Update landed on console, for us the new dot builds are great for PvE lack of skill tracking makes this patch really nice and smooth for us.
Dots in PvP are not a problem, i was expecting to be dying left right and centre from these aparent "Op Dotszzz" 😂😂 no issues here, these are genuine L2P issues, burst is still as strong. Cast times on ultis are slightly annoying but bareable just need to adapt a little.
Server seemed much smoother with overall better performance, still room for much more improvement however a nice step in the right direction.
Nice work to all involved in the update, i was dreading it based on forum feedback but my word what an unncecassary reaction it has been.
Now less drastic changes every 6 months and you are onto a winner, i fully expect small changes to combat etc with updates but it really needs toning down, too much too often is detrimental and annoying.
Thanks again great job!!
AyeshaBelladonna wrote: »Update landed on console, for us the new dot builds are great for PvE lack of skill tracking makes this patch really nice and smooth for us.
Dots in PvP are not a problem, i was expecting to be dying left right and centre from these aparent "Op Dotszzz" 😂😂 no issues here, these are genuine L2P issues, burst is still as strong. Cast times on ultis are slightly annoying but bareable just need to adapt a little.
Server seemed much smoother with overall better performance, still room for much more improvement however a nice step in the right direction.
Nice work to all involved in the update, i was dreading it based on forum feedback but my word what an unncecassary reaction it has been.
Now less drastic changes every 6 months and you are onto a winner, i fully expect small changes to combat etc with updates but it really needs toning down, too much too often is detrimental and annoying.
Thanks again great job!!
I was of the same opinion honestly for PC when the changes hit. Of course, we had some major stability issues that needed to be ironed out and more than a few bugs needed troubleshooting... but overall i was quite happy with the changes too and since out last patch on PC everything that was majorly wrong from the update has been fixed. Still a ways to go sure- but overall these changes felt positive!
MartiniDaniels wrote: »AyeshaBelladonna wrote: »Update landed on console, for us the new dot builds are great for PvE lack of skill tracking makes this patch really nice and smooth for us.
Dots in PvP are not a problem, i was expecting to be dying left right and centre from these aparent "Op Dotszzz" 😂😂 no issues here, these are genuine L2P issues, burst is still as strong. Cast times on ultis are slightly annoying but bareable just need to adapt a little.
Server seemed much smoother with overall better performance, still room for much more improvement however a nice step in the right direction.
Nice work to all involved in the update, i was dreading it based on forum feedback but my word what an unncecassary reaction it has been.
Now less drastic changes every 6 months and you are onto a winner, i fully expect small changes to combat etc with updates but it really needs toning down, too much too often is detrimental and annoying.
Thanks again great job!!
I was of the same opinion honestly for PC when the changes hit. Of course, we had some major stability issues that needed to be ironed out and more than a few bugs needed troubleshooting... but overall i was quite happy with the changes too and since out last patch on PC everything that was majorly wrong from the update has been fixed. Still a ways to go sure- but overall these changes felt positive!
Bro, you have 6 magplars in your signature. I believe you are entirely sincere, because magplar replaced magsorc in being BiS for everything magicka related
The dot meta is horrible. Everyone in my raid group hates their rotations now(myself included). Healing is okay in raids, but kinda boring now. Cyro is alright except for the performance issues and the continued pop problem due to faction lock. BGs are not fun now. I've been going all out on bgs ever since morrowind brought them to us, do about 5-6 toons on rotation, but this patch makes them not enjoyable at all.
Update landed on console, for us the new dot builds are great for PvE lack of skill tracking makes this patch really nice and smooth for us.
Dots in PvP are not a problem, i was expecting to be dying left right and centre from these aparent "Op Dotszzz" 😂😂 no issues here, these are genuine L2P issues, burst is still as strong. Cast times on ultis are slightly annoying but bareable just need to adapt a little.
Server seemed much smoother with overall better performance, still room for much more improvement however a nice step in the right direction.
Nice work to all involved in the update, i was dreading it based on forum feedback but my word what an unncecassary reaction it has been.
Now less drastic changes every 6 months and you are onto a winner, i fully expect small changes to combat etc with updates but it really needs toning down, too much too often is detrimental and annoying.
Thanks again great job!!
Tommy_The_Gun wrote: »Seeing what ZOS has done to Werewolf, I don't really belive that it was forum's overreaction. Quite the oposite - it was the correct reaction...
Because of some people abusing ww in low level BGs pre-made groups.
WW DPS went down from 70k to 48K. That is something like 30% DPS reduction. Do the same to some popular DPS classes (or all of them), and the sit storm that you would get would couse mods not to be able to keep up with closing down threads (as a result they would have to shut down forums for a while).
ZOS is lucky that WW is a niche mini-class and is not as vocal on forums.
