Say what you will about the changes, the PvP is finally balanced and more tactical now. You can actually react to combat instead of being spammed down in 2 seconds by ganking nightblade. Roll dodging works, purging works, blastbones isn't trash anymore, I honestly am enjoying PvP for once. Also I have noticed the game performs A LOT BETTER.
Bravo ZoS, you've won me back.
I can see that battle of the DOTvHOT might be preferred for some, but honnestly how dull.
Fast burst combat is alot more dynamic than bleeding out lol
Each to their own but i prefer pace of combat than death by 1000 cuts
Nerftheforums wrote: »When someone with 0 hours experience tells you pvp is now playable, finally easier to react, that he/she can compete, you know you just killed your pvper base...
There are tons of crying sorc threads here, they all disagree with you lol.
Also I don't know what platform or server you play but PC/NA is much worse for me. More lag and ping is very unstable and higher on average.
Nerftheforums wrote: »When someone with 0 hours experience tells you pvp is now playable, finally easier to react, that he/she can compete, you know you just killed your pvper base...
Nerftheforums wrote: »When someone with 0 hours experience tells you pvp is now playable, finally easier to react, that he/she can compete, you know you just killed your pvper base...
Nerftheforums wrote: »When someone with 0 hours experience tells you pvp is now playable, finally easier to react, that he/she can compete, you know you just killed your pvper base...
I think you misunderstood the thread title. It's the first time they've enjoyed the PvP, not the first time they've played the PvP. In your defense, though, that first comma in the title should actually be AFTER the "and".
Nerftheforums wrote: »When someone with 0 hours experience tells you pvp is now playable, finally easier to react, that he/she can compete, you know you just killed your pvper base...
I think you misunderstood the thread title. It's the first time they've enjoyed the PvP, not the first time they've played the PvP. In your defense, though, that first comma in the title should actually be AFTER the "and".
Nerftheforums wrote: »When someone with 0 hours experience tells you pvp is now playable, finally easier to react, that he/she can compete, you know you just killed your pvper base...
Nerftheforums wrote: »When someone with 0 hours experience tells you pvp is now playable, finally easier to react, that he/she can compete, you know you just killed your pvper base...
Lol I'm by no means a professional, but I am not a casual either. When you get ganked by a nightblade and you go to cc break, but while in the animation of breaking the cc, you die... That's not really skillful gameplay, or a lack of skill on my part. That's an imbalanced set of skills/sets. But before this update, even a magsorc could burst you down in the time it took to break a single cc from say destructive clench. Since playing this update, I have not had any of those issues. The game is still skillful requiring a decent build, rotation, timing, use of line of sight/surrounding objects, and it's still fast paced. I understand that it's hard losing overpowered handicap meta builds due to some real balance changes, but attacking people on the forums isn't going to change that for you.
I can see that battle of the DOTvHOT might be preferred for some, but honnestly how dull.
Fast burst combat is alot more dynamic than bleeding out lol
Each to their own but i prefer pace of combat than death by 1000 cuts
Nerftheforums wrote: »Nerftheforums wrote: »When someone with 0 hours experience tells you pvp is now playable, finally easier to react, that he/she can compete, you know you just killed your pvper base...
Lol I'm by no means a professional, but I am not a casual either. When you get ganked by a nightblade and you go to cc break, but while in the animation of breaking the cc, you die... That's not really skillful gameplay, or a lack of skill on my part. That's an imbalanced set of skills/sets. But before this update, even a magsorc could burst you down in the time it took to break a single cc from say destructive clench. Since playing this update, I have not had any of those issues. The game is still skillful requiring a decent build, rotation, timing, use of line of sight/surrounding objects, and it's still fast paced. I understand that it's hard losing overpowered handicap meta builds due to some real balance changes, but attacking people on the forums isn't going to change that for you.
This says so much about you, you probably don't even realize. Getting ganked obviously doesn't give you the time to react if the gank is performed well, fair enough. Destructive clench on the other side, if there is no lag, allows you to break free and dodge/block the incoming frag, always. It's a matter of experience, reason why you are so happy about being able to react to ultimates now. I imagine for you getting feared also means eating an incap/bow proc, doesn't it?
It’s a lot more friendly to casuals than it was. OP dots loaded onto strong skills, cast times on ults, lowered overall healing for stamina.
It’s a lot more friendly to casuals than it was. OP dots loaded onto strong skills, cast times on ults, lowered overall healing for stamina.
Again, I would argue that even non-casual players benefit from this update, as imbalanced meta builds are (hopefully) dead. This means DoT builds can be on par with burst damage builds, and both can be countered through purge, roll dodge, heals, and damage shields. I have played PvP, but in the past only meta builds could compete. I dislike imbalanced meta builds and 5.1.5 has done away with them, just another reason why I enjoy the state of PvP.
Nerftheforums wrote: »When someone with 0 hours experience tells you pvp is now playable, finally easier to react, that he/she can compete, you know you just killed your pvper base...
I thought it was serious until I read "the game performs a lot better"
Anyway, I cant agree with you
Nerftheforums wrote: »When someone with 0 hours experience tells you pvp is now playable, finally easier to react, that he/she can compete, you know you just killed your pvper base...
I'm happy if we lose your kind of "base". This kind of speech says so much about you (mr. I know it better and I represent the playerbase). If you would speak only for yourself and friends I would'n be happy for your dissatisfaction.
It’s a lot more friendly to casuals than it was. OP dots loaded onto strong skills, cast times on ults, lowered overall healing for stamina.
Again, I would argue that even non-casual players benefit from this update, as imbalanced meta builds are (hopefully) dead. This means DoT builds can be on par with burst damage builds, and both can be countered through purge, roll dodge, heals, and damage shields. I have played PvP, but in the past only meta builds could compete. I dislike imbalanced meta builds and 5.1.5 has done away with them, just another reason why I enjoy the state of PvP.
Nerftheforums wrote: »When someone with 0 hours experience tells you pvp is now playable, finally easier to react, that he/she can compete, you know you just killed your pvper base...
I'm happy if we lose your kind of "base". This kind of speech says so much about you (mr. I know it better and I represent the playerbase). If you would speak only for yourself and friends I would'n be happy for your dissatisfaction.