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Please explain how PvP is "fun"

  • Kuramas9tails
    Kuramas9tails
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    It's fun for a certain group of players.

    The difference, I noticed, between PVP and PVEers is variety and consistency.

    In PVE, players learn a mechanic which they can master and repeat over and over again until they have it down solid.

    In PVP, players face a wide range of builds, skills, rotations and numbers. They enjoy the randomness they can face while testing their own build and the satisfaction of knowing they killed another player, not a programable NPC. Of course, like in PVE, you can die multiple times but each time you come back to an NPC, you face the same rotation while in PVP, you do not.

    All this comes from my own experience FYI.

    My boyfriend is a huge PVPer. He can do PVE but he doesn't prefer it because it is predictable and he finds doing the same mechanics boring. He likes to duel and just watch PVPers stream.

    Me on the other hand, I can run around Hews Bane for hours, picking up flowers or run WTG 6 or more times in a row and be happy. But if you stick me in PVP, I will not be enjoying myself.

    Now when you combine both PVE and PVP, you will get a mix of players. This is why I will yell at my boyfriend when I see him attack a quester in PVP. He sees a kill, I see a vulnerable player who should be left alone. It really comes down to individual players and their preferred play style.
    Edited by Kuramas9tails on August 23, 2019 7:23PM
      Your friendly neighborhood crazy cat lady of ESO
      New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
      AD Khajiit Mageblade DPS -- Flawless Conquerer
      FOR THE QUEEN!
      PS4/NA
    • JumpmanLane
      JumpmanLane
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      PvP is fun. Killing people you don’t like. Reading hate tells. Writing hate tells. Tbagging folks. Ganking fool’s that think they are tuff and can sit horse anywhere.
    • Major_Lag
      Major_Lag
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      The difference, I noticed, between PVP and PVEers is variety and consistency.

      In PVP, players face a wide range of builds, skills, rotations and numbers. They enjoy the randomness (...)
      ^This^

      I find PvE boring, at least the tedious repetitive grind aspect of it.
      First time doing any PvE content? Sure, I'll be certain to explore thoroughly, look everywhere, read every scrap of paper, etc.
      Re-running the same dungeon for the Nth time, farming for gear? Ugh.

      Although to be fair, I find Cyrodiil PvP also kinda repetitive and boring at times.
      I used to play EP on PC-EU Kaal, and - aside from all the hammer BS - in primetime it was almost always the same fights at the same times of day.
      Constant massacre at Bleaker's on the DC side, sometimes flip-flopping between Chal and Aleswell. Bubosh at Arrius resources (usually at the mine).
      On AD side, constant wipefest at Alessia MG (or at the bridge), sometimes escalating all the way back to Sej.

      When I was getting frustrated with that, with no real progress being evident, I'd go back to PvE for some time instead, and just do whatever. But I'd rather be PvPing really.
    • criscal
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      Well, I strictly prefer to play other games for PvP.

      For example in Overwatch:
      - you don't have to grind your gear
      - you don't have to grind levels
      - you don't have to grind skills
      - there are no quirky combinations of bugs depending on certain combination things I mentioned before
      - there is no lag
      - no riding simulation (before IC and battle arenas were added)

      Basically you can enter the fun right away and you don't have to wait ages to get back into action. No trolls spending their time ganking.

      But what the OA seems to be mostly annoyed about is that PvE content is placed inside PvP environment. And yes, that is bad design.
    • angrylizard
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      criscal wrote: »
      But what the OA seems to be mostly annoyed about is that PvE content is placed inside PvP environment. And yes, that is bad design.

      How is it bad design, mmo's and other games have done this for years. It's not bad design because you don't like it....
    • ayu_fever
      ayu_fever
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      pvp has its place, even in a pve focused franchise like the elder scrolls.
      i dont mind going to cyrodiil on my healers though. i just spam heals for insane AP gains.
      i dont care if i get obliterated or ganked 30 times. i just respawn and go back to the action.
      i only go there just for the 25k AP for the transmutation crystals and then i leave. see ya next month!

      i personally dont care for pvp in video games but i am not a hater of it.
      pretty sure the playerbase on ESO is at least 8 to 1 in favor of pve.

      but thankfully, we can buy the assault and support skill lines now!!! i will be buying this on most of my toons just for the convenience to bypass the “forced pvp” to get a few skills i need for pve.
      thanks to this feature in the crown store, the carebear population in cyrodiil will be significantly lower, and that means pvp’ers who want REAL fights will be the majority of the players in there (outside a few squishy carebears only there for tier 1 like myself).

