I made a topic on the forums dishing out my thoughts on PvP in this game and I kinda realize that I need to wait it out.
Now when I say PvE, im talking about raiding and boss fights. I enjoy MMOs a lot, they're the only games I play besides shooters every-now and then, but I can never really get into the player versus monster aspect of the games. Here's my breakdown of PvE and PvP (sorry if I offended you, ok im not, if you're offended by this, something's wrong with you).
PvP: You almost never know what to expect. The player/team has the option to do something different from the last fight if you fight them a million times. It's competitive. You want to prove that you're better than everyone. Competitiveness brings in an audience which equals advertisement, which is a + for the game. Taking a loss and trying to get better, and then actually seeing that progress is awesome. There's a lot more I could add but lets go on to PvE.
PvE: (Remember, this is how I view it. It's just a thought and not intended to offend)
The first encounter is exciting, you see how visually aesthetic the boss is and sit there with an OMG were about to fight this? face. Then the fight begins, and you already know what to do... Dodge the red telegraphs or whatever color the game decides the telegraphs are going to be, and then the boss enters it's next phase, raid leader calls out or types out what to do, your group does it, and BAM, boss down. Sometimes it doesn't go so smooth and you wipe 5-10 times realizing that you've wasted a lot of time trying at something that you might never do. But then you go back the next day and realize what the problem was and you do it, and now your group knows what to do
EVERYTIME. Is that where the moment of joy comes from? Idk I just see a pattern, and for me, with repetitiveness comes boredom. Fight boss, die to boss, learn exactly what boss does, kill boss, repeat for every other boss you fight. Bosses usually just auto-attack the person taunting it (the tank), while everyone dpses it down and dodges the telegraphs. Bosses should, imo, have like 10-20 different moves that you have to react to, instead of regular choreographed attacks (Yeah i know, that'll never happen).
There's never usually a way to show competitiveness for PvE either. You either see that a person has a rare glowy item or that they reside to a particular guild that just might happen to be known. And that's it. There's no leader boards, no type of rating system, nothing. This is an MMO, you're playing online with many other people, doesn't comparison spark your interest?
Guy1: " You killed Big Fiery Glowing Lava Guy?",
Guy2:"yeah"
Guy1:"well so did we"
Guy2: "awesome"
As a competitor and a player of MMOs, I enjoy knowing how I compare with people, but unfortunately, doing so is never really taken notice of in high-end PvE. Maybe I have the wrong mindset for it, and that I shouldn't look at it as competition, but that's how I think. Now, please help me attempt to make PvE enjoyable, lol.