst attempt of your enemy without any chance of playing around it.

    BRP resto: major vitality on pots got rightly nerfed because it was broken and the uptime from all sources is below 30%, well not with this one. It even works on other players which makes not dying a trivial exercise.
    Having 2 groups of 4 people fighting with one group being allowed to use it while the other isn't will always results in the one being allowed to use it to win the fight as there is no way equally skilled players can overcome this carry.

    Meridias: this set renders the player it procs on useless for 50% of the fight. It forces misses on all skills including dots, Aoes etc and not only on the wearer but any target. The effectiveness might get reduced by the number of enemies you're facing but the option to completely remove a single player from the damage game is way too powerful.

    There's some mild offenders like blightseed and zaan which offer a lot of free damage which is unhealthy for the game as they help more tank players having access to enough damage to kill people while still having a high survivability as the sets offer enough power on their own as they lack proper stat scaling.

    So please for the love of balance bring those sets to an acceptable power level and don't forget to nerf 2h ult, dot damage and eclipse

    These kind of posts have got to stop. The cumulative effect of these cries for nerfs is a game that isn’t as fun to play anymore.

    Lower skill cap, watered down game play, loss of class identity, dozens of golded sets that sit idle taking up inventory space, and large chunks of the playerbase quitting the game because what they found fun is now no longer competitive which means they are less able to paricipate in different group settings (PVE and PVP).

    I'm a little confused how sets affect the "skill cap"
  • jcm2606
    jcm2606
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    BohnT2 wrote: »
    Skoomah wrote: »
    BohnT2 wrote: »
    With the great nerfs to Pugdan, pirate skeleton, fury, 7th, master DW (via bleed changes)
    many set carries got removed which were too powerful for what they do or by offering so many stats that you couldn't substitute them with other viable combinations.

    Now there's just a few more things to clap to remove the last big carry sets:
    BRP DW: on demand major protection is a huge issue as you can effectively negate any burst attempt of your enemy without any chance of playing around it.

    BRP resto: major vitality on pots got rightly nerfed because it was broken and the uptime from all sources is below 30%, well not with this one. It even works on other players which makes not dying a trivial exercise.
    Having 2 groups of 4 people fighting with one group being allowed to use it while the other isn't will always results in the one being allowed to use it to win the fight as there is no way equally skilled players can overcome this carry.

    Meridias: this set renders the player it procs on useless for 50% of the fight. It forces misses on all skills including dots, Aoes etc and not only on the wearer but any target. The effectiveness might get reduced by the number of enemies you're facing but the option to completely remove a single player from the damage game is way too powerful.

    There's some mild offenders like blightseed and zaan which offer a lot of free damage which is unhealthy for the game as they help more tank players having access to enough damage to kill people while still having a high survivability as the sets offer enough power on their own as they lack proper stat scaling.

    So please for the love of balance bring those sets to an acceptable power level and don't forget to nerf 2h ult, dot damage and eclipse

    These kind of posts have got to stop. The cumulative effect of these cries for nerfs is a game that isn’t as fun to play anymore.

    Lower skill cap, watered down game play, loss of class identity, dozens of golded sets that sit idle taking up inventory space, and large chunks of the playerbase quitting the game because what they found fun is now no longer competitive which means they are less able to paricipate in different group settings (PVE and PVP).

    You think it's fine to have drastically overpowered things in the game that give even the worst players the option to never die or be lethal while forcing everyone to run them because they outshine all their competitors?

    It isn't fine, but when the end result of asking for nerfs is Zenimax targeting the entire mechanic with an orbital nerf cannon, you best be careful what you're asking about. Look at movement being gutted thanks to swift jewelry, shields being repeatedly nerfed thanks to shield stacking, wings becoming a shell of its former self thanks to one class having no counter and another class refusing to use counters, and so much more.
    Edited by jcm2606 on August 29, 2019 1:45PM
  • Skoomah
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    What’s best is situational. Most players want to think there is a one size fits all setup that outshines all the rest.

    I bring different setup for different scenerios.

