(TYDR: Im not in favor or against this but i would like to know what the forums think, if this is the combat vision Zos is going for. No actual proof but perhaps a few hints of this being the vision)
With the recent changes to the crown store, skill lines can now be bought if the whole skill line is already obtained by another character on the same account. From the moment this started people brought up that zos would make skill lines more of a grind to make sales. (p2w opinions aside) This new feature lays the ground work so that any character you have can learn any of the skill lines from the six existing classes, and/or buy to max out these skill lines to save time you would spend grinding them out. Zenimax is also know to have some kind of fetish for selling their customers the same product they've already bought over and over again, and this is seen in Zos and Bethesda games so it would not surprise me to see zos trying to sell us base game skill lines, because it just works i guess.
Some time ago this idea would never work, but with the new Scalebreaker update everyone is running the same skills anywhere you go in the game and almost all skills now follow some kind of pattern to be in line with. And every update since the new combat team was brought in, people have been talking about how their class is losing its identity and perhaps this is a good thing and was intended all along. In the next update the combat team will be reworking the class passives and i feel like they saved them purposely for last, as it would have been harder to rework them first with this kind of vision in mind. Below are some pros and cons
The Pros
-vast diversity in combat for pvp and questing
-balance (instead of having to rework an entire class if they're op, the combat team can narrow it down to an over preforming skill) no more nerf sorc huzzah!
-balance for pve (things will most likely look the same as they do now with bis gear and rotations but dungeons will become more mechanic focused)
- Traditional elder scrolls play style where you can be anything you wanna be ex: sorc/necro/warden combo etc.
- refreshing gameplay
- opens the door for spellcrafting since everyone will have access to the same skills, and not one class will be op with a spellcrafting skill line
The Cons
- there will be no more class identity (for people that like it i guess)
- might complicate the cp rework even more
- more grind
- potato
This is my own constrictive criticism, the good, the bad and the ugly. If you have more pros and cons please share them, but please keep it civil
If that was their plan id jump ship asap skyrim's lack of classes meade the gameplay very crappy imo, where areas were neglected (magic being the most) for often generic boring abilties.If ZOS was going to eliminate classes in favor of a true Elder Scrolls classless model, it would undeniably be in their interest to share that with the public. It would generate buzz and perhaps bring new positive attention to the current changes, instead of the overwhelmingly negative reception. It is far more likely they are continuing the madness shown in the past few years, breaking more than fixing, shifting glaring problems around, squandering opportunities and dumbing down the game. Why is this game not yet polished after 5 years??
I don’t see how eliminating class identity (if that is indeed happening, too new to have an opinion myself) would increase diversity. I’m not seeing any of those pros except I guess I have to concede balance, but that is something I care very little about — I’ll choose diversity and customization over balance any day! I don’t see how it’s play-as-you-want if everything plays the same and class choice is meaningless. I DO very much like that classes can be played in different ways with various DPS, tank and heal options! Taking away class options is one of the things that drove me to take a break from GW2. I don’t want to be forced to play a class a certain way and I don’t want all classes to play the same.
Unless I’m completely mistaken, I think what the OP was suggesting was that all characters of all classes would be able to (eventually) have access to the skills of other classes. Though I’ll admit that I don’t exactly see how homogenisation can lead to this.
So, the idea being that players would have the chance to dip into all classes on one character and mix the skills as they prefer. No class change token needed.
I don’t see how eliminating class identity (if that is indeed happening, too new to have an opinion myself) would increase diversity. I’m not seeing any of those pros except I guess I have to concede balance, but that is something I care very little about — I’ll choose diversity and customization over balance any day! I don’t see how it’s play-as-you-want if everything plays the same and class choice is meaningless. I DO very much like that classes can be played in different ways with various DPS, tank and heal options! Taking away class options is one of the things that drove me to take a break from GW2. I don’t want to be forced to play a class a certain way and I don’t want all classes to play the same.
Unless I’m completely mistaken, I think what the OP was suggesting was that all characters of all classes would be able to (eventually) have access to the skills of other classes. Though I’ll admit that I don’t exactly see how homogenisation can lead to this.
So, the idea being that players would have the chance to dip into all classes on one character and mix the skills as they prefer. No class change token needed.
Strikes me that it can’t be in ZOS’ best interests to have a universal class system, as surely people wouldn’t create as many alts. Less revenue.
Is ESO heading for a universal class system?
Strikes me that it can’t be in ZOS’ best interests to have a universal class system, as surely people wouldn’t create as many alts. Less revenue.
- there will be no more class identity (for people that like it i guess)
Unlikely.Is ESO heading for a universal class system?
That is one reason.Strikes me that it can’t be in ZOS’ best interests to have a universal class system, as surely people wouldn’t create as many alts. Less revenue.
(TYDR: Im not in favor or against this but i would like to know what the forums think, if this is the combat vision Zos is going for. No actual proof but perhaps a few hints of this being the vision)
With the recent changes to the crown store, skill lines can now be bought if the whole skill line is already obtained by another character on the same account. From the moment this started people brought up that zos would make skill lines more of a grind to make sales. (p2w opinions aside) This new feature lays the ground work so that any character you have can learn any of the skill lines from the six existing classes, and/or buy to max out these skill lines to save time you would spend grinding them out. Zenimax is also know to have some kind of fetish for selling their customers the same product they've already bought over and over again, and this is seen in Zos and Bethesda games so it would not surprise me to see zos trying to sell us base game skill lines, because it just works i guess.
Some time ago this idea would never work, but with the new Scalebreaker update everyone is running the same skills anywhere you go in the game and almost all skills now follow some kind of pattern to be in line with. And every update since the new combat team was brought in, people have been talking about how their class is losing its identity and perhaps this is a good thing and was intended all along. In the next update the combat team will be reworking the class passives and i feel like they saved them purposely for last, as it would have been harder to rework them first with this kind of vision in mind. Below are some pros and cons
The Pros
-vast diversity in combat for pvp and questing
-balance (instead of having to rework an entire class if they're op, the combat team can narrow it down to an over preforming skill) no more nerf sorc huzzah!
-balance for pve (things will most likely look the same as they do now with bis gear and rotations but dungeons will become more mechanic focused)
- Traditional elder scrolls play style where you can be anything you wanna be ex: sorc/necro/warden combo etc.
- refreshing gameplay
- opens the door for spellcrafting since everyone will have access to the same skills, and not one class will be op with a spellcrafting skill line
The Cons
- there will be no more class identity (for people that like it i guess)
- might complicate the cp rework even more
- more grind
- potato
This is my own constrictive criticism, the good, the bad and the ugly. If you have more pros and cons please share them, but please keep it civil
You'd still have one specific combination that beats everything else. It will just be much more narrow than it is now...
fastolfv_ESO wrote: »hate to break it to you but were already at this point, sorc lost 100% identity last update and the only class left with unique useful anything is the nb. We all use the same rotations and the same armor in pve like drones for the sake of a combat team that has accepted failure at balancing
fastolfv_ESO wrote: »hate to break it to you but were already at this point, sorc lost 100% identity last update and the only class left with unique useful anything is the nb. We all use the same rotations and the same armor in pve like drones for the sake of a combat team that has accepted failure at balancing