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This patch is garbage.

  • ebix_
    ebix_
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    they messed up so bad , but what surprises me is the ppl who think this patch is good ..
    which mostly are the lowdps ppl who couldn't handle fast paced combat and rather lazy style of 9 dots rotations :)
    since they realized they can do 2k more dps ( on dummy ) their happy brain decided to ignore every other messed up aspects of this patch ..
    Edited by ebix_ on August 15, 2019 4:38PM
  • Taleof2Cities
    Taleof2Cities
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    @L2Pissue do you have any official comment on the OP’s remarks ... ?
  • Jeremy
    Jeremy
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    ebix_ wrote: »
    they messed up so bad , but what surprises me is the ppl who think this patch is good ..
    which mostly are the lowdps ppl who couldn't handle fast paste combat and rather lazy style of 9 dots rotations :)
    since they realized they can do 2k more dps their happy brain decided to ignore every other messed up aspects of this patch ..

    The game's combat still runs at the same speeds as before. So I have no idea what it means to say people who like this patch couldn't handle "fast paced combat". That makes no sense to me.
    Edited by Jeremy on August 15, 2019 4:15PM
  • ebix_
    ebix_
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    Jeremy wrote: »
    ebix_ wrote: »
    they messed up so bad , but what surprises me is the ppl who think this patch is good ..
    which mostly are the lowdps ppl who couldn't handle fast paste combat and rather lazy style of 9 dots rotations :)
    since they realized they can do 2k more dps their happy brain decided to ignore every other messed up aspects of this patch ..

    The game's combat still runs at the same speeds as before. So I have no idea what it means to say people who like this patch couldn't handle "fast paced combat". That makes no sense to me.

    I meant for fast paced rotations , in this patch when you go to back bar and put all your dots even with slowest responses when you switch to main bar you still have 2-3 seconds left of you main bar dots so you can take your time and since you don't have spammble you just refresh those dots which had 3seconds left .
    but last patch you had to make it as quick as possible with dots cuz your damage was also depended to spammbles , you had to keep your dots to its extension so you can do more spammbles . game running at the same speed but new rotations are way slower . got it ?
    and death stroke ! lets not talk about that since they already killed pve nightblades
    Edited by ebix_ on August 15, 2019 4:36PM
  • Jeremy
    Jeremy
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    ebix_ wrote: »
    Jeremy wrote: »
    ebix_ wrote: »
    they messed up so bad , but what surprises me is the ppl who think this patch is good ..
    which mostly are the lowdps ppl who couldn't handle fast paste combat and rather lazy style of 9 dots rotations :)
    since they realized they can do 2k more dps their happy brain decided to ignore every other messed up aspects of this patch ..

    The game's combat still runs at the same speeds as before. So I have no idea what it means to say people who like this patch couldn't handle "fast paced combat". That makes no sense to me.

    I meant for fast paced rotations , in this patch when you go to back bar and put all your dots even with slowest responses when you switch to main bar you still have 2-3 seconds left of you main bar dots so you can take your time and since you don't have spammble you just refresh those dots which had 3seconds left .
    but last patch you had to make it as quick as possible with dots cuz your damage was also depended to spammbles , you had to keep your dots to its extension so you can do more spammbles . game running at the same speed but new rotations are way slower . got it ?

    Considering the grotesque amount of lag this game has in Cyrodil - giving players a wider window in which to complete their rotations can only be a good thing.

    Regardless, none of that has anything to do with why I like this patch. So I would be careful about assuming that's why people support the update.
    Edited by Jeremy on August 15, 2019 4:40PM
  • jonathanb16_ESO
    jonathanb16_ESO
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    I complety agree, i understand the healing nerves for springs and orbs to nerve pvp zergs. But the new Mutergen is way stronger so those were pointless. The new dot meta is in my opinion just stupid, why use a spammable if you can just use a dot thats unblockable, undogeable and unpuregable, THAT HAS LITERLY NO *** COUNTERPLAY exect heal. Eso PVP always was a game of action and reaction now its just, dot faster than your enemy and heal more. No line of sight no blocking, no dodging just dot faster and heal more.

