MLGProPlayer wrote: »ZOS went into the racial rebalance with the goal is making races more balanced. Instead, all they did was reshuffle the meta. Let's look at where the meta is now that things have had time to settle.
Orc is the clear-cut BiS race for stamina DD now. They parse 2-3k higher than Redguard/Bosmer/Khajiit.
Magicka DD started out fairly balanced, but the nerf to gold food in Elsweyr pushed Breton into the clear-cut BiS role.
All they did was force a meta shift from Redguard/Dunmer to Orc/Breton.
Healer/tank are more forgiving roles so the meta is more flexible there. But as far as DD balance goes, it's not any better than it was before the patch, just different. So my question is, what was the point of the racial rebalancing patch?
Dude... as long as people are chasing the META and scrutinizing minuscule % differences, there will never be "balance".
Statistical parity will not happen UNLESS the devs remove any possible variations between the different options, i.e., they streamline and dumb everything down to CoD FPS levels of equality.
Do you want Call of Elder Scrolls? 'Cuz, this is how you get Call of Elder Scrolls. Just ask WoW players.
@srfrogg23 what the heck does call of duty have to do with this
pretty crazy people still use it as an easy target for their slippery slope arguments like this
Oh, ok. By all means. Keeping pushing for the continued dumbing down of the character building and progression mechanics in the name of statistical parity. I'm sure it won't have a negative impact on build diversity.
No, I didn't literally mean it would turn into CoD. It's a metaphorical statement meant to inspire a certain mental connection to a design philosophy that is based on complete and utter fairness for the sake of competitive gameplay but is ultimately dull and antithetical to the RPG genre's philosophy of personalization through unique identities based on strengths and weaknesses- i.e. NOT EFFING DPS PARSES!!!
MLGProPlayer wrote: »MLGProPlayer wrote: »ZOS went into the racial rebalance with the goal is making races more balanced. Instead, all they did was reshuffle the meta. Let's look at where the meta is now that things have had time to settle.
Orc is the clear-cut BiS race for stamina DD now. They parse 2-3k higher than Redguard/Bosmer/Khajiit.
Magicka DD started out fairly balanced, but the nerf to gold food in Elsweyr pushed Breton into the clear-cut BiS role.
All they did was force a meta shift from Redguard/Dunmer to Orc/Breton.
Healer/tank are more forgiving roles so the meta is more flexible there. But as far as DD balance goes, it's not any better than it was before the patch, just different. So my question is, what was the point of the racial rebalancing patch?
Dude... as long as people are chasing the META and scrutinizing minuscule % differences, there will never be "balance".
Statistical parity will not happen UNLESS the devs remove any possible variations between the different options, i.e., they streamline and dumb everything down to CoD FPS levels of equality.
Do you want Call of Elder Scrolls? 'Cuz, this is how you get Call of Elder Scrolls. Just ask WoW players.
@srfrogg23 what the heck does call of duty have to do with this
pretty crazy people still use it as an easy target for their slippery slope arguments like this
Oh, ok. By all means. Keeping pushing for the continued dumbing down of the character building and progression mechanics in the name of statistical parity. I'm sure it won't have a negative impact on build diversity.
No, I didn't literally mean it would turn into CoD. It's a metaphorical statement meant to inspire a certain mental connection to a design philosophy that is based on complete and utter fairness for the sake of competitive gameplay but is ultimately dull and antithetical to the RPG genre's philosophy of personalization through unique identities based on strengths and weaknesses- i.e. NOT EFFING DPS PARSES!!!
Racial passives don't result in build diversity. If you min-max, you will always pick the best race.
And you don't need passives locked behind races to create "RPG depth". Depth comes from gear choice, CP allocation, attribute allocation, etc. Linking a cosmetic feature (race) to gameplay mechanics is poor design if anything.
MLGProPlayer wrote: »MLGProPlayer wrote: »ZOS went into the racial rebalance with the goal is making races more balanced. Instead, all they did was reshuffle the meta. Let's look at where the meta is now that things have had time to settle.
Orc is the clear-cut BiS race for stamina DD now. They parse 2-3k higher than Redguard/Bosmer/Khajiit.
Magicka DD started out fairly balanced, but the nerf to gold food in Elsweyr pushed Breton into the clear-cut BiS role.
All they did was force a meta shift from Redguard/Dunmer to Orc/Breton.
Healer/tank are more forgiving roles so the meta is more flexible there. But as far as DD balance goes, it's not any better than it was before the patch, just different. So my question is, what was the point of the racial rebalancing patch?
Dude... as long as people are chasing the META and scrutinizing minuscule % differences, there will never be "balance".
Statistical parity will not happen UNLESS the devs remove any possible variations between the different options, i.e., they streamline and dumb everything down to CoD FPS levels of equality.
Do you want Call of Elder Scrolls? 'Cuz, this is how you get Call of Elder Scrolls. Just ask WoW players.
@srfrogg23 what the heck does call of duty have to do with this
pretty crazy people still use it as an easy target for their slippery slope arguments like this
Oh, ok. By all means. Keeping pushing for the continued dumbing down of the character building and progression mechanics in the name of statistical parity. I'm sure it won't have a negative impact on build diversity.
