Your problem is CP related.
Beginning with the "balance" patch last week, there is a huge problem with health bar de-sync. It looks like lag kinda, but it's not just lag. Everything seems fine, then you blow up all of a sudden, and when you check your death recap, there is nothing that would have killed you if you knew about it while it was happening.
Btw onslaught only affects direct damage. So DoTs shouldn’t count.Your problem is CP related.
Is it? It’s all relative really. The damage is BGs was out of control when I stepped in a couple days ago. The only real difference was my lower mag pool which meant less casting of purge. Imo it was way worse dealing with the new dots in no CP.
Btw onslaught only affects direct damage. So DoTs shouldn’t count.Your problem is CP related.
Is it? It’s all relative really. The damage is BGs was out of control when I stepped in a couple days ago. The only real difference was my lower mag pool which meant less casting of purge. Imo it was way worse dealing with the new dots in no CP.
I believe it depends on your build.
Defensive builds are going to see an increase to their survival in none CP PvP. Offensive builds who relied on high-damage bursts to defend themselves with are going to see their survival drop.
That's how it should be IMHO. People who invest heavily in defense at the cost of offense should be harder to kill - otherwise what is even the point of going defensive in the first place if the best defense is a good offense?
jainiadral wrote: »I'm not sure why, but PvP in this game is ungodly annoying. My illustrious career here was three BGs, and each of them was confusing, irritating, and really unfun.
I suck in every game's PvP, whether instanced or open world. But my first warzone in SWTOR was a blast and kept me addicted to dailies for a few months. GW2 sPvP and WvW were lots of fun too. I'd probably spend a couple of hours a week dying over and over, but still threw myself back into the fray because something about it kept me engaged.
Here? Yuck. As a lame level 23, under-skillpointed and undergeared, I'd get slaughtered the second I encountered another player--or four, because they'd team up and jump me. Stuns, leaps, lots of crap in the face... I'd die in a split second, before I could figure out what was going on, let alone strategize how to cope with it.
Anyway, I don't touch any of it with a 50' pole and stick to stories. Those are interesting and engaging.
Btw onslaught only affects direct damage. So DoTs shouldn’t count.Your problem is CP related.
Is it? It’s all relative really. The damage is BGs was out of control when I stepped in a couple days ago. The only real difference was my lower mag pool which meant less casting of purge. Imo it was way worse dealing with the new dots in no CP.
I believe it depends on your build.
Defensive builds are going to see an increase to their survival in none CP PvP. Offensive builds who relied on high-damage bursts to defend themselves with are going to see their survival drop.
That's how it should be IMHO. People who invest heavily in defense at the cost of offense should be harder to kill - otherwise what is even the point of going defensive in the first place if the best defense is a good offense?
My build definitely isn’t squishy. I’m not running a defensive set, but I am in heavy with bloodspawn with deaths wind SB on the back bar.
jainiadral wrote: »I'm not sure why, but PvP in this game is ungodly annoying. My illustrious career here was three BGs, and each of them was confusing, irritating, and really unfun.
I suck in every game's PvP, whether instanced or open world. But my first warzone in SWTOR was a blast and kept me addicted to dailies for a few months. GW2 sPvP and WvW were lots of fun too. I'd probably spend a couple of hours a week dying over and over, but still threw myself back into the fray because something about it kept me engaged.
Here? Yuck. As a lame level 23, under-skillpointed and undergeared, I'd get slaughtered the second I encountered another player--or four, because they'd team up and jump me. Stuns, leaps, lots of crap in the face... I'd die in a split second, before I could figure out what was going on, let alone strategize how to cope with it.
Anyway, I don't touch any of it with a 50' pole and stick to stories. Those are interesting and engaging.
jainiadral wrote: »I'm not sure why, but PvP in this game is ungodly annoying. My illustrious career here was three BGs, and each of them was confusing, irritating, and really unfun.
I suck in every game's PvP, whether instanced or open world. But my first warzone in SWTOR was a blast and kept me addicted to dailies for a few months. GW2 sPvP and WvW were lots of fun too. I'd probably spend a couple of hours a week dying over and over, but still threw myself back into the fray because something about it kept me engaged.
