^This^Kuramas9tails wrote: »The difference, I noticed, between PVP and PVEers is variety and consistency.
In PVP, players face a wide range of builds, skills, rotations and numbers. They enjoy the randomness (...)
but thankfully, we can buy the assault and support skill lines now!!! i will be buying this on most of my toons just for the convenience to bypass the “forced pvp” to get a few skills i need for pve.
pvp has its place, even in a pve focused franchise like the elder scrolls.
i dont mind going to cyrodiil on my healers though. i just spam heals for insane AP gains.
i dont care if i get obliterated or ganked 30 times. i just respawn and go back to the action.
i only go there just for the 25k AP for the transmutation crystals and then i leave. see ya next month!
i personally dont care for pvp in video games but i am not a hater of it.
pretty sure the playerbase on ESO is at least 8 to 1 in favor of pve.
but thankfully, we can buy the assault and support skill lines now!!! i will be buying this on most of my toons just for the convenience to bypass the “forced pvp” to get a few skills i need for pve.
thanks to this feature in the crown store, the carebear population in cyrodiil will be significantly lower, and that means pvp’ers who want REAL fights will be the majority of the players in there (outside a few squishy carebears only there for tier 1 like myself).
when zos puts transmutation crystals in the crown store i will be very happy, so i never have to enter pvp EVER AGAIN!
make it happen zos! dont you want our money?
but thankfully, we can buy the assault and support skill lines now!!! i will be buying this on most of my toons just for the convenience to bypass the “forced pvp” to get a few skills i need for pve.
It's a shame actually - to be able to buy those skill lines.
I would never have discovered Cyro and PvP if I hadn't been "forced" to go there, originally to get those skill lines.
I'm sure I'm not the only player who ended up loving PvP unexpectedly.
If I were a new player today, I might miss out on all the days of fun I've had in Cyro.
VaranisArano wrote: »VaranisArano wrote: »itscompton wrote: »thatlaurachick wrote: »starlizard70ub17_ESO wrote: »Don't worry, you can buy the PvP skill line now. So you never have to go to Cryodiil again.
You act like I have any toon with PvP skill lines above 6.
So what you're saying is you've put very little time or effort into learning how to effectively play in a PvP environment and now you're surprised you don't know how to fight back when attacked? Maybe if you had actually put in the effort to learn how to PvP rather than having spent five years fighting NPC's with scripted actions it would be fun for you.
I was actually like you a long time ago. I didn't enter PvP for the first six months I played but I finally gave in, went into IC and after getting ganked a couple of times (losing 80% of my TV each time) I decided to learn how to fight back. It wasn't an easy or quick process, to be good at PvP you have to not only know your character you have to know the in's and out's of all the other classes to know when to attack or defend. Blocking at the right time, using LOS and movement in general, resource management, burst timing, correct CP allocation are all important.
If you haven't made any effort to develop the skills/knowledge that will let you actually compete of course it's not going to be that fun for you.
None of those things you mentioned are going to help him survive against a zerg rolling over him while he's trying to do a daily in Imperial City.
This idea that PvP is all about skill and requires so much more knowledge and awareness than PvE is like a joke that is circulated around on these forums for whatever reasons. Most of the time it's just a numbers game, pure and simple - especially in a place like Imperial City. Individual skill is rarely ever a factor there. It's usually just someone ganking you at an inopportune time or a zerg rolling you over.
So I wish posters would stop giving the OP this false impression that all he has to do is better his PvP skills and things in Imperial city will get better. Because they won't.
It most certainly can get better. IC is not a novice-friendly zone, and it gets better the more experienced you are, though that's a steep learning curve.
Specifically, experienced PVPers can survive ganks and turn the tables on their attackers. Experienced 1vXers can fight "zergs" of players, provided they know the territory and can string out their grouped opponents. IC is easier for players who are experienced with playing and PVPing there, regardless of class or group size, because familiarity with escape and ambush points is really important in a close quarters, urban environment. None of that will keep you alive 100% of the time, but it makes it better. (Not dying in any situation is a PVE thing. In PVP, you will die, and its best to accept that before you queue up. It relieves a lot of frustration if you accept that.)
