It’s a lot more friendly to casuals than it was. OP dots loaded onto strong skills, cast times on ults, lowered overall healing for stamina.
Again, I would argue that even non-casual players benefit from this update, as imbalanced meta builds are (hopefully) dead. This means DoT builds can be on par with burst damage builds, and both can be countered through purge, roll dodge, heals, and damage shields. I have played PvP, but in the past only meta builds could compete. I dislike imbalanced meta builds and 5.1.5 has done away with them, just another reason why I enjoy the state of PvP.
Except the type of build you're playing is becoming the meta unbalanced build. You're seeing nothing BUT DoT builds now. Pretty unbalanced and meta.
If you dislike "unbalanced meta" so much, maybe it's time you drop your build, eh? Because, it hasn't "done away" with meta, it's just made your build meta. But you dislike that.
Quite the circular logic you got here...
The salt is awesome
Xbox here, not looking forward to the changes but for now I keep an open mind and I hope I will have the same experience as you. I think many people here want to have a bad experience because on paper the changes look bad but I want to play it before making up my mind.
Nerftheforums wrote: »Nerftheforums wrote: »When someone with 0 hours experience tells you pvp is now playable, finally easier to react, that he/she can compete, you know you just killed your pvper base...
I'm happy if we lose your kind of "base". This kind of speech says so much about you (mr. I know it better and I represent the playerbase). If you would speak only for yourself and friends I would'n be happy for your dissatisfaction.
Happy to lose people like hexys, miruku, kodi, Sniker, pelican, Kristopher, Jeff, Ani, Jules, zele?
Nerftheforums wrote: »When someone with 0 hours experience tells you pvp is now playable, finally easier to react, that he/she can compete, you know you just killed your pvper base...
I'm happy if we lose your kind of "base". This kind of speech says so much about you (mr. I know it better and I represent the playerbase). If you would speak only for yourself and friends I would'n be happy for your dissatisfaction.
Ash_In_My_Sujamma wrote: »Nerftheforums wrote: »When someone with 0 hours experience tells you pvp is now playable, finally easier to react, that he/she can compete, you know you just killed your pvper base...
I'm happy if we lose your kind of "base". This kind of speech says so much about you (mr. I know it better and I represent the playerbase). If you would speak only for yourself and friends I would'n be happy for your dissatisfaction.
This is so bitter I cringed
Ash_In_My_Sujamma wrote: »Nerftheforums wrote: »When someone with 0 hours experience tells you pvp is now playable, finally easier to react, that he/she can compete, you know you just killed your pvper base...
I'm happy if we lose your kind of "base". This kind of speech says so much about you (mr. I know it better and I represent the playerbase). If you would speak only for yourself and friends I would'n be happy for your dissatisfaction.
This is so bitter I cringed
It's also very sweet. It only shows that the whole "base" was only reliant on overpowered meta and couldn't really play the game for crap. If you're a truly good player that enjoys the game and doesn't just want to flex absent RL ego, you'll adapt and still do well. True warriors never give up.
I wholeheartedly support and agree with OP and would love to see this current system improve further, for the better.

Ash_In_My_Sujamma wrote: »Nerftheforums wrote: »When someone with 0 hours experience tells you pvp is now playable, finally easier to react, that he/she can compete, you know you just killed your pvper base...
I'm happy if we lose your kind of "base". This kind of speech says so much about you (mr. I know it better and I represent the playerbase). If you would speak only for yourself and friends I would'n be happy for your dissatisfaction.
This is so bitter I cringed
It's also very sweet. It only shows that the whole "base" was only reliant on overpowered meta and couldn't really play the game for crap. If you're a truly good player that enjoys the game and doesn't just want to flex absent RL ego, you'll adapt and still do well. True warriors never give up.
I wholeheartedly support and agree with OP and would love to see this current system improve further, for the better.
Say what you will about the changes, the PvP is finally balanced and more tactical now. You can actually react to combat instead of being spammed down in 2 seconds by ganking nightblade. Roll dodging works, purging works, blastbones isn't trash anymore, I honestly am enjoying PvP for once. Also I have noticed the game performs A LOT BETTER.
