With the great nerfs to Pugdan, pirate skeleton, fury, 7th, master DW (via bleed changes)
many set carries got removed which were too powerful for what they do or by offering so many stats that you couldn't substitute them with other viable combinations.
Now there's just a few more things to clap to remove the last big carry sets:
BRP DW: on demand major protection is a huge issue as you can effectively negate any burst attempt of your enemy without any chance of playing around it.
BRP resto: major vitality on pots got rightly nerfed because it was broken and the uptime from all sources is below 30%, well not with this one. It even works on other players which makes not dying a trivial exercise.
Having 2 groups of 4 people fighting with one group being allowed to use it while the other isn't will always results in the one being allowed to use it to win the fight as there is no way equally skilled players can overcome this carry.
Meridias: this set renders the player it procs on useless for 50% of the fight. It forces misses on all skills including dots, Aoes etc and not only on the wearer but any target. The effectiveness might get reduced by the number of enemies you're facing but the option to completely remove a single player from the damage game is way too powerful.
There's some mild offenders like blightseed and zaan which offer a lot of free damage which is unhealthy for the game as they help more tank players having access to enough damage to kill people while still having a high survivability as the sets offer enough power on their own as they lack proper stat scaling.
So please for the love of balance bring those sets to an acceptable power level and don't forget to nerf 2h ult, dot damage and eclipse
With the great nerfs to Pugdan, pirate skeleton, fury, 7th, master DW (via bleed changes)
many set carries got removed which were too powerful for what they do or by offering so many stats that you couldn't substitute them with other viable combinations.
Now there's just a few more things to clap to remove the last big carry sets:
BRP DW: on demand major protection is a huge issue as you can effectively negate any burst attempt of your enemy without any chance of playing around it.
BRP resto: major vitality on pots got rightly nerfed because it was broken and the uptime from all sources is below 30%, well not with this one. It even works on other players which makes not dying a trivial exercise.
Having 2 groups of 4 people fighting with one group being allowed to use it while the other isn't will always results in the one being allowed to use it to win the fight as there is no way equally skilled players can overcome this carry.
Meridias: this set renders the player it procs on useless for 50% of the fight. It forces misses on all skills including dots, Aoes etc and not only on the wearer but any target. The effectiveness might get reduced by the number of enemies you're facing but the option to completely remove a single player from the damage game is way too powerful.
There's some mild offenders like blightseed and zaan which offer a lot of free damage which is unhealthy for the game as they help more tank players having access to enough damage to kill people while still having a high survivability as the sets offer enough power on their own as they lack proper stat scaling.
So please for the love of balance bring those sets to an acceptable power level and don't forget to nerf 2h ult, dot damage and eclipse
These kind of posts have got to stop. The cumulative effect of these cries for nerfs is a game that isn’t as fun to play anymore.
Lower skill cap, watered down game play, loss of class identity, dozens of golded sets that sit idle taking up inventory space, and large chunks of the playerbase quitting the game because what they found fun is now no longer competitive which means they are less able to paricipate in different group settings (PVE and PVP).
With the great nerfs to Pugdan, pirate skeleton, fury, 7th, master DW (via bleed changes)
many set carries got removed which were too powerful for what they do or by offering so many stats that you couldn't substitute them with other viable combinations.
Now there's just a few more things to clap to remove the last big carry sets:
BRP DW: on demand major protection is a huge issue as you can effectively negate any burst attempt of your enemy without any chance of playing around it.
BRP resto: major vitality on pots got rightly nerfed because it was broken and the uptime from all sources is below 30%, well not with this one. It even works on other players which makes not dying a trivial exercise.
Having 2 groups of 4 people fighting with one group being allowed to use it while the other isn't will always results in the one being allowed to use it to win the fight as there is no way equally skilled players can overcome this carry.
Meridias: this set renders the player it procs on useless for 50% of the fight. It forces misses on all skills including dots, Aoes etc and not only on the wearer but any target. The effectiveness might get reduced by the number of enemies you're facing but the option to completely remove a single player from the damage game is way too powerful.
There's some mild offenders like blightseed and zaan which offer a lot of free damage which is unhealthy for the game as they help more tank players having access to enough damage to kill people while still having a high survivability as the sets offer enough power on their own as they lack proper stat scaling.
So please for the love of balance bring those sets to an acceptable power level and don't forget to nerf 2h ult, dot damage and eclipse
These kind of posts have got to stop. The cumulative effect of these cries for nerfs is a game that isn’t as fun to play anymore.