No, I didn't literally mean it would turn into CoD. It's a metaphorical statement meant to inspire a certain mental connection to a design philosophy that is based on complete and utter fairness for the sake of competitive gameplay but is ultimately dull and antithetical to the RPG genre's philosophy of personalization through unique identities based on strengths and weaknesses- i.e. NOT EFFING DPS PARSES!!!
Racial passives don't result in build diversity. If you min-max, you will always pick the best race.
And you don't need passives locked behind races to create "RPG depth". Depth comes from gear choice, CP allocation, attribute allocation, etc. Linking a cosmetic feature (race) to gameplay mechanics is poor design if anything.
That's my whole point. Stop min/maxing. Stop searching for statistical parity. Stop with the dps parses. Every single little thing the devs do to pursue your desired goal chips away at the depth of the game systems and brings the game one step closer to being insipid, generic, and generally just that much more boring.
And, for what? A 2% boost in performance to alleviate the erroneous assertion that "people won't include me in their party" or some other nonsense? It's not worth it. This crap, right here, that you're doing is what ruined WoW's RPG aspects. But, hey, at least it's E-Sports ready...
MLGProPlayer wrote: »MLGProPlayer wrote: »ZOS went into the racial rebalance with the goal is making races more balanced. Instead, all they did was reshuffle the meta. Let's look at where the meta is now that things have had time to settle.
Orc is the clear-cut BiS race for stamina DD now. They parse 2-3k higher than Redguard/Bosmer/Khajiit.
Magicka DD started out fairly balanced, but the nerf to gold food in Elsweyr pushed Breton into the clear-cut BiS role.
All they did was force a meta shift from Redguard/Dunmer to Orc/Breton.
Healer/tank are more forgiving roles so the meta is more flexible there. But as far as DD balance goes, it's not any better than it was before the patch, just different. So my question is, what was the point of the racial rebalancing patch?
Dude... as long as people are chasing the META and scrutinizing minuscule % differences, there will never be "balance".
Statistical parity will not happen UNLESS the devs remove any possible variations between the different options, i.e., they streamline and dumb everything down to CoD FPS levels of equality.
Do you want Call of Elder Scrolls? 'Cuz, this is how you get Call of Elder Scrolls. Just ask WoW players.
@srfrogg23 what the heck does call of duty have to do with this
pretty crazy people still use it as an easy target for their slippery slope arguments like this
Oh, ok. By all means. Keeping pushing for the continued dumbing down of the character building and progression mechanics in the name of statistical parity. I'm sure it won't have a negative impact on build diversity.
No, I didn't literally mean it would turn into CoD. It's a metaphorical statement meant to inspire a certain mental connection to a design philosophy that is based on complete and utter fairness for the sake of competitive gameplay but is ultimately dull and antithetical to the RPG genre's philosophy of personalization through unique identities based on strengths and weaknesses- i.e. NOT EFFING DPS PARSES!!!
Racial passives don't result in build diversity. If you min-max, you will always pick the best race.
And you don't need passives locked behind races to create "RPG depth". Depth comes from gear choice, CP allocation, attribute allocation, etc. Linking a cosmetic feature (race) to gameplay mechanics is poor design if anything.
That's my whole point. Stop min/maxing. Stop searching for statistical parity. Stop with the dps parses. Every single little thing the devs do to pursue your desired goal chips away at the depth of the game systems and brings the game one step closer to being insipid, generic, and generally just that much more boring.
And, for what? A 2% boost in performance to alleviate the erroneous assertion that "people won't include me in their party" or some other nonsense? It's not worth it. This crap, right here, that you're doing is what ruined WoW's RPG aspects. But, hey, at least it's E-Sports ready...
MLGProPlayer wrote: »MLGProPlayer wrote: »ZOS went into the racial rebalance with the goal is making races more balanced. Instead, all they did was reshuffle the meta. Let's look at where the meta is now that things have had time to settle.
Orc is the clear-cut BiS race for stamina DD now. They parse 2-3k higher than Redguard/Bosmer/Khajiit.
Magicka DD started out fairly balanced, but the nerf to gold food in Elsweyr pushed Breton into the clear-cut BiS role.
All they did was force a meta shift from Redguard/Dunmer to Orc/Breton.
Healer/tank are more forgiving roles so the meta is more flexible there. But as far as DD balance goes, it's not any better than it was before the patch, just different. So my question is, what was the point of the racial rebalancing patch?
Dude... as long as people are chasing the META and scrutinizing minuscule % differences, there will never be "balance".
Statistical parity will not happen UNLESS the devs remove any possible variations between the different options, i.e., they streamline and dumb everything down to CoD FPS levels of equality.
Do you want Call of Elder Scrolls? 'Cuz, this is how you get Call of Elder Scrolls. Just ask WoW players.
@srfrogg23 what the heck does call of duty have to do with this
pretty crazy people still use it as an easy target for their slippery slope arguments like this
Oh, ok. By all means. Keeping pushing for the continued dumbing down of the character building and progression mechanics in the name of statistical parity. I'm sure it won't have a negative impact on build diversity.
No, I didn't literally mean it would turn into CoD. It's a metaphorical statement meant to inspire a certain mental connection to a design philosophy that is based on complete and utter fairness for the sake of competitive gameplay but is ultimately dull and antithetical to the RPG genre's philosophy of personalization through unique identities based on strengths and weaknesses- i.e. NOT EFFING DPS PARSES!!!