    I PVE its very annoying, too. My magplar rotation is literally 1234 swap 12345 swap ... and it hits insane number. But i start to fall asleep in raids.

    And to the ppl who say "But before is was dead in 1s, because of retardet Burst", every burstcombo was easy to counter you just needed to block or dodge at the right time. But thats needs knowlage of you enemy and the game.
  • Jeremy
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    I complety agree, i understand the healing nerves for springs and orbs to nerve pvp zergs. But the new Mutergen is way stronger so those were pointless. The new dot meta is in my opinion just stupid, why use a spammable if you can just use a dot thats unblockable, undogeable and unpuregable, THAT HAS LITERLY NO *** COUNTERPLAY exect heal. Eso PVP always was a game of action and reaction now its just, dot faster than your enemy and heal more. No line of sight no blocking, no dodging just dot faster and heal more.

    I PVE its very annoying, too. My magplar rotation is literally 1234 swap 12345 swap ... and it hits insane number. But i start to fall asleep in raids.

    And to the ppl who say "But before is was dead in 1s, because of retardet Burst", every burstcombo was easy to counter you just needed to block or dodge at the right time. But thats needs knowlage of you enemy and the game.

    You can't block or dodge while you are stunned, which is of course what always happens right before the almighty synchronized burst kicks in. So this idea that it took so much more "skill" to stun/slaughter everyone is a joke. Someone can push buttons really fast while the other person can't move... amazing game play and skill let me tell you.

    So it looks like players are now going to have to deal with players who can actually fight back now. And that's a good thing. No more running around an object while waiting for your ultimate so you can get an automatic kill on someone - which was stupid. If anything eliminated "counter play" it was that stupid stun/instant kill crap.
    Edited by Jeremy on August 15, 2019 4:57PM
  • jonathanb16_ESO
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    Jeremy wrote: »
    maboleth wrote: »
    Jeremy wrote: »
    maboleth wrote: »
    For me this patch is - . . . . . . or translated - dot dot dot dot and more dot.

    DOTS are not fun. They are essentially little clocks taking away resources or HP. Some find it challenging with dot builds. I'm the opposite - I like action, burst stuff, dots should be 30% or less.

    I tried to like what they did, but so far, I feel like I'm forcing myself to like it. Forcing yourself to love something means you natively, instinctively don't like it.

    I'll take dots any day over ridiculous burst rotations that kill you near instantly. There is nothing fun about that.

    Let me ask you - how do you stay alive when several people apply same dots at the same time (e.g. degeneration) AND do burst damage? Shields have been nerfed, healing ward too. Please tell me, maybe I'm missing something.

    What's your resistances and health?

    Because it should be easier for you to defend against gradual damage than massive spikes of damage.

    As a magica player you have Degeneration, Flamereach, Soultrap and usally a class DOT. With vigor on med my med warden 18k tooltip over 4 sekounds, I barely can outheal two of them if i would apply them with my light pvp magsorc because they have around 20k tooltip each over 10s. If i keep vigor up 100%! now with the 3rd dot vigor is just fighting the dots. Now it only take some lightattack oder a 4th dot and all my healingpower ist just gone gets schredded by the dots. Before the patch a 5k hit was big in my deathrecap, now the dots all have 8k+ tooltips in my recap. I can't even doge degeneration and soultrap.
    And if i run a purge i can puge once mybe twice than im emty on a stam toon.

    In the old meta i just could block or dodge massive bursts. The new dots JUST HAVE HEAL AS COUNTERPLAY and thats is just stupid boring and you don't need any skill.
  • jonathanb16_ESO
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    Jeremy wrote: »
    I complety agree, i understand the healing nerves for springs and orbs to nerve pvp zergs. But the new Mutergen is way stronger so those were pointless. The new dot meta is in my opinion just stupid, why use a spammable if you can just use a dot thats unblockable, undogeable and unpuregable, THAT HAS LITERLY NO *** COUNTERPLAY exect heal. Eso PVP always was a game of action and reaction now its just, dot faster than your enemy and heal more. No line of sight no blocking, no dodging just dot faster and heal more.

