Magnecro gaining the area control gear totem, turn evil for any stam class, the good ol fossilize. Pretty much hard CCs all over the place. It’s a tough time being a magicka class in BG. Maybe it is just me but I prefer playing stam classes atm.
I guess what I am struggling with right now is how BGs were really fun before, now they are a frustrating mess.
In addition, for PvE all the builds have become so homogenized that I am questioning whether their goal was to eliminate classes altogether.
I have never, in many MMOs I played, ever complained about balance adjustments as it is a fact of life in MMOs. But this one I have to say I am totally at a loss for what ZoS was thinking. Why would you want to take some fun things and make them frustrating? Why would you purposefully make it so classes really didn't matter much anymore?
I mean even in PTS some of the big community members (Alcast, et al.) were wondering just what ZoS was thinking with these changes and now I have to say, after playing with them a bit, so am I. In fact, I am wondering if anyone at ZoS actually played all aspects of the game with them?
Sorry, but I am upset that they really screwed up a part of the game that was so fun (and just in case anyone is wondering, I just won the match I was playing before posting it - but I am sick of seeing the same three builds in BGs now, there is no variety anymore).
brandonv516 wrote: »This is what happens when you give away AoE fear to all stamina players.
Yeah I really dont understand some of the changes here
Yeah I really dont understand some of the changes here
True .
Take the changes to Eclipse, for example. The developers note said it was so when it is cast players will run away and not relentlessly beat on you.
And what is the core nature of PvP gameplay? Beating on people. So you introduce a skill so they won't? This makes absolutely no sense to gameplay whatsoever and runs counter to what PvP is about.
Then we introduce these changes without introducing any counters to them. That's also what PvP is about - moves and countermoves. But heck, they introduce skills with no way to counter them. How does that make any sense whatsoever.
No, they truly did a bad job with these things and many respected streamers (Alcast, et. al.) pointed out how bad this was going to be for the game but they went and did it anyway.
Reminds me of when another MMO introduced a stupid end game RNG loot system and were told it would be a disaster if it went live. But they went live with it anyway. Net effect? More than half the player base left and the producer lost his job. Those that remained were left trying to pick up the pieces of this disastrous decision.
Do I think this patch is that bad... no. But I am concerned how ZoS literally ignored the feedback of respected players who warned them of these problems. This arrogance to the community is always the start of big problems in MMOs.
I guess it is nature for these cycles to repeat.