Taleof2Cities wrote: »So you want all the rewards of random, but with less random risk?
I would want the smaller pool with a commensurate reduction in reward. I primarily use the Random feature for fun, but I'd prefer to exclude some of the DLCs. The reward to me doesn't matter much beyond a pair of keys for HM.
Reduced pool == reduced reward.I think that's a fair and adequate trade-off. But... we are talking normals here, right?
Nope.
Random means random from the full list of choices ... you take what dungeon is given for the random queue.
Splitting the random queue is a bad idea. Since it makes each queue longer due to the diluted player pool in each.
Players who don’t want to learn DLC mechanics should not be given any rewards.
FrancisCrawford wrote: »Random dungeons for max level characters are very poorly conceived. Unless RNG is favorable, you won't have fun. Why? Because there's no such thing as a group that is well-suited for both the easiest and the hardest possible dungeons. If the group is good enough to make it through a tougher DLC dungeon, then an easier base-game dungeon will the trivial and boring.
Bobby_V_Rockit wrote: »Queued for 4 randoms today... moonhunter, moonhunter, frostvault, something peak. Bailed on all of them. Might at well just call it random dlc finder...
Edit: yes I’m happy to eat the 15 minute penalty, less time than a failed run on a dungeon I didn’t buy because I didn’t want.
Taleof2Cities wrote: »So you want all the rewards of random, but with less random risk?
I would want the smaller pool with a commensurate reduction in reward. I primarily use the Random feature for fun, but I'd prefer to exclude some of the DLCs. The reward to me doesn't matter much beyond a pair of keys for HM.
Reduced pool == reduced reward.I think that's a fair and adequate trade-off. But... we are talking normals here, right?
Nope.
Random means random from the full list of choices ... you take what dungeon is given for the random queue.
Splitting the random queue is a bad idea. Since it makes each queue longer due to the diluted player pool in each.
Players who don’t want to learn DLC mechanics should not be given any rewards.
FrancisCrawford wrote: »Random dungeons for max level characters are very poorly conceived. Unless RNG is favorable, you won't have fun. Why? Because there's no such thing as a group that is well-suited for both the easiest and the hardest possible dungeons. If the group is good enough to make it through a tougher DLC dungeon, then an easier base-game dungeon will the trivial and boring.
Good point.
The proposed change would also benefit experienced players looking for a challenge. That way they could sign up for a DLC random without having to worry about landing in one of the easier dungeons and being bored. So it's a win win for everyone.