      when zos puts transmutation crystals in the crown store i will be very happy, so i never have to enter pvp EVER AGAIN!
      make it happen zos! dont you want our money?
      PS4 NA

      all characters are members of the ebonheart pact master race
      BLOOD FOR THE PACT

      main character:
      Rebekah Straight-Fire, breton templar healer: THE FATEBRINGER (dungeons, trials, pvp)
      —MERIDIA’S LUSTRANT— 1100+CP; alliance rank 21 (major grade 1); Rebekah is the most devoted and loyal follower of the lady of infinite energies and the highest ascendant of meridia’s purified legion and was forged from meridia’s brilliant radiance of purity.

      other meta toons-
      Alexa Straight-Fire, breton warden healer: THE ALCHEMIST (dungeons, trials)
      Sasha Straight-Fire, nord dragonknight tank: THE UNBREAKABLE (dungeons, trials)
      Freyja Straight-Fire, nord warden tank: THE ICEBERG (dungeons, trials)
      Ororo Straight-Fire, dark elf magsorc: THE SHOCKWAVE (dungeons, trials)
      Michonne Straight-Fire, redguard stamDK: THE EVISCERATOR (dungeons, trials)

      just for fun toons-
      Rhea Straight-Fire, wood elf warden stam healer: THE RANGER
      Shiva Straight-Fire, high elf warden ice mage: THE CRYOMANCER
      Morgana Straight-Fire, dark elf necromancer solo play: THE DEATHSINGER
      Lucille Straight-Fire, dark elf nightblade solo play: THE VOIDWALKER
      Diana Straight-Fire, nord templar tank: THE CLERIC
      Falsetto Straight-Fire, orc stamsorc werewolf: THE THUNDERHOWL
    • Arthg
      Arthg
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      ayu_fever wrote: »
      but thankfully, we can buy the assault and support skill lines now!!! i will be buying this on most of my toons just for the convenience to bypass the “forced pvp” to get a few skills i need for pve.

      It's a shame actually - to be able to buy those skill lines.
      I would never have discovered Cyro and PvP if I hadn't been "forced" to go there, originally to get those skill lines.
      I'm sure I'm not the only player who ended up loving PvP unexpectedly.

      If I were a new player today, I might miss out on all the days of fun I've had in Cyro.
      PC/EU. NoCP PvP. sDK Orc IRL. Flawless tamperor. Pro scrub.
    • angrylizard
      angrylizard
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      ayu_fever wrote: »
      pvp has its place, even in a pve focused franchise like the elder scrolls.
      i dont mind going to cyrodiil on my healers though. i just spam heals for insane AP gains.
      i dont care if i get obliterated or ganked 30 times. i just respawn and go back to the action.
      i only go there just for the 25k AP for the transmutation crystals and then i leave. see ya next month!

      i personally dont care for pvp in video games but i am not a hater of it.
      pretty sure the playerbase on ESO is at least 8 to 1 in favor of pve.

      but thankfully, we can buy the assault and support skill lines now!!! i will be buying this on most of my toons just for the convenience to bypass the “forced pvp” to get a few skills i need for pve.
      thanks to this feature in the crown store, the carebear population in cyrodiil will be significantly lower, and that means pvp’ers who want REAL fights will be the majority of the players in there (outside a few squishy carebears only there for tier 1 like myself).

      when zos puts transmutation crystals in the crown store i will be very happy, so i never have to enter pvp EVER AGAIN!
      make it happen zos! dont you want our money?

      I agree that there should be other ways for getting those skill lines, but I am completely agaisnt putting more game content in the crown store.
      Arthg wrote: »
      ayu_fever wrote: »
      but thankfully, we can buy the assault and support skill lines now!!! i will be buying this on most of my toons just for the convenience to bypass the “forced pvp” to get a few skills i need for pve.

      It's a shame actually - to be able to buy those skill lines.
      I would never have discovered Cyro and PvP if I hadn't been "forced" to go there, originally to get those skill lines.
      I'm sure I'm not the only player who ended up loving PvP unexpectedly.

      If I were a new player today, I might miss out on all the days of fun I've had in Cyro.

      I think you still have to do it once to unlock it in the crown store.
    • Agenericname
      Agenericname
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      Jeremy wrote: »
      Jeremy wrote: »
      Jeremy wrote: »
      itscompton wrote: »
      Don't worry, you can buy the PvP skill line now. So you never have to go to Cryodiil again.

