Grandma got a lot wrong there. For starters, the balance between stamina and magicka has swung back and forth many times since the game launched.
Further, Zos has been heavy handed with changes to this game for years. We have adapted/adjusted each time. While some have left the game as a result the population as a whole has grown.
The reason I find players leave is mostly due to either RL changes or because their group gets boring due to the leaders not keeping the action going.
It is odd your friends stayed after morrowind. An update that required a great deal of changes with the hammer given to sustain.
Edit: it would have made more sense to have just added to Grandma's thread instead of creating a thread essentially saying the same thing.
SkoobySnaxx wrote: »I play stam and i dont like the upcomming dlc. I like AOE cleave damage. Now BiS dps is single target dot.... I have no clue why they nerfed aoe's. even healing seems really boring next update. theyre killing their own game. RIP vma bow
Grandma got a lot wrong there. For starters, the balance between stamina and magicka has swung back and forth many times since the game launched.
Further, Zos has been heavy handed with changes to this game for years. We have adapted/adjusted each time. While some have left the game as a result the population as a whole has grown.
The reason I find players leave is mostly due to either RL changes or because their group gets boring due to the leaders not keeping the action going.
It is odd your friends stayed after morrowind. An update that required a great deal of changes with the hammer given to sustain.
Edit: it would have made more sense to have just added to Grandma's thread instead of creating a thread essentially saying the same thing.
I agree with some of your toughts but strongly disagree with "...the population as a whole has grown". Really, do you think that? Were you around 2 years ago when 3 different cyrodill servers were pop-locked at a time, while handling 75 more people per than they currently do? Kaal is the only server that is ever locked at certain times while the others rarely even have 1 bar of 1 alliance.
2-3 years ago I had a much easier time on DPS toons to join dungeon runs with activity finder than I do now. If you are a tank or healer, you will get grouped almost immediately because there are people waiting forever because there are fewer people running dungeons.
I remember Mournhold and belkarth just being massive hoards of people. Now they might be busy on a saturday, mid day. The population as a whole is not larger now than it has been in the past. The last 12-16 months has seen a decline just from a noticed perspective of playing in-game. Sure we get a bump in returning players immediately after a dlc or add-on release, but those bumps seem short-lived (1-2 weeks).
wishlist14 wrote: »All classes are feeling a bit off tbh. It's the change...I don't like change forced upon me.
wishlist14 wrote: »All classes are feeling a bit off tbh. It's the change...I don't like change forced upon me.
The problem is not that there have been changes. But (for me) the amount and severity of changes they threw on us don't feel like a shift in "meta" but like a completely different game.
Sadly it's a game I absolutely do NOT enjoy - and I tried.
it's basically always la weaving with a rotation of dot dot dot, spammable, dot dot dot. with little variation based on class. I can see why people would get bored of ESO PVE.
Dusk_Coven wrote: »it's basically always la weaving with a rotation of dot dot dot, spammable, dot dot dot. with little variation based on class. I can see why people would get bored of ESO PVE.
But what is the alternative? No matter how they do skills you'll have a "best rotation" and there would be no reason to deviate from it. Play any rotation long enough and you'll get bored.
Allowing players to change class in an FFXIV style (which includes dedicated gear storage for being able to play literally every class) would instantly rejuvenate the game, but even then only for so long as not everyone is going to play every class.
All ZOS or any MMO dev can do is throw out another challenge that piques your interest in a different way -- i.e., mechanics. Like the move-the-tile gimmick in the new dungeon. But it's just another gimmick. They'll dress it up with a different SFX a few times till that gets stale.
Dusk_Coven wrote: »it's basically always la weaving with a rotation of dot dot dot, spammable, dot dot dot. with little variation based on class. I can see why people would get bored of ESO PVE.
But what is the alternative? No matter how they do skills you'll have a "best rotation" and there would be no reason to deviate from it. Play any rotation long enough and you'll get bored.
Allowing players to change class in an FFXIV style (which includes dedicated gear storage for being able to play literally every class) would instantly rejuvenate the game, but even then only for so long as not everyone is going to play every class.
All ZOS or any MMO dev can do is throw out another challenge that piques your interest in a different way -- i.e., mechanics. Like the move-the-tile gimmick in the new dungeon. But it's just another gimmick. They'll dress it up with a different SFX a few times till that gets stale.
SkoobySnaxx wrote: »I play stam and i dont like the upcomming dlc. I like AOE cleave damage. Now BiS dps is single target dot.... I have no clue why they nerfed aoe's. even healing seems really boring next update. theyre killing their own game. RIP vma bow
Try the blackrose prison bow next patch.
