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What am I supposed to replace power surge with?

coppersly
coppersly
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Now that it only triggers on critical heals instead of damage and the other morph only gives weapon damage... what the hell am I supposed to replace it with?
Is my rattlecage set finally useful?
  • starkerealm
    starkerealm
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    You're not using spell power pots?
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • _Medusa_
    _Medusa_
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    Earlier someone in another thread suggested using Critical Surge for the heal, and Degeneration, since it also grants Major Sorcery.

    I have yet to jump in game to try this though!

  • TBois
    TBois
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    TBois wrote: »
    Entropy, it's also one of the best single target dots rn

    It's so weird to me that we're in an era when Entropy is good.

    It truly is, and I am still astounded that I am astounded by zos changes.
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  • Lazarus_Rising
    Lazarus_Rising
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    Structured Entropy is the way to go now for you
  • Lisutaris
    Lisutaris
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    SFDB wrote: »
    coppersly wrote: »
    You're not using spell power pots?

    I go for the regen ones personally, because I HAD a reliable major sorcery built into my self-sustain...

    Yep, welcome to update 23, where Unstoppable means you slog forward, Immovable means you can be moved, and a Sorcerer has no practical class means of getting Major Sorcery.

    serveimage?url=http:%2F%2Fmemes.ucoz.com%2F_nw%2F27%2F98086350.jpg&sp=d2acb98c7e3c07dc83ce51592ba4cd57

    Let me hop on this meme train.
    afHp3qH.gif

  • starkerealm
    starkerealm
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    Aurelle1 wrote: »
    You're not using spell power pots?

    Spell power pots are a very expensive way to keep up SP. They last less than a minute. It's like tearing up £50 notes. Fine for the multi-millionaires in the game, but crippling for most of us.

    Also they don't even restore health, which is something you are likely to need in a hurry unless you have dark exchange/deal (which has a cast time) taking up a slot. With good management you are less likely to run out of magicka.

    .

    So, spell power pots are too expensive, but tripots are fine? Right.

    Here's a wild thought: You don't need Major Sorcery in most content. Yes, there is stuff like vet trials, vet DLC dungeons, things where you need to plan ahead and go, "okay, I'm going to be burning resources in there," just like before. But, for basic overland trash, for non-DLC vets, for normal dungeons and trials? You don't need that.

    If you look at that and say, "no, I still need 100% uptime on Major Sorcery," then your options are to pack Entropy, or to realize you don't know what you're talking about. For the vast majority of the game, on a sorc, Major Sorcery is unnecessary. It can make your life easier, but you don't need it to perform adequately.

    If you're having issues with survival and need health pots, then you're, either, already doing content that doesn't require Major Sorcery, or your healer sucks.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • thorwyn
    thorwyn
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    Replace it with a dot.
    Some say a comet willl fall from the sky
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  • macsmooth
    macsmooth
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    Crit surge and entropy
    Crit surge and pots
    Power surge and change role to healer
    Crit surge and rattlecage transmuted jewellery build
    Crit surge and pelinal build (this set needs a rework on lines 1 2 3)
    Retirement and crafting tables for daily writs

    Im sure I had a sixth option the other day but can’t remember it now
    Edited by macsmooth on August 14, 2019 11:47AM
  • Rikkadir
    Rikkadir
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    _Medusa_ wrote: »
    Earlier someone in another thread suggested using Critical Surge for the heal, and Degeneration, since it also grants Major Sorcery.

    I have yet to jump in game to try this though!

    I'm gutted and disgusted with ZOS by this change. My MagSorc build destroyed by a stupid decision. 'Power Surge' no longer does what I spent a skill point for it to do?

    Critical Surge? Does weapon damage include staff light/heavy attacks?

    Not looking forward to August 27th on PS4. ESO is already annoying to play on console.
    PS4/EU
  • Gargath
    Gargath
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    I found my "new" sorc playstyle even more interesting after change (pve though), still running with Surge + now Regeneration from Resto Staff and Entropy, enough for soloing most world bosses. Not pvping with this one. But even for noob pvp theoretically the sorc with 3 strong dots should do good. MagSorc build destroyed, these opinions seem like a bit overreaction. I believe there is always a way to adapt.
    Edited by Gargath on August 14, 2019 1:32PM
    PC EU (PL): 14 characters. Member of Priests of Hircine Werewolf Guild. In ESO since 06.08.2015. CP930+.
  • AcadianPaladin
    AcadianPaladin
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    No, Crit Surge does not help your staff attacks.