Racial passives don't result in build diversity. If you min-max, you will always pick the best race.
And you don't need passives locked behind races to create "RPG depth". Depth comes from gear choice, CP allocation, attribute allocation, etc. Linking a cosmetic feature (race) to gameplay mechanics is poor design if anything.
That's my whole point. Stop min/maxing. Stop searching for statistical parity. Stop with the dps parses. Every single little thing the devs do to pursue your desired goal chips away at the depth of the game systems and brings the game one step closer to being insipid, generic, and generally just that much more boring.
And, for what? A 2% boost in performance to alleviate the erroneous assertion that "people won't include me in their party" or some other nonsense? It's not worth it. This crap, right here, that you're doing is what ruined WoW's RPG aspects. But, hey, at least it's E-Sports ready...
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »ZOS went into the racial rebalance with the goal is making races more balanced. Instead, all they did was reshuffle the meta. Let's look at where the meta is now that things have had time to settle.
Orc is the clear-cut BiS race for stamina DD now. They parse 2-3k higher than Redguard/Bosmer/Khajiit.
Magicka DD started out fairly balanced, but the nerf to gold food in Elsweyr pushed Breton into the clear-cut BiS role.
All they did was force a meta shift from Redguard/Dunmer to Orc/Breton.
Healer/tank are more forgiving roles so the meta is more flexible there. But as far as DD balance goes, it's not any better than it was before the patch, just different. So my question is, what was the point of the racial rebalancing patch?
Dude... as long as people are chasing the META and scrutinizing minuscule % differences, there will never be "balance".
Statistical parity will not happen UNLESS the devs remove any possible variations between the different options, i.e., they streamline and dumb everything down to CoD FPS levels of equality.
Do you want Call of Elder Scrolls? 'Cuz, this is how you get Call of Elder Scrolls. Just ask WoW players.
@srfrogg23 what the heck does call of duty have to do with this
pretty crazy people still use it as an easy target for their slippery slope arguments like this
Oh, ok. By all means. Keeping pushing for the continued dumbing down of the character building and progression mechanics in the name of statistical parity. I'm sure it won't have a negative impact on build diversity.
No, I didn't literally mean it would turn into CoD. It's a metaphorical statement meant to inspire a certain mental connection to a design philosophy that is based on complete and utter fairness for the sake of competitive gameplay but is ultimately dull and antithetical to the RPG genre's philosophy of personalization through unique identities based on strengths and weaknesses- i.e. NOT EFFING DPS PARSES!!!
Racial passives don't result in build diversity. If you min-max, you will always pick the best race.
And you don't need passives locked behind races to create "RPG depth". Depth comes from gear choice, CP allocation, attribute allocation, etc. Linking a cosmetic feature (race) to gameplay mechanics is poor design if anything.
That's my whole point. Stop min/maxing. Stop searching for statistical parity. Stop with the dps parses. Every single little thing the devs do to pursue your desired goal chips away at the depth of the game systems and brings the game one step closer to being insipid, generic, and generally just that much more boring.
And, for what? A 2% boost in performance to alleviate the erroneous assertion that "people won't include me in their party" or some other nonsense? It's not worth it. This crap, right here, that you're doing is what ruined WoW's RPG aspects. But, hey, at least it's E-Sports ready...
You're contradicting yourself. Depth implies having systems that force you to make difficult build decisions. You say you don't want simplicity, a la CoD. But then you say don't min/max.
The whole point of gameplay depth is to allow for min/maxing. That's why gear, racials, attributes, etc. have numerical values attached to them. The goal in these games is to find the optimal combination of these values.
You're actually the one who is suggesting that gameplay systems be dumbed down.
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »ZOS went into the racial rebalance with the goal is making races more balanced. Instead, all they did was reshuffle the meta. Let's look at where the meta is now that things have had time to settle.
Orc is the clear-cut BiS race for stamina DD now. They parse 2-3k higher than Redguard/Bosmer/Khajiit.
Magicka DD started out fairly balanced, but the nerf to gold food in Elsweyr pushed Breton into the clear-cut BiS role.
All they did was force a meta shift from Redguard/Dunmer to Orc/Breton.
Healer/tank are more forgiving roles so the meta is more flexible there. But as far as DD balance goes, it's not any better than it was before the patch, just different. So my question is, what was the point of the racial rebalancing patch?
Dude... as long as people are chasing the META and scrutinizing minuscule % differences, there will never be "balance".
Statistical parity will not happen UNLESS the devs remove any possible variations between the different options, i.e., they streamline and dumb everything down to CoD FPS levels of equality.
Do you want Call of Elder Scrolls? 'Cuz, this is how you get Call of Elder Scrolls. Just ask WoW players.
@srfrogg23 what the heck does call of duty have to do with this
pretty crazy people still use it as an easy target for their slippery slope arguments like this
Oh, ok. By all means. Keeping pushing for the continued dumbing down of the character building and progression mechanics in the name of statistical parity. I'm sure it won't have a negative impact on build diversity.
No, I didn't literally mean it would turn into CoD. It's a metaphorical statement meant to inspire a certain mental connection to a design philosophy that is based on complete and utter fairness for the sake of competitive gameplay but is ultimately dull and antithetical to the RPG genre's philosophy of personalization through unique identities based on strengths and weaknesses- i.e. NOT EFFING DPS PARSES!!!
