OG_Kaveman wrote: »It's fine, the only thing bad about it, I have read, is that final 300% is additive with other percentage. Meaning if the base damage is 100 and you have 15% damage done, you get 4 hits of 115 and the final hit is 415, in stead of 460. This is a huge difference.
OG_Kaveman wrote: »It's fine, the only thing bad about it, I have read, is that final 300% is additive with other percentage. Meaning if the base damage is 100 and you have 15% damage done, you get 4 hits of 115 and the final hit is 415, in stead of 460. This is a huge difference.
Didnt knew that, thanks for the info.
Your comment is based on PVE or PVP experience?
OG_Kaveman wrote: »OG_Kaveman wrote: »It's fine, the only thing bad about it, I have read, is that final 300% is additive with other percentage. Meaning if the base damage is 100 and you have 15% damage done, you get 4 hits of 115 and the final hit is 415, in stead of 460. This is a huge difference.
Didnt knew that, thanks for the info.
Your comment is based on PVE or PVP experience?
Pve. Though what u talk about would impact PvP as well. I use bloodthirst on my Stamblade when healers suck, get pretty good heals from it.
Also, rapid strikes is not a great morph, the morph literally only adds 3% damage on each hit after the first. Including the last hit. So you get like 2.4% extra damage on a average, way less then that if you have any other damage done percentages, like from cp, major/minor berzerk, etc.
It is the second strongest spammable in the raw damage numbers. Every stamina PvE build is forced to drop class spammables for it now.
It is the second strongest spammable in the raw damage numbers. Every stamina PvE build is forced to drop class spammables for it now.
I believe people are dropping their class spammables for the skill is due to the Cruel Flurry buff from Maelstrom Arena weapons. It's not that worth it on it's own unless you're like a Stamsorc.
Either way, needs a rework. As mentioned already though, its clunky and is an absolute pain in laggy situations.
Shokasegambit1 wrote: »@amir412
You should have thrown this thread in the "PvP Combat and Skills." You messed up letting the PvE'rs get at this. There going to RIP this apart now... Nerfling style *
As I mained in PvP DW - Bow Stam Sorc for 3+ years the struggle is real. I have rallied for years to get this buffed or changed in a way that would be beneficial to the DW playstyle in PvP mainly.
Unfortunately your fighting a losing battle - PvE player's reign supreme as a community of getting things buffed and nerfed. Sadley ZOS now balances stuff based PVE test dummie parses and no diverse creative way of playing anymore.
The PvP community is neglected and poorly handled. Do i feel flurry needs to be changed ? Yes for many years now, mainly because players don't sit in one spot in PvP while you can spam flurry.( it's not jabs) * common sence shocker !
The only thing I'd change is put a hard snare on it for the first hit on just 1 morph.
Tip : In PvP when using flurry channel it ahead of the enemy. Use quick cloak to speed up then channel, sadly when you channel you don't keep your movement speed.
Remember when your going through these comments, PvE players are salty becuase the highest DPS parses are on using flurry for VMA weapons.
You can't please everyone and there's always going to be strong opinions and forum politics.
Goodluck hope it's buffed before I get back in mid 2020. 👍