Lower skill cap, watered down game play, loss of class identity, dozens of golded sets that sit idle taking up inventory space, and large chunks of the playerbase quitting the game because what they found fun is now no longer competitive which means they are less able to paricipate in different group settings (PVE and PVP).
With the great nerfs to Pugdan, pirate skeleton, fury, 7th, master DW (via bleed changes)
many set carries got removed which were too powerful for what they do or by offering so many stats that you couldn't substitute them with other viable combinations.
Now there's just a few more things to clap to remove the last big carry sets:
BRP DW: on demand major protection is a huge issue as you can effectively negate any burst attempt of your enemy without any chance of playing around it.
BRP resto: major vitality on pots got rightly nerfed because it was broken and the uptime from all sources is below 30%, well not with this one. It even works on other players which makes not dying a trivial exercise.
Having 2 groups of 4 people fighting with one group being allowed to use it while the other isn't will always results in the one being allowed to use it to win the fight as there is no way equally skilled players can overcome this carry.
Meridias: this set renders the player it procs on useless for 50% of the fight. It forces misses on all skills including dots, Aoes etc and not only on the wearer but any target. The effectiveness might get reduced by the number of enemies you're facing but the option to completely remove a single player from the damage game is way too powerful.
There's some mild offenders like blightseed and zaan which offer a lot of free damage which is unhealthy for the game as they help more tank players having access to enough damage to kill people while still having a high survivability as the sets offer enough power on their own as they lack proper stat scaling.
So please for the love of balance bring those sets to an acceptable power level and don't forget to nerf 2h ult, dot damage and eclipse
These kind of posts have got to stop. The cumulative effect of these cries for nerfs is a game that isn’t as fun to play anymore.
Lower skill cap, watered down game play, loss of class identity, dozens of golded sets that sit idle taking up inventory space, and large chunks of the playerbase quitting the game because what they found fun is now no longer competitive which means they are less able to paricipate in different group settings (PVE and PVP).
You think it's fine to have drastically overpowered things in the game that give even the worst players the option to never die or be lethal while forcing everyone to run them because they outshine all their competitors?
Sandman929 wrote: »With the great nerfs to Pugdan, pirate skeleton, fury, 7th, master DW (via bleed changes)
many set carries got removed which were too powerful for what they do or by offering so many stats that you couldn't substitute them with other viable combinations.
Now there's just a few more things to clap to remove the last big carry sets:
BRP DW: on demand major protection is a huge issue as you can effectively negate any burst attempt of your enemy without any chance of playing around it.
BRP resto: major vitality on pots got rightly nerfed because it was broken and the uptime from all sources is below 30%, well not with this one. It even works on other players which makes not dying a trivial exercise.
Having 2 groups of 4 people fighting with one group being allowed to use it while the other isn't will always results in the one being allowed to use it to win the fight as there is no way equally skilled players can overcome this carry.
Meridias: this set renders the player it procs on useless for 50% of the fight. It forces misses on all skills including dots, Aoes etc and not only on the wearer but any target. The effectiveness might get reduced by the number of enemies you're facing but the option to completely remove a single player from the damage game is way too powerful.
There's some mild offenders like blightseed and zaan which offer a lot of free damage which is unhealthy for the game as they help more tank players having access to enough damage to kill people while still having a high survivability as the sets offer enough power on their own as they lack proper stat scaling.
So please for the love of balance bring those sets to an acceptable power level and don't forget to nerf 2h ult, dot damage and eclipse
These kind of posts have got to stop. The cumulative effect of these cries for nerfs is a game that isn’t as fun to play anymore.
Lower skill cap, watered down game play, loss of class identity, dozens of golded sets that sit idle taking up inventory space, and large chunks of the playerbase quitting the game because what they found fun is now no longer competitive which means they are less able to paricipate in different group settings (PVE and PVP).
I'm a little confused how sets affect the "skill cap"
Sandman929 wrote: »With the great nerfs to Pugdan, pirate skeleton, fury, 7th, master DW (via bleed changes)
many set carries got removed which were too powerful for what they do or by offering so many stats that you couldn't substitute them with other viable combinations.
Now there's just a few more things to clap to remove the last big carry sets:
BRP DW: on demand major protection is a huge issue as you can effectively negate any burst attempt of your enemy without any chance of playing around it.
BRP resto: major vitality on pots got rightly nerfed because it was broken and the uptime from all sources is below 30%, well not with this one. It even works on other players which makes not dying a trivial exercise.
