AcadianPaladin wrote: »I won't play a necromancer because I suspect I will not like it for rp reasons. However, if I did try one, I'd give it a very fair, full evaluation before deciding. That means Undaunted 9, Vigor if stam, FG/MG 10, 60/60/60 horse, crafting perks to extend potion/food durations, complete at least the game's main quest, and (oh yeah) over level 50 with class/weapon skills fully leveled. That is NOT 'power leveling to 50 by running the Alikr dolmen train for a week'; rather, it represents half a year invested. A big reason I am so reluctant to start a new character down this road to evaluate their class is the possibility that, after a full and fair evaluation, I decide I don't like the class. That is when a class change token would be appropriate. Also, class change tokens don't hurt/affect (or are any business) of other players.
Tldr: Class change tokens would encourage me to try new classes that I 'might' not like rather than simply avoid the class.
With all the recent changes to so many classes i think a class change token for the crown store is in order.
@ZOS_BrianWheeler please make it happen!
Seraphayel wrote: »No. Level a new class if you want to play that. Your class isn’t OP anymore? Oh, that’s why you played it and not because you wanted to play the class itself.
Every 3 months these changes happen so you want to class change four times a year because of necessary balancing adjustments?
and now there are 6 classes - feel free to make another characterI've had one of each class since launch. In fact, i've had 4 mains since launch and now have 5, spanning 5 classes.
barney2525 wrote: »Ah. Its the part of the month when this request pops up.
Same answer...
No
You can achieve everything you want by just making another character.
Is that 'too hard' to do?
Perhaps I'm being cynical, but I think at this point it's more likely that adding any type of class change option could potentially cause havok to the game's code and would be a nightmare to fix.
So the devs chose a "safer" alternative by selling skyshards.
barney2525 wrote: »You can achieve everything you want by just making another character.
Is that 'too hard' to do?
In the 5 years game has been out, every class except necro had their "glory days".
If you want to metahop so badly just level one of each class, i hear skyreach runs are real cheap this time o year.
On the classes i want to play both stam and mag, but cant be bothered to lvl 2toons, i just go Imperial, its a safe bet for both especially for necro and warden.
sentientomega wrote: »Perhaps I'm being cynical, but I think at this point it's more likely that adding any type of class change option could potentially cause havok to the game's code and would be a nightmare to fix.
So the devs chose a "safer" alternative by selling skyshards.
What makes you think so? Wouldn't it only mean taking away access to one set of skill lines and granting access to another set?
In much the same way that being cured of vampirism or lycanthropy cuts off access to those respective skill lines, and that killing an enemy with a weapon or joining the MG/FG/Undaunted or accessing a crafting station for the first time would grant access those respective skill lines, a token could first cut off the old skill lines, then grant access to the new.
Perhaps they could add two kinds of tokens, that could only be used in order, to achieve that very result.
If you mean that they tried something like this, and it was bugged to Oblivion, then I can see it would indeed be a nightmare to fix.
Gahmerdohn wrote: »Maybe addressing the reason why we feel so unsatisfied by our characters that we keep creating 15 alts and ask for class changes?
There's a reason why so many people don't have a "main" or have 6 "mains" as they say or just drop character each patch because of 1k more dps on another class...
The relationship we have with our characters in this game are quite superficial I wonder why? maybe trying to answer this question we lead us to solve the real issue...IDK