Racial passives don't result in build diversity. If you min-max, you will always pick the best race.
And you don't need passives locked behind races to create "RPG depth". Depth comes from gear choice, CP allocation, attribute allocation, etc. Linking a cosmetic feature (race) to gameplay mechanics is poor design if anything.
That's my whole point. Stop min/maxing. Stop searching for statistical parity. Stop with the dps parses. Every single little thing the devs do to pursue your desired goal chips away at the depth of the game systems and brings the game one step closer to being insipid, generic, and generally just that much more boring.
And, for what? A 2% boost in performance to alleviate the erroneous assertion that "people won't include me in their party" or some other nonsense? It's not worth it. This crap, right here, that you're doing is what ruined WoW's RPG aspects. But, hey, at least it's E-Sports ready...
You're contradicting yourself. Depth implies having systems that force you to make difficult build decisions. You say you don't want simplicity, a la CoD. But then you say don't min/max.
The whole point of gameplay depth is to allow for min/maxing. That's why gear, racials, attributes, etc. have numerical values attached to them. The goal in these games is to find the optimal combination of these values.
You're actually the one who is suggesting that gameplay systems be dumbed down.
I'm not contradicting myself. I am saying that you should stop demanding homogenization for the sake of perfect parses. The only way you'll get what you're asking for is to play a game where choices become purely cosmetic. There will be no "difficult build choices" because the only difference will be how things look, not how they perform.
Zero contradictions.
All this nonsense about "meta" and "BiS"... Big, fancy words for saying "copy-paste that build and be one with it". What happened to "play however you like" ? Can't believe some people actually defend the idea that there can be only one way to play, either. This game has potential for creativity, but the dev team itself tries very hard to limit that.
I am sorry to tell u this : but some of us play in order to be the Best, to be in the top of all the tanking... For those guys, yeah Bis and meta is a huge things, that is why you are see right Now 8 stamcro all running the same stuff and the same build doing the same rotation...
All this nonsense about "meta" and "BiS"... Big, fancy words for saying "copy-paste that build and be one with it". What happened to "play however you like" ? Can't believe some people actually defend the idea that there can be only one way to play, either. This game has potential for creativity, but the dev team itself tries very hard to limit that.
I am sorry to tell u this : but some of us play in order to be the Best, to be in the top of all the tanking... For those guys, yeah Bis and meta is a huge things, that is why you are see right Now 8 stamcro all running the same stuff and the same build doing the same rotation...
I am sorry to tell you this, but 95% + don’t play to be the best, so, why you are certainly welcome to have an opinion, we are tired of constant changes that only caters to the few that constantly post and want change.
The gap from best to worst from any of the Magicka and stamina races, is probably not more than 5% tops, and that’s if you don’t F up your rotation and have no lag and yadyadayada...
If it means that much to you, change race and stop complaining!
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »ZOS went into the racial rebalance with the goal is making races more balanced. Instead, all they did was reshuffle the meta. Let's look at where the meta is now that things have had time to settle.
Orc is the clear-cut BiS race for stamina DD now. They parse 2-3k higher than Redguard/Bosmer/Khajiit.
Magicka DD started out fairly balanced, but the nerf to gold food in Elsweyr pushed Breton into the clear-cut BiS role.
All they did was force a meta shift from Redguard/Dunmer to Orc/Breton.
Healer/tank are more forgiving roles so the meta is more flexible there. But as far as DD balance goes, it's not any better than it was before the patch, just different. So my question is, what was the point of the racial rebalancing patch?
Dude... as long as people are chasing the META and scrutinizing minuscule % differences, there will never be "balance".
Statistical parity will not happen UNLESS the devs remove any possible variations between the different options, i.e., they streamline and dumb everything down to CoD FPS levels of equality.
Do you want Call of Elder Scrolls? 'Cuz, this is how you get Call of Elder Scrolls. Just ask WoW players.
@srfrogg23 what the heck does call of duty have to do with this
pretty crazy people still use it as an easy target for their slippery slope arguments like this
Oh, ok. By all means. Keeping pushing for the continued dumbing down of the character building and progression mechanics in the name of statistical parity. I'm sure it won't have a negative impact on build diversity.
No, I didn't literally mean it would turn into CoD. It's a metaphorical statement meant to inspire a certain mental connection to a design philosophy that is based on complete and utter fairness for the sake of competitive gameplay but is ultimately dull and antithetical to the RPG genre's philosophy of personalization through unique identities based on strengths and weaknesses- i.e. NOT EFFING DPS PARSES!!!
Racial passives don't result in build diversity. If you min-max, you will always pick the best race.
And you don't need passives locked behind races to create "RPG depth". Depth comes from gear choice, CP allocation, attribute allocation, etc. Linking a cosmetic feature (race) to gameplay mechanics is poor design if anything.
That's my whole point. Stop min/maxing. Stop searching for statistical parity. Stop with the dps parses. Every single little thing the devs do to pursue your desired goal chips away at the depth of the game systems and brings the game one step closer to being insipid, generic, and generally just that much more boring.
