Undaunted Dungeons Randoms - Normal / DLC split list?

  • fetito666
    fetito666
    ✭✭✭
    What if the devs add a menu that explains quickly the boss mechanics for each role? Other MMOs do the same.

    This would help a lot of players and before a difficult boss fight starts, everyone should check the entry for the battle until mechanics are clear.

    So far I had the experience with amazing people that explained boss mechanics to me.

    To put it all in a nutshell: Instead of external sources, an official ingame guide would be helpful. They could even add the lore of the dungeon! That'd be amazing!
  • Mr_Walker
    Mr_Walker
    ✭✭✭✭✭
    ✭✭✭✭
    mairwen85 wrote: »
    therift wrote: »
    mairwen85 wrote: »
    So you want all the rewards of random, but with less random risk?

    I would want the smaller pool with a commensurate reduction in reward. I primarily use the Random feature for fun, but I'd prefer to exclude some of the DLCs. The reward to me doesn't matter much beyond a pair of keys for HM.

    Reduced pool == reduced reward.I think that's a fair and adequate trade-off. But... we are talking normals here, right?

    Nope.

    Random means random from the full list of choices ... you take what dungeon is given for the random queue.

    Splitting the random queue is a bad idea. Since it makes each queue longer due to the diluted player pool in each.

    Players who don’t want to learn DLC mechanics should not be given any rewards.

    Fine, then I'll just queue as a tank and when I get a dlc dungeon I don't want I'll just drop, and you can sit on your thumbs waiting for another tank to come along. I'm too busy to sit in dungeons wiping time and time again. Some of us have lives outisde this game.

    This whole argument of "random is random" is stupid (and frankly, seem s a little immature). You're getting people who either don't want to do them or worse yet, are unable to do them. And people who don't own ESO+? They don't have to deal with any of this. That's their reward for not supporting the game I suppose....
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Random dungeons for max level characters are very poorly conceived. Unless RNG is favorable, you won't have fun. Why? Because there's no such thing as a group that is well-suited for both the easiest and the hardest possible dungeons. If the group is good enough to make it through a tougher DLC dungeon, then an easier base-game dungeon will the trivial and boring.

    Good point.

    The proposed change would also benefit experienced players looking for a challenge. That way they could sign up for a DLC random without having to worry about landing in one of the easier dungeons and being bored. So it's a win win for everyone.
    Edited by Jeremy on August 21, 2019 2:36AM
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Queued for 4 randoms today... moonhunter, moonhunter, frostvault, something peak. Bailed on all of them. Might at well just call it random dlc finder...

    Edit: yes I’m happy to eat the 15 minute penalty, less time than a failed run on a dungeon I didn’t buy because I didn’t want.

    Scalecaller Peak. Are you on PC-NA?
    The Moot Councillor
  • Bobby_V_Rockit
    Bobby_V_Rockit
    ✭✭✭✭✭
    I would just like to manage my ESO+ sub and disable access to DLC dungeon packs. Thats not so hard is it? Hell i’m paying for the service, I should have THAT input right?
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    mairwen85 wrote: »
    therift wrote: »
    mairwen85 wrote: »
    So you want all the rewards of random, but with less random risk?

    I would want the smaller pool with a commensurate reduction in reward. I primarily use the Random feature for fun, but I'd prefer to exclude some of the DLCs. The reward to me doesn't matter much beyond a pair of keys for HM.

    Reduced pool == reduced reward.I think that's a fair and adequate trade-off. But... we are talking normals here, right?

    Nope.

    Random means random from the full list of choices ... you take what dungeon is given for the random queue.

    Splitting the random queue is a bad idea. Since it makes each queue longer due to the diluted player pool in each.

    Players who don’t want to learn DLC mechanics should not be given any rewards.

    Nope.

    Random does NOT mean random from the list of choices for anyone. Why? Because you get paired with people queued for specific dungeons. That means the dungeons are already skewed towards what people queue for more often. It also means that when my alts reach level 45, 80% or random normals are DLC because they can't match the below 45 queuing for normals with people queuing for normal DLC dungeons. How is 90% "random from the full list of choices"? I guess it is a weighted random, which all randoms end up being.

    Also, if you don't have access to the DLC dungeons, random will only pick from what you have access to. So there are a lot of players whose random does not include DLC. If I'm not subbed, my random would only include the IC dungeons. Why should the difficulty of randoms be based on whether you have ESO+ or not? How does that make sense? Support the game more = have more difficult random dungeons even if you don't want that.

    Splitting is a good idea. Why do you think that when I queue for vet Scalecaller Peak, it is a good idea to pair me with people who will just bail instead of just making me wait? Let me wait for people who are willing to finish it. I can find things to do while in queue. This is especially true when queuing for vet DLC pledge. Just pair me with people queuing for that dungeon please! I'll wait. People will come. It is the pledge.

    I don't care about people who don't want to learn DLC mechanics. My concern is being paired with people who have no chance and who just bail. I find it petty that people are willing to sacrifice the ability to queue for vMoS to find 3 other people who actually want to do that particular pledge for the sake of wanting people who don't want to be there to have to wait 15 minutes before re-queuing. Or even worse--the 3 randoms leave the person who queued for vMoS to port to Fungal Grotto.
  • MehrunesFlagon
    MehrunesFlagon
    ✭✭✭✭✭
    Jeremy wrote: »
    Random dungeons for max level characters are very poorly conceived. Unless RNG is favorable, you won't have fun. Why? Because there's no such thing as a group that is well-suited for both the easiest and the hardest possible dungeons. If the group is good enough to make it through a tougher DLC dungeon, then an easier base-game dungeon will the trivial and boring.

    Good point.

    The proposed change would also benefit experienced players looking for a challenge. That way they could sign up for a DLC random without having to worry about landing in one of the easier dungeons and being bored. So it's a win win for everyone.

    and that's exactly why I want this.
  • thorwyn
    thorwyn
    ✭✭✭✭✭
    ✭✭✭
    Porting to FG doesn't work anymore. I mean...they can port there ofc but won't get the dungeon or xp reward.

    The idea has been discussed before at length. I think splitting the queues is a bad idea. Instead, i would think about removing the option to queue for a random vet dungeon for people below CP 300. They can still queue for specific dungeons though.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
Sign In or Register to comment.