Having 2 groups of 4 people fighting with one group being allowed to use it while the other isn't will always results in the one being allowed to use it to win the fight as there is no way equally skilled players can overcome this carry.
Meridias: this set renders the player it procs on useless for 50% of the fight. It forces misses on all skills including dots, Aoes etc and not only on the wearer but any target. The effectiveness might get reduced by the number of enemies you're facing but the option to completely remove a single player from the damage game is way too powerful.
There's some mild offenders like blightseed and zaan which offer a lot of free damage which is unhealthy for the game as they help more tank players having access to enough damage to kill people while still having a high survivability as the sets offer enough power on their own as they lack proper stat scaling.
So please for the love of balance bring those sets to an acceptable power level and don't forget to nerf 2h ult, dot damage and eclipse
These kind of posts have got to stop. The cumulative effect of these cries for nerfs is a game that isn’t as fun to play anymore.
Lower skill cap, watered down game play, loss of class identity, dozens of golded sets that sit idle taking up inventory space, and large chunks of the playerbase quitting the game because what they found fun is now no longer competitive which means they are less able to paricipate in different group settings (PVE and PVP).
I'm a little confused how sets affect the "skill cap"
Sandman929 wrote: »With the great nerfs to Pugdan, pirate skeleton, fury, 7th, master DW (via bleed changes)
many set carries got removed which were too powerful for what they do or by offering so many stats that you couldn't substitute them with other viable combinations.
Now there's just a few more things to clap to remove the last big carry sets:
BRP DW: on demand major protection is a huge issue as you can effectively negate any burst attempt of your enemy without any chance of playing around it.
BRP resto: major vitality on pots got rightly nerfed because it was broken and the uptime from all sources is below 30%, well not with this one. It even works on other players which makes not dying a trivial exercise.
Having 2 groups of 4 people fighting with one group being allowed to use it while the other isn't will always results in the one being allowed to use it to win the fight as there is no way equally skilled players can overcome this carry.
Meridias: this set renders the player it procs on useless for 50% of the fight. It forces misses on all skills including dots, Aoes etc and not only on the wearer but any target. The effectiveness might get reduced by the number of enemies you're facing but the option to completely remove a single player from the damage game is way too powerful.
There's some mild offenders like blightseed and zaan which offer a lot of free damage which is unhealthy for the game as they help more tank players having access to enough damage to kill people while still having a high survivability as the sets offer enough power on their own as they lack proper stat scaling.
So please for the love of balance bring those sets to an acceptable power level and don't forget to nerf 2h ult, dot damage and eclipse
These kind of posts have got to stop. The cumulative effect of these cries for nerfs is a game that isn’t as fun to play anymore.
Lower skill cap, watered down game play, loss of class identity, dozens of golded sets that sit idle taking up inventory space, and large chunks of the playerbase quitting the game because what they found fun is now no longer competitive which means they are less able to paricipate in different group settings (PVE and PVP).
I'm a little confused how sets affect the "skill cap"
It’s this whole mindset of asking for nerfs of anything because people die to it. What about just chilling out and letting someone else have their fun. The unintended consequences of this mindset is turning the gameplay into garbage.
With the great nerfs to Pugdan, pirate skeleton, fury, 7th, master DW (via bleed changes)
many set carries got removed which were too powerful for what they do or by offering so many stats that you couldn't substitute them with other viable combinations.
Now there's just a few more things to clap to remove the last big carry sets:
BRP DW: on demand major protection is a huge issue as you can effectively negate any burst attempt of your enemy without any chance of playing around it.
BRP resto: major vitality on pots got rightly nerfed because it was broken and the uptime from all sources is below 30%, well not with this one. It even works on other players which makes not dying a trivial exercise.
Having 2 groups of 4 people fighting with one group being allowed to use it while the other isn't will always results in the one being allowed to use it to win the fight as there is no way equally skilled players can overcome this carry.
Meridias: this set renders the player it procs on useless for 50% of the fight. It forces misses on all skills including dots, Aoes etc and not only on the wearer but any target. The effectiveness might get reduced by the number of enemies you're facing but the option to completely remove a single player from the damage game is way too powerful.
There's some mild offenders like blightseed and zaan which offer a lot of free damage which is unhealthy for the game as they help more tank players having access to enough damage to kill people while still having a high survivability as the sets offer enough power on their own as they lack proper stat scaling.
So please for the love of balance bring those sets to an acceptable power level and don't forget to nerf 2h ult, dot damage and eclipse
These kind of posts have got to stop. The cumulative effect of these cries for nerfs is a game that isn’t as fun to play anymore.