    Solo CP (spread dps, healing, tanking power evenly, less sustain required)

    Solo No CP (spread dps, healing, tanking power evenly, more sustain required)

    BG Chaos Ball (focus into tanking power)

    BG Deathmatch (focus into dps power, more healing and tanking power required if solo, or less healing and tanking power required of with a healer and premade group)

    BG Capture the Flag (focus into speed and tanking)

    Imperial City (bring a PVE build with some hint of PvP power because it’s made for telvar farming)

    Cyrodiil (large group play so the build can be highly specialized into dps, healing, or tanking because he game mode is made for player to run in 20+ person teams)

    And each setup requires different food or drink and mundus stone to maximize power.

    Effectively and successfully securing the win in all these game modes requires different setups. I regularly fill up 140 inventory slots to be fully ready for all these types of game modes.

    I find these posts against specific sets to lack the sufficient insight required to fairly judge a game with so much nuance.
  • Skoomah
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    Sandman929 wrote: »
    Skoomah wrote: »
    BohnT2 wrote: »
    With the great nerfs to Pugdan, pirate skeleton, fury, 7th, master DW (via bleed changes)
    many set carries got removed which were too powerful for what they do or by offering so many stats that you couldn't substitute them with other viable combinations.

    Now there's just a few more things to clap to remove the last big carry sets:
    BRP DW: on demand major protection is a huge issue as you can effectively negate any burst attempt of your enemy without any chance of playing around it.

    BRP resto: major vitality on pots got rightly nerfed because it was broken and the uptime from all sources is below 30%, well not with this one. It even works on other players which makes not dying a trivial exercise.
    Having 2 groups of 4 people fighting with one group being allowed to use it while the other isn't will always results in the one being allowed to use it to win the fight as there is no way equally skilled players can overcome this carry.

    Meridias: this set renders the player it procs on useless for 50% of the fight. It forces misses on all skills including dots, Aoes etc and not only on the wearer but any target. The effectiveness might get reduced by the number of enemies you're facing but the option to completely remove a single player from the damage game is way too powerful.

    There's some mild offenders like blightseed and zaan which offer a lot of free damage which is unhealthy for the game as they help more tank players having access to enough damage to kill people while still having a high survivability as the sets offer enough power on their own as they lack proper stat scaling.

    So please for the love of balance bring those sets to an acceptable power level and don't forget to nerf 2h ult, dot damage and eclipse

    These kind of posts have got to stop. The cumulative effect of these cries for nerfs is a game that isn’t as fun to play anymore.

    Lower skill cap, watered down game play, loss of class identity, dozens of golded sets that sit idle taking up inventory space, and large chunks of the playerbase quitting the game because what they found fun is now no longer competitive which means they are less able to paricipate in different group settings (PVE and PVP).

    I'm a little confused how sets affect the "skill cap"

    It’s this whole mindset of asking for nerfs of anything because people die to it. What about just chilling out and letting someone else have their fun. The unintended consequences of this mindset is turning the gameplay into garbage.
  • Runkorko
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    Sandman929 wrote: »
    Skoomah wrote: »
    BohnT2 wrote: »
    With the great nerfs to Pugdan, pirate skeleton, fury, 7th, master DW (via bleed changes)
    many set carries got removed which were too powerful for what they do or by offering so many stats that you couldn't substitute them with other viable combinations.

    Now there's just a few more things to clap to remove the last big carry sets:
    BRP DW: on demand major protection is a huge issue as you can effectively negate any burst attempt of your enemy without any chance of playing around it.

    BRP resto: major vitality on pots got rightly nerfed because it was broken and the uptime from all sources is below 30%, well not with this one. It even works on other players which makes not dying a trivial exercise.
    Having 2 groups of 4 people fighting with one group being allowed to use it while the other isn't will always results in the one being allowed to use it to win the fight as there is no way equally skilled players can overcome this carry.

    Meridias: this set renders the player it procs on useless for 50% of the fight. It forces misses on all skills including dots, Aoes etc and not only on the wearer but any target. The effectiveness might get reduced by the number of enemies you're facing but the option to completely remove a single player from the damage game is way too powerful.

