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Something is just not right....

LuxLunae
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I've been a little annoyed this week...

I need to answer the question why I am dying in 2-3 seconds in pvp when

I am getting hit with single target damage for 12k, 14, and 18k....(the last one kinda make sense...the guy used onslaught)

18/25 was how much percentage of health that was...one hit...

Then there was the 7k structured entropies...
the 14k jesus beam when i had 14/25 percentage of health....
the 12k dizzying swing slammed on me over and over again...

I had 30k def...3k resist...and yet when I am dying in 2-3 seconds...wtf does it all even mean?

Yeah you guys can say

"l2p issues"
"block"
et cetera...

I...i have to give up on the champion point cyrodil...to me... champion points are just what destroys the game for me... for others they love it and I understand that...

Luckily for me there is BGs and non-CP cyrodil where I am going to after this 30 days are over...

I'll leave the elites and their ktid server...

I don't even care if i lose a campaign anymore...just get my 3 and log from it...

I am going back to basic pve for story....

I just don't have the time to keep up with the jones...

I finally see...I need to take a hiatus on pvp....

This was a good way to get my thoughts out and come to a conclusion...


  • ChunkyCat
    ChunkyCat
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    Your problem is CP related.
  • Skullstachio
    Skullstachio
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    Trust me on this, I never PvP in the slightest, only time I ever did was to fetch all the skyshards on my Dragonknight and that was it.

    As far as I am concerned, PvP is basically beating a dead horse with a stick at this time, primarily because on PC there are those who pretty much use macros(there are a couple of threads on the topic so to speak.)

    But in your predicament, you do remember one of the morphs for onslaught Grants the user Physical/Spell penetration equal to the amount of armor the target has. In your case, them using onslaught on you would have given them the 30k penetration necessary to maximize their damage potential temporarily.

    Also, contrary to belief, there has been a few debates in threads on the forums as the morph for onslaught is almost akin to that of the Dragonknight’s Corrosive Armor.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • Vapirko
    Vapirko
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    Btw onslaught only affects direct damage. So DoTs shouldn’t count.
    ChunkyCat wrote: »
    Your problem is CP related.

    Is it? It’s all relative really. The damage is BGs was out of control when I stepped in a couple days ago. The only real difference was my lower mag pool which meant less casting of purge. Imo it was way worse dealing with the new dots in no CP.
  • ChunkyCat
    ChunkyCat
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    CP KILLS BRAINCELLS.

    I can’t afford to lose any more of those.
  • Cavedog
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    Beginning with the "balance" patch last week, there is a huge problem with health bar de-sync. It looks like lag kinda, but it's not just lag. Everything seems fine, then you blow up all of a sudden, and when you check your death recap, there is nothing that would have killed you if you knew about it while it was happening.
  • LuxLunae
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    Cavedog wrote: »
    Beginning with the "balance" patch last week, there is a huge problem with health bar de-sync. It looks like lag kinda, but it's not just lag. Everything seems fine, then you blow up all of a sudden, and when you check your death recap, there is nothing that would have killed you if you knew about it while it was happening.

    That is almost exactly what is happening..but still how do you explain a 12k dizzying swing and a 14k (ONE TICK) radiant oppression?
  • Jeremy
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    Vapirko wrote: »
    Btw onslaught only affects direct damage. So DoTs shouldn’t count.
    ChunkyCat wrote: »
    Your problem is CP related.

    Is it? It’s all relative really. The damage is BGs was out of control when I stepped in a couple days ago. The only real difference was my lower mag pool which meant less casting of purge. Imo it was way worse dealing with the new dots in no CP.

    I believe it depends on your build.

    Defensive builds are going to see an increase to their survival in none CP PvP. Offensive builds who relied on high-damage bursts to defend themselves with are going to see their survival drop.

    That's how it should be IMHO. People who invest heavily in defense at the cost of offense should be harder to kill - otherwise what is even the point of going defensive in the first place if the best defense is a good offense?
    Edited by Jeremy on August 20, 2019 9:45PM
  • SeaGtGruff
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    My PetSorc is so squishy that he needs all the CP he can get. :)

    But he avoids PvP like the zombie plague. In fact, all of my characters do. I have all of my characters set to auto-decline duels, but once I accidentally challenged a friend to a duel when I was actually trying to invite him to trade, and before I knew it he was wiping the ground with my ass despite the fact that my character's level was about 25 times higher than his. :D
    I've fought mudcrabs more fearsome than me!
  • idk
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    It seems you are getting hit by multiple players at one time for starters. I assume the person using onslaught is not also using jesus beam. 30K resist can be reduced a great deal pretty fast in PvP and onslaught ignores that resistance.
  • jainiadral
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    I'm not sure why, but PvP in this game is ungodly annoying. My illustrious career here was three BGs, and each of them was confusing, irritating, and really unfun.