Lower skill cap, watered down game play, loss of class identity, dozens of golded sets that sit idle taking up inventory space, and large chunks of the playerbase quitting the game because what they found fun is now no longer competitive which means they are less able to paricipate in different group settings (PVE and PVP).
usmguy1234 wrote: »With the great nerfs to Pugdan, pirate skeleton, fury, 7th, master DW (via bleed changes)
many set carries got removed which were too powerful for what they do or by offering so many stats that you couldn't substitute them with other viable combinations.
Now there's just a few more things to clap to remove the last big carry sets:
BRP DW: on demand major protection is a huge issue as you can effectively negate any burst attempt of your enemy without any chance of playing around it.
BRP resto: major vitality on pots got rightly nerfed because it was broken and the uptime from all sources is below 30%, well not with this one. It even works on other players which makes not dying a trivial exercise.
Having 2 groups of 4 people fighting with one group being allowed to use it while the other isn't will always results in the one being allowed to use it to win the fight as there is no way equally skilled players can overcome this carry.
Meridias: this set renders the player it procs on useless for 50% of the fight. It forces misses on all skills including dots, Aoes etc and not only on the wearer but any target. The effectiveness might get reduced by the number of enemies you're facing but the option to completely remove a single player from the damage game is way too powerful.
There's some mild offenders like blightseed and zaan which offer a lot of free damage which is unhealthy for the game as they help more tank players having access to enough damage to kill people while still having a high survivability as the sets offer enough power on their own as they lack proper stat scaling.
So please for the love of balance bring those sets to an acceptable power level and don't forget to nerf 2h ult, dot damage and eclipse
These kind of posts have got to stop. The cumulative effect of these cries for nerfs is a game that isn’t as fun to play anymore.
Lower skill cap, watered down game play, loss of class identity, dozens of golded sets that sit idle taking up inventory space, and large chunks of the playerbase quitting the game because what they found fun is now no longer competitive which means they are less able to paricipate in different group settings (PVE and PVP).
The lowest skill cap is bad players being carried by op sets to the point of being competitive. Also why most of this crap is banned from dueling tournaments.
With the great nerfs to Pugdan, pirate skeleton, fury, 7th, master DW (via bleed changes)
many set carries got removed which were too powerful for what they do or by offering so many stats that you couldn't substitute them with other viable combinations.
Now there's just a few more things to clap to remove the last big carry sets:
BRP DW: on demand major protection is a huge issue as you can effectively negate any burst attempt of your enemy without any chance of playing around it.
BRP resto: major vitality on pots got rightly nerfed because it was broken and the uptime from all sources is below 30%, well not with this one. It even works on other players which makes not dying a trivial exercise.
Having 2 groups of 4 people fighting with one group being allowed to use it while the other isn't will always results in the one being allowed to use it to win the fight as there is no way equally skilled players can overcome this carry.
Meridias: this set renders the player it procs on useless for 50% of the fight. It forces misses on all skills including dots, Aoes etc and not only on the wearer but any target. The effectiveness might get reduced by the number of enemies you're facing but the option to completely remove a single player from the damage game is way too powerful.
There's some mild offenders like blightseed and zaan which offer a lot of free damage which is unhealthy for the game as they help more tank players having access to enough damage to kill people while still having a high survivability as the sets offer enough power on their own as they lack proper stat scaling.
So please for the love of balance bring those sets to an acceptable power level and don't forget to nerf 2h ult, dot damage and eclipse
These kind of posts have got to stop. The cumulative effect of these cries for nerfs is a game that isn’t as fun to play anymore.
Lower skill cap, watered down game play, loss of class identity, dozens of golded sets that sit idle taking up inventory space, and large chunks of the playerbase quitting the game because what they found fun is now no longer competitive which means they are less able to paricipate in different group settings (PVE and PVP).
ZarkingFrued wrote: »Posts like this are exactly why everyone has quit playing. This is just pathetic.
usmguy1234 wrote: »With the great nerfs to Pugdan, pirate skeleton, fury, 7th, master DW (via bleed changes)
many set carries got removed which were too powerful for what they do or by offering so many stats that you couldn't substitute them with other viable combinations.
Now there's just a few more things to clap to remove the last big carry sets:
BRP DW: on demand major protection is a huge issue as you can effectively negate any burst attempt of your enemy without any chance of playing around it.