    There's some mild offenders like blightseed and zaan which offer a lot of free damage which is unhealthy for the game as they help more tank players having access to enough damage to kill people while still having a high survivability as the sets offer enough power on their own as they lack proper stat scaling.

    So please for the love of balance bring those sets to an acceptable power level and don't forget to nerf 2h ult, dot damage and eclipse

    These kind of posts have got to stop. The cumulative effect of these cries for nerfs is a game that isn’t as fun to play anymore.

    Lower skill cap, watered down game play, loss of class identity, dozens of golded sets that sit idle taking up inventory space, and large chunks of the playerbase quitting the game because what they found fun is now no longer competitive which means they are less able to paricipate in different group settings (PVE and PVP).

    I'm a little confused how sets affect the "skill cap"

    Not surpised you are ....

    The game become gear dependant. Having the gear is enough. No skills needed.
    Some sets are so good, that even below casuals dont need more than spam 2-3 skills and be compeditive.
    Game became so casual friendly.
    Edited by Runkorko on August 29, 2019 12:49PM
  • Siohwenoeht
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    Skoomah wrote: »
    Sandman929 wrote: »
    Skoomah wrote: »
    BohnT2 wrote: »
    With the great nerfs to Pugdan, pirate skeleton, fury, 7th, master DW (via bleed changes)
    many set carries got removed which were too powerful for what they do or by offering so many stats that you couldn't substitute them with other viable combinations.

    Now there's just a few more things to clap to remove the last big carry sets:
    BRP DW: on demand major protection is a huge issue as you can effectively negate any burst attempt of your enemy without any chance of playing around it.

    BRP resto: major vitality on pots got rightly nerfed because it was broken and the uptime from all sources is below 30%, well not with this one. It even works on other players which makes not dying a trivial exercise.
    Having 2 groups of 4 people fighting with one group being allowed to use it while the other isn't will always results in the one being allowed to use it to win the fight as there is no way equally skilled players can overcome this carry.

    Meridias: this set renders the player it procs on useless for 50% of the fight. It forces misses on all skills including dots, Aoes etc and not only on the wearer but any target. The effectiveness might get reduced by the number of enemies you're facing but the option to completely remove a single player from the damage game is way too powerful.

    There's some mild offenders like blightseed and zaan which offer a lot of free damage which is unhealthy for the game as they help more tank players having access to enough damage to kill people while still having a high survivability as the sets offer enough power on their own as they lack proper stat scaling.

    So please for the love of balance bring those sets to an acceptable power level and don't forget to nerf 2h ult, dot damage and eclipse

    These kind of posts have got to stop. The cumulative effect of these cries for nerfs is a game that isn’t as fun to play anymore.

    Lower skill cap, watered down game play, loss of class identity, dozens of golded sets that sit idle taking up inventory space, and large chunks of the playerbase quitting the game because what they found fun is now no longer competitive which means they are less able to paricipate in different group settings (PVE and PVP).

    I'm a little confused how sets affect the "skill cap"

    It’s this whole mindset of asking for nerfs of anything because people die to it. What about just chilling out and letting someone else have their fun. The unintended consequences of this mindset is turning the gameplay into garbage.

    I wholeheartedly agree. I'm finding myself not using some of my toons to their full potential for fear of getting them nerfed. It's ridiculous. Although with the off meta setups I use it would be awfully funny to see rarely used things pop up on the forums for the nerf hammer! ;)
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Rikumaru
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    I can't believe people are defending Meridias. What the ****?
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • usmguy1234
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    Skoomah wrote: »
    BohnT2 wrote: »
    With the great nerfs to Pugdan, pirate skeleton, fury, 7th, master DW (via bleed changes)
    many set carries got removed which were too powerful for what they do or by offering so many stats that you couldn't substitute them with other viable combinations.

    Now there's just a few more things to clap to remove the last big carry sets:
    BRP DW: on demand major protection is a huge issue as you can effectively negate any burst attempt of your enemy without any chance of playing around it.