Dusk_Coven wrote: »All ZOS or any MMO dev can do is throw out another challenge that piques your interest in a different way -- i.e., mechanics. Like the move-the-tile gimmick in the new dungeon. But it's just another gimmick. They'll dress it up with a different SFX a few times till that gets stale.
But what would be the point of class change tokens now? Almost all magicka characters have the same things on their bars with maybe one or two class skills for flavor, same with stam though overall I think they use even less class skills. Why bother changing to a new class if it's just going to be the same thing you're doing on the current one?
That, to me, is the biggest issue with this patch.
berzerkdethb14_ESO1 wrote: »
If you don't like juggling dots . . . lots of dots . . . this patch WOULD feel clunky and annoying to you.
berzerkdethb14_ESO1 wrote: »
If you don't like juggling dots . . . lots of dots . . . this patch WOULD feel clunky and annoying to you. This is the problem with modern ESO. Classes don't mean much and everyone plays the same, so choosing a class based on the type of style you like to play isn't possible. Everyone who enjoys juggling dots (like me) is happy as can be, but those who do not will not enjoy the combat. If they don't enjoy the combat they won't enjoy the game.
If you want ESO to prosper class identity MUST mean something. Taking the easy road and just balancing around generic abilities is NOT going to work, wow learned this lesson the hard way.
Use passive abilities to make some classes bursty, some dot heavy, and etc. I have even noticed that there are fewer people logging into my auction guilds and fewer people in the cities I frequent.
People are complaining for a reason. They DO NOT like what this patch has done to ESO, and the problem is that it gives anyone who even wants to slightly compete NO option but to be a heavy dot juggling caster or melee (really just melee).
berzerkdethb14_ESO1 wrote: »While many of our friends who preferred casting have left for the same reasons expressed by Grandma in the following thread, so I will not go into that here: https://forums.elderscrollsonline.com/en/discussion/490064/whats-the-point-of-magicka-vs-stamina-anymore-pve#latest (check it out and really read it. I know most of you still around are melee stam people, but it explains the perspective of those who prefer to play casters) In short, Magicka no longer offers any reason to play when stamina can do literally everything better, easier, and magicka is forced at melee to compete anyway with beast traps, zaan, and etc.
My tight-nit group of ESO friends (about 25 of us) has been fairly steady for years, but I have been seeing them quit one after the other, or give excuses why they can't log in anymore since this last patch. It's down to about five of us now, and we are lucky to even get pledges done.
I have personally been looking forward to this patch from a DPS perspective. As a dot caster in EQ, WoW, and pretty much any game that gives me the ability, this meta has been exciting for me. It dawned on me, however, how short sighted I was when discussing why they are going to other games with them. The first thing they almost always say is that combat isn't fun anymore. Playing the game isn't fun if I don't enjoy the combat. these are fair statements, but I was confused because I was having a blast with the new meta.
If you don't like juggling dots . . . lots of dots . . . this patch WOULD feel clunky and annoying to you. This is the problem with modern ESO. Classes don't mean much and everyone plays the same, so choosing a class based on the type of style you like to play isn't possible. Everyone who enjoys juggling dots (like me) is happy as can be, but those who do not will not enjoy the combat. If they don't enjoy the combat they won't enjoy the game.
If you want ESO to prosper class identity MUST mean something. Taking the easy road and just balancing around generic abilities is NOT going to work, wow learned this lesson the hard way.
Use passive abilities to make some classes bursty, some dot heavy, and etc. I have even noticed that there are fewer people logging into my auction guilds and fewer people in the cities I frequent.
People are complaining for a reason. They DO NOT like what this patch has done to ESO, and the problem is that it gives anyone who even wants to slightly compete NO option but to be a heavy dot juggling caster or melee (really just melee).
This is all very unfortunate because ESO is still the only MMO I enjoy. I like nearly everything about it, but this is a seriously big problem.
“Adapt and move on”
So sick of hearing this in every thread about the changes. No, I won’t adapt and move on, I will complain until ZOS realises what a huge mistake they have made taking away everyone’s class identify.
As a warden I had 5 great nature based skills, werewolf and I used to be a stealthy little badass. That has now mostly all been taken away. I’m down to 3, THREE warden skills, no werewolf, no stealth. My identity has been stripped away. I now use the same generic skills as every other stamina character. It’s complete bs.
So many great class skills, all unique, all worthless. What is the point?