Bravo ZoS, you've won me back.
Ash_In_My_Sujamma wrote: »Nerftheforums wrote: »When someone with 0 hours experience tells you pvp is now playable, finally easier to react, that he/she can compete, you know you just killed your pvper base...
I'm happy if we lose your kind of "base". This kind of speech says so much about you (mr. I know it better and I represent the playerbase). If you would speak only for yourself and friends I would'n be happy for your dissatisfaction.
This is so bitter I cringed
It's also very sweet. It only shows that the whole "base" was only reliant on overpowered meta and couldn't really play the game for crap. If you're a truly good player that enjoys the game and doesn't just want to flex absent RL ego, you'll adapt and still do well. True warriors never give up.
I wholeheartedly support and agree with OP and would love to see this current system improve further, for the better.
Ash_In_My_Sujamma wrote: »Nerftheforums wrote: »When someone with 0 hours experience tells you pvp is now playable, finally easier to react, that he/she can compete, you know you just killed your pvper base...
I'm happy if we lose your kind of "base". This kind of speech says so much about you (mr. I know it better and I represent the playerbase). If you would speak only for yourself and friends I would'n be happy for your dissatisfaction.
This is so bitter I cringed
It's also very sweet. It only shows that the whole "base" was only reliant on overpowered meta and couldn't really play the game for crap. If you're a truly good player that enjoys the game and doesn't just want to flex absent RL ego, you'll adapt and still do well. True warriors never give up.
I wholeheartedly support and agree with OP and would love to see this current system improve further, for the better.
I think you pretty much hit the nail on the head here.
They disguise it by calling it "fast paced combat" (when in fact the pace of combat is the same) but in reality what they really mean to say is they can no longer slaughter their opponents with their cheesy build. They actually have to deal with players who can fight back now - and that's a good thing and healthy for the game. Their so-called "fast paced combat" was lacking to put it mildly.
Nerftheforums wrote: »Nerftheforums wrote: »When someone with 0 hours experience tells you pvp is now playable, finally easier to react, that he/she can compete, you know you just killed your pvper base...
I'm happy if we lose your kind of "base". This kind of speech says so much about you (mr. I know it better and I represent the playerbase). If you would speak only for yourself and friends I would'n be happy for your dissatisfaction.
Happy to lose people like hexys, miruku, kodi, Sniker, pelican, Kristopher, Jeff, Ani, Jules, zele?

Nerftheforums wrote: »When someone with 0 hours experience tells you pvp is now playable, finally easier to react, that he/she can compete, you know you just killed your pvper base...
I think you misunderstood the thread title. It's the first time they've enjoyed the PvP, not the first time they've played the PvP. In your defense, though, that first comma in the title should actually be AFTER the "and".
Isn't, "and for the first time since the game was released, I actually enjoyed it", an independent clause, therefore justifies the use of a comma before the and?
Ash_In_My_Sujamma wrote: »Nerftheforums wrote: »When someone with 0 hours experience tells you pvp is now playable, finally easier to react, that he/she can compete, you know you just killed your pvper base...
I'm happy if we lose your kind of "base". This kind of speech says so much about you (mr. I know it better and I represent the playerbase). If you would speak only for yourself and friends I would'n be happy for your dissatisfaction.
This is so bitter I cringed
It's also very sweet. It only shows that the whole "base" was only reliant on overpowered meta and couldn't really play the game for crap. If you're a truly good player that enjoys the game and doesn't just want to flex absent RL ego, you'll adapt and still do well. True warriors never give up.
I wholeheartedly support and agree with OP and would love to see this current system improve further, for the better.
I think you pretty much hit the nail on the head here.
They disguise it by calling it "fast paced combat" (when in fact the pace of combat is the same) but in reality what they really mean to say is they can no longer slaughter their opponents with their cheesy build. They actually have to deal with players who can fight back now - and that's a good thing and healthy for the game. Their so-called "fast paced combat" was lacking to put it mildly.