    BRP resto: major vitality on pots got rightly nerfed because it was broken and the uptime from all sources is below 30%, well not with this one. It even works on other players which makes not dying a trivial exercise.
    Having 2 groups of 4 people fighting with one group being allowed to use it while the other isn't will always results in the one being allowed to use it to win the fight as there is no way equally skilled players can overcome this carry.

    Meridias: this set renders the player it procs on useless for 50% of the fight. It forces misses on all skills including dots, Aoes etc and not only on the wearer but any target. The effectiveness might get reduced by the number of enemies you're facing but the option to completely remove a single player from the damage game is way too powerful.

    There's some mild offenders like blightseed and zaan which offer a lot of free damage which is unhealthy for the game as they help more tank players having access to enough damage to kill people while still having a high survivability as the sets offer enough power on their own as they lack proper stat scaling.

    So please for the love of balance bring those sets to an acceptable power level and don't forget to nerf 2h ult, dot damage and eclipse

    These kind of posts have got to stop. The cumulative effect of these cries for nerfs is a game that isn’t as fun to play anymore.

    Lower skill cap, watered down game play, loss of class identity, dozens of golded sets that sit idle taking up inventory space, and large chunks of the playerbase quitting the game because what they found fun is now no longer competitive which means they are less able to paricipate in different group settings (PVE and PVP).

    The lowest skill cap is bad players being carried by op sets to the point of being competitive. Also why most of this crap is banned from dueling tournaments.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Skoomah
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    Rikumaru wrote: »
    I can't believe people are defending Meridias. What the ****?

    Meridia is garbage set. Only dumb players keep beating on a tank that’s using it. You notice they are dodging everything and blocking a lot, so you focus on the rest of their friends first.

    Come on man...
  • BohnT2
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    Skoomah wrote: »
    Rikumaru wrote: »
    I can't believe people are defending Meridias. What the ****?

    Meridia is garbage set. Only dumb players keep beating on a tank that’s using it. You notice they are dodging everything and blocking a lot, so you focus on the rest of their friends first.

    Come on man...

    Laughs in casting brp healing ward on the guy who's now getting focused because you stopped attacking me
  • Skoomah
    Skoomah
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    usmguy1234 wrote: »
    Skoomah wrote: »
    BohnT2 wrote: »
    With the great nerfs to Pugdan, pirate skeleton, fury, 7th, master DW (via bleed changes)
    many set carries got removed which were too powerful for what they do or by offering so many stats that you couldn't substitute them with other viable combinations.

    Now there's just a few more things to clap to remove the last big carry sets:
    BRP DW: on demand major protection is a huge issue as you can effectively negate any burst attempt of your enemy without any chance of playing around it.

    BRP resto: major vitality on pots got rightly nerfed because it was broken and the uptime from all sources is below 30%, well not with this one. It even works on other players which makes not dying a trivial exercise.
    Having 2 groups of 4 people fighting with one group being allowed to use it while the other isn't will always results in the one being allowed to use it to win the fight as there is no way equally skilled players can overcome this carry.

    Meridias: this set renders the player it procs on useless for 50% of the fight. It forces misses on all skills including dots, Aoes etc and not only on the wearer but any target. The effectiveness might get reduced by the number of enemies you're facing but the option to completely remove a single player from the damage game is way too powerful.

    There's some mild offenders like blightseed and zaan which offer a lot of free damage which is unhealthy for the game as they help more tank players having access to enough damage to kill people while still having a high survivability as the sets offer enough power on their own as they lack proper stat scaling.

    So please for the love of balance bring those sets to an acceptable power level and don't forget to nerf 2h ult, dot damage and eclipse

    These kind of posts have got to stop. The cumulative effect of these cries for nerfs is a game that isn’t as fun to play anymore.

    Lower skill cap, watered down game play, loss of class identity, dozens of golded sets that sit idle taking up inventory space, and large chunks of the playerbase quitting the game because what they found fun is now no longer competitive which means they are less able to paricipate in different group settings (PVE and PVP).

    The lowest skill cap is bad players being carried by op sets to the point of being competitive. Also why most of this crap is banned from dueling tournaments.