    I suck in every game's PvP, whether instanced or open world. But my first warzone in SWTOR was a blast and kept me addicted to dailies for a few months. GW2 sPvP and WvW were lots of fun too. I'd probably spend a couple of hours a week dying over and over, but still threw myself back into the fray because something about it kept me engaged.

    Here? Yuck. As a lame level 23, under-skillpointed and undergeared, I'd get slaughtered the second I encountered another player--or four, because they'd team up and jump me. Stuns, leaps, lots of crap in the face... I'd die in a split second, before I could figure out what was going on, let alone strategize how to cope with it.

    Anyway, I don't touch any of it with a 50' pole and stick to stories. Those are interesting and engaging.
  • Vapirko
    Vapirko
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    Jeremy wrote: »
    Vapirko wrote: »
    Btw onslaught only affects direct damage. So DoTs shouldn’t count.
    ChunkyCat wrote: »
    Your problem is CP related.

    Is it? It’s all relative really. The damage is BGs was out of control when I stepped in a couple days ago. The only real difference was my lower mag pool which meant less casting of purge. Imo it was way worse dealing with the new dots in no CP.

    I believe it depends on your build.

    Defensive builds are going to see an increase to their survival in none CP PvP. Offensive builds who relied on high-damage bursts to defend themselves with are going to see their survival drop.

    That's how it should be IMHO. People who invest heavily in defense at the cost of offense should be harder to kill - otherwise what is even the point of going defensive in the first place if the best defense is a good offense?

    My build definitely isn’t squishy. I’m not running a defensive set, but I am in heavy with bloodspawn with deaths wind SB on the back bar.
  • Jeremy
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    jainiadral wrote: »
    I'm not sure why, but PvP in this game is ungodly annoying. My illustrious career here was three BGs, and each of them was confusing, irritating, and really unfun.

    I suck in every game's PvP, whether instanced or open world. But my first warzone in SWTOR was a blast and kept me addicted to dailies for a few months. GW2 sPvP and WvW were lots of fun too. I'd probably spend a couple of hours a week dying over and over, but still threw myself back into the fray because something about it kept me engaged.

    Here? Yuck. As a lame level 23, under-skillpointed and undergeared, I'd get slaughtered the second I encountered another player--or four, because they'd team up and jump me. Stuns, leaps, lots of crap in the face... I'd die in a split second, before I could figure out what was going on, let alone strategize how to cope with it.

    Anyway, I don't touch any of it with a 50' pole and stick to stories. Those are interesting and engaging.

    This has improved with the last patch.

    You'll likely still get obliterated in Cyrodil, since it's zerg city and the combat is just as lame as ever there due to the predictable tactics of swarming you with overwhelming numbers. But in battlegrounds it is possible to build defensively and not die instantly to cheesy instant death burst crap. So building your character defensively does actually pay off now.

    So if you want to avoid the split second deaths you do have that option, though it will cost you in offensive potential.
  • Jeremy
    Jeremy
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    Vapirko wrote: »
    Jeremy wrote: »
    Vapirko wrote: »
    Btw onslaught only affects direct damage. So DoTs shouldn’t count.
    ChunkyCat wrote: »
    Your problem is CP related.

    Is it? It’s all relative really. The damage is BGs was out of control when I stepped in a couple days ago. The only real difference was my lower mag pool which meant less casting of purge. Imo it was way worse dealing with the new dots in no CP.

    I believe it depends on your build.

    Defensive builds are going to see an increase to their survival in none CP PvP. Offensive builds who relied on high-damage bursts to defend themselves with are going to see their survival drop.

    That's how it should be IMHO. People who invest heavily in defense at the cost of offense should be harder to kill - otherwise what is even the point of going defensive in the first place if the best defense is a good offense?

    My build definitely isn’t squishy. I’m not running a defensive set, but I am in heavy with bloodspawn with deaths wind SB on the back bar.