    I PVE its very annoying, too. My magplar rotation is literally 1234 swap 12345 swap ... and it hits insane number. But i start to fall asleep in raids.

    And to the ppl who say "But before is was dead in 1s, because of retardet Burst", every burstcombo was easy to counter you just needed to block or dodge at the right time. But thats needs knowlage of you enemy and the game.

    You can't block or dodge while you are stunned, which is of course what always happens right before the almighty synchronized burst kicks in. So this idea that it took so much more "skill" to stun/slaughter everyone is a joke.

    It looks like players are now going to have to deal with players who can actually fight back now. And that's a good thing. No more running around a tree while waiting for your ultimate so you can get an automatic kill on someone - which was utterly stupid.

    You realise that you can block or doge most stunns. Execept Fossilise.
    But i agree that burst dmg builds were way to hard to kill. With fury and seventh.
  • TheHsN
    TheHsN
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    First Heavy attack meta now this... Zos try to make the game boring
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • olsborg
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    Extremely boring pvp atm, its only dots dots dots, so I opted out.

    PC EU
    PvP only
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    I complety agree, i understand the healing nerves for springs and orbs to nerve pvp zergs. But the new Mutergen is way stronger so those were pointless. The new dot meta is in my opinion just stupid, why use a spammable if you can just use a dot thats unblockable, undogeable and unpuregable, THAT HAS LITERLY NO *** COUNTERPLAY exect heal. Eso PVP always was a game of action and reaction now its just, dot faster than your enemy and heal more. No line of sight no blocking, no dodging just dot faster and heal more.

    I PVE its very annoying, too. My magplar rotation is literally 1234 swap 12345 swap ... and it hits insane number. But i start to fall asleep in raids.

    And to the ppl who say "But before is was dead in 1s, because of retardet Burst", every burstcombo was easy to counter you just needed to block or dodge at the right time. But thats needs knowlage of you enemy and the game.

    You can't block or dodge while you are stunned, which is of course what always happens right before the almighty synchronized burst kicks in. So this idea that it took so much more "skill" to stun/slaughter everyone is a joke.

    It looks like players are now going to have to deal with players who can actually fight back now. And that's a good thing. No more running around a tree while waiting for your ultimate so you can get an automatic kill on someone - which was utterly stupid.

    You realise that you can block or doge most stunns. Execept Fossilise.
    But i agree that burst dmg builds were way to hard to kill. With fury and seventh.

    People are not mind readers though. So it's just not reasonable to expect people to be able to block and dodge to avoid stuns. You're going to get stunned. And getting stunned shouldn't mean instant death - which is basically what it meant against good players. It was way over the top.

    The shift in focus to damage over time provides gradual damage and allows for more defensive options. Because there is no defense against stun/instant death. Even with 50k health, 35k resistance in all impenetrable I would die almost instantly. It was ridiculous and anything but fun.

    At least you can still move and heal while DoTs are on you (which makes a huge difference). So it is a marked improvement on allowing for "counter play" over the old system where you had to be a mind reader and preemptively block incoming stuns to avoid death.
    Edited by Jeremy on August 15, 2019 5:17PM
  • kargen27
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    Lord_Eomer wrote: »
    I can not see anything wrong with the rotation,

    Seems like L2P.

    ZOS need to taken tough action, forum is becoming polluted place, negativity surrounds everywhere!

    Stfu pls, if only 1 person is disagree and toxic this is one thing, but when entire forum is talking about the same thing. This means somebody is sucking hard, and that somebody is ZOS...

    The entire forum is a really teeny tiny small portion of the players. Human nature says we are more apt to make an effort to complain when we don't like something than take the time to state we do like something. There is no honest way you can look at feedback in the forums and claim it represents the player base.
    and then the parrot said, "must be the water mines green too."
  • Runkorko
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    Patch is fine.
    You are not.
    Adapt.