    Crit Surge has always provided more healing than Power Surge though. What is missing is Major Sorcery and that needs to come from Entropy or potions now. I'm not impressed with or defending the choices ZOS made, just trying to answer the question. :)
    Edited by AcadianPaladin on August 14, 2019 1:34PM
    PC NA (PvE)
  • Insco851
    Insco851
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    Entropy. The heal morph.
  • Insco851
    Insco851
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    Aurelle1 wrote: »
    You're not using spell power pots?

    Spell power pots are a very expensive way to keep up SP. They last less than a minute. It's like tearing up £50 notes. Fine for the multi-millionaires in the game, but crippling for most of us.

    Also they don't even restore health, which is something you are likely to need in a hurry unless you have dark exchange/deal (which has a cast time) taking up a slot. With good management you are less likely to run out of magicka.

    .

    So, spell power pots are too expensive, but tripots are fine? Right.

    Here's a wild thought: You don't need Major Sorcery in most content. Yes, there is stuff like vet trials, vet DLC dungeons, things where you need to plan ahead and go, "okay, I'm going to be burning resources in there," just like before. But, for basic overland trash, for non-DLC vets, for normal dungeons and trials? You don't need that.

    If you look at that and say, "no, I still need 100% uptime on Major Sorcery," then your options are to pack Entropy, or to realize you don't know what you're talking about. For the vast majority of the game, on a sorc, Major Sorcery is unnecessary. It can make your life easier, but you don't need it to perform adequately.

    If you're having issues with survival and need health pots, then you're, either, already doing content that doesn't require Major Sorcery, or your healer sucks.

    Cornflower by itself is 85-90k per stack rn on console. Tri pots are much cheaper. MUCH
  • WuffyCerulei
    WuffyCerulei
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    Insco851 wrote: »
    Aurelle1 wrote: »
    You're not using spell power pots?

    Spell power pots are a very expensive way to keep up SP. They last less than a minute. It's like tearing up £50 notes. Fine for the multi-millionaires in the game, but crippling for most of us.

    Also they don't even restore health, which is something you are likely to need in a hurry unless you have dark exchange/deal (which has a cast time) taking up a slot. With good management you are less likely to run out of magicka.

    .

    So, spell power pots are too expensive, but tripots are fine? Right.

    Here's a wild thought: You don't need Major Sorcery in most content. Yes, there is stuff like vet trials, vet DLC dungeons, things where you need to plan ahead and go, "okay, I'm going to be burning resources in there," just like before. But, for basic overland trash, for non-DLC vets, for normal dungeons and trials? You don't need that.

    If you look at that and say, "no, I still need 100% uptime on Major Sorcery," then your options are to pack Entropy, or to realize you don't know what you're talking about. For the vast majority of the game, on a sorc, Major Sorcery is unnecessary. It can make your life easier, but you don't need it to perform adequately.

    If you're having issues with survival and need health pots, then you're, either, already doing content that doesn't require Major Sorcery, or your healer sucks.

    Cornflower by itself is 85-90k per stack rn on console. Tri pots are much cheaper. MUCH

    Cornflower may be expensive, but getting Major Sorcery, Major Prophecy, and Major Intellect from one source instead of skills makes life easier. Just #magickalife.
    I will kick everyone's butt, even my own.

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  • EmEm_Oh
    EmEm_Oh
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    I have to wonder if "Power Surge" should now be renamed with new abilities.

    Or combine both PS and Entropy for something like Power Degeneration as one of the morphs.
  • Insco851
    Insco851
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    Insco851 wrote: »
    Aurelle1 wrote: »
    You're not using spell power pots?

    Spell power pots are a very expensive way to keep up SP. They last less than a minute. It's like tearing up £50 notes. Fine for the multi-millionaires in the game, but crippling for most of us.

    Also they don't even restore health, which is something you are likely to need in a hurry unless you have dark exchange/deal (which has a cast time) taking up a slot. With good management you are less likely to run out of magicka.

    .

    So, spell power pots are too expensive, but tripots are fine? Right.

    Here's a wild thought: You don't need Major Sorcery in most content. Yes, there is stuff like vet trials, vet DLC dungeons, things where you need to plan ahead and go, "okay, I'm going to be burning resources in there," just like before. But, for basic overland trash, for non-DLC vets, for normal dungeons and trials? You don't need that.

    If you look at that and say, "no, I still need 100% uptime on Major Sorcery," then your options are to pack Entropy, or to realize you don't know what you're talking about. For the vast majority of the game, on a sorc, Major Sorcery is unnecessary. It can make your life easier, but you don't need it to perform adequately.

    If you're having issues with survival and need health pots, then you're, either, already doing content that doesn't require Major Sorcery, or your healer sucks.

