GQManOfTheYear wrote: »Exactly. ZOS created a problem by constricting inventory space and then addressed the problem by providing an option for people to pay money.
anitajoneb17_ESO wrote: »As I already said : their commercial strategy is a huge success
Gandrhulf_Harbard wrote: »Thriving and healthy? Well my circle of active ingame "friends" has diminished from over 200 just before Morrowind to just me now. I find it hard to think that level of player loss is anything even remotely on the same planet as "thriving and healthy".
Gandrhulf_Harbard wrote: »Solid content drops? Every content drop creates more problems than it fixes and that ever increasing mountain of problems is now at times making the game unplayable for a significant number of players.
Gandrhulf_Harbard wrote: »Commercial side? Well, we don't know, can't even guess, because ZoS isn't a publicly listed company.
Gandrhulf_Harbard wrote: »You said it, but provided no proof at all.
Wonder why?
"Vast, colorful world"? Like do you guys even have eyes or fair judgement anymore? WoW is like watching oblivion and pokemon mixed together. In 2019.
I cannot believe anyone is actually liking the aesthetics of that game. In your anti-eso blindness you started liking stuff that were never even nice to begin with.
Naive, blotchy and cartoonish (in a bad way). Always been. Comparing immersive, rich and highly detailed world of ESO and WoW is like... well, they cannot be compared. And it's the first thing I notice when I fire the game - I don't care for anything else if I'm running a blob pretending s/he is some super mage in a rich fantasy world full of the same blotchy cartoonish creatures. And paying a monthly subscription for that.
WoW Classic is a simple lesson how overhyping today works - praising tired old software, stripping away the upgrades and branding it as a shiny new downgrade "upgrade". People will swallow anything nowadays, just make it shiny. But as soon as "novelty" (or should I say oldelty) and nostalgia wears off, it will be boring as hell.
anitajoneb17_ESO wrote: »Gandrhulf_Harbard wrote: »Thriving and healthy? Well my circle of active ingame "friends" has diminished from over 200 just before Morrowind to just me now. I find it hard to think that level of player loss is anything even remotely on the same planet as "thriving and healthy".
So your circle of "200 active game friends" is a reliable sample of the overall player population ? You think a group of players quitting after 2.5 years is a reliable indicator of the overall game population ? You don't think people quitting after over 2 years is something just normal ? Do "new players" not matter in the overall game population's estimation ? If you had a look at new players, socialized with them and had an overall open mind about them, your friend's list would still be full and overbooked.
So yes, the game's thriving and healthy.Gandrhulf_Harbard wrote: »Solid content drops? Every content drop creates more problems than it fixes and that ever increasing mountain of problems is now at times making the game unplayable for a significant number of players.
Again, what do you call " a significant number of players " ? You close circle of friends ? Your particular situation ? I don't deny the performance issues (and I play on PC/EU !), but even on PC/EU, people can play the new dungeons, quest in Elsweyr, hunt dragons and whatnot, with no problems whatsoever, just like they did with Summerset, Murkmire, and will do with the Dragonhold DLC. This is big, wide, carefully crafted content which many, many people enjoy without any problem whatsoever.Gandrhulf_Harbard wrote: »Commercial side? Well, we don't know, can't even guess, because ZoS isn't a publicly listed company.
Well, you don't need a balance sheet to know. No MMO that doesn't thrive commercially survives FIVE YEARS (see WildStar, etc.) . And simply look around you : players everywhere, even in base-game zones. It's nearly impossible to clear up a non-instanced delve without stumbling upon many other players, and it's nearly impossible to grab a skyshard on your own.
So yes, it's a huge success on the commercial side - whether you think it's deserved or not.
By the way, I wonder what you're still doing here and playing the game, considering you keep bashing it harshly over and over...
HappyLittleTree wrote: »
- eso plus deals
Why would you need deals for ingame store, if you already pay? At least in WoW (i know, they also have store), you can get lot of pets, mounts, toys just by playing the game (farming). How many mounts can you get in ESO? 4 horses, 1 indrik per season and one mount for a very hard achievement. I just want more ways to get mounts, like drops from killing NPCs. Imagine if you could get a camel from Hew's bane stables for gold, or by killing monsters.
GQManOfTheYear wrote: »A lot of you will not like what I'm about to say and that's fine, we can disagree.
Here's the TL;DR version: Zenimax/ZOS, your subscription is not worth $15/month. It can be, but it's not..
World of Warcraft charges $15/month to play. In a few days, a lot of people will resubscribe for the Classic version. Truthfully, their subscription is worth its price. ESO's isn't. People will get offended and triggered and enraged about what I'm saying, but we all like this game (and the community for the most part) and want it to continue increasing and being healthy. You don't spend hundreds of hours on a game that you don't enjoy or want to die.
I can go over each perk and how in sum, currently, they don't amount to the $15/month price tag ($11.67 if you get the 12-month subscription deal).
The fact that inventory space (including bank space and the crafting materials bag) is being advertised as a "perk" is ludicrous.
You've got to make it worthwhile to subscribe, or else, if somebody is looking for an MMORPG or tired of ESO and they see WoW as an option with a $15/month subscription containing a vast, colorful world, massive content, a favored fighting style, more defined and specialized classes, etc., versus an Elder Scrolls Online game that isn't any of those things (minus the massive content), they're going to choose WoW (especially with Classic coming out).
What's my solution? My solution is this:
I would play up the "individualism" aspect ("vanity," also, but then again, in sales, there are no ethics). What does "individualism" mean, and how will it make ESO money? In Stormwind (Alliance's capital), you have people loitering, showing off their unique gear and unique mounts and non-combat pets, etc., some of which can only be obtained from the store. Add to that, something that WoW does that ESO doesn't do well, is play up the fantasy aspect. They have mounts like the "Winged Guardian" and "Celestial Steed." They stretch the boundaries of the world. ESO on the other hand, has 10 different kinds of real-life horses (they're still horses). And yes, there are fantastical mounts in ESO, that's the kind of content that should continue to be made.
In anticipation of drafting this post, I asked people that played the game what they would like to be added to ESO Plus, and while they gave me mixed answers, some of the best included a free crate each week. One expressed that collectible statues was not adequate (and I 100% agree-who even thought that was a gift worth giving?). It's not hard or difficult to come up with even more ideas about how to make ESO Plus worthwhile. I put all of this together as a hobby (and, obviously, because I want to see the game grow). Put surveys out and see how you can make ESO Plus more favorable to players.
Finally, I don't know how financially lucrative furniture and houses are for the company, but if they're not a consequential part of the profits, then get rid of them. Gear/weapons, skins ("motifs"), mounts, costumes, etc. These are the content that people prefer and that the development team should focus their efforts, resources and time on.
GQManOfTheYear wrote: »I can go over each perk and how in sum, currently, they don't amount to the $15/month price tag ($11.67 if you get the 12-month subscription deal).
nafensoriel wrote: ».. and their model only works due to addiction mechanics ...
nafensoriel wrote: »Subscriptions have failed for every model beyond blizzards.. and their model only works due to addiction mechanics and being the first mega MMO on the block.
Things change for a reason.
Also, ESO+ is not a subscription. Why do people never understand this?