Skullderic wrote: »When is Zos going to make a split list for queue of Normal & DLC Dungeons?
I Don't have time to sit in a DLC dungeon w/ Noobs most of the time, and saddly I get DLC on my randoms 9 out of 10 times.
Its coo! They added the 300co to do DLC, but It dont take long to get 300cp w/ all the XP boost around.
Back in the day if you had 300cp you knew what you was doing for the most part.
These days i've seen players w/ 500cp+ and not even switching bars & only doing 2 skills. (13k hp w/ food) Yes, 500cp+ Noobs. more & more every day. PffT.
DaveMoeDee wrote: »The bottom line is that people queuing for a vet DLC dungeon shouldn't be getting paired with people doing random vet dungeons. The latter are too likely to bail.
So you want all the rewards of random, but with less random risk?
So you want all the rewards of random, but with less random risk?
I would want the smaller pool with a commensurate reduction in reward. I primarily use the Random feature for fun, but I'd prefer to exclude some of the DLCs. The reward to me doesn't matter much beyond a pair of keys for HM.
So you want all the rewards of random, but with less random risk?
I would want the smaller pool with a commensurate reduction in reward. I primarily use the Random feature for fun, but I'd prefer to exclude some of the DLCs. The reward to me doesn't matter much beyond a pair of keys for HM.
Reduced pool == reduced reward.I think that's a fair and adequate trade-off. But... we are talking normals here, right?
So you want all the rewards of random, but with less random risk?
I would want the smaller pool with a commensurate reduction in reward. I primarily use the Random feature for fun, but I'd prefer to exclude some of the DLCs. The reward to me doesn't matter much beyond a pair of keys for HM.
Reduced pool == reduced reward.I think that's a fair and adequate trade-off. But... we are talking normals here, right?
Taleof2Cities wrote: »So you want all the rewards of random, but with less random risk?
I would want the smaller pool with a commensurate reduction in reward. I primarily use the Random feature for fun, but I'd prefer to exclude some of the DLCs. The reward to me doesn't matter much beyond a pair of keys for HM.
Reduced pool == reduced reward.I think that's a fair and adequate trade-off. But... we are talking normals here, right?
Nope.
Random means random from the full list of choices ... you take what dungeon is given for the random queue.
Splitting the random queue is a bad idea. Since it makes each queue longer due to the diluted player pool in each.
Players who don’t want to learn DLC mechanics should not be given any rewards.
Raiden_Gekkou wrote: »When it comes to random dungeons, people with ESO+ are punished for having it while people without it can enjoy base-game dungeons. It sucks.
But it serves no one to have people just drop from DLC dungeons when they show up.
A lot of players who may be capable of completing regular Veteran Dungeons are not prepared for some of the Veteran DLC dungeons. They are on different levels of challenge.
Taleof2Cities wrote: »But it serves no one to have people just drop from DLC dungeons when they show up.
Would you rather have players drop from a DLC dungeon ... or would you rather stay in the queue permanently due to no players in the queue itself?A lot of players who may be capable of completing regular Veteran Dungeons are not prepared for some of the Veteran DLC dungeons. They are on different levels of challenge.
The game sets Vet DLC dungeons at a recommended CP300. That’s more than ample time for players to get their build and rotation straight. I had a clear of the Depths of Malatar pledge yesterday with a CP345 DPS who was plenty capable. So, it is possible with low CP.
If players don’t have the initiative to be at the standard the DLC content requires, they shouldn’t queue for random Vet. Pretty simple.
More importantly, if you require a clear on random Vet, don’t use the dungeon finder. Find a pre-made group instead.
Bobby_V_Rockit wrote: »I cant even get past the normal DLC dungeons, get one shot all the freakin time by some wierd mechanic and noone ever responds to me saying “hey, whats the mechanic?” if they say anything at all. I just bail as soon as I see its DLC now, not worth the headache
DaveMoeDee wrote: »The bottom line is that people queuing for a vet DLC dungeon shouldn't be getting paired with people doing random vet dungeons. The latter are too likely to bail.
The alternative is that you sit there forever hoping a 4th eventually wants to also do that dungeon.
Bobby_V_Rockit wrote: »I cant even get past the normal DLC dungeons, get one shot all the freakin time by some wierd mechanic and noone ever responds to me saying “hey, whats the mechanic?” if they say anything at all. I just bail as soon as I see its DLC now, not worth the headache
Bobby_V_Rockit wrote: »I cant even get past the normal DLC dungeons, get one shot all the freakin time by some wierd mechanic and noone ever responds to me saying “hey, whats the mechanic?” if they say anything at all. I just bail as soon as I see its DLC now, not worth the headache
VaranisArano wrote: »Bobby_V_Rockit wrote: »I cant even get past the normal DLC dungeons, get one shot all the freakin time by some wierd mechanic and noone ever responds to me saying “hey, whats the mechanic?” if they say anything at all. I just bail as soon as I see its DLC now, not worth the headache
If you are interested in doing the normal DLC dungeons and no one is explaining the mechanics, I'd strongly suggest looking them up on your own rather than just dropping out on groups. Most of them are very doable once you do know the mechanics - certainly the one shots are much easier to avoid.
If you aren't interested, then maybe selecting "Random Normal" and bailing on groups when you get a hard dungeon isn't the best idea. Unless you are fine with eating the 15 minute deserter penalty...