  • Kidgangster101
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    Jeremy wrote: »
    Jeremy wrote: »
    I complety agree, i understand the healing nerves for springs and orbs to nerve pvp zergs. But the new Mutergen is way stronger so those were pointless. The new dot meta is in my opinion just stupid, why use a spammable if you can just use a dot thats unblockable, undogeable and unpuregable, THAT HAS LITERLY NO *** COUNTERPLAY exect heal. Eso PVP always was a game of action and reaction now its just, dot faster than your enemy and heal more. No line of sight no blocking, no dodging just dot faster and heal more.

    I PVE its very annoying, too. My magplar rotation is literally 1234 swap 12345 swap ... and it hits insane number. But i start to fall asleep in raids.

    And to the ppl who say "But before is was dead in 1s, because of retardet Burst", every burstcombo was easy to counter you just needed to block or dodge at the right time. But thats needs knowlage of you enemy and the game.

    You can't block or dodge while you are stunned, which is of course what always happens right before the almighty synchronized burst kicks in. So this idea that it took so much more "skill" to stun/slaughter everyone is a joke.

    It looks like players are now going to have to deal with players who can actually fight back now. And that's a good thing. No more running around a tree while waiting for your ultimate so you can get an automatic kill on someone - which was utterly stupid.

    You realise that you can block or doge most stunns. Execept Fossilise.
    But i agree that burst dmg builds were way to hard to kill. With fury and seventh.

    People are not mind readers though. So it's just not reasonable to expect people to be able to block and dodge to avoid stuns. You're going to get stunned. And getting stunned shouldn't mean instant death - which is basically what it meant against good players. It was way over the top.

    The shift in focus to damage over time provides gradual damage and allows for more defensive options. Because there is no defense against stun/instant death. Even with 50k health, 35k resistance in all impenetrable I would die almost instantly. It was ridiculous and anything but fun.

    At least you can still move and heal while DoTs are on you (which makes a huge difference). So it is a marked improvement on allowing for "counter play" over the old system where you had to be a mind reader and preemptively block incoming stuns to avoid death.

    Yep you just said you couldn't live with max resistances and 50k health..... Bro learn to play that is why you like a dot meta lol. You clearly have no idea on how PvP actually works because 26-30k hp builds with max resistances and great damage can live in PvP with multiple people attacking you but yet you couldn't?

    It's no wonder why you think there is no counterplay to the meta before lacing people with dots 😂😂😂😂😂

    Or let me guess you just added dots to your tank build? 50k health max resistances spamming dots/heals 😂😂😂😂😂😂😂😂😂 real fun gameplay instead it takes so much skill to do that.......
  • Thanatos_inside
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    the game is garbage now
  • Rake
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    [url="http://"]https://youtube.com/watch?v=fhHW9RNQuNA[/url]

    Seems zenimax managed to drive away yet another PvP player.
  • Sandman929
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    Rake wrote: »
    [url="http://"]https://youtube.com/watch?v=fhHW9RNQuNA[/url]

    Seems zenimax managed to drive away yet another PvP player.

    It was not a shiny happy stream today
  • SirAxen
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    kargen27 wrote: »
    Lord_Eomer wrote: »
    I can not see anything wrong with the rotation,

    Seems like L2P.

    ZOS need to taken tough action, forum is becoming polluted place, negativity surrounds everywhere!

    Stfu pls, if only 1 person is disagree and toxic this is one thing, but when entire forum is talking about the same thing. This means somebody is sucking hard, and that somebody is ZOS...

    The entire forum is a really teeny tiny small portion of the players. Human nature says we are more apt to make an effort to complain when we don't like something than take the time to state we do like something. There is no honest way you can look at feedback in the forums and claim it represents the player base.

    This. The vast (and I do mean vast) majority of an MMORPG's playerbase do not even use the official forums.
  • bardx86
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    Sandman929 wrote: »
    Rake wrote: »
    [url="http://"]https://youtube.com/watch?v=fhHW9RNQuNA[/url]

    Seems zenimax managed to drive away yet another PvP player.

    It was not a shiny happy stream today

    So he's but hurt that his stamina op class is less op. good riddance.
  • Sandman929
    Sandman929
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    bardx86 wrote: »
    Sandman929 wrote: »
    Rake wrote: »
    [url="http://"]https://youtube.com/watch?v=fhHW9RNQuNA[/url]

    Seems zenimax managed to drive away yet another PvP player.