      You act like I have any toon with PvP skill lines above 6.

      So what you're saying is you've put very little time or effort into learning how to effectively play in a PvP environment and now you're surprised you don't know how to fight back when attacked? Maybe if you had actually put in the effort to learn how to PvP rather than having spent five years fighting NPC's with scripted actions it would be fun for you.
      I was actually like you a long time ago. I didn't enter PvP for the first six months I played but I finally gave in, went into IC and after getting ganked a couple of times (losing 80% of my TV each time) I decided to learn how to fight back. It wasn't an easy or quick process, to be good at PvP you have to not only know your character you have to know the in's and out's of all the other classes to know when to attack or defend. Blocking at the right time, using LOS and movement in general, resource management, burst timing, correct CP allocation are all important.
      If you haven't made any effort to develop the skills/knowledge that will let you actually compete of course it's not going to be that fun for you.

      None of those things you mentioned are going to help him survive against a zerg rolling over him while he's trying to do a daily in Imperial City.

      This idea that PvP is all about skill and requires so much more knowledge and awareness than PvE is like a joke that is circulated around on these forums for whatever reasons. Most of the time it's just a numbers game, pure and simple - especially in a place like Imperial City. Individual skill is rarely ever a factor there. It's usually just someone ganking you at an inopportune time or a zerg rolling you over.

      So I wish posters would stop giving the OP this false impression that all he has to do is better his PvP skills and things in Imperial city will get better. Because they won't.

      It most certainly can get better. IC is not a novice-friendly zone, and it gets better the more experienced you are, though that's a steep learning curve.

      Specifically, experienced PVPers can survive ganks and turn the tables on their attackers. Experienced 1vXers can fight "zergs" of players, provided they know the territory and can string out their grouped opponents. IC is easier for players who are experienced with playing and PVPing there, regardless of class or group size, because familiarity with escape and ambush points is really important in a close quarters, urban environment. None of that will keep you alive 100% of the time, but it makes it better. (Not dying in any situation is a PVE thing. In PVP, you will die, and its best to accept that before you queue up. It relieves a lot of frustration if you accept that.)

      But the real question here is whether or not its really worth gaining that experience for the OP. Because reliably surviving ganks and killing gankers, and especially 1vXing, takes time and a LOT of practice. If the OP doesnt enjoy IC, it's doubtful they'd want to spend the time to really learn the ins and outs of playing there.

      If the OP doesn't enjoy PVP, there's probably not much point in trying to get good to the point where it becomes better. That's not unreasonable! There's no point in dedicating tons of practice time to something they don't enjoy.

      So its certainly advice that works. For some players. It just may not be practical for the OP, given that they don't like PVP.

      I agree with your sentiment that expecting to die in PvP and not taking it too seriously helps to alleviate frustration. But I disagree with you strongly that solo players can overcome being rolled by a zerg by improving his or her skills. That's a fantasy. Any zerg of half-decent players are going to obliterate someone who is soloing in Imperial City. There is no escape (especially in Imperial City) and you are going to die. Your only hope is to go invisible and hope they don't find you - and unless your're a Nightlbade that option is limited to put it mildly.

      So all this talk about how becoming more experienced in PvP is going to make it more fun to solo in Imperial City is misleading as far as I'm concerned. It doesn't. The place sucks to be alone in - especially when zergs are out patrolling. And no amount of skill or experience is going to change that. Because it's the general design of the zone itself that makes it such a hell hole. It's not a lack of skill or experience on the individual's part.

      Well, honestly, nothing is going to make something "fun" if the OP doesnt enjoy it.

      Getting more experience most certainly can help. It has helped many other players, provided you are realistic about the fact that you can't survive anything and everything in a PVP zone. The more experience you get, the better you become at playing in IC, and the less it seems like a "hell hole." It doesnt mean you'll always win or you'll always get to complete your daily first try...that's a foolish standard that's not even applicable in Cyrodiil.

      But frankly, effectively running solo in an AvAvA zone designed for everything from solo to groups of 24 takes a level of skill, experience, and practice that I doubt the OP has any intention of obtaining. So it's not very practical advice.

      We'll just have to agree to disagree on this point then. Because in my experience, Imperial City remains a hell hole - especially to solo in - regardless of how much experience one has. Because it's not a lack of player skill or experience that makes the place suck. It's all the narrow corridors on top of the fact monsters will chase you down like blood hounds if you try to escape. This makes you extremely vulnerable to patrolling zergs and gankers because they will have no problems finding you. Add to this the fact you lose much of your hard-earned stones when you die and the place quickly turns into a sort of sadistic nightmare built for the enjoyment of gankers and zergs to prey on and profit from picking on vulnerable targets who have no chance to defend themselves.