And, for what? A 2% boost in performance to alleviate the erroneous assertion that "people won't include me in their party" or some other nonsense? It's not worth it. This crap, right here, that you're doing is what ruined WoW's RPG aspects. But, hey, at least it's E-Sports ready...
You're contradicting yourself. Depth implies having systems that force you to make difficult build decisions. You say you don't want simplicity, a la CoD. But then you say don't min/max.
The whole point of gameplay depth is to allow for min/maxing. That's why gear, racials, attributes, etc. have numerical values attached to them. The goal in these games is to find the optimal combination of these values.
You're actually the one who is suggesting that gameplay systems be dumbed down.
I'm not contradicting myself. I am saying that you should stop demanding homogenization for the sake of perfect parses. The only way you'll get what you're asking for is to play a game where choices become purely cosmetic. There will be no "difficult build choices" because the only difference will be how things look, not how they perform.
Zero contradictions.
That doesn't make sense. You can tie gameplay depth to non-cosmetic systems.
For example, CP, attributes, and gear are not tied to how your character looks.
Imagine if ZOS created 30 "character passives" (instead of racial passives) and let every character choose 3 out of the 30 passives (or maybe a preset package of 3 passives to keep things identical to the current system). You'd have the same amount of depth you have now, except you wouldn't be limited to which race you can play.
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »ZOS went into the racial rebalance with the goal is making races more balanced. Instead, all they did was reshuffle the meta. Let's look at where the meta is now that things have had time to settle.
Orc is the clear-cut BiS race for stamina DD now. They parse 2-3k higher than Redguard/Bosmer/Khajiit.
Magicka DD started out fairly balanced, but the nerf to gold food in Elsweyr pushed Breton into the clear-cut BiS role.
All they did was force a meta shift from Redguard/Dunmer to Orc/Breton.
Healer/tank are more forgiving roles so the meta is more flexible there. But as far as DD balance goes, it's not any better than it was before the patch, just different. So my question is, what was the point of the racial rebalancing patch?
Dude... as long as people are chasing the META and scrutinizing minuscule % differences, there will never be "balance".
Statistical parity will not happen UNLESS the devs remove any possible variations between the different options, i.e., they streamline and dumb everything down to CoD FPS levels of equality.
Do you want Call of Elder Scrolls? 'Cuz, this is how you get Call of Elder Scrolls. Just ask WoW players.
@srfrogg23 what the heck does call of duty have to do with this
pretty crazy people still use it as an easy target for their slippery slope arguments like this
Oh, ok. By all means. Keeping pushing for the continued dumbing down of the character building and progression mechanics in the name of statistical parity. I'm sure it won't have a negative impact on build diversity.
No, I didn't literally mean it would turn into CoD. It's a metaphorical statement meant to inspire a certain mental connection to a design philosophy that is based on complete and utter fairness for the sake of competitive gameplay but is ultimately dull and antithetical to the RPG genre's philosophy of personalization through unique identities based on strengths and weaknesses- i.e. NOT EFFING DPS PARSES!!!
Racial passives don't result in build diversity. If you min-max, you will always pick the best race.
And you don't need passives locked behind races to create "RPG depth". Depth comes from gear choice, CP allocation, attribute allocation, etc. Linking a cosmetic feature (race) to gameplay mechanics is poor design if anything.
That's my whole point. Stop min/maxing. Stop searching for statistical parity. Stop with the dps parses. Every single little thing the devs do to pursue your desired goal chips away at the depth of the game systems and brings the game one step closer to being insipid, generic, and generally just that much more boring.
And, for what? A 2% boost in performance to alleviate the erroneous assertion that "people won't include me in their party" or some other nonsense? It's not worth it. This crap, right here, that you're doing is what ruined WoW's RPG aspects. But, hey, at least it's E-Sports ready...
You're contradicting yourself. Depth implies having systems that force you to make difficult build decisions. You say you don't want simplicity, a la CoD. But then you say don't min/max.
The whole point of gameplay depth is to allow for min/maxing. That's why gear, racials, attributes, etc. have numerical values attached to them. The goal in these games is to find the optimal combination of these values.
You're actually the one who is suggesting that gameplay systems be dumbed down.
I'm not contradicting myself. I am saying that you should stop demanding homogenization for the sake of perfect parses. The only way you'll get what you're asking for is to play a game where choices become purely cosmetic. There will be no "difficult build choices" because the only difference will be how things look, not how they perform.
Zero contradictions.
That doesn't make sense. You can tie gameplay depth to non-cosmetic systems.
For example, CP, attributes, and gear are not tied to how your character looks.
Imagine if ZOS created 30 "character passives" (instead of racial passives) and let every character choose 3 out of the 30 passives (or maybe a preset package of 3 passives to keep things identical to the current system). You'd have the same amount of depth you have now, except you wouldn't be limited to which race you can play.
I kind of like your idea, but I also like certain races having certain passives "assigned" to them. So here is my spin on it;
Take the same thirty (or so) passives and assign each of the ten races three of them that are appropriate.
THEN allow the player to unlock any of the remaining twenty-seven passives by spending a skill point. The player would STILL have to level up the passive in the normal way (by spending three additional skill points).
This would give the races individuality, BUT also allow players to reconfigure the race so we could have spell casting wood elves and tank-y bretons.