    Yeah just slapping on heavy armor won't be enough. But if you build your character like a defensive tank it does pay off now in a meaningful way. You're not just a sitting duck waiting to die - which is basically all tanks were before this last patch.
  • rumple9
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    Gave up PvP when they brought in faction lock. Just do dailies now and log off
  • Yasha
    Yasha
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    jainiadral wrote: »
    I'm not sure why, but PvP in this game is ungodly annoying. My illustrious career here was three BGs, and each of them was confusing, irritating, and really unfun.

    I suck in every game's PvP, whether instanced or open world. But my first warzone in SWTOR was a blast and kept me addicted to dailies for a few months. GW2 sPvP and WvW were lots of fun too. I'd probably spend a couple of hours a week dying over and over, but still threw myself back into the fray because something about it kept me engaged.

    Here? Yuck. As a lame level 23, under-skillpointed and undergeared, I'd get slaughtered the second I encountered another player--or four, because they'd team up and jump me. Stuns, leaps, lots of crap in the face... I'd die in a split second, before I could figure out what was going on, let alone strategize how to cope with it.

    Anyway, I don't touch any of it with a 50' pole and stick to stories. Those are interesting and engaging.

    If you use good gear at low levels you'll be godlike due to how scaling works. Its kind of sad because you get weaker and weaker as you level up until you hit level 50 and then things get better again.
  • barney2525
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    ChunkyCat wrote: »
    Your problem is CP related.


    Consumer Protection?



    :#
  • jainiadral
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    Yasha wrote: »
    jainiadral wrote: »
    I'm not sure why, but PvP in this game is ungodly annoying. My illustrious career here was three BGs, and each of them was confusing, irritating, and really unfun.

    I suck in every game's PvP, whether instanced or open world. But my first warzone in SWTOR was a blast and kept me addicted to dailies for a few months. GW2 sPvP and WvW were lots of fun too. I'd probably spend a couple of hours a week dying over and over, but still threw myself back into the fray because something about it kept me engaged.

    Here? Yuck. As a lame level 23, under-skillpointed and undergeared, I'd get slaughtered the second I encountered another player--or four, because they'd team up and jump me. Stuns, leaps, lots of crap in the face... I'd die in a split second, before I could figure out what was going on, let alone strategize how to cope with it.

    Anyway, I don't touch any of it with a 50' pole and stick to stories. Those are interesting and engaging.

    If you use good gear at low levels you'll be godlike due to how scaling works. Its kind of sad because you get weaker and weaker as you level up until you hit level 50 and then things get better again.

    Heh, I was PvPing for the armor because I was new, poor, had nothing researched, and every loot drop I got stank. That and the XP for the daily.

    It might be better for new toons now that I can craft most things, but the three-sided setup and confusing objectives aren't my thing. But I dunno... I just didn't enjoy it for some weird reason I can't put my finger on. I don't like the combat here much, especially stuns, fear, disorient, etc. Mouse-based interrupts and stun breaks feel awkward to me-- I like skill-based versions better.
  • Yasha
    Yasha
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    jainiadral wrote: »
    Yasha wrote: »
    jainiadral wrote: »
    I'm not sure why, but PvP in this game is ungodly annoying. My illustrious career here was three BGs, and each of them was confusing, irritating, and really unfun.

    I suck in every game's PvP, whether instanced or open world. But my first warzone in SWTOR was a blast and kept me addicted to dailies for a few months. GW2 sPvP and WvW were lots of fun too. I'd probably spend a couple of hours a week dying over and over, but still threw myself back into the fray because something about it kept me engaged.

    Here? Yuck. As a lame level 23, under-skillpointed and undergeared, I'd get slaughtered the second I encountered another player--or four, because they'd team up and jump me. Stuns, leaps, lots of crap in the face... I'd die in a split second, before I could figure out what was going on, let alone strategize how to cope with it.

    Anyway, I don't touch any of it with a 50' pole and stick to stories. Those are interesting and engaging.

    If you use good gear at low levels you'll be godlike due to how scaling works. Its kind of sad because you get weaker and weaker as you level up until you hit level 50 and then things get better again.

    Heh, I was PvPing for the armor because I was new, poor, had nothing researched, and every loot drop I got stank. That and the XP for the daily.