      I'll also invite any PvPer on this thread to a 1v1 bout so they can show me this superior skill and experience they keep referring to that supposedly makes Imperial City easier . Because frankly I think it's a myth. But as I said, if anyone wants to prove me wrong and demonstrate this superior skill and experience in PvP that let's them turn away or survive zergs or gankers while soloing in Imperial City I welcome the chance for them to show me their amazing prowess. Because I'm pretty confident they just got lucky or something and soloed there when the place was empty and therefore unaware of just how miserable it can be. Otherwise they would not be saying the kinds of things they are. But who knows, maybe I'm wrong. As I say - people are welcome to demonstrate this in a duel if they like. Because if they can handle zergs and gankers on top of the mobs while fighting in Imperial City they should have no problems dispatching me in a fight. They are so skilled and awesome I should be like a insignificant gnat for them to swat away.

      Now as far as Cyrodil, that's an entirely different animal and not applicable here as a comparison. Their designs could not be more opposite and it's easy by comparison to do daily quests or solo there when compared to Imperial City: assuming it's not empty that is - as I suspect it usually is when a lot of the people in this thread solo in there. Otherwise they would be having similar experiences the OP had.

      That's why some people do not have fun there. They believe that the bolded statement, 1v1 specifically, is what gives them their battle prowess in IC.

    • shezof
      shezof
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      literally a post about a noob complaining a content they can’t play because they are not fit for it.
    • FlopsyPrince
      FlopsyPrince
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      HaruKamui wrote: »
      As people say in sports, you can only have fun if you're good at it.

      And that is the exact problem with PvP in this and most other games.

      Forcing people into PvP to provide fodder to make it fun for those who love to gank and frustrating for those just trying to get whatever has been hidden behind the PvP system.

      Demanding I pay Crowns to avoid something where I will just get repeatedly ganked is not wise, though it is quite common.

      PC
      PS4/PS5
    • Sanctum74
      Sanctum74
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      HaruKamui wrote: »
      As people say in sports, you can only have fun if you're good at it.

      And that is the exact problem with PvP in this and most other games.

      Forcing people into PvP to provide fodder to make it fun for those who love to gank and frustrating for those just trying to get whatever has been hidden behind the PvP system.

      Demanding I pay Crowns to avoid something where I will just get repeatedly ganked is not wise, though it is quite common.

      Nobody is forcing or demanding that anyone do anything. If you want something, you work for it and educate yourself and practice to get better.
    • VaranisArano
      VaranisArano
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      HaruKamui wrote: »
      As people say in sports, you can only have fun if you're good at it.

      And that is the exact problem with PvP in this and most other games.

      Forcing people into PvP to provide fodder to make it fun for those who love to gank and frustrating for those just trying to get whatever has been hidden behind the PvP system.

      Demanding I pay Crowns to avoid something where I will just get repeatedly ganked is not wise, though it is quite common.

      I mean, if you'd rather not pay Crowns, you still have that option...

      The whole game is now pretty well based around "play the content OR pay for convenience OR do without." And only some things can be bought from the Crown Store, to avoid pay to win.

      We see that play out every event that ZOS puts in a PVP area. Its amazing what the "fear of missing out" will drive players to do. That's the real power forcing players who dislike PVP into PVP areas. I'm sure ZOS was delighted when PVEers decided that Alliance War skills were part of the PVE meta they just couldn't do without.

      If anything, I'd expect players who dislike PVP to be happy that they now have the choice to avoid having to level up the Alliance War skill lines on their alts. Sure, you don't have to pay Crowns and you could do it the old-fashioned way, but at least you have the choice, right?
    • itscompton
      itscompton
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      Jeremy wrote: »
      Jeremy wrote: »
      itscompton wrote: »
      Don't worry, you can buy the PvP skill line now. So you never have to go to Cryodiil again.

      You act like I have any toon with PvP skill lines above 6.

      So what you're saying is you've put very little time or effort into learning how to effectively play in a PvP environment and now you're surprised you don't know how to fight back when attacked? Maybe if you had actually put in the effort to learn how to PvP rather than having spent five years fighting NPC's with scripted actions it would be fun for you.
      I was actually like you a long time ago. I didn't enter PvP for the first six months I played but I finally gave in, went into IC and after getting ganked a couple of times (losing 80% of my TV each time) I decided to learn how to fight back. It wasn't an easy or quick process, to be good at PvP you have to not only know your character you have to know the in's and out's of all the other classes to know when to attack or defend. Blocking at the right time, using LOS and movement in general, resource management, burst timing, correct CP allocation are all important.
      If you haven't made any effort to develop the skills/knowledge that will let you actually compete of course it's not going to be that fun for you.

