Royalthought wrote: »
Its really a thing of theory crafting builds.
The vast majority of players aren't aware of what potential OL has so it pretty much ignored.
Every now and then someone gets hit for 30k in 3 ticks complains and most think they're lying or on a weak build.
It's why I'm double minded about build videos spilling the beans. It's so rewarding when you come up with a build superior to others. However when builds become popular.....
Well, You know what happens.
Dodge of inconvenient facts noted. Red Herring noted. If OL were as strong and cheap as out of context claims in this thread misrepresent it to be, the entire DPS component of end game PVE would be composed of OL sorcs.
Yet they are not, quite the opposite.
Royalthought wrote: »
Its really a thing of theory crafting builds.
The vast majority of players aren't aware of what potential OL has so it pretty much ignored.
Every now and then someone gets hit for 30k in 3 ticks complains and most think they're lying or on a weak build.
It's why I'm double minded about build videos spilling the beans. It's so rewarding when you come up with a build superior to others. However when builds become popular.....
Well, You know what happens.
GeneralSezme wrote: »a destro NB spamming sap does more dps than an overload sorc. No comparison.
I'm not really sure that is true. I do think sap does a good amount of damage and I like that skill. But the range isn't what OL is. I also have a sorc and a nightblade and I've tested both of them on my test dummies set up close together for differences in performance. Sorc OL outdid everything else I have on all of my toons. I have one of each class and nothing else came close. There are just so many advantages for OL that nothing else enjoys. How can that even be close to being balanced?
I think maybe the devs were looking for some kind of balance, but again failed to recognize the human tendencies behind the computer keyboard. How can you change gaming without considering the selfishness of the human race? Humans without honor WILL exploit and cheat if they can. If you continue to fail to recognize this, you have left out the most important factor of MMO creation … humans sitting behind their keyboards playing your game.
GeneralSezme wrote: »Nb bomber has better range (obviously) because it is a radius, not a cone aoe. All cone attack in this game such as, jabs, cleave, and overload have terrible hit registration. Again, nb bombers are superior in every way except that they cant save their ultimate.
It's time AoE attacks in general be rethought. If a skill doesn't require you to have the play skill to target your victim, then the damage to a single victim should take that into account, and be accordingly reduced.
An AoE skill should never do more damage against a single target than a single target skill/spell. Convenience of not having to actively target should be balanced with reduced effectiveness IMHO.
xylena_lazarow wrote: »GeneralSezme wrote: »Nb bomber has better range (obviously) because it is a radius, not a cone aoe. All cone attack in this game such as, jabs, cleave, and overload have terrible hit registration. Again, nb bombers are superior in every way except that they cant save their ultimate.
So why are competitive organized groups choosing Overload instead?
Why are players coming to the forums to complain about Overload and not NB bombers?
GeneralSezme wrote: »It’s obvious, raids can save their ult and stop using it when needed. This is perfect for an organized raid. With destro you use it and all the ult is depleted and maybe you didn’t actually need it. Overload is simply less punishing if your group doesn’t need an ult bomb.
Zerglings have always complained about a skill that is good for killing them. Nothing new, Xylena
Emma_Overload wrote: »WreckfulAbandon wrote: »They're doing so much damage because of the 70% boost in heavy attack damage from off-balance. High risk high reward mechanics are good and I like seeing large groups die but imo Overload is overtuned right now. Either the range should be reduced, it should stay bashable, or that 70% heavy attack bonus on off-balance should be looked at.
Sure you have to build for cheese Overload but other than that you are holding left click to do a ton of damage. Someone has to do a lot of work to compete with the amount of damage these builds can put out and since they're sorcs they can easily shield or streak away = no risk. I feel this has been overlooked by ZOS, it's hard to imagine them being ok with amount of dmg considering some of the other things they nerf.
"Holding left click..." LOL. This is such a silly line of reasoning. Is there any ultimate in the game that ISN'T activated by pressing a button? Also, holding down the attack button is one of the things that makes Overload kills so hard to pull off: you can't do almost anything else while your doing a heavy attack! You can't block, you can't cast other spells, you can't run fast. I don't think you can dodge, either, without breaking off the attack... somebody correct me if I'm wrong on this.
Can someone tell me what happened with this ability. I know patch 5.05 increased its damage by 10% but that can't explain this. Did they change some synergy with blockade of storms or something like that? Did a change in CP boost it? Or a new set?
Suddenly all the usual troll groups are running with multiple sorcs using this. It's like when Goliath Bash was OP and all the trolls were hitting pugs with multiple bashes. In the area death notices the vast majority of deaths streaming by are now power overload. My 33k spell resist/3 k crit resist DK got hit with an 11k attack. I routinely get hit by 2-3 sorcs with overload in a big fight.
Large scale fights are now super dangerous for stam melees with limited mobility; you are meleeing and multiple sorcs sneak up and destroy you with overload from behind.
If OL were truly as powerful and cheap and easy as the nerf-herders claim, why would there be anything other than full OL builds in trials? Did those endgame raid leading folks... who spend every waking moment theorycrafting every skill, set and combination of them... just somehow overlook a way to trivialize high end content... provided what OP and others in the thread are claiming is true?