But the real question here is whether or not its really worth gaining that experience for the OP. Because reliably surviving ganks and killing gankers, and especially 1vXing, takes time and a LOT of practice. If the OP doesnt enjoy IC, it's doubtful they'd want to spend the time to really learn the ins and outs of playing there.
If the OP doesn't enjoy PVP, there's probably not much point in trying to get good to the point where it becomes better. That's not unreasonable! There's no point in dedicating tons of practice time to something they don't enjoy.
So its certainly advice that works. For some players. It just may not be practical for the OP, given that they don't like PVP.
I agree with your sentiment that expecting to die in PvP and not taking it too seriously helps to alleviate frustration. But I disagree with you strongly that solo players can overcome being rolled by a zerg by improving his or her skills. That's a fantasy. Any zerg of half-decent players are going to obliterate someone who is soloing in Imperial City. There is no escape (especially in Imperial City) and you are going to die. Your only hope is to go invisible and hope they don't find you - and unless your're a Nightlbade that option is limited to put it mildly.
So all this talk about how becoming more experienced in PvP is going to make it more fun to solo in Imperial City is misleading as far as I'm concerned. It doesn't. The place sucks to be alone in - especially when zergs are out patrolling. And no amount of skill or experience is going to change that. Because it's the general design of the zone itself that makes it such a hell hole. It's not a lack of skill or experience on the individual's part.
Well, honestly, nothing is going to make something "fun" if the OP doesnt enjoy it.
Getting more experience most certainly can help. It has helped many other players, provided you are realistic about the fact that you can't survive anything and everything in a PVP zone. The more experience you get, the better you become at playing in IC, and the less it seems like a "hell hole." It doesnt mean you'll always win or you'll always get to complete your daily first try...that's a foolish standard that's not even applicable in Cyrodiil.
But frankly, effectively running solo in an AvAvA zone designed for everything from solo to groups of 24 takes a level of skill, experience, and practice that I doubt the OP has any intention of obtaining. So it's not very practical advice.
We'll just have to agree to disagree on this point then. Because in my experience, Imperial City remains a hell hole - especially to solo in - regardless of how much experience one has. Because it's not a lack of player skill or experience that makes the place suck. It's all the narrow corridors on top of the fact monsters will chase you down like blood hounds if you try to escape. This makes you extremely vulnerable to patrolling zergs and gankers because they will have no problems finding you. Add to this the fact you lose much of your hard-earned stones when you die and the place quickly turns into a sort of sadistic nightmare built for the enjoyment of gankers and zergs to prey on and profit from picking on vulnerable targets who have no chance to defend themselves.
I'll also invite any PvPer on this thread to a 1v1 bout so they can show me this superior skill and experience they keep referring to that supposedly makes Imperial City easier . Because frankly I think it's a myth. But as I said, if anyone wants to prove me wrong and demonstrate this superior skill and experience in PvP that let's them turn away or survive zergs or gankers while soloing in Imperial City I welcome the chance for them to show me their amazing prowess. Because I'm pretty confident they just got lucky or something and soloed there when the place was empty and therefore unaware of just how miserable it can be. Otherwise they would not be saying the kinds of things they are. But who knows, maybe I'm wrong. As I say - people are welcome to demonstrate this in a duel if they like. Because if they can handle zergs and gankers on top of the mobs while fighting in Imperial City they should have no problems dispatching me in a fight. They are so skilled and awesome I should be like a insignificant gnat for them to swat away.
Now as far as Cyrodil, that's an entirely different animal and not applicable here as a comparison. Their designs could not be more opposite and it's easy by comparison to do daily quests or solo there when compared to Imperial City: assuming it's not empty that is - as I suspect it usually is when a lot of the people in this thread solo in there. Otherwise they would be having similar experiences the OP had.
As people say in sports, you can only have fun if you're good at it.
FlopsyPrince wrote: »As people say in sports, you can only have fun if you're good at it.
And that is the exact problem with PvP in this and most other games.
Forcing people into PvP to provide fodder to make it fun for those who love to gank and frustrating for those just trying to get whatever has been hidden behind the PvP system.
Demanding I pay Crowns to avoid something where I will just get repeatedly ganked is not wise, though it is quite common.
FlopsyPrince wrote: »As people say in sports, you can only have fun if you're good at it.
And that is the exact problem with PvP in this and most other games.