BRP resto: major vitality on pots got rightly nerfed because it was broken and the uptime from all sources is below 30%, well not with this one. It even works on other players which makes not dying a trivial exercise.
Having 2 groups of 4 people fighting with one group being allowed to use it while the other isn't will always results in the one being allowed to use it to win the fight as there is no way equally skilled players can overcome this carry.
Meridias: this set renders the player it procs on useless for 50% of the fight. It forces misses on all skills including dots, Aoes etc and not only on the wearer but any target. The effectiveness might get reduced by the number of enemies you're facing but the option to completely remove a single player from the damage game is way too powerful.
There's some mild offenders like blightseed and zaan which offer a lot of free damage which is unhealthy for the game as they help more tank players having access to enough damage to kill people while still having a high survivability as the sets offer enough power on their own as they lack proper stat scaling.
So please for the love of balance bring those sets to an acceptable power level and don't forget to nerf 2h ult, dot damage and eclipse
These kind of posts have got to stop. The cumulative effect of these cries for nerfs is a game that isn’t as fun to play anymore.
Lower skill cap, watered down game play, loss of class identity, dozens of golded sets that sit idle taking up inventory space, and large chunks of the playerbase quitting the game because what they found fun is now no longer competitive which means they are less able to paricipate in different group settings (PVE and PVP).
The lowest skill cap is bad players being carried by op sets to the point of being competitive. Also why most of this crap is banned from dueling tournaments.
Dueling is only one as PvP game mode. Any experienced PvP’er knows you don’t bring a dueling setup to Cyrodiil or BGs, etc.
usmguy1234 wrote: »With the great nerfs to Pugdan, pirate skeleton, fury, 7th, master DW (via bleed changes)
many set carries got removed which were too powerful for what they do or by offering so many stats that you couldn't substitute them with other viable combinations.
Now there's just a few more things to clap to remove the last big carry sets:
BRP DW: on demand major protection is a huge issue as you can effectively negate any burst attempt of your enemy without any chance of playing around it.
BRP resto: major vitality on pots got rightly nerfed because it was broken and the uptime from all sources is below 30%, well not with this one. It even works on other players which makes not dying a trivial exercise.
Having 2 groups of 4 people fighting with one group being allowed to use it while the other isn't will always results in the one being allowed to use it to win the fight as there is no way equally skilled players can overcome this carry.
Meridias: this set renders the player it procs on useless for 50% of the fight. It forces misses on all skills including dots, Aoes etc and not only on the wearer but any target. The effectiveness might get reduced by the number of enemies you're facing but the option to completely remove a single player from the damage game is way too powerful.
There's some mild offenders like blightseed and zaan which offer a lot of free damage which is unhealthy for the game as they help more tank players having access to enough damage to kill people while still having a high survivability as the sets offer enough power on their own as they lack proper stat scaling.
So please for the love of balance bring those sets to an acceptable power level and don't forget to nerf 2h ult, dot damage and eclipse
These kind of posts have got to stop. The cumulative effect of these cries for nerfs is a game that isn’t as fun to play anymore.
Lower skill cap, watered down game play, loss of class identity, dozens of golded sets that sit idle taking up inventory space, and large chunks of the playerbase quitting the game because what they found fun is now no longer competitive which means they are less able to paricipate in different group settings (PVE and PVP).
The lowest skill cap is bad players being carried by op sets to the point of being competitive. Also why most of this crap is banned from dueling tournaments.
Dueling is only one as PvP game mode. Any experienced PvP’er knows you don’t bring a dueling setup to Cyrodiil or BGs, etc.
It causes the attacker to miss everything, not the user to dodge everything. In terms of a 1v1 you effectively have 50% uptime on 100% damage reduction and you think that's fine? It's literally one of the worst designed sets in this game. Can't believe I even need to explain this.
It causes the attacker to miss everything, not the user to dodge everything. In terms of a 1v1 you effectively have 50% uptime on 100% damage reduction and you think that's fine? It's literally one of the worst designed sets in this game. Can't believe I even need to explain this.
No one is dying to Meridia...
WuffyCerulei wrote: »Hands off pve, my dude. Poor healers using the BRP resto lately, especially in places like Lokkestiiz HM.
Emma_Overload wrote: »NOPE.
They CAN'T nerf BRP Resto now, because they ALREADY nerfed Healing Ward because of all the PTS whining about how strong it was with BRP Resto. That would be a DOUBLE NERF!
If you want BRP Resto nerfed, then the first thing that needs to happen is for Healing Ward to be un-nerfed back to where it was during the early PTS.