    It was not a shiny happy stream today

    So he's but hurt that his stamina op class is less op. good riddance.

    I don't see it as quite that simple. What seems to have happened is that they balance ranged DoTs with melee DoTs. Seems ok, right. But now anyone within 28 meters just hits you with the equivalent of Rending Slashes...2 of them from each attacker.
  • Rake
    Rake
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    bardx86 wrote: »
    Sandman929 wrote: »
    Rake wrote: »
    [url="http://"]https://youtube.com/watch?v=fhHW9RNQuNA[/url]

    Seems zenimax managed to drive away yet another PvP player.

    It was not a shiny happy stream today

    So he's but hurt that his stamina op class is less op. good riddance.

    watch some of that guys videos. maybe you will learn something.
    Or just continue to zerg down solo players.
  • Kalitas
    Kalitas
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    Completely agree. I'm sitting this one out and playing other games.
    @Kevin-G | Ajani | Wü-Tang Clan
  • Heyodude
    Heyodude
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    Skwor wrote: »
    Heyodude wrote: »
    These new rotations are brain dead and lack any real distinguishing characteristics from one another. The skill level for this patch is low. That might be a good thing for newer players or others that couldn't, up to this point involve themselves in end game content. But its horribly dull for me, see you all when ZOS is done with this "audit" that conspicuously couldnt be carried out on a private server with a focused dev team and top notch game testers. Im still confused how any of these changes help them do anything related to class balance, because you drastically change something and then do an audit. Thats not how audits work.

    I know this will get deleted, but at least someone from the zos team will read it and get all huffy.

    I am confused, how is 34251 any more or less skillful than 41523?

    Changing skills on the buttons you push for a rotation is still just pushing a sequence of buttons repeatedly. Only skill there is would be picking which skills to put on the bar and then it becomes knowledge not a skill.

    Seems what really happened is people do not like how the knowledge of what to put on your bar has changed. After all mashing 5 buttons in a sequence has not gotten any harder or easier.

    its not about mashing the same 5 buttons, its about every class using the same exact skills and about 1 or 2 class skills, which is stupid. The main draw of an MMO is to have access to different roles and different classes. That are exactly that, different. But zos has steadily marched to homogeneity of classes, some people prefer it, i do not. Its low effort and unimaginative. Its way worse just pumping dots into one target. its boring in pvp and pve. PvP is about knowing when to attack and when to defend, at which hp threshold you can pull of a combo to bring down a target. Now what is it? everybody just pumping out entropy, soul looking for an almighty chance to use and overload heavy, which is dumb.

    PvE you could lock down multiple points at once laying your aoes on target and focusing a dot and spammables on another. And now what? most classes dont even have a proper spammable this patch, Spammables are fun and reward risky gameplay, whats the point of using them though if they suck and you can just lay 5 dots on one thing and block cast through anything while doing absolutely f--k all.

    {edit} to clarify, static rotations dont make me angry, in fact i dont really even see them as boring if it genuinely feels like it was cultivated for that class to represent its playstyle, stamina dragonight is probably the best example of this. However when everyone is using the same exact skills to represent different class choices, it is text book non-creative. Otherwise known as boring trash.
    Edited by Heyodude on August 15, 2019 8:14PM
  • Revokus
    Revokus
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    Rake wrote: »
    bardx86 wrote: »
    Sandman929 wrote: »
    Rake wrote: »
    [url="http://"]https://youtube.com/watch?v=fhHW9RNQuNA[/url]

    Seems zenimax managed to drive away yet another PvP player.

    It was not a shiny happy stream today

    So he's but hurt that his stamina op class is less op. good riddance.

    watch some of that guys videos. maybe you will learn something.
    Or just continue to zerg down solo players.

    He's a good player but stamina has been easier to 1vX with compared to some magicka specs for a long time.
    Playing since January 23, 2016
  • Asys
    Asys
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    Lord_Eomer wrote: »
    I can not see anything wrong with the rotation,

    Seems like L2P.

