Incompetence has lead to ESO’s decline.
Game had so much potential but was in some of the wrong hands in all honesty. Not the nicest truth but, the truth.
If you have to make major updates and “balance” to skills every 3 months for years and years it says that you’re just not doing a good job and there isn’t a strategy in place. It makes no sense for such changes in direction literally every 3 months lol it’s such an embarrassing mess on ESO.
Perfect summary of ZOS' incompetent attempts to balance this game over 5+ years ...Incompetence has lead to ESO’s decline.
Game had so much potential but was in some of the wrong hands in all honesty. Not the nicest truth but, the truth.
Vercingetorix wrote: »Folks need to learn to adjust to the changes - the sky isn't falling, but yes, stamina is being sidelined for magicka - FINALLY after 2 years. Heavy Attack channeling builds while rotating through DoTs will be at their strongest in this patch. Newer, more inexperienced players and guilds can quickly get their feet wet in veteran trial content since DoT DPS is much easier to obtain - this is the biggest reason why Scalebreaker is great patch.
Incompetence has lead to ESO’s decline.
Game had so much potential but was in some of the wrong hands in all honesty. Not the nicest truth but, the truth.
If you have to make major updates and “balance” to skills every 3 months for years and years it says that you’re just not doing a good job and there isn’t a strategy in place. It makes no sense for such changes in direction literally every 3 months lol it’s such an embarrassing mess on ESO.
I have basically been saying this from day one. We complain about the combat dev or another dev when all they can do is the bidding of the person who manages the show/presides over Zos.
Matt Firor has set the "vision" and priorities since early in the development of this game. I have never seen a major MMORPG with such a pitiful launch nor have I seen an MMORPG have such drastic changes to combat this many times since the game launched.
Heck. I can go back to pretty much any title I have played and my characters pretty much still play the same way though the builds might be a little simpler than at launch. I know raiders who have left the game because of the to frequent heavy handed changes in ESO.
I applaud the Dev team's efforts to try to balance skills, classes and such. However, it is extremely apparent that the dev teams have used a lowest common denominator, homogenizing, and over-standardizing philosophy and methodology.
A common misconception is that balancing means standardizing and making things more similar, level or even. However, this is not a spreadsheet simulator, it is an MMO-RPG with the best intellectual property a dev team could dream of and the purpose is fun.
Balancing efforts should be dynamic; increasing and emphasizing the unique attributes of various skills and classes. Keep what works and is fun, tweaking as needed. Changes should be made with finesse to fine tune where needed to achieve Overall Balance and ensure that it is maintained.
Other games have done this well with far less resources, so it is not beyond reason to expect that one of the biggest can also do at least a decent job with just 6 classes. This patch is horrendous and the philosophies behind it will keep diminishing the quality of the game even further if a more sophisticated approach is not adopted instead.
Gameplay feels more bland, even more unbalanced (DoTs on steroids being one example), and just more boring now.
Tan9oSuccka wrote: »While your definition of “fun” may be at the expense of someone else. (PVP).
Since PvP and PVE are balanced the same both are impacted.
When class skills are above and beyond others, balance is not present.
While Necro basher and Overload super stars are having “fun” it’s far worse for the greater community to allow broken or unbalanced stuff.
Tan9oSuccka wrote: »While your definition of “fun” may be at the expense of someone else. (PVP).
Since PvP and PVE are balanced the same both are impacted.
When class skills are above and beyond others, balance is not present.
While Necro basher and Overload super stars are having “fun” it’s far worse for the greater community to allow broken or unbalanced stuff.
I’m not sure if you’re replying to me or someone else? PvP and PvE balance needn’t be the same, nor impact each other as much as they do currently.
Everyone is here to have fun and occasionally there are going to be skills that are too powerful like those you mentioned. The abundantly obvious way to address that type of imbalance is to tone those particular skills down and tweak until they are more reasonable.
Also as I mentioned, certain skills can be given an additional NPC/mob-only component that doesn’t affect players to allow for balancing of PvE without hurting the overall balance. (i.e. add the desired DoT component to entropy as NPC-only and leave the skill intact otherwise) This is a standard and arguably essential tool in any mmo developer’s toolkit, yet ESO devs don’t even employ it. Why not? It is unreasonable to ask they start doing so in one of the biggest titles on the market? If devs are reading this, please start doing this.
