"Dots in PvP are not a problem"
I'm guessing templar main?
Either that, or you're not playing in a populated campaign, or at all for that matter...
I haven't had a death recap WITHOUT soul trap or entropy on it. Purge is ridiculously expensive for the low amount of cleansing it does, as opposed to DoT's which are super cheap to cast. You can't spam it, yet you have to because there's no way you're fighting more than two people without one of those players putting DoT's on you.
The good thing is console has build in video recording capabilities.
Looking forward to seeing how you deal with DoT's, since you say it isn't an issue and we all need to L2P.
So, show us. Show us this great performance and you dealing with DoT's.
Words are cheap..seeing is believing.
For instance.....https://youtu.be/F5ZTkFMnhW0
Performance in Scalebreaker seems real good....π€£π€£
Annnnnd the White Knights have hit the Forums lmfao. Love how a console player with no PTS or Pc time on the Gamebreaker patch says everything is alright. Yet we wonder why nothing TRULY ever gets fixed. Rotfl.
Annnnnd the White Knights have hit the Forums lmfao. Love how a console player with no PTS or Pc time on the Gamebreaker patch says everything is alright. Yet we wonder why nothing TRULY ever gets fixed. Rotfl.
ESO doesn't lag or crash when all you're doing is picking flowers and catching butterflies. lol
"Dots in PvP are not a problem"
I'm guessing templar main?
Either that, or you're not playing in a populated campaign, or at all for that matter...
I haven't had a death recap WITHOUT soul trap or entropy on it. Purge is ridiculously expensive for the low amount of cleansing it does, as opposed to DoT's which are super cheap to cast. You can't spam it, yet you have to because there's no way you're fighting more than two people without one of those players putting DoT's on you.
The good thing is console has build in video recording capabilities.
Looking forward to seeing how you deal with DoT's, since you say it isn't an issue and we all need to L2P.
So, show us. Show us this great performance and you dealing with DoT's.
Words are cheap..seeing is believing.
For instance.....https://youtu.be/F5ZTkFMnhW0
Performance in Scalebreaker seems real good....π€£π€£
Dont even play plar sooooo π mag sorc/stam dk here.
BaiterOfZergs wrote: Β»How can you give proper feedback after one day of the game being on console?
Somehow I missed your posting the above when the forum was crammed with hyperbolic DOT hate threads on Day 1 of PC patch release. Maybe I just didn't read the forums carefully enough that day.
Update landed on console, for us the new dot builds are great for PvE lack of skill tracking makes this patch really nice and smooth for us.
Dots in PvP are not a problem, i was expecting to be dying left right and centre from these aparent "Op Dotszzz" ππ no issues here, these are genuine L2P issues, burst is still as strong. Cast times on ultis are slightly annoying but bareable just need to adapt a little.
Server seemed much smoother with overall better performance, still room for much more improvement however a nice step in the right direction.
Nice work to all involved in the update, i was dreading it based on forum feedback but my word what an unncecassary reaction it has been.
Now less drastic changes every 6 months and you are onto a winner, i fully expect small changes to combat etc with updates but it really needs toning down, too much too often is detrimental and annoying.
Thanks again great job!!
"Dots in PvP are not a problem"
I'm guessing templar main?
Either that, or you're not playing in a populated campaign, or at all for that matter...
I haven't had a death recap WITHOUT soul trap or entropy on it. Purge is ridiculously expensive for the low amount of cleansing it does, as opposed to DoT's which are super cheap to cast. You can't spam it, yet you have to because there's no way you're fighting more than two people without one of those players putting DoT's on you.
The good thing is console has build in video recording capabilities.
Looking forward to seeing how you deal with DoT's, since you say it isn't an issue and we all need to L2P.
So, show us. Show us this great performance and you dealing with DoT's.
Words are cheap..seeing is believing.
For instance.....https://youtu.be/F5ZTkFMnhW0
Performance in Scalebreaker seems real good....π€£π€£
Dont even play plar sooooo π mag sorc/stam dk here.
Annnnnd the White Knights have hit the Forums lmfao. Love how a console player with no PTS or Pc time on the Gamebreaker patch says everything is alright. Yet we wonder why nothing TRULY ever gets fixed. Rotfl.
ESO doesn't lag or crash when all you're doing is picking flowers and catching butterflies. lol
The dot meta is horrible. Everyone in my raid group hates their rotations now(myself included). Healing is okay in raids, but kinda boring now. Cyro is alright except for the performance issues and the continued pop problem due to faction lock. BGs are not fun now. I've been going all out on bgs ever since morrowind brought them to us, do about 5-6 toons on rotation, but this patch makes them not enjoyable at all.
Update landed on console, for us the new dot builds are great for PvE lack of skill tracking makes this patch really nice and smooth for us.
Dots in PvP are not a problem, i was expecting to be dying left right and centre from these aparent "Op Dotszzz" ππ no issues here, these are genuine L2P issues, burst is still as strong. Cast times on ultis are slightly annoying but bareable just need to adapt a little.
Server seemed much smoother with overall better performance, still room for much more improvement however a nice step in the right direction.
Nice work to all involved in the update, i was dreading it based on forum feedback but my word what an unncecassary reaction it has been.
Now less drastic changes every 6 months and you are onto a winner, i fully expect small changes to combat etc with updates but it really needs toning down, too much too often is detrimental and annoying.
Thanks again great job!!
GlorphNoldorin wrote: Β»The dots are one thing.....you can cope, agree or disagree with them; the homogenization of classes is another. Sort of addressed by the Q and A but .......... zos has not really delivered alot in the past about balance.
So I find it really quite difficult to be optimistic about where the future class balancing will go. Tack on the expected time frame for all this change and constant change is constant but not making things much fun.
(unless you like stacking lots of range dots on people in pvp, plenty of people like that)