      None of those things you mentioned are going to help him survive against a zerg rolling over him while he's trying to do a daily in Imperial City.

      This idea that PvP is all about skill and requires so much more knowledge and awareness than PvE is like a joke that is circulated around on these forums for whatever reasons. Most of the time it's just a numbers game, pure and simple - especially in a place like Imperial City. Individual skill is rarely ever a factor there. It's usually just someone ganking you at an inopportune time or a zerg rolling you over.

      So I wish posters would stop giving the OP this false impression that all he has to do is better his PvP skills and things in Imperial city will get better. Because they won't.

      I'm gonna go out on a limb here and say "she."

      I go solo on my templar all time.

      She then.

      It doesn't matter what you are soloing on. Unless it's a Nightlbade - if a zerg comes your way while you are doing a daily you're dead. It doesn't matter how skilled you are or how great you are at PvP. Patrolling zergs are going to eat you for breakfast and then add your hard-earned stones to their collection.

      There is nothing fun about that. Nor does it demonstrate any skill on their part or a lack of skill on your part. Slaughtering someone with a zerg does not require skill.

      Ahh but part of being "skilled" is being knowledgeable enough to GTFO of dodge if a zerg is on the prowl. Paying attention to flags being flipped or being on the lookout for areas where all the adds are dead can clue you to the presence of enemies nearby. But yes sometimes you get caught and die, Oh well, rezz up and get back to it.
      And getting Zerged was only one of the three instances OP complained about, the other two were getting solo bombed and losing a 2v2 because she and her running mate refused to disengage from a quest boss fight. If she/they were better at PvP they would ensure they had always reserved enough Stam to break free and dodgeroll away from a bomber (I have taught myself to NOT sprint in PvP and you shouldn't have to block or dodgeroll much while fighting IC ads or Quest bosses) and the smart/experienced play would have been to abandon the boss fight until they dealt with the gankers.
      Edited by itscompton on August 24, 2019 11:42PM
    • max_only
      max_only
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      Arthg wrote: »
      ayu_fever wrote: »
      but thankfully, we can buy the assault and support skill lines now!!! i will be buying this on most of my toons just for the convenience to bypass the “forced pvp” to get a few skills i need for pve.

      It's a shame actually - to be able to buy those skill lines.
      I would never have discovered Cyro and PvP if I hadn't been "forced" to go there, originally to get those skill lines.
      I'm sure I'm not the only player who ended up loving PvP unexpectedly.

      If I were a new player today, I might miss out on all the days of fun I've had in Cyro.

      You can’t buy it unless you’ve got rank 10 first on your account already. So that argument is moot.
      #FiteForYourRite Bosmer = Stealth
      #OppositeResourceSiphoningAttacks
      || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
      ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
    • Kalik_Gold
      Kalik_Gold
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      I enjoy the theory-crafting of PvP to find a decent build. The rock, paper, scissors of it all.
      Main Character:
      Ras Kalik a Redguard Templar, the Vestige

      PvP Pure-class:
      Goliath of Hammerfell a Redguard Dragonknight
      Jux Blackheart a Redguard Nightblade
      Aurik Siet'ka a Redguard Necromancer
      Cacique the Sage of Ius a Redguard Warden
      Kaotik Von Dae'mon a Redguard* Sorcerer

      PvP: Subclassed or Specialty
      Movárth Piquine a Nord Vampiric Necromancer (Tank)
      Voa a Priest of Sep a Redguard* Necromancer (Healer)
      Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
      Two-Big-Horns an Argonian Arcanist /Sorcerer
      Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

      PvE:
      Cinan Tharn an Imperial Dragonknight (Tank)
      Herzog Zwei the Genesis an Akavari* Templar (Healer)
      Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

      PvE: Specialty
      Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
      Tav'i at-Shinji a Redguard** Warden (Arenas)
      Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

      Leveling...
      Styx of Akatosh a Goblin*** Arcanist --- Race change needed
      Zenovia at-Tura a Redguard** Lycan Sorcerer
      Yesi af-Kalik a Redguard Templar
      ======
      Passives of another race used:
      *Breton
      **Imperial
      ***Argonian




      __________________________Backstories:_________________________

      Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

      Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

      Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

      Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

      Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

      The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

      The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

      Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

      Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

      And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

      After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

      After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

      Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

      Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

      {time moves forward through the hour-glass}
      PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
    • Dusk_Coven
      Dusk_Coven
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      Sylosi wrote: »
      PvP when it is well done is the most fun type of game, which is why millions or in some cases tens of millions play some PvP games. But PvP in ESO is done badly (not competitive in any meaningful sense), so really isn't much fun, which is why very few people do it.

