Having all sales history switched off - again - is also a real pain in the a***.
Think I'll go play Minecraft. No PVP lag. No trade problems. It's my server, so I know it works.
Even Microsoft haven't been able to screw that up yet.
Yes this was a big bug but as someone else said it doesn't change how you level your character, how you RP, you doing a run of the two new amazing dungeons or any of the core experience of the game for 99% of players. Sure prices for some mats will rise and a few people will decorate another house or two but people are really overreacting about how badly this will break the game. I am sure the devs who generally do a wonderful job are aware of the problem and are looking for an ethical fix but it does become very difficult as by now the money train has long left the station. While another post or two from the devs wouldn't hurt, as long as this doesn't happen again next week we should calm down.
Yes this was a big bug but as someone else said it doesn't change how you level your character, how you RP, you doing a run of the two new amazing dungeons or any of the core experience of the game for 99% of players. Sure prices for some mats will rise and a few people will decorate another house or two but people are really overreacting about how badly this will break the game. I am sure the devs who generally do a wonderful job are aware of the problem and are looking for an ethical fix but it does become very difficult as by now the money train has long left the station. While another post or two from the devs wouldn't hurt, as long as this doesn't happen again next week we should calm down.
Economy [x]
PvP [x]
Housing [x]
PvE pending
Fashion pending
Achievements pending
Place your bets ladies and gentlemen, what will ZOS ruin next?
Yes this was a big bug but as someone else said it doesn't change how you level your character, how you RP, you doing a run of the two new amazing dungeons or any of the core experience of the game for 99% of players. Sure prices for some mats will rise and a few people will decorate another house or two but people are really overreacting about how badly this will break the game. I am sure the devs who generally do a wonderful job are aware of the problem and are looking for an ethical fix but it does become very difficult as by now the money train has long left the station. While another post or two from the devs wouldn't hurt, as long as this doesn't happen again next week we should calm down.
scorpius2k1 wrote: »Another perspective on this and literally every other situation with this game:
I don't understand how every time an issue or patch happens, everyone is off just days later taking flights and on a "work vacation" all while the issues stay stagnant, unfixed, and left in utter silence with the community left to pick up the pieces. They have so many other scheduled events for publicity rather than functionality, and while advertising your product is important, it certainly better be a polished product on more than just the surface. Priorities?
"We are going to be better at communication" --
Who handles things when main management is out? Anyone? Nobody? It really sounds and seems obvious that they [BETHESDA] *need to hire more hands* at ZOS instead of pushing 1000% load on the current employees (just like they do the servers). For a AAA MMO, they have like what, minimal staff to handle problems at any given time? What happens when the employees crash just as bad as the servers do? There are already a few that have left Zenimax ESO team over the last few months (publicly announced on respective ex-employees Twitter feeds). I'm honestly not all that surprised at the silence every time there is a problem, they are over their heads and cannot keep up! ESO has very obviously outgrown it's team, time for an upgrade all around before the sky actually does fall for ESO!
Better to be proactive than reactive at this critical junction...
What I don't understand is theoretically it's the same code used to update the NA and EU server. Why did it work in NA but not EU? It's weird.
What I don't understand is theoretically it's the same code used to update the NA and EU server. Why did it work in NA but not EU? It's weird.