Btw. 70K on a maxed build on a target dummy is still quite low. People are able to pull something like 98 - 105k DPS on a target dummy, on a non-ww. And that is with scalebreaker changes. So scalebreaker WW is doing 48K, while non-WW is doing 100K DPS. I have already seen peaople crying that they no longer meet the requred DPS threshold, thus they are not allowed to participate in guild dungeon / trials runs.
So in a sense, when it comes to WW - Sky really has fallen.
Except now you will have differnt stuff beeing abused. You know that with Scalebreker you can buy entite guild skil lines on your alts ? So enjoy those Meteors, Dawnbreakers, and Undaunted passives on level 3 dudes lol. This is alredy happening on PC low level BGs & Cyro.Tommy_The_Gun wrote: »Seeing what ZOS has done to Werewolf, I don't really belive that it was forum's overreaction. Quite the oposite - it was the correct reaction...
Because of some people abusing ww in low level BGs pre-made groups.
WW DPS went down from 70k to 48K. That is something like 30% DPS reduction. Do the same to some popular DPS classes (or all of them), and the sit storm that you would get would couse mods not to be able to keep up with closing down threads (as a result they would have to shut down forums for a while).
ZOS is lucky that WW is a niche mini-class and is not as vocal on forums.
Btw. 70K on a maxed build on a target dummy is still quite low. People are able to pull something like 98 - 105k DPS on a target dummy, on a non-ww. And that is with scalebreaker changes. So scalebreaker WW is doing 48K, while non-WW is doing 100K DPS. I have already seen peaople crying that they no longer meet the requred DPS threshold, thus they are not allowed to participate in guild dungeon / trials runs.
So in a sense, when it comes to WW - Sky really has fallen.
I can see why a WW would be frustrated with this but you said it yourself " people abusing WW" if it can be abused it cant be in the game unfortunatley.
BaiterOfZergs wrote: »How can you give proper feedback after one day of the game being on console? Many people don’t even know what the new cheese is or even pay attention to the forums. There’s people testing new things and playing pve. There’s the people who can’t even play the first day of a patch launch.
And since a lot of people aren’t on the forums, discord or reddit they catch on as the patch moves a long.
Update landed on console, for us the new dot builds are great for PvE lack of skill tracking makes this patch really nice and smooth for us.
Dots in PvP are not a problem, i was expecting to be dying left right and centre from these aparent "Op Dotszzz" 😂😂 no issues here, these are genuine L2P issues, burst is still as strong. Cast times on ultis are slightly annoying but bareable just need to adapt a little.
Server seemed much smoother with overall better performance, still room for much more improvement however a nice step in the right direction.
Nice work to all involved in the update, i was dreading it based on forum feedback but my word what an unncecassary reaction it has been.
Now less drastic changes every 6 months and you are onto a winner, i fully expect small changes to combat etc with updates but it really needs toning down, too much too often is detrimental and annoying.
Thanks again great job!!
redgreensunset wrote: »BaiterOfZergs wrote: »How can you give proper feedback after one day of the game being on console? Many people don’t even know what the new cheese is or even pay attention to the forums. There’s people testing new things and playing pve. There’s the people who can’t even play the first day of a patch launch.
And since a lot of people aren’t on the forums, discord or reddit they catch on as the patch moves a long.
OP: has an opinion.
This person: how dare!
Sums up life in this forum very nicely.
Tommy_The_Gun wrote: »Seeing what ZOS has done to Werewolf, I don't really belive that it was forum's overreaction. Quite the oposite - it was the correct reaction...
Because of some people abusing ww in low level BGs pre-made groups.
WW DPS went down from 70k to 48K. That is something like 30% DPS reduction. Do the same to some popular DPS classes (or all of them), and the sit storm that you would get would couse mods not to be able to keep up with closing down threads (as a result they would have to shut down forums for a while).
ZOS is lucky that WW is a niche mini-class and is not as vocal on forums.
Btw. 70K on a maxed build on a target dummy is still quite low. People are able to pull something like 98 - 105k DPS on a target dummy, on a non-ww. And that is with scalebreaker changes. So scalebreaker WW is doing 48K, while non-WW is doing 100K DPS. I have already seen peaople crying that they no longer meet the requred DPS threshold, thus they are not allowed to participate in guild dungeon / trials runs.
So in a sense, when it comes to WW - Sky really has fallen.
IlCanis_LupuslI wrote: »The changes to healers were hard to get used too but after 1-2h in the new dlc dungeon and pvp(overall time I didn't take 2h to clear that dungeon lol)
I got used to it its alot sustain friendly in pve. In pvp I struggle a bit with 3k mag rec on my nb healer since I literally have to purge every 4-5 seconds but usually in our ball group we have a purge&negate build with a high mag recovery who does that so we should be fine.