MLGProPlayer wrote: »AbysmalGhul wrote: »MLGProPlayer wrote: »All this nonsense about "meta" and "BiS"... Big, fancy words for saying "copy-paste that build and be one with it". What happened to "play however you like" ? Can't believe some people actually defend the idea that there can be only one way to play, either. This game has potential for creativity, but the dev team itself tries very hard to limit that.
I am sorry to tell u this : but some of us play in order to be the Best, to be in the top of all the tanking... For those guys, yeah Bis and meta is a huge things, that is why you are see right Now 8 stamcro all running the same stuff and the same build doing the same rotation...
And that's precisely the problem that needs to be addressed. There needs to be more variety in endgame.
But why do other players get to decide that? If people want to run a stamcro meta, then so be it. That's between the 12 people that are doing the trial.
There is plenty of variety in end game. People seem to focus on the very few groups that do this
It's the optimal setup for any group.
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »ZOS went into the racial rebalance with the goal is making races more balanced. Instead, all they did was reshuffle the meta. Let's look at where the meta is now that things have had time to settle.
Orc is the clear-cut BiS race for stamina DD now. They parse 2-3k higher than Redguard/Bosmer/Khajiit.
Magicka DD started out fairly balanced, but the nerf to gold food in Elsweyr pushed Breton into the clear-cut BiS role.
All they did was force a meta shift from Redguard/Dunmer to Orc/Breton.
Healer/tank are more forgiving roles so the meta is more flexible there. But as far as DD balance goes, it's not any better than it was before the patch, just different. So my question is, what was the point of the racial rebalancing patch?
Dude... as long as people are chasing the META and scrutinizing minuscule % differences, there will never be "balance".
Statistical parity will not happen UNLESS the devs remove any possible variations between the different options, i.e., they streamline and dumb everything down to CoD FPS levels of equality.
Do you want Call of Elder Scrolls? 'Cuz, this is how you get Call of Elder Scrolls. Just ask WoW players.
@srfrogg23 what the heck does call of duty have to do with this
pretty crazy people still use it as an easy target for their slippery slope arguments like this
Oh, ok. By all means. Keeping pushing for the continued dumbing down of the character building and progression mechanics in the name of statistical parity. I'm sure it won't have a negative impact on build diversity.
No, I didn't literally mean it would turn into CoD. It's a metaphorical statement meant to inspire a certain mental connection to a design philosophy that is based on complete and utter fairness for the sake of competitive gameplay but is ultimately dull and antithetical to the RPG genre's philosophy of personalization through unique identities based on strengths and weaknesses- i.e. NOT EFFING DPS PARSES!!!
Racial passives don't result in build diversity. If you min-max, you will always pick the best race.
And you don't need passives locked behind races to create "RPG depth". Depth comes from gear choice, CP allocation, attribute allocation, etc. Linking a cosmetic feature (race) to gameplay mechanics is poor design if anything.
That's my whole point. Stop min/maxing. Stop searching for statistical parity. Stop with the dps parses. Every single little thing the devs do to pursue your desired goal chips away at the depth of the game systems and brings the game one step closer to being insipid, generic, and generally just that much more boring.
And, for what? A 2% boost in performance to alleviate the erroneous assertion that "people won't include me in their party" or some other nonsense? It's not worth it. This crap, right here, that you're doing is what ruined WoW's RPG aspects. But, hey, at least it's E-Sports ready...
You're contradicting yourself. Depth implies having systems that force you to make difficult build decisions. You say you don't want simplicity, a la CoD. But then you say don't min/max.
The whole point of gameplay depth is to allow for min/maxing. That's why gear, racials, attributes, etc. have numerical values attached to them. The goal in these games is to find the optimal combination of these values.
You're actually the one who is suggesting that gameplay systems be dumbed down.
I'm not contradicting myself. I am saying that you should stop demanding homogenization for the sake of perfect parses. The only way you'll get what you're asking for is to play a game where choices become purely cosmetic. There will be no "difficult build choices" because the only difference will be how things look, not how they perform.
Zero contradictions.
That doesn't make sense. You can tie gameplay depth to non-cosmetic systems.
For example, CP, attributes, and gear are not tied to how your character looks.
Imagine if ZOS created 30 "character passives" (instead of racial passives) and let every character choose 3 out of the 30 passives (or maybe a preset package of 3 passives to keep things identical to the current system). You'd have the same amount of depth you have now, except you wouldn't be limited to which race you can play.
MLGProPlayer wrote: »
That doesn't make sense. You can tie gameplay depth to non-cosmetic systems.
For example, CP, attributes, and gear are not tied to how your character looks.
Imagine if ZOS created 30 "character passives" (instead of racial passives) and let every character choose 3 out of the 30 passives (or maybe a preset package of 3 passives to keep things identical to the current system). You'd have the same amount of depth you have now, except you wouldn't be limited to which race you can play.
I kind of like your idea, but I also like certain races having certain passives "assigned" to them. So here is my spin on it;
Take the same thirty (or so) passives and assign each of the ten races three of them that are appropriate.
THEN allow the player to unlock any of the remaining twenty-seven passives by spending a skill point. The player would STILL have to level up the passive in the normal way (by spending three additional skill points).
This would give the races individuality, BUT also allow players to reconfigure the race so we could have spell casting wood elves and tank-y bretons.