    Dueling is only one as PvP game mode. Any experienced PvP’er knows you don’t bring a dueling setup to Cyrodiil or BGs, etc.
  • Kadoin
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    Skoomah wrote: »
    BohnT2 wrote: »
    With the great nerfs to Pugdan, pirate skeleton, fury, 7th, master DW (via bleed changes)
    many set carries got removed which were too powerful for what they do or by offering so many stats that you couldn't substitute them with other viable combinations.

    Now there's just a few more things to clap to remove the last big carry sets:
    BRP DW: on demand major protection is a huge issue as you can effectively negate any burst attempt of your enemy without any chance of playing around it.

    BRP resto: major vitality on pots got rightly nerfed because it was broken and the uptime from all sources is below 30%, well not with this one. It even works on other players which makes not dying a trivial exercise.
    Having 2 groups of 4 people fighting with one group being allowed to use it while the other isn't will always results in the one being allowed to use it to win the fight as there is no way equally skilled players can overcome this carry.

    Meridias: this set renders the player it procs on useless for 50% of the fight. It forces misses on all skills including dots, Aoes etc and not only on the wearer but any target. The effectiveness might get reduced by the number of enemies you're facing but the option to completely remove a single player from the damage game is way too powerful.

    There's some mild offenders like blightseed and zaan which offer a lot of free damage which is unhealthy for the game as they help more tank players having access to enough damage to kill people while still having a high survivability as the sets offer enough power on their own as they lack proper stat scaling.

    So please for the love of balance bring those sets to an acceptable power level and don't forget to nerf 2h ult, dot damage and eclipse

    These kind of posts have got to stop. The cumulative effect of these cries for nerfs is a game that isn’t as fun to play anymore.

    Lower skill cap, watered down game play, loss of class identity, dozens of golded sets that sit idle taking up inventory space, and large chunks of the playerbase quitting the game because what they found fun is now no longer competitive which means they are less able to paricipate in different group settings (PVE and PVP).

    Oh please, everyone knows it is OP.

    If anything, players should be outraged that skills get repeatedly nerfed so they can introduce badly designed proc sets like this. All it does is push everyone to run the same exact proc set builds. You can disagree if you want, but you cannot say a player vs. those sets not using them isn't at a massive disadvantage in PvP.

    Skills should not be balanced around sets, the sets should have been balanced around the skills. ZOS failed to address those and other proc sets and guess what? Unsurprisingly the tank meta is even worse now. Wow, what a shocker...
  • Donny_Vito
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    To be honest, I'd rather have all the old sets back to what they were instead of all these weird new sets that have a 5th piece bonus that takes 200 words to explain how to proc it.
  • ZarkingFrued
    ZarkingFrued
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    Posts like this are exactly why everyone has quit playing. This is just pathetic.
  • Donny_Vito
    Donny_Vito
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    Posts like this are exactly why everyone has quit playing. This is just pathetic.

    Server performance, poor communication, and consistent bugs might be responsible for more people leaving than these type of threads (as repetitive as they might be).
  • WuffyCerulei
    WuffyCerulei
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    Hands off pve, my dude. Poor healers using the BRP resto lately, especially in places like Lokkestiiz HM.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • usmguy1234
    usmguy1234
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    Skoomah wrote: »
    usmguy1234 wrote: »
    Skoomah wrote: »
    BohnT2 wrote: »
    With the great nerfs to Pugdan, pirate skeleton, fury, 7th, master DW (via bleed changes)
    many set carries got removed which were too powerful for what they do or by offering so many stats that you couldn't substitute them with other viable combinations.

    Now there's just a few more things to clap to remove the last big carry sets:
    BRP DW: on demand major protection is a huge issue as you can effectively negate any burst attempt of your enemy without any chance of playing around it.

    BRP resto: major vitality on pots got rightly nerfed because it was broken and the uptime from all sources is below 30%, well not with this one. It even works on other players which makes not dying a trivial exercise.
    Having 2 groups of 4 people fighting with one group being allowed to use it while the other isn't will always results in the one being allowed to use it to win the fight as there is no way equally skilled players can overcome this carry.