Here? Yuck. As a lame level 23, under-skillpointed and undergeared, I'd get slaughtered the second I encountered another player--or four, because they'd team up and jump me. Stuns, leaps, lots of crap in the face... I'd die in a split second, before I could figure out what was going on, let alone strategize how to cope with it.
Anyway, I don't touch any of it with a 50' pole and stick to stories. Those are interesting and engaging.
If you use good gear at low levels you'll be godlike due to how scaling works. Its kind of sad because you get weaker and weaker as you level up until you hit level 50 and then things get better again.
jainiadral wrote: »jainiadral wrote: »I'm not sure why, but PvP in this game is ungodly annoying. My illustrious career here was three BGs, and each of them was confusing, irritating, and really unfun.
I suck in every game's PvP, whether instanced or open world. But my first warzone in SWTOR was a blast and kept me addicted to dailies for a few months. GW2 sPvP and WvW were lots of fun too. I'd probably spend a couple of hours a week dying over and over, but still threw myself back into the fray because something about it kept me engaged.
Here? Yuck. As a lame level 23, under-skillpointed and undergeared, I'd get slaughtered the second I encountered another player--or four, because they'd team up and jump me. Stuns, leaps, lots of crap in the face... I'd die in a split second, before I could figure out what was going on, let alone strategize how to cope with it.
Anyway, I don't touch any of it with a 50' pole and stick to stories. Those are interesting and engaging.
If you use good gear at low levels you'll be godlike due to how scaling works. Its kind of sad because you get weaker and weaker as you level up until you hit level 50 and then things get better again.
Heh, I was PvPing for the armor because I was new, poor, had nothing researched, and every loot drop I got stank. That and the XP for the daily.
It might be better for new toons now that I can craft most things, but the three-sided setup and confusing objectives aren't my thing. But I dunno... I just didn't enjoy it for some weird reason I can't put my finger on. I don't like the combat here much, especially stuns, fear, disorient, etc. Mouse-based interrupts and stun breaks feel awkward to me-- I like skill-based versions better.
Beginning with the "balance" patch last week, there is a huge problem with health bar de-sync. It looks like lag kinda, but it's not just lag. Everything seems fine, then you blow up all of a sudden, and when you check your death recap, there is nothing that would have killed you if you knew about it while it was happening.
jainiadral wrote: »jainiadral wrote: »I'm not sure why, but PvP in this game is ungodly annoying. My illustrious career here was three BGs, and each of them was confusing, irritating, and really unfun.
I suck in every game's PvP, whether instanced or open world. But my first warzone in SWTOR was a blast and kept me addicted to dailies for a few months. GW2 sPvP and WvW were lots of fun too. I'd probably spend a couple of hours a week dying over and over, but still threw myself back into the fray because something about it kept me engaged.
Here? Yuck. As a lame level 23, under-skillpointed and undergeared, I'd get slaughtered the second I encountered another player--or four, because they'd team up and jump me. Stuns, leaps, lots of crap in the face... I'd die in a split second, before I could figure out what was going on, let alone strategize how to cope with it.
Anyway, I don't touch any of it with a 50' pole and stick to stories. Those are interesting and engaging.
If you use good gear at low levels you'll be godlike due to how scaling works. Its kind of sad because you get weaker and weaker as you level up until you hit level 50 and then things get better again.
Heh, I was PvPing for the armor because I was new, poor, had nothing researched, and every loot drop I got stank. That and the XP for the daily.
It might be better for new toons now that I can craft most things, but the three-sided setup and confusing objectives aren't my thing. But I dunno... I just didn't enjoy it for some weird reason I can't put my finger on. I don't like the combat here much, especially stuns, fear, disorient, etc. Mouse-based interrupts and stun breaks feel awkward to me-- I like skill-based versions better.
Yeah the way pvp is set up gives people who have been playing for a while a massive advantage. It must be pretty disheartening for anyone new to the game to face the geared out players in low level pvp, and if you go to to the CP enabled +50 pvp you'll have the gear gap and the CP gap to deal with.
I does get much easier once you get your CP up and have access to lots of crafted gear and money to upgrade it. Even still like you say, it takes a while getting used to it.