Wait.. what? Placing one or multiple dots on someone and watching those dots tick is considered fighting back now?
When im running around a rock because you and your friends are trying to kill me with multple people but if you dont even bother keeping your buffs up you deserve to be killed if i get my burst combo off. Usually it doesnt matter if you keep your buffs up since you most likely will have a healer to save you but that isnt the point really. I dont think you deserve to kill me when you place a dot on me and will just afk wait for me to die.
When you say fast paced combat i think of something like... You attack me, i see your attack but i dodge roll to avoid your attack. I react to what you do. I will try to turn and attack, lower your health and when your health is low enough i will go for the combo to get a kill.
What i dont think when i hear fast paced combat is multiple dots just slowly lowering my health until i die...
But hey... good for you. Enjoy the patch. Place some dots on those nasty rock runners and wait for the AP. Must be very exciting gameplay. Ever considered streaming? I bet people would pay to watch some top quality gameplay like that!
Ash_In_My_Sujamma wrote: »Nerftheforums wrote: »When someone with 0 hours experience tells you pvp is now playable, finally easier to react, that he/she can compete, you know you just killed your pvper base...
I'm happy if we lose your kind of "base". This kind of speech says so much about you (mr. I know it better and I represent the playerbase). If you would speak only for yourself and friends I would'n be happy for your dissatisfaction.
This is so bitter I cringed
It's also very sweet. It only shows that the whole "base" was only reliant on overpowered meta and couldn't really play the game for crap. If you're a truly good player that enjoys the game and doesn't just want to flex absent RL ego, you'll adapt and still do well. True warriors never give up.
I wholeheartedly support and agree with OP and would love to see this current system improve further, for the better.
I think you pretty much hit the nail on the head here.
They disguise it by calling it "fast paced combat" (when in fact the pace of combat is the same) but in reality what they really mean to say is they can no longer slaughter their opponents with their cheesy build. They actually have to deal with players who can fight back now - and that's a good thing and healthy for the game. Their so-called "fast paced combat" was lacking to put it mildly.
Wait.. what? Placing one or multiple dots on someone and watching those dots tick is considered fighting back now?
When im running around a rock because you and your friends are trying to kill me with multple people but if you dont even bother keeping your buffs up you deserve to be killed if i get my burst combo off. Usually it doesnt matter if you keep your buffs up since you most likely will have a healer to save you but that isnt the point really. I dont think you deserve to kill me when you place a dot on me and will just afk wait for me to die.
When you say fast paced combat i think of something like... You attack me, i see your attack but i dodge roll to avoid your attack. I react to what you do. I will try to turn and attack, lower your health and when your health is low enough i will go for the combo to get a kill.
What i dont think when i hear fast paced combat is multiple dots just slowly lowering my health until i die...
But hey... good for you. Enjoy the patch. Place some dots on those nasty rock runners and wait for the AP. Must be very exciting gameplay. Ever considered streaming? I bet people would pay to watch some top quality gameplay like that!
I do battlegrounds. I rarely do Cyrodil - and when I do it's the none CP variety. So me and my friends are not trying to chase you around the rock. That was an assumption I made based on the comments I have read regarding the kind of playstyle these DoTs have frustrated. And from your reaction it seems I guessed correctly.
But to respond: yeah - placing DoTs on people is certainly a way to fight back and sounds like an effective counter to those who like to use LoS as a defense. You may think it's unfair - or what ever it is your issue is with it - but I don't consider playing ring around the rosy with some rock to be interesting or engaging game play so I'm not saddened to see it effectively countered. As to me personally, it was never something I really had to deal with as that seems mostly like a CP tactic. I rarely see it done in the none CP variety - and when it is it's often not very effective. So don't make the mistake of believing just because I think the style of play is silly that means I was personally troubled by "rock runners". Because I wasn't.
In regards to your notion of fast paced combat - you can still doge roll and attack others with your combos when they are low on health. This patch has not effected that in any way. So your "fast paced combat" is still intact. So I don't understand what your complaint even is.