I can't quite make out if this is a troll post or not. Is this dude really equating performance in Cyrodiil PVP to endgame PVE? Because I would like to know when has this been the case. There are plenty of strong builds in PVP that are pathetic in PVE, and plenty of high-performing PVE builds that are crap in PVP.
Dodge of inconvenient facts noted. Red Herring noted. If OL were as strong and cheap as out of context claims in this thread misrepresent it to be, the entire DPS component of end game PVE would be composed of OL sorcs.
Yet they are not, quite the opposite.
You can rationalize or waffle around that all you like, but it directly counters the premise of this thread and several of the claims in it based on out of context recaps.
Mrsinister2 wrote: »
Probably my favorite death recap
1k meteor
22k overload in 2 seconds
Emma_Overload wrote: »WreckfulAbandon wrote: »They're doing so much damage because of the 70% boost in heavy attack damage from off-balance. High risk high reward mechanics are good and I like seeing large groups die but imo Overload is overtuned right now. Either the range should be reduced, it should stay bashable, or that 70% heavy attack bonus on off-balance should be looked at.
Sure you have to build for cheese Overload but other than that you are holding left click to do a ton of damage. Someone has to do a lot of work to compete with the amount of damage these builds can put out and since they're sorcs they can easily shield or streak away = no risk. I feel this has been overlooked by ZOS, it's hard to imagine them being ok with amount of dmg considering some of the other things they nerf.
"Holding left click..." LOL. This is such a silly line of reasoning. Is there any ultimate in the game that ISN'T activated by pressing a button? Also, holding down the attack button is one of the things that makes Overload kills so hard to pull off: you can't do almost anything else while your doing a heavy attack! You can't block, you can't cast other spells, you can't run fast. I don't think you can dodge, either, without breaking off the attack... somebody correct me if I'm wrong on this.
You really are delusional. Its broken! https://www.youtube.com/watch?v=3orZQY270U4
See 2:50 for an example.
ShadowProc wrote: »Emma_Overload wrote: »WreckfulAbandon wrote: »They're doing so much damage because of the 70% boost in heavy attack damage from off-balance. High risk high reward mechanics are good and I like seeing large groups die but imo Overload is overtuned right now. Either the range should be reduced, it should stay bashable, or that 70% heavy attack bonus on off-balance should be looked at.
Sure you have to build for cheese Overload but other than that you are holding left click to do a ton of damage. Someone has to do a lot of work to compete with the amount of damage these builds can put out and since they're sorcs they can easily shield or streak away = no risk. I feel this has been overlooked by ZOS, it's hard to imagine them being ok with amount of dmg considering some of the other things they nerf.
"Holding left click..." LOL. This is such a silly line of reasoning. Is there any ultimate in the game that ISN'T activated by pressing a button? Also, holding down the attack button is one of the things that makes Overload kills so hard to pull off: you can't do almost anything else while your doing a heavy attack! You can't block, you can't cast other spells, you can't run fast. I don't think you can dodge, either, without breaking off the attack... somebody correct me if I'm wrong on this.
You really are delusional. Its broken! https://www.youtube.com/watch?v=3orZQY270U4
See 2:50 for an example.
Awe. I’m famous.
RinaldoGandolphi wrote: »Major Evasion is pretty easy to get access to, and it reduces the damage of POL heavy attacks by 25%.
I don’t think OL is OP at all, it’s just good in certain situations
Just wait till more stam sorcs figure out that Kvatch Gladiator adds 1800 weapon damage to OL attacks on enemies below 25% health...lol
Folks haven’t seen anything yet lol
Someone getting hit by a single heavy overload tick for just under 21k :
https://www.twitch.tv/madshadowman/clip/ObesePowerfulWormPunchTrees
A fine example of why people mock the "PvP" in this game.
So far, I like what I see in today's patch notes. They addressed two of the biggest issues: Heavy Overload hitting way too hard, and also the insane range that allowed someone to hit you with Overload from inside a keep, preventing you from even seeing the telegraph through the ceiling grate.
So far, I like what I see in today's patch notes. They addressed two of the biggest issues: Heavy Overload hitting way too hard, and also the insane range that allowed someone to hit you with Overload from inside a keep, preventing you from even seeing the telegraph through the ceiling grate.
It was Overload hitting with off balance that made it strong. They should taken away the off balance. Not nerf the skill itself.
So far, I like what I see in today's patch notes. They addressed two of the biggest issues: Heavy Overload hitting way too hard, and also the insane range that allowed someone to hit you with Overload from inside a keep, preventing you from even seeing the telegraph through the ceiling grate.
It was Overload hitting with off balance that made it strong. They should taken away the off balance. Not nerf the skill itself.
No, it's not just related to off balance. Off balance was actually not being properly used before, and it was already hitting for stupid amounts.
Beside, off-balance is a global mechanic. Implementing exceptions to specific skills is what ZOS is currently trying to prevent, as it leads to inconsistent gameplay (and more errors).