    Cornflower by itself is 85-90k per stack rn on console. Tri pots are much cheaper. MUCH

    Cornflower may be expensive, but getting Major Sorcery, Major Prophecy, and Major Intellect from one source instead of skills makes life easier. Just #magickalife.

    Agreed unless you build for the use of a defensive pot instead. Still, the poster was trying to say tripots were on par with SPP in terms of cost... which couldn’t be further from the truth.
  • Haquor
    Haquor
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    coppersly wrote: »
    Now that it only triggers on critical heals instead of damage and the other morph only gives weapon damage... what the hell am I supposed to replace it with?
    Is my rattlecage set finally useful?

    Degeneration is an excellent dot that gives you your spell damage youre missing from power surge. Or use spell power pots. Then morph to crit surge and you get your heals.

    I feel they really should have added both spell and wpn dmg buffs to crit surge. Even if they toned the healing down slighty.

    Power surge could give a minor group buff and do group heals.

    Crit surge could give player major buff and player heals.
  • Uryel
    Uryel
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    SFDB wrote: »
    coppersly wrote: »
    You're not using spell power pots?

    I go for the regen ones personally, because I HAD a reliable major sorcery built into my self-sustain...

    Yep, welcome to update 23, where Unstoppable means you slog forward, Immovable means you can be moved, and a Sorcerer has no practical class means of getting Major Sorcery.

    serveimage?url=http:%2F%2Fmemes.ucoz.com%2F_nw%2F27%2F98086350.jpg&sp=d2acb98c7e3c07dc83ce51592ba4cd57

    Yeah, because every class always has access to every possible buff / debuff all the time. Of course.

    Let me look at my Nightblade for a second... Ah, yep, Minor Berserk is no longer a buff we can get. Major Berserk requires a specific targeted debuff that only gives the buff once the target is dead, meaning there is no way to have Major Berserk affecting an opening strike. Lovely, for an assassin type, right ? Same for major Brutality, cannot pre-buff, it requires to be in melee range and hit something. So again, no buffed opening strike. And I don't even recall ever having access to Minor Brutality.

    So maybe it's not so bad (never thought I'd see the day when Nightblades could say "at least we're not getting it as bad as that other class") because we can still have access to some of those buffs, but the way we get them kinda defeats the whole idea of an assassin. Should be obvious when looking at assassination's top skill, which became a weak defense buff, that being able to burst a *** ton of damage is not what ZOS wants for anyone now. Going the DoT way was the next logical step.

    Welcome to Nightblade Hell. Lot of room to spare to accomodate future nerfs.
    max_only wrote: »
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  • Celestro
    Celestro
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    Minor Brutality is primarily gained from DKs though I don't believe many proc it often outside of tanks.

    But dang, didn't even know NBs lost their Minor Berserk and got said weak defense buff in return. That definitely sucks.
  • Sergg007
    Sergg007
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    all things they do here for your suffer. And when you adapt they do it again. You must suffer, always. I think they enjoy that...
  • J2JMC
    J2JMC
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    Uryel wrote: »
    SFDB wrote: »
    coppersly wrote: »
    You're not using spell power pots?

    I go for the regen ones personally, because I HAD a reliable major sorcery built into my self-sustain...

    Yep, welcome to update 23, where Unstoppable means you slog forward, Immovable means you can be moved, and a Sorcerer has no practical class means of getting Major Sorcery.

    serveimage?url=http:%2F%2Fmemes.ucoz.com%2F_nw%2F27%2F98086350.jpg&sp=d2acb98c7e3c07dc83ce51592ba4cd57

    Yeah, because every class always has access to every possible buff / debuff all the time. Of course.

    Let me look at my Nightblade for a second... Ah, yep, Minor Berserk is no longer a buff we can get. Major Berserk requires a specific targeted debuff that only gives the buff once the target is dead, meaning there is no way to have Major Berserk affecting an opening strike. Lovely, for an assassin type, right ? Same for major Brutality, cannot pre-buff, it requires to be in melee range and hit something. So again, no buffed opening strike. And I don't even recall ever having access to Minor Brutality.

    So maybe it's not so bad (never thought I'd see the day when Nightblades could say "at least we're not getting it as bad as that other class") because we can still have access to some of those buffs, but the way we get them kinda defeats the whole idea of an assassin. Should be obvious when looking at assassination's top skill, which became a weak defense buff, that being able to burst a *** ton of damage is not what ZOS wants for anyone now. Going the DoT way was the next logical step.

    Welcome to Nightblade Hell. Lot of room to spare to accomodate future nerfs.

    I agree with you on how the completely gutted nightblade identity (only class I played to vet16 both specs), and I'm always up for a nerf sorc thread. But sorcerers should absolutely have the best major sorcery skill in the game.
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