I think the problem with this thread, and with the issue about racial balances in general, is that there is a lot of people who are saying, "I don't do endgame content, thus all the racial are fine" (in effect).
And that's the problem. The racials are NOT balanced, and vehemently giving the opinion that you don't care about balance is not helpful, because all that does is help perpetuate the problems with the racial (and class) balances for future content.
In my opinion, having Stam and Magicka races in a game with an Elder Scrolls pedigree is just a baffling design in the first place. To then have those races unbalanced in their respective categories just brings bad design to a whole new level.
MLGProPlayer wrote: »ZOS went into the racial rebalance with the goal is making races more balanced. Instead, all they did was reshuffle the meta. Let's look at where the meta is now that things have had time to settle.
Orc is the clear-cut BiS race for stamina DD now. They parse 2-3k higher than Redguard/Bosmer/Khajiit.
Magicka DD started out fairly balanced, but the nerf to gold food in Elsweyr pushed Breton into the clear-cut BiS role.
All they did was force a meta shift from Redguard/Dunmer to Orc/Breton.
Healer/tank are more forgiving roles so the meta is more flexible there. But as far as DD balance goes, it's not any better than it was before the patch, just different. So my question is, what was the point of the racial rebalancing patch?
p_tsakirisb16_ESO wrote: »I think the problem with this thread, and with the issue about racial balances in general, is that there is a lot of people who are saying, "I don't do endgame content, thus all the racial are fine" (in effect).
And that's the problem. The racials are NOT balanced, and vehemently giving the opinion that you don't care about balance is not helpful, because all that does is help perpetuate the problems with the racial (and class) balances for future content.
In my opinion, having Stam and Magicka races in a game with an Elder Scrolls pedigree is just a baffling design in the first place. To then have those races unbalanced in their respective categories just brings bad design to a whole new level.
Those who care are chasing leaderboard numbers.
The significant majority except the 1% doesn't care less if their race is 2000 dps lower.
Many cannot do 5000 dps even at CP810.
p_tsakirisb16_ESO wrote: »I think the problem with this thread, and with the issue about racial balances in general, is that there is a lot of people who are saying, "I don't do endgame content, thus all the racial are fine" (in effect).
And that's the problem. The racials are NOT balanced, and vehemently giving the opinion that you don't care about balance is not helpful, because all that does is help perpetuate the problems with the racial (and class) balances for future content.
In my opinion, having Stam and Magicka races in a game with an Elder Scrolls pedigree is just a baffling design in the first place. To then have those races unbalanced in their respective categories just brings bad design to a whole new level.
Those who care are chasing leaderboard numbers.
The significant majority except the 1% doesn't care less if their race is 2000 dps lower.
Many cannot do 5000 dps even at CP810.
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »ZOS went into the racial rebalance with the goal is making races more balanced. Instead, all they did was reshuffle the meta. Let's look at where the meta is now that things have had time to settle.
Orc is the clear-cut BiS race for stamina DD now. They parse 2-3k higher than Redguard/Bosmer/Khajiit.
Magicka DD started out fairly balanced, but the nerf to gold food in Elsweyr pushed Breton into the clear-cut BiS role.
All they did was force a meta shift from Redguard/Dunmer to Orc/Breton.
Healer/tank are more forgiving roles so the meta is more flexible there. But as far as DD balance goes, it's not any better than it was before the patch, just different. So my question is, what was the point of the racial rebalancing patch?
Dude... as long as people are chasing the META and scrutinizing minuscule % differences, there will never be "balance".
Statistical parity will not happen UNLESS the devs remove any possible variations between the different options, i.e., they streamline and dumb everything down to CoD FPS levels of equality.
Do you want Call of Elder Scrolls? 'Cuz, this is how you get Call of Elder Scrolls. Just ask WoW players.
@srfrogg23 what the heck does call of duty have to do with this
pretty crazy people still use it as an easy target for their slippery slope arguments like this
Oh, ok. By all means. Keeping pushing for the continued dumbing down of the character building and progression mechanics in the name of statistical parity. I'm sure it won't have a negative impact on build diversity.
No, I didn't literally mean it would turn into CoD. It's a metaphorical statement meant to inspire a certain mental connection to a design philosophy that is based on complete and utter fairness for the sake of competitive gameplay but is ultimately dull and antithetical to the RPG genre's philosophy of personalization through unique identities based on strengths and weaknesses- i.e. NOT EFFING DPS PARSES!!!
Racial passives don't result in build diversity. If you min-max, you will always pick the best race.
And you don't need passives locked behind races to create "RPG depth". Depth comes from gear choice, CP allocation, attribute allocation, etc. Linking a cosmetic feature (race) to gameplay mechanics is poor design if anything.
That's my whole point. Stop min/maxing. Stop searching for statistical parity. Stop with the dps parses. Every single little thing the devs do to pursue your desired goal chips away at the depth of the game systems and brings the game one step closer to being insipid, generic, and generally just that much more boring.
And, for what? A 2% boost in performance to alleviate the erroneous assertion that "people won't include me in their party" or some other nonsense? It's not worth it. This crap, right here, that you're doing is what ruined WoW's RPG aspects. But, hey, at least it's E-Sports ready...
You're contradicting yourself. Depth implies having systems that force you to make difficult build decisions. You say you don't want simplicity, a la CoD. But then you say don't min/max.