    Meridias: this set renders the player it procs on useless for 50% of the fight. It forces misses on all skills including dots, Aoes etc and not only on the wearer but any target. The effectiveness might get reduced by the number of enemies you're facing but the option to completely remove a single player from the damage game is way too powerful.

    There's some mild offenders like blightseed and zaan which offer a lot of free damage which is unhealthy for the game as they help more tank players having access to enough damage to kill people while still having a high survivability as the sets offer enough power on their own as they lack proper stat scaling.

    So please for the love of balance bring those sets to an acceptable power level and don't forget to nerf 2h ult, dot damage and eclipse

    These kind of posts have got to stop. The cumulative effect of these cries for nerfs is a game that isn’t as fun to play anymore.

    Lower skill cap, watered down game play, loss of class identity, dozens of golded sets that sit idle taking up inventory space, and large chunks of the playerbase quitting the game because what they found fun is now no longer competitive which means they are less able to paricipate in different group settings (PVE and PVP).

    The lowest skill cap is bad players being carried by op sets to the point of being competitive. Also why most of this crap is banned from dueling tournaments.

    Dueling is only one as PvP game mode. Any experienced PvP’er knows you don’t bring a dueling setup to Cyrodiil or BGs, etc.

    I'm putting a larger emphasis on the expectation of not being a cheesy turd during duels, a mindset that should proliferate the game regardless of the mode. However, there's a large abundance of humans that will do anything for a "W". If people can do that with a clear conscience, more power to them. That being said, I'm not one of those people.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Rikumaru
    Rikumaru
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    Skoomah wrote: »
    Rikumaru wrote: »
    I can't believe people are defending Meridias. What the ****?

    Meridia is garbage set. Only dumb players keep beating on a tank that’s using it. You notice they are dodging everything and blocking a lot, so you focus on the rest of their friends first.

    Come on man...

    It causes the attacker to miss everything, not the user to dodge everything. In terms of a 1v1 you effectively have 50% uptime on 100% damage reduction and you think that's fine? It's literally one of the worst designed sets in this game. Can't believe I even need to explain this.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Saucy_Jack
    Saucy_Jack
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    The answer is simple: whatever sets I - as in I, specifically, and not anyone else - am wearing at any given moment should be buffed one-hundred-fold. If I still die to other people, those sets should again be buffed.
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • Ragnaroek93
    Ragnaroek93
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    Skoomah wrote: »
    usmguy1234 wrote: »
    Skoomah wrote: »
    BohnT2 wrote: »
    With the great nerfs to Pugdan, pirate skeleton, fury, 7th, master DW (via bleed changes)
    many set carries got removed which were too powerful for what they do or by offering so many stats that you couldn't substitute them with other viable combinations.

    Now there's just a few more things to clap to remove the last big carry sets:
    BRP DW: on demand major protection is a huge issue as you can effectively negate any burst attempt of your enemy without any chance of playing around it.

    BRP resto: major vitality on pots got rightly nerfed because it was broken and the uptime from all sources is below 30%, well not with this one. It even works on other players which makes not dying a trivial exercise.
    Having 2 groups of 4 people fighting with one group being allowed to use it while the other isn't will always results in the one being allowed to use it to win the fight as there is no way equally skilled players can overcome this carry.

    Meridias: this set renders the player it procs on useless for 50% of the fight. It forces misses on all skills including dots, Aoes etc and not only on the wearer but any target. The effectiveness might get reduced by the number of enemies you're facing but the option to completely remove a single player from the damage game is way too powerful.

    There's some mild offenders like blightseed and zaan which offer a lot of free damage which is unhealthy for the game as they help more tank players having access to enough damage to kill people while still having a high survivability as the sets offer enough power on their own as they lack proper stat scaling.

    So please for the love of balance bring those sets to an acceptable power level and don't forget to nerf 2h ult, dot damage and eclipse

    These kind of posts have got to stop. The cumulative effect of these cries for nerfs is a game that isn’t as fun to play anymore.