    It might be better for new toons now that I can craft most things, but the three-sided setup and confusing objectives aren't my thing. But I dunno... I just didn't enjoy it for some weird reason I can't put my finger on. I don't like the combat here much, especially stuns, fear, disorient, etc. Mouse-based interrupts and stun breaks feel awkward to me-- I like skill-based versions better.

    Yeah the way pvp is set up gives people who have been playing for a while a massive advantage. It must be pretty disheartening for anyone new to the game to face the geared out players in low level pvp, and if you go to to the CP enabled +50 pvp you'll have the gear gap and the CP gap to deal with.

    I does get much easier once you get your CP up and have access to lots of crafted gear and money to upgrade it. Even still like you say, it takes a while getting used to it.
  • Rake
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    ChunkyCat wrote: »
    CP KILLS BRAINCELLS.

    I can’t afford to lose any more of those.

    Why posting then
  • amir412
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    ChunkyCat wrote: »
    Your problem is CP related.

    You mean, YOUR problem is cp.

    and to OP, nice song mate, loved it.
  • Qbiken
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    ChunkyCat wrote: »
    Your problem is CP related.

    sounds like mursie crazy talk right there :/
  • itscompton
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    Cavedog wrote: »
    Beginning with the "balance" patch last week, there is a huge problem with health bar de-sync. It looks like lag kinda, but it's not just lag. Everything seems fine, then you blow up all of a sudden, and when you check your death recap, there is nothing that would have killed you if you knew about it while it was happening.

    PS4 hasn't gotten that patch but has had the same issue periodically for years. Sometimes I'll go hours without it happening and then other times like earlier today most of my deaths happened when I felt I had healed through damage, got my bar back to full, then just dropped dead anyway with the total of the abilities on the death recap adding up to less than half my health.
  • jainiadral
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    Yasha wrote: »
    jainiadral wrote: »
    Yasha wrote: »
    jainiadral wrote: »
    I'm not sure why, but PvP in this game is ungodly annoying. My illustrious career here was three BGs, and each of them was confusing, irritating, and really unfun.

    I suck in every game's PvP, whether instanced or open world. But my first warzone in SWTOR was a blast and kept me addicted to dailies for a few months. GW2 sPvP and WvW were lots of fun too. I'd probably spend a couple of hours a week dying over and over, but still threw myself back into the fray because something about it kept me engaged.

    Here? Yuck. As a lame level 23, under-skillpointed and undergeared, I'd get slaughtered the second I encountered another player--or four, because they'd team up and jump me. Stuns, leaps, lots of crap in the face... I'd die in a split second, before I could figure out what was going on, let alone strategize how to cope with it.

    Anyway, I don't touch any of it with a 50' pole and stick to stories. Those are interesting and engaging.

    If you use good gear at low levels you'll be godlike due to how scaling works. Its kind of sad because you get weaker and weaker as you level up until you hit level 50 and then things get better again.

    Heh, I was PvPing for the armor because I was new, poor, had nothing researched, and every loot drop I got stank. That and the XP for the daily.

    It might be better for new toons now that I can craft most things, but the three-sided setup and confusing objectives aren't my thing. But I dunno... I just didn't enjoy it for some weird reason I can't put my finger on. I don't like the combat here much, especially stuns, fear, disorient, etc. Mouse-based interrupts and stun breaks feel awkward to me-- I like skill-based versions better.

    Yeah the way pvp is set up gives people who have been playing for a while a massive advantage. It must be pretty disheartening for anyone new to the game to face the geared out players in low level pvp, and if you go to to the CP enabled +50 pvp you'll have the gear gap and the CP gap to deal with.

    I does get much easier once you get your CP up and have access to lots of crafted gear and money to upgrade it. Even still like you say, it takes a while getting used to it.

    Yeah, it is a little. The worst part for me, though, was being on the losing team. Top 2, you finish the daily. #3, you just wasted 15 minutes stunned or dead with werewolf to the face for not-so-good armor, almost no XP, and a snarky letter from the daily guy :D That took something that was kind of a drag but extremely useful, to an experience in utter frustration. I dunno. It seems to be a lot of fun for a lot of people, but for me, meh.

    If I'd enjoyed it, I'd probably go back despite all that. I'm not sure what the missing ingredient was that made losing in GW2, SWL, or SWTOR so much fun, but not losing here.

    One of these days, I should pop in with a good couple of crafted sets and max CP and see if it's any more fun getting stunned and nuked. My skill level is...er :D
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