Forcing people into PvP to provide fodder to make it fun for those who love to gank and frustrating for those just trying to get whatever has been hidden behind the PvP system.
Demanding I pay Crowns to avoid something where I will just get repeatedly ganked is not wise, though it is quite common.
Agenericname wrote: »itscompton wrote: »thatlaurachick wrote: »starlizard70ub17_ESO wrote: »Don't worry, you can buy the PvP skill line now. So you never have to go to Cryodiil again.
You act like I have any toon with PvP skill lines above 6.
So what you're saying is you've put very little time or effort into learning how to effectively play in a PvP environment and now you're surprised you don't know how to fight back when attacked? Maybe if you had actually put in the effort to learn how to PvP rather than having spent five years fighting NPC's with scripted actions it would be fun for you.
I was actually like you a long time ago. I didn't enter PvP for the first six months I played but I finally gave in, went into IC and after getting ganked a couple of times (losing 80% of my TV each time) I decided to learn how to fight back. It wasn't an easy or quick process, to be good at PvP you have to not only know your character you have to know the in's and out's of all the other classes to know when to attack or defend. Blocking at the right time, using LOS and movement in general, resource management, burst timing, correct CP allocation are all important.
If you haven't made any effort to develop the skills/knowledge that will let you actually compete of course it's not going to be that fun for you.
None of those things you mentioned are going to help him survive against a zerg rolling over him while he's trying to do a daily in Imperial City.
This idea that PvP is all about skill and requires so much more knowledge and awareness than PvE is like a joke that is circulated around on these forums for whatever reasons. Most of the time it's just a numbers game, pure and simple - especially in a place like Imperial City. Individual skill is rarely ever a factor there. It's usually just someone ganking you at an inopportune time or a zerg rolling you over.
So I wish posters would stop giving the OP this false impression that all he has to do is better his PvP skills and things in Imperial city will get better. Because they won't.
I'm gonna go out on a limb here and say "she."
I go solo on my templar all time.
She then.
It doesn't matter what you are soloing on. Unless it's a Nightlbade - if a zerg comes your way while you are doing a daily you're dead. It doesn't matter how skilled you are or how great you are at PvP. Patrolling zergs are going to eat you for breakfast and then add your hard-earned stones to their collection.
There is nothing fun about that. Nor does it demonstrate any skill on their part or a lack of skill on your part. Slaughtering someone with a zerg does not require skill.
but thankfully, we can buy the assault and support skill lines now!!! i will be buying this on most of my toons just for the convenience to bypass the “forced pvp” to get a few skills i need for pve.
It's a shame actually - to be able to buy those skill lines.
I would never have discovered Cyro and PvP if I hadn't been "forced" to go there, originally to get those skill lines.
I'm sure I'm not the only player who ended up loving PvP unexpectedly.
If I were a new player today, I might miss out on all the days of fun I've had in Cyro.
PvP when it is well done is the most fun type of game, which is why millions or in some cases tens of millions play some PvP games. But PvP in ESO is done badly (not competitive in any meaningful sense), so really isn't much fun, which is why very few people do it.
On behalf of Reds i apologize, any decent player should know the etiquette concerning PvErs. Ignore and remain at a distance. Do not attack unless attacked upon. Those players were just tryhards thirsty for easy targets.
My only advice is to try and do your IC questing in the night hours. An empty city is a safe one. Just in case though you should invest in some invisibility potions.
FlopsyPrince wrote: »As people say in sports, you can only have fun if you're good at it.
And that is the exact problem with PvP in this and most other games.
Forcing people into PvP to provide fodder to make it fun for those who love to gank and frustrating for those just trying to get whatever has been hidden behind the PvP system.
Demanding I pay Crowns to avoid something where I will just get repeatedly ganked is not wise, though it is quite common.
Nobody is forcing or demanding that anyone do anything. If you want something, you work for it and educate yourself and practice to get better.
you get to kill other people, im not sure how its NOT fun. sure you die a lot but that doesnt make it not fun. you were PvEing in a PvP zone, so of course it's not going to be "fun" for you. you are not asking why PvP isnt fun, all you're saying is that you were killed in a PvP zone while you were trying to PvE, your question does not match your situation. also if you choose any other faction besides EP you do kinda need to die, so...