    Lower skill cap, watered down game play, loss of class identity, dozens of golded sets that sit idle taking up inventory space, and large chunks of the playerbase quitting the game because what they found fun is now no longer competitive which means they are less able to paricipate in different group settings (PVE and PVP).

    The lowest skill cap is bad players being carried by op sets to the point of being competitive. Also why most of this crap is banned from dueling tournaments.

    Dueling is only one as PvP game mode. Any experienced PvP’er knows you don’t bring a dueling setup to Cyrodiil or BGs, etc.

    You should see the EU PC dueling community ;)
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Skoomah
    Skoomah
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    ✭✭
    Rikumaru wrote: »
    Skoomah wrote: »
    Rikumaru wrote: »
    I can't believe people are defending Meridias. What the ****?

    Meridia is garbage set. Only dumb players keep beating on a tank that’s using it. You notice they are dodging everything and blocking a lot, so you focus on the rest of their friends first.

    Come on man...

    It causes the attacker to miss everything, not the user to dodge everything. In terms of a 1v1 you effectively have 50% uptime on 100% damage reduction and you think that's fine? It's literally one of the worst designed sets in this game. Can't believe I even need to explain this.

    No one is dying to Meridia...
  • iris56
    iris56
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    Skoomah wrote: »
    Rikumaru wrote: »
    Skoomah wrote: »
    Rikumaru wrote: »
    I can't believe people are defending Meridias. What the ****?

    Meridia is garbage set. Only dumb players keep beating on a tank that’s using it. You notice they are dodging everything and blocking a lot, so you focus on the rest of their friends first.

    Come on man...

    It causes the attacker to miss everything, not the user to dodge everything. In terms of a 1v1 you effectively have 50% uptime on 100% damage reduction and you think that's fine? It's literally one of the worst designed sets in this game. Can't believe I even need to explain this.

    No one is dying to Meridia...

    Agree. It might keep you from dying, but its not going to help you kill anyone either. You'll still hit like a limp noodle. At most it helps draw out a fight for ages until the other person runs out of resources or gives up.
  • SenpaiNFT
    SenpaiNFT
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    +1.

    All the mentioned sets deserved nerfs a LONG time ago and hopefully with the 1 year Murkmire anniversary we will atleast see the BRP weapons get the hammer. Those two are seriously overperforming.
    Hands off pve, my dude. Poor healers using the BRP resto lately, especially in places like Lokkestiiz HM.

    It’s a carry in Lokke HM as well. One healer can heal two ices with 5+ seconds to spare using BRP Resto, it isn’t necessary to heal them out.
  • Emma_Overload
    Emma_Overload
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    NOPE.

    They CAN'T nerf BRP Resto now, because they ALREADY nerfed Healing Ward because of all the PTS whining about how strong it was with BRP Resto. That would be a DOUBLE NERF!

    If you want BRP Resto nerfed, then the first thing that needs to happen is for Healing Ward to be un-nerfed back to where it was during the early PTS.
    #CAREBEARMASTERRACE
  • AlnilamE
    AlnilamE
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    BohnT2 wrote: »
    Rake wrote: »
    Why do u hate my meridia brp resto brp dw build.

    Because i cry myself to sleep every day because i can't kill it :trollface:

    Do they kill you, though?
    The Moot Councillor
  • SenpaiNFT
    SenpaiNFT
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    NOPE.

    They CAN'T nerf BRP Resto now, because they ALREADY nerfed Healing Ward because of all the PTS whining about how strong it was with BRP Resto. That would be a DOUBLE NERF!

    If you want BRP Resto nerfed, then the first thing that needs to happen is for Healing Ward to be un-nerfed back to where it was during the early PTS.

    Healing Ward was buffed? You realize PTS is not live game, nothing on there was set in stone and was for sure not how abilities functioned.

    You have to look at it from Live patch to Live patch, healing ward was objectively buffed.

    Any intended disregard of this fact is pure ignorance on the disregarding end. Do you consider yourself an ignorant person? Cmon now Emma.
    Edited by SenpaiNFT on August 29, 2019 2:46PM
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