Changing every other skill drastically, converting many into DoTs is akin to hammering in a finishing nail with the Volendrung hammer. You’re gonna destroy the whole thing and create a huge mess.
the real beginning of this insanity was Stamsorc. Instead of actually providing actual in class alternatives to sorcerer they just kept buffing weapon skills to make it viable, which in turn made all stam characters abandon the majority of their own class identity in favor of these overtuned universal skills.
This made developers at zos grow lazier and lazier with each incremental implementation of damage class balances. Them knowing that if they just kept the dps going up and up, they really wouldnt have to touch on the issues with class balance. In fact, they could just abandon classes for a universal bandaid in the form of classless skills.
Tan9oSuccka wrote: »Tan9oSuccka wrote: »While your definition of “fun” may be at the expense of someone else. (PVP).
Since PvP and PVE are balanced the same both are impacted.
When class skills are above and beyond others, balance is not present.
While Necro basher and Overload super stars are having “fun” it’s far worse for the greater community to allow broken or unbalanced stuff.
I’m not sure if you’re replying to me or someone else? PvP and PvE balance needn’t be the same, nor impact each other as much as they do currently.
Everyone is here to have fun and occasionally there are going to be skills that are too powerful like those you mentioned. The abundantly obvious way to address that type of imbalance is to tone those particular skills down and tweak until they are more reasonable.
Also as I mentioned, certain skills can be given an additional NPC/mob-only component that doesn’t affect players to allow for balancing of PvE without hurting the overall balance. (i.e. add the desired DoT component to entropy as NPC-only and leave the skill intact otherwise) This is a standard and arguably essential tool in any mmo developer’s toolkit, yet ESO devs don’t even employ it. Why not? It is unreasonable to ask they start doing so in one of the biggest titles on the market? If devs are reading this, please start doing this.
Changing every other skill drastically, converting many into DoTs is akin to hammering in a finishing nail with the Volendrung hammer. You’re gonna destroy the whole thing and create a huge mess.
It was directed to your opening post. Boils down to a Sorcerer skill that was over performing.
Since they can’t balance them separately, we have to deal with the shifts and changes.
I think you are partly right it the sense they adjust things in too drastic of measures. Are the PTS guys failing or is Zenimax not listening? I’m not sure.
For example: Incap and surprise attack. They were over-performing, but the changes a while back were too drastic. I want to give Zenimax the benefit of doubt, but NBs are pretty gutted right now.
Incompetence has lead to ESO’s decline.
Game had so much potential but was in some of the wrong hands in all honesty. Not the nicest truth but, the truth.
If you have to make major updates and “balance” to skills every 3 months for years and years it says that you’re just not doing a good job and there isn’t a strategy in place. It makes no sense for such changes in direction literally every 3 months lol it’s such an embarrassing mess on ESO.
I have basically been saying this from day one. We complain about the combat dev or another dev when all they can do is the bidding of the person who manages the show/presides over Zos.
Matt Firor has set the "vision" and priorities since early in the development of this game. I have never seen a major MMORPG with such a pitiful launch nor have I seen an MMORPG have such drastic changes to combat this many times since the game launched.
Heck. I can go back to pretty much any title I have played and my characters pretty much still play the same way though the builds might be a little simpler than at launch. I know raiders who have left the game because of the to frequent heavy handed changes in ESO.
Chilly-McFreeze wrote: »the real beginning of this insanity was Stamsorc. Instead of actually providing actual in class alternatives to sorcerer they just kept buffing weapon skills to make it viable, which in turn made all stam characters abandon the majority of their own class identity in favor of these overtuned universal skills.
This made developers at zos grow lazier and lazier with each incremental implementation of damage class balances. Them knowing that if they just kept the dps going up and up, they really wouldnt have to touch on the issues with class balance. In fact, they could just abandon classes for a universal bandaid in the form of classless skills.
Interesting point. But doesn't that mean that the downhill ride began when they forced the dichotomy of stam and mag builds into the game to artifically increase the available class count? I'd like to read about how that all came to be and especially why.
Vercingetorix wrote: »Folks need to learn to adjust to the changes - the sky isn't falling, but yes, stamina is being sidelined for magicka - FINALLY after 2 years. Heavy Attack channeling builds while rotating through DoTs will be at their strongest in this patch. Newer, more inexperienced players and guilds can quickly get their feet wet in veteran trial content since DoT DPS is much easier to obtain - this is the biggest reason why Scalebreaker is great patch.