    ZOS need to taken tough action, forum is becoming polluted place, negativity surrounds everywhere!

    and take action agains fanboism
    Proud member of the IDGAF+ community
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    Jeremy wrote: »
    I complety agree, i understand the healing nerves for springs and orbs to nerve pvp zergs. But the new Mutergen is way stronger so those were pointless. The new dot meta is in my opinion just stupid, why use a spammable if you can just use a dot thats unblockable, undogeable and unpuregable, THAT HAS LITERLY NO *** COUNTERPLAY exect heal. Eso PVP always was a game of action and reaction now its just, dot faster than your enemy and heal more. No line of sight no blocking, no dodging just dot faster and heal more.

    I PVE its very annoying, too. My magplar rotation is literally 1234 swap 12345 swap ... and it hits insane number. But i start to fall asleep in raids.

    And to the ppl who say "But before is was dead in 1s, because of retardet Burst", every burstcombo was easy to counter you just needed to block or dodge at the right time. But thats needs knowlage of you enemy and the game.

    You can't block or dodge while you are stunned, which is of course what always happens right before the almighty synchronized burst kicks in. So this idea that it took so much more "skill" to stun/slaughter everyone is a joke.

    It looks like players are now going to have to deal with players who can actually fight back now. And that's a good thing. No more running around a tree while waiting for your ultimate so you can get an automatic kill on someone - which was utterly stupid.

    You realise that you can block or doge most stunns. Execept Fossilise.
    But i agree that burst dmg builds were way to hard to kill. With fury and seventh.

    People are not mind readers though. So it's just not reasonable to expect people to be able to block and dodge to avoid stuns. You're going to get stunned. And getting stunned shouldn't mean instant death - which is basically what it meant against good players. It was way over the top.

    The shift in focus to damage over time provides gradual damage and allows for more defensive options. Because there is no defense against stun/instant death. Even with 50k health, 35k resistance in all impenetrable I would die almost instantly. It was ridiculous and anything but fun.

    At least you can still move and heal while DoTs are on you (which makes a huge difference). So it is a marked improvement on allowing for "counter play" over the old system where you had to be a mind reader and preemptively block incoming stuns to avoid death.

    Yep you just said you couldn't live with max resistances and 50k health..... Bro learn to play that is why you like a dot meta lol. You clearly have no idea on how PvP actually works because 26-30k hp builds with max resistances and great damage can live in PvP with multiple people attacking you but yet you couldn't?

    It's no wonder why you think there is no counterplay to the meta before lacing people with dots 😂😂😂😂😂

    Or let me guess you just added dots to your tank build? 50k health max resistances spamming dots/heals 😂😂😂😂😂😂😂😂😂 real fun gameplay instead it takes so much skill to do that.......

    lol no you couldn't have either....

    I should have introduced you to some of the premade groups I've faced off against in battlegrounds if you think you could have lived through multiple people landing their insane bursts on you all while on top of layers and layers of AoEs. Because if you think these DoTs are hard to defend against - I would have loved to seen you during that. They're not even comparable.

    So if anyone needs to learn to play bro - it's you. Because if you think the current damage is bad you should have seen what a mess people were doing before this update went live. They would have made a puddle out of you.
    Edited by Jeremy on August 16, 2019 12:40AM
  • quadraxis666
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    Lord_Eomer wrote: »
    I can not see anything wrong with the rotation,

    Seems like L2P.

    ZOS need to taken tough action, forum is becoming polluted place, negativity surrounds everywhere!

    Stfu pls, if only 1 person is disagree and toxic this is one thing, but when entire forum is talking about the same thing. This means somebody is sucking hard, and that somebody is ZOS...

    Indeed, what's that saying, a billion Chinese people can't be wrong.

    When such a huge number of people are saying there's a problem, are they ALL mental, or is there a bona fide problem!?!

    And it's not just the "Vocal minority" on the forums, take a look at every zone chat lately.

  • Ozazz
    Ozazz
    ✭✭✭✭
    You don't like unkillable temps, what?
  • billp_ESO
    billp_ESO
    ✭✭✭✭
    In business, we used to call it "reorganize to create the illusion of progress".

    Maybe ZoS thinks that having to respec and relearn every few months is "content".
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