      Even League of Angels 2, one of those you-barely-need-to-do-any-gameplay games does PvP better. You fight to advance up a vertical ladder, and eventually are presented with only opponents that are competitive. There's even more strategy there than in ESO. There, you put together your team and formation carefully and that actually matters.
      Edited by Dusk_Coven on August 25, 2019 1:52AM
    • grannas211
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      ArchMikem wrote: »
      On behalf of Reds i apologize, any decent player should know the etiquette concerning PvErs. Ignore and remain at a distance. Do not attack unless attacked upon. Those players were just tryhards thirsty for easy targets.

      My only advice is to try and do your IC questing in the night hours. An empty city is a safe one. Just in case though you should invest in some invisibility potions.

      what? No. That some weirdo mentality. PVP. You kill other players. If not, log off.
    • p00tx
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      PvP IS fun, or at least it was before trash players started rolling bash builds. Questing in a PvP zone is NOT fun. It's a waste of time. If you insist on doing so, try invisibility potions for a quick escape, or bring someone who knows how to PvP to protect you.
      PC/Xbox NA
      Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
    • Knootewoot
      Knootewoot
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      Sanctum74 wrote: »
      HaruKamui wrote: »
      As people say in sports, you can only have fun if you're good at it.

      And that is the exact problem with PvP in this and most other games.

      Forcing people into PvP to provide fodder to make it fun for those who love to gank and frustrating for those just trying to get whatever has been hidden behind the PvP system.

      Demanding I pay Crowns to avoid something where I will just get repeatedly ganked is not wise, though it is quite common.

      Nobody is forcing or demanding that anyone do anything. If you want something, you work for it and educate yourself and practice to get better.

      Agree. People are not "forced" into PvP. You don't need anything from it to play PvE.

      Man i really don't understand why people want everything. PvE is 98,3% of the game. Let PvP'ers enjoy their 1,7% while they are forced to do PvE to get their gear and skills from mageguild/fightersguild and the other guilds.
      ٩(͡๏̯͡๏)۶
      "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
    • Jabbs_Giggity
      Jabbs_Giggity
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      In all honesty, I began with PVE only. As most player probably did. I hated PVP because I couldn't understand why I wasn't good at it then. With a good group of people that taught me how to PVP I got better and it. Became more fun. Now I only log into ESO to PVP. I dont even farm new meta sets in PVE because that's how bland PVE is.
      People who complain about PVP are only doing so. Because they dont like the idea of a game mode where you can't simply just calculate how to win from a set mechanic...PVP takes intuition, not I read the guide and followed it.
      PVE elitists build the same gear and run the same dungeons with the same mechanics. That to me is not fun.
    • Veinblood1965
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      Orjix wrote: »
      you get to kill other people, im not sure how its NOT fun. sure you die a lot but that doesnt make it not fun. you were PvEing in a PvP zone, so of course it's not going to be "fun" for you. you are not asking why PvP isnt fun, all you're saying is that you were killed in a PvP zone while you were trying to PvE, your question does not match your situation. also if you choose any other faction besides EP you do kinda need to die, so...

      I didn't read all of these posts but this one is my line of thinking also, I mean really you are in a PVP zone, expect to die! In other Morphs I loved ganking PVE'ers who were just passin through. Shoot even camping them for when they came back was fun. I expected the same for me by others who were better or in zergs. Was fun to die and also fun to hunt peeps.
    • Ermiq
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      My personal issue with PvP in ESO is not that there're gankers, because they're everywhere in any PvP game.
      The real issue is the overall PvP combat balance. Too much of quickly incoming damage, and the hopelessness of 1vs2+ fights when you can't even run away from them because Surprise Attack -> stunned -> executed in a couple of seconds.
      For example, in Guild Wars 2 there's no such issue, and that's one of the reasons why GW2 considered to have a better PvP balance than ESO.
      One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

      Sick&tired of being kicked off from your house when you complete a dungeon? ComingBackHome addon is what you need!
      Me is russian little bad in english :b
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