The whole point of gameplay depth is to allow for min/maxing. That's why gear, racials, attributes, etc. have numerical values attached to them. The goal in these games is to find the optimal combination of these values.
You're actually the one who is suggesting that gameplay systems be dumbed down.
I'm not contradicting myself. I am saying that you should stop demanding homogenization for the sake of perfect parses. The only way you'll get what you're asking for is to play a game where choices become purely cosmetic. There will be no "difficult build choices" because the only difference will be how things look, not how they perform.
Zero contradictions.
That doesn't make sense. You can tie gameplay depth to non-cosmetic systems.
For example, CP, attributes, and gear are not tied to how your character looks.
Imagine if ZOS created 30 "character passives" (instead of racial passives) and let every character choose 3 out of the 30 passives (or maybe a preset package of 3 passives to keep things identical to the current system). You'd have the same amount of depth you have now, except you wouldn't be limited to which race you can play.
No, no, no. You're looking at this from the exact opposite direction that you need to look at it from.
The ONLY way to ensure everything is "balanced" is by gutting and dumbing-down everything until it becomes purely cosmetic. It is at that point that choices cease to be meaningful.
I.e., everything performs exactly the same and you're left with options that boil down to, "how do you want it to look? Blue fire or red?"
Which is why I say, stop worrying about standardization, parity, equality of performance. Stop parsing, stop analyzing, just play the game. The different races have different bonuses for flavor and it has a negligible affect on performance. Let it go.
p_tsakirisb16_ESO wrote: »I think the problem with this thread, and with the issue about racial balances in general, is that there is a lot of people who are saying, "I don't do endgame content, thus all the racial are fine" (in effect).
And that's the problem. The racials are NOT balanced, and vehemently giving the opinion that you don't care about balance is not helpful, because all that does is help perpetuate the problems with the racial (and class) balances for future content.
In my opinion, having Stam and Magicka races in a game with an Elder Scrolls pedigree is just a baffling design in the first place. To then have those races unbalanced in their respective categories just brings bad design to a whole new level.
Those who care are chasing leaderboard numbers.
The significant majority except the 1% doesn't care less if their race is 2000 dps lower.
Many cannot do 5000 dps even at CP810.
MLGProPlayer wrote: »p_tsakirisb16_ESO wrote: »I think the problem with this thread, and with the issue about racial balances in general, is that there is a lot of people who are saying, "I don't do endgame content, thus all the racial are fine" (in effect).
And that's the problem. The racials are NOT balanced, and vehemently giving the opinion that you don't care about balance is not helpful, because all that does is help perpetuate the problems with the racial (and class) balances for future content.
In my opinion, having Stam and Magicka races in a game with an Elder Scrolls pedigree is just a baffling design in the first place. To then have those races unbalanced in their respective categories just brings bad design to a whole new level.
Those who care are chasing leaderboard numbers.
The significant majority except the 1% doesn't care less if their race is 2000 dps lower.
Many cannot do 5000 dps even at CP810.
Let's say someone is right on the edge of meeting a DPS parse requirement to join a raiding guild. I don't know what the requirements are on the new dummies. But on the old dummy, 45k single target was a pretty standard requirement in a lot of progression guilds. Let's say someone is at 43k with a Bosmer or Redguard and is having a hard time getting over that hump. Simply switching to Orc would get them there.
The differences in racial performance don't just disappear at lower skill levels.
MLGProPlayer wrote: »p_tsakirisb16_ESO wrote: »I think the problem with this thread, and with the issue about racial balances in general, is that there is a lot of people who are saying, "I don't do endgame content, thus all the racial are fine" (in effect).
And that's the problem. The racials are NOT balanced, and vehemently giving the opinion that you don't care about balance is not helpful, because all that does is help perpetuate the problems with the racial (and class) balances for future content.
In my opinion, having Stam and Magicka races in a game with an Elder Scrolls pedigree is just a baffling design in the first place. To then have those races unbalanced in their respective categories just brings bad design to a whole new level.
Those who care are chasing leaderboard numbers.
The significant majority except the 1% doesn't care less if their race is 2000 dps lower.
Many cannot do 5000 dps even at CP810.
Let's say someone is right on the edge of meeting a DPS parse requirement to join a raiding guild. I don't know what the requirements are on the new dummies. But on the old dummy, 45k single target was a pretty standard requirement in a lot of progression guilds. Let's say someone is at 43k with a Bosmer or Redguard and is having a hard time getting over that hump. Simply switching to Orc would get them there.
The differences in racial performance don't just disappear at lower skill levels.
The guild of some of my friends has 60k requirement on the raid dummy. I've started at 50k and struggled to reach 55k, which I am at now. 2% of that are already 1k damage difference and every bit helps. So your scenario is pretty accurate.
Luckily I am a tank, so I'm free of the burden of parsing, but I still want to prove to myself that I can do it if I want. If I wasn't a tank, then I'd be stuck in a limbo of low parses. I can't get perfected gear without a raiding guild, I can't get a raiding guild without high dps, I can't get high dps because I don't have perfected gear. Others might be trapped in that cycle even as we speak!
Edit: Just to point out, I am playing a "suboptimal